What makes a good chart, for you?

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  • qqwref
    stepmania archaeologist
    FFR Simfile Author
    • Aug 2005
    • 4092

    #1

    What makes a good chart, for you?

    What is it that makes you play a chart and like it? Do you insist on technicality, or are you only worried about fun factor? Or is it something else entirely?

    I think it'll be interesting to see the community's views on this. I always see files that some people love and some people hate, and it really makes me wonder if it's just because people want different things. Try to choose the one option that best describes your preference; if you're having trouble, imagine a file you enjoy and think about why. (If you can't imagine a file you enjoy, maybe you should stop playing this game ) And of course, if none of the options really fit, choose 'other' and try to explain in the topic.
    38
    technicality (matches sounds in song)
    0%
    7
    expressiveness (matches feel of song)
    0%
    9
    fun factor
    0%
    15
    an interesting/pretty look
    0%
    0
    good scoring potential
    0%
    0
    music you like to listen to
    0%
    5
    other
    0%
    2
    Best AAA: Policy In The Sky [Oni] (81)
    Best SDG: PANTS (86)
    Best FC: Future Invasion (93)
  • Tarrik
    D7 Elite Keymasher
    • May 2007
    • 2240

    #2
    Re: What makes a good chart, for you?

    I mainly play fun files. Nice long jump streams are nice :P

    Comment

    • Kinx
      Replicaaaaaaaa!
      FFR Simfile Author
      • Apr 2009
      • 170

      #3
      Re: What makes a good chart, for you?

      if it involves 6 keys
      Try my packs!














      Comment

      • iironiic
        D6 FFR Legacy Player
        FFR Simfile Author
        • Jan 2009
        • 4342

        #4
        Re: What makes a good chart, for you?

        Personally, I would prefer files that heavily emphasize the "fun factor" than technicality, although technicality should be somewhat important. After all, FFR is a game that is meant to be fun, but then we face the issue of the subjectivity of fun. What one person considers fun doesn't necessarily imply that others would equally find that file fun. There could be some people here who would find technical files fun, but I'm not one of them.

        Comment

        • Poison-
          Nope
          FFR Simfile Author
          • Nov 2010
          • 3772

          #5
          Re: What makes a good chart, for you?

          Some mini jacks are nice, not too many though.
          Jump streams are pretty fun too I guess.
          One handed trills kinda suck.
          Technicality is a must though.

          Comment

          • 00Razor00
            FFR Player
            • Jul 2006
            • 3530

            #6
            Re: What makes a good chart, for you?

            To me, there's gotta be a sweet spot between one having their own personal style within the chart and being technical with it. I mean, I wouldn't want to play a chart with random notes everywhere that lacks expressiveness and technicality, but something that can combine both with added fun in it is what would make a 'good chart' imo.


            Originally posted by t-rogdor
            hey buddy are you looking for a good song to step because if so i really recommend you step In Front Of A Bus

            Comment

            • leonid
              I am leonid
              FFR Simfile Author
              FFR Music Producer
              • Oct 2008
              • 8080

              #7
              Re: What makes a good chart, for you?

              song choice
              and completeness as in every pattern should mean something



              Proud member of Team No

              Comment

              • BethanyBangs
                ~
                • Oct 2010
                • 730

                #8
                Re: What makes a good chart, for you?

                Song needs to sound good, and it has to be fun. AND SHORT, i dislike songs over 2 minutes. Some are an exception though. Good songs: Aztec Templing, Hatten Carnival, State of Emergency, etc.
                ~

                Comment

                • sakura080789
                  Rapture Universe
                  • Feb 2007
                  • 1751

                  #9
                  Re: What makes a good chart, for you?

                  i think a file must be fun. song choice though also is nice

                  Comment

                  • DossarLX ODI
                    Batch Manager
                    Game Manager
                    FFR Simfile Author
                    • Mar 2008
                    • 14999

                    #10
                    Re: What makes a good chart, for you?

                    I voted "other".

                    The files that I can enjoy most are memorable files. Certain files have unique aspects to them, so fun factor isn't always the issue - it can be a certain part, pattern choice, abstractness, and other things.

                    For example, Grist is not only a very memorable song (it has the most plays in my iTunes) but the stepfile itself does a good job in emphasing the velocity of the electric bursts in a reasonable manner (some patterns could have been better though). Arch0wl's Energizer has the slowdown jack that made the file - but it got rejected as shit when submitted to FFR (it got 1/1/1/1- lol), yet it was totally memorable with its idea of abstractness.
                    Last edited by DossarLX ODI; 06-23-2011, 08:31 PM.
                    Originally posted by hi19hi19
                    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                    Comment

                    • samurai7694
                      바보
                      FFR Simfile Author
                      • Aug 2008
                      • 4640

                      #11
                      Re: What makes a good chart, for you?

                      Fun factor, yes, but mostly it's about being expressive, and how the notes "flow" well with the file. I also like to see notes/chords to emphasize the power of each sound. (a single note = weak/one instrument and a quad = indication of the beginning of a climactic section within the chart).

                      Comment

                      • BeatofIke
                        Forum User
                        • Jan 2011
                        • 268

                        #12
                        Re: What makes a good chart, for you?

                        Originally posted by samurai7694
                        Fun factor, yes, but mostly it's about being expressive, and how the notes "flow" well with the file. I also like to see notes/chords to emphasize the power of each sound. (a single note = weak/one instrument and a quad = indication of the beginning of a climactic section within the chart).
                        This ^

                        Comment

                        • Velocity
                          Doing the wrong thing the right way since 2010.
                          FFR Simfile Author
                          FFR Administrator
                          • Jul 2007
                          • 1817

                          #13
                          Re: What makes a good chart, for you?

                          Good songs, fun steps, not made by Midde. <3

                          Comment

                          • zolaric
                            FFR Veteran
                            • Jul 2009
                            • 250

                            #14
                            Re: What makes a good chart, for you?

                            Originally posted by Kinx
                            if it involves 6 keys
                            yeahh

                            6 keys or more

                            Comment

                            • MarioNintendo
                              Expect delays.
                              FFR Simfile Author
                              FFR Music Producer
                              • Mar 2008
                              • 4177

                              #15
                              Re: What makes a good chart, for you?

                              Technicality, expressiveness and fun factor are priorities, all of them equally.

                              Comment

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