What has rhythm gaming become?

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  • ddr_f4n
    FFR Player
    • Sep 2005
    • 3807

    #61
    Re: What has rhythm gaming become?

    Let's just leave the banhammer topic somewhere else.

    Also, really if people who speak other languages want to be a part of a rhythm gaming community I'm sure there's plenty of them that's specified for their language.

    Unfortunately, stepmaniamedia is dead, which was a website for spanish players, but the only other I know for spanish people is stepmaniaonline.eu since it has a spanish board too.
    Out Now!


    Older Releases:
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    • ddrxero64
      FFR Player
      • Nov 2008
      • 790

      #62
      Re: What has rhythm gaming become?

      Originally posted by ddr_f4n
      Unfortunately, stepmaniamedia is dead, which was a website for spanish players, but the only other I know for spanish people is stepmaniaonline.eu since it has a spanish board too.
      We have the spanish section because the spanish players asked for it. It's not too busy, but we have spanish players ask questions sometimes about their client and our members have helped them. It's beneficial for them.

      Yes there are other forums for other languages, but would you allow another forum to host FFR on their site? People would down talk them badly for trying to speak in their native language and playing a game they like. Unless it's ok for other forums to host your game (which it's not) then different languages would be better. I don't think any attempt to provide multilingual communication will be made, but I'm glad that I made my point.

      I don't run FFR, and I don't plan to. But I'm still a member, regardless of position on other sites. So it's fair enough to say I have my opinion. I'll help out spanish players if they needed it, even though my spanish isn't completely fluent. But I'm a helpful guy, and it's nothing compared to how much work it takes to make games like FFR and SM and their online servers.

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      • ddr_f4n
        FFR Player
        • Sep 2005
        • 3807

        #63
        Re: What has rhythm gaming become?

        Eh, I was personally talking more in the position of rhythm gaming, haven't really though about FFR actually. But when it comes to FFR, then yeah I really don't think it's fair that non-english speaking people can help or participate in the forums for help such for the game, it's like they feel excluded from the community.
        Out Now!


        Older Releases:
        Vocaloid: Project Pad Pack 3rd
        Gpop's Pack of Original Pad Simfiles
        東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd

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        • kommisar
          Dark Chancellor
          FFR Simfile Author
          FFR Music Producer
          • Jun 2005
          • 7328

          #64
          Re: What has rhythm gaming become?

          ait so there's no concrete percentage of people who speak a said language. but at least permit one thread to be made for a certain language to see how many people actually do speak it. after a while if there's enough users, perhaps something else can be done about it.


          I do know for a fact that there are plenty of french speaking users here from either quebec or france.

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          • 8 Hour Whore
            ←↓↑→ Lets Bang? ←↓↑→
            • Oct 2006
            • 2324

            #65
            Re: What has rhythm gaming become?

            Originally posted by HammyMcSquirrel
            Well you certainly aren't trying to hide the fact that you're ban evading, are you.
            I lol'd pretty hard not gonna lie xD
            R.I.P JellyGod <333

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            • qqwref
              stepmania archaeologist
              FFR Simfile Author
              • Aug 2005
              • 4092

              #66
              Re: What has rhythm gaming become?

              Interesting idea for other languages: make a site like "flashflashrevolution.co.jp" or something, with the main text translated into Japanese, but with all the server stuff linked from the main FFR page. Start with no forums for these sub-sites, but if you get a moderator for any language, you can make a basic forum for that language, with just one section to start. At least that would help engage interest in this game in other countries. If you don't think this would help, consider that I avoid online Japanese rhythm games completely, because it's too hard to get the text translated properly.
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              • ddrxero64
                FFR Player
                • Nov 2008
                • 790

                #67
                Re: What has rhythm gaming become?

                Here's a quick update to my original post, it just happened today. Before you pull a tl;dr, yes, it does pertain to FFR.

                I was playing online SMO, and I was getting ready to leave. I went into one last room and was going to play, but I wasn't interested. After sitting in the lobby for a minute, I prepared to leave. Server wasn't too active.

                When I was going to exit the game, a member from the last room I entered came to talk to me. They were a new member, and they realized I had said I was an admin when I offered them help with a client issue, and asked me where the SM spanish forum was. I told them we had a spanish section. From there I started a short 15 minute conversation. This is what I got from 15 minutes, if not less, from talking.

                They were a new member.
                They had rhythm gaming experience from FFR.
                They were a regular member from FFR, and knew people like (quoted) Chat du Brune and Johnny Cupcakes. They said they knew HP Pointless, but not too well.
                They were learning to use SM. They didn't have too many songs. Using two simple questions, I already knew what they needed. I asked how good they were and what kind of genres they liked. Average spread player into anime. Then I listed in order of popularity the packs they should get. OD, SMOC, etc. Even vocaloid was thrown in there, it's usually enjoyed by anime lovers.
                They said they were ranked on FFR 54 out of 100 (must have been some tournament)
                They were mexican. They didn't post often because their grammar wasn't too good, and they preferred spanish.

                That last part is important. I told them that their english was pretty good, and it was true. Other than subtle grammar mistakes, I would have never known they were spanish. Taking 15 minutes out of my time, I directed this person to many GB's of songs they'd enjoy and made them feel welcome. I even told them who one of the spanish mods on our site was, and that he was an otaku. Apparently this person was as well, so he/she wanted to arrange a meet up online.

                This is what I mean. If every active person did this, we'd have twice as many active people. Of course, it's a bit unrealistic to expect everyone to do this, but you get the point. I didn't make any of this up, and this is only some evidence to what I'm saying.

                For the sake of privacy and not being put into the spotlight, I'm not going to release a name. You may see this as cowardly, but the moment I put their name out there a majority of people are going to look into it here and on SMO, and some may even question him/her. Whether or not you believe me, this just happened 4 hours ago. By the time they left, they had already registered an account on our IRC and started to socialize with people.

                Let me know what you think, I hope this makes my point come across clearer.
                Last edited by ddrxero64; 03-19-2011, 11:33 PM. Reason: Grammar Errors

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                • aperson
                  FFR Hall of Fame
                  FFR Simfile Author
                  • Jul 2003
                  • 3431

                  #68
                  Re: What has rhythm gaming become?

                  A++++ post everyone needs to read that

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                  • Zageron
                    Zageron E. Tazaterra
                    FFR Administrator
                    • Apr 2007
                    • 6592

                    #69
                    Re: What has rhythm gaming become?

                    I really enjoyed reading that.
                    This is where an infrastructure for newbies needs to be in place for easy access to the userbase. An obvious link to profile chat perhaps? Easy link to posting an introduction thread? Something to get people sucked it more easily. :P

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                    • Cold Kitten
                      i love (purple things)
                      • May 2009
                      • 1341

                      #70
                      Re: What has rhythm gaming become?

                      As much as I agree with the fact that we need to be more welcoming to new people, that doesn't mean a foreign language forum is in order. :/ Certain things (newbie forum, stickies, profile chat, etc) need to be made more obvious for them to click on, and see how things work.


                      Originally posted by MinaciousGrace
                      it's like putting training wheels on gutterguards covered in styrofoam made of bubblewrap with a velcro fanny pack inside a condom

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                      • ddrxero64
                        FFR Player
                        • Nov 2008
                        • 790

                        #71
                        Re: What has rhythm gaming become?

                        Originally posted by Zageron
                        I really enjoyed reading that.
                        This is where an infrastructure for newbies needs to be in place for easy access to the userbase. An obvious link to profile chat perhaps? Easy link to posting an introduction thread? Something to get people sucked it more easily. :P
                        I really try to do this. Our welcome message on SMO had a little blurb about our site. I took it upon myself one day to include a link to our welcome thread (our most successful thread so far). I've recently written an SMO Ultimate Guide and put that in the welcome message instead. It covers everything you could possibly need to play and enjoy SMO. I'll probably add more soon.

                        I just make the site painfully simple for new users. When I joined SMO, I was lost. Didn't even know what forum meant. The new members may post like idiots, but they don't know any better imo. If you put an organized warning in their face as they register that they'll need specific rules, it'll make it easier for them to get the point. There won't be room for "I was confused."

                        @aperson Thanks. I'm going to talk to this person and try to convince them to post here. I wasn't sure about reactions to my post, but maybe it'd be in their interest to post here themselves. I appreciate the comment.

                        Edit: In a way, I somewhat agree with Cold Kitten. Making the site more welcoming is the logical solution. Welcoming more than one language is going the extra mile.
                        Last edited by ddrxero64; 03-20-2011, 12:15 AM. Reason: Added response to Cold Kitten

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                        • Arch0wl
                          Banned
                          FFR Simfile Author
                          • Dec 2002
                          • 6344

                          #72
                          Re: What has rhythm gaming become?

                          I would like to see a multilingual FFR, in the sense that you should be able to choose your language a la Facebook or Wikipedia. Going further than that seems like a bit much unless one demographic becomes a significant part of the userbase.

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                          • Zageron
                            Zageron E. Tazaterra
                            FFR Administrator
                            • Apr 2007
                            • 6592

                            #73
                            Re: What has rhythm gaming become?

                            Originally posted by Arch0wl
                            I would like to see a multilingual FFR, in the sense that you should be able to choose your language a la Facebook or Wikipedia. Going further than that seems like a bit much unless one demographic becomes a significant part of the userbase.
                            +1
                            I'm actually integrating this into a few of my website template mockups.

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                            • Reincarnate
                              x'); DROP TABLE FFR;--
                              • Nov 2010
                              • 6332

                              #74
                              Re: What has rhythm gaming become?

                              tldr this thread but almost all communities experience this sort of phenomenon. You have your standard set of regulars that ultimately shun newcomers and leave them by the wayside. Then when the regulars start leaving, the community is pretty much dead.

                              In other words, if you want the community to live, don't ignore newbies. You want them to be interested enough to stick around and play/join the community.

                              Of course, the hardcore will always stick around. Then again, rhythm gaming tends to have a short halflife for most people. I'm clocking in at a decade even though I am a retired player.

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                              • XKiNGXkILLaX
                                FFR Player
                                • Jun 2009
                                • 293

                                #75
                                Re: What has rhythm gaming become?

                                This is why I have quit this website, not enough interaction on this website compared to the rhythm games that I have started playing. If you need the links to the downloads, post on my profile. SDO-X Takes 2-5 hrs to download, and SDO-China takes like 2-3 hrs. They are worth it, and they offer a challenge nobody on FFR has, long notes that actually have timings, not like SM's long notes like you can hold them until they are over, you need to let go the long note at a certain time
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