What has rhythm gaming become?

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  • ddrxero64
    FFR Player
    • Nov 2008
    • 790

    #16
    Re: What has rhythm gaming become?

    Originally posted by ichliebekase
    I hope you don't take this as me trying to downgrade or attack you. It just seems like you're trying to make two problems out of one.
    No, of course not. I completely disagree, but you're entitled to your opinion. The thing is, forums or online games have nothing to do with rhythm gaming until now. Rhythm gaming started as arcade and console games. DDR, PIU, ITG, GH, IIDX, Rock Band, etc. They are dying out, plain and simple. Less arcade machines, game development ceasing. Someone also made a valid point that games for Kinect are also on the rise. But I somewhat disagree, because when rhythm gaming was popular it was far bigger than the games we see now.

    What I'm saying is Rhythm Gaming on consoles and arcades is dying. A chance to revive them on the internet might be possible. It wouldn't be the first time a game was revived due to the power of the internet. I think people could make games these fun. But with the way forums are working, it won't happen at all.

    A lot of new forum members are idiots. And a lot of them aren't. Try to sort them out. It's like looking at the glass half empty. You give up on introducing them and finding normal people because you assume they're idiots. We're getting new people all the time on SMO that gladly introduce themselves. Our "idiot" to unique member ratio is very different. We rarely see people come and join to be idiots. And even then, we lead them in the right direction.

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    • ninjaKIWI
      plain old ugly ass dumbas
      FFR Simfile Author
      • Aug 2006
      • 3304

      #17
      Re: What has rhythm gaming become?

      Originally posted by ddrxero64
      No, of course not. I completely disagree, but you're entitled to your opinion. The thing is, forums or online games have nothing to do with rhythm gaming until now. Rhythm gaming started as arcade and console games. DDR, PIU, ITG, GH, IIDX, Rock Band, etc. They are dying out, plain and simple. Less arcade machines, game development ceasing. Someone also made a valid point that games for Kinect are also on the rise. But I somewhat disagree, because when rhythm gaming was popular it was far bigger than the games we see now.

      What I'm saying is Rhythm Gaming on consoles and arcades is dying. A chance to revive them on the internet might be possible. It wouldn't be the first time a game was revived due to the power of the internet. I think people could make games these fun. But with the way forums are working, it won't happen at all.

      A lot of new forum members are idiots. And a lot of them aren't. Try to sort them out. It's like looking at the glass half empty. You give up on introducing them and finding normal people because you assume they're idiots. We're getting new people all the time on SMO that gladly introduce themselves. Our "idiot" to unique member ratio is very different. We rarely see people come and join to be idiots. And even then, we lead them in the right direction.

      I'm pretty sure GH and Rock Band have made rhythm gaming bigger than it's ever been. It's on the rise, if anything. Everybody I know has either Guitar Hero or Rock band, and I see people playing ITG and DDR in arcades all the time.
      Originally posted by Jewpinthethird
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      Comment

      • .Gazelle.
        Mr. Skeltal
        FFR Simfile Author
        • Oct 2010
        • 1506

        #18
        Re: What has rhythm gaming become?

        Originally posted by ninjaKIWI
        I'm pretty sure GH and Rock Band have made rhythm gaming bigger than it's ever been. It's on the rise, if anything. Everybody I know has either Guitar Hero or Rock band, and I see people playing ITG and DDR in arcades all the time.
        nope. Activision dropped Guitar Hero after the horrible sales of the last one


        Originally posted by LeKrispyKreme
        Rap music is music. However, It's not in the traditional sense of how we understand music. The vocals are filled with slangs that gangs used since the 70s and a lot of the instrumentations are replaced with "Street Sounds" instead of traditional instruments. Music is defined as any combination of sounds that is pleasing to the ear, so while one person may find it as "noise" another person can find it pleasing to the ear and so call "vibe" with it as how I think the kids would say it these days.

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        • Jousway
          FFR Player
          • Jun 2009
          • 867

          #19
          Re: What has rhythm gaming become?

          Originally posted by ddrxero64
          Rhythm gaming started as arcade and console games. DDR, PIU, ITG, GH, IIDX, Rock Band, etc.
          actually it started as games from home use with Dance Aerobics for the Nes in 1987 and Parappa the Rapper for the playstation in 1996 , beatmania arcade and other arcade rhythm games came after 1997
          Its not a bug its a FEATURE!



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          • BethanyBangs
            ~
            • Oct 2010
            • 730

            #20
            Re: What has rhythm gaming become?

            Originally posted by Jousway
            actually it started as games from home use with Dance Aerobics for the Nes in 1987 and Parappa the Rapper for the playstation in 1996 , beatmania arcade and other arcade rhythm games came after 1997
            I still play the demo i got of Parappa for ps1.
            <3
            ~

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            • Jousway
              FFR Player
              • Jun 2009
              • 867

              #21
              Re: What has rhythm gaming become?

              Originally posted by BethanyBangs
              I still play the demo i got of Parappa for ps1.
              <3
              awesome I need to get a ps1 with that game :>, I'm also going to look for an original version of Dance Aerobics for the fun of it :>
              Its not a bug its a FEATURE!



              Comment

              • ichliebekase
                FFR Simfile Author
                FFR Simfile Author
                • May 2006
                • 3213

                #22
                Re: What has rhythm gaming become?

                Originally posted by ddrxero64
                What I'm saying is Rhythm Gaming on consoles and arcades is dying. A chance to revive them on the internet might be possible. It wouldn't be the first time a game was revived due to the power of the internet. I think people could make games these fun. But with the way forums are working, it won't happen at all.
                Ahh, now I understand where you're coming from putting the two together. Before I didn't see how you were trying to put forums and rhythm games together, but this quote sums it up.

                Now that you say that, I do agree to a certain point. Having forums to help boost the popularity of rhythm games would be very beneficial [except if people were utter assfaces] but forums aren't necessary. It increases communication between players, helps with competition, makes it more of a community than a game. But communities aren't necessarily the key to making a rhythm game awesome. They help in popularity, but that doesn't make it a great game.
                Glorious Morning - Misc, level 48
                We Will Fly - Dance 2, level 53
                =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
                Garden Party - Dance, level 38

                Comment

                • ddrxero64
                  FFR Player
                  • Nov 2008
                  • 790

                  #23
                  Re: What has rhythm gaming become?

                  Originally posted by Jousway
                  actually it started as games from home use with Dance Aerobics for the Nes in 1987 and Parappa the Rapper for the playstation in 1996 , beatmania arcade and other arcade rhythm games came after 1997
                  Your only proving my point. Maybe the games I stated weren't the first, but these are still console games. I used the other ones because they're more wel known.

                  You know, it's obvious that the decisions bothered me. You can see it in my post. Personality does play into how I phrase my sentences, contrary to popular belief. One may argue that I took a small issue and blew it, and to a certain extent, I agree. But these small issues are going to continue until a gamer says "these games aren't worth it."

                  I'm only trying to show how much power lies in active forums such as these. If done correctly, you can make rhythm games attractive to players. Welcoming all players is a start, but after slow decay of dancing games and the downfall of GH, there is much opportunity to bring this stuff online. Obviously, if done right, SM could be more valuable than a DDR game on the ps2. But of course we can't sell it. Who's to say that one day it becomes popular enough that people will want to sponsor it? It's a business. And no, not just money. Because there are non-profit businesses. But these games could be bigger than they are already if the right decisins are made.

                  Also, I'd like to say that this forum has a lot of knowledgeable people (Critical Thinking). Maybe you can use that top create good ways to promote FFR than create witty comments in TGB. I do admit, some of it is funny, but a lot more can be done.

                  @ichlie I love your last sentence. It doesn't make it a great game. But the thing is, it's already a great game. Now promote it and make it attractive, not exclusive.
                  Last edited by ddrxero64; 03-18-2011, 06:26 PM.

                  Comment

                  • iironiic
                    D6 FFR Legacy Player
                    FFR Simfile Author
                    • Jan 2009
                    • 4342

                    #24
                    Re: What has rhythm gaming become?

                    I'm so confused ?_? Is this about rhythm gaming, languages, or how we treat new people?

                    About rhythm gaming: The only rhythm games I play is FFR, so I can't really contribute much here.

                    About languages: I feel that if we have a multilingual forum, it'll cause people to only communicate with others, resulting in the formation of cliques and such (not that this is a problem, but I'd prefer a close knit community). But I don't see a problem in the multilingual forum, or languages in general. I mean, we can always use Google translate right? Either way, it can be resolved because there are many online translators out there. (Maybe add a language feature so that it translates one language to the preferred language so that it can clear up this issue?) That might take some work though, but I'm sure it can be manageable.

                    About how we treat newcomers: I believe that this should be changed as well, but one voice isn't going to make a change or a difference, so I have no say here.

                    Comment

                    • ichliebekase
                      FFR Simfile Author
                      FFR Simfile Author
                      • May 2006
                      • 3213

                      #25
                      Re: What has rhythm gaming become?

                      The topic of the thread is rhythm games have lost popularity. A good idea would be to attempt to popularize these games on the internet using forums like FFR has. But, since the entire world doesn't speak one language, would those who do not speak English be shunned? Shouldn't we be welcoming them? And for the newcomers that join sites like FFR, why do we treat them like crap?

                      ^^ Hopefully I got that all right.
                      Glorious Morning - Misc, level 48
                      We Will Fly - Dance 2, level 53
                      =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
                      Garden Party - Dance, level 38

                      Comment

                      • ddrxero64
                        FFR Player
                        • Nov 2008
                        • 790

                        #26
                        Re: What has rhythm gaming become?

                        Originally posted by iironiic
                        it'll cause people to only communicate with others, resulting in the formation of cliques and such (not that this is a problem, but I'd prefer a close knit community).
                        This has already happened. To be honest, you can't really prevent cliques in forums. It's like high school, it just happens. Cliques don't bother me, everyone has the right to associate themselves with a group if it's not breaking the rules.

                        Originally posted by ichliebekase
                        The topic of the thread is rhythm games have lost popularity. A good idea would be to attempt to popularize these games on the internet using forums like FFR has. But, since the entire world doesn't speak one language, would those who do not speak English be shunned? Shouldn't we be welcoming them? And for the newcomers that join sites like FFR, why do we treat them like crap?
                        Genius summary. Thank you. Keep in mind, summaries don't explain everything. That's like expecting a summary of what's wrong with the US economy to explain everything.

                        Comment

                        • ddr_f4n
                          FFR Player
                          • Sep 2005
                          • 3807

                          #27
                          Re: What has rhythm gaming become?

                          There's a whole load of JP communities that are into rhythm gaming, but the point is still the same as it is in NA, rhythm games are still dying, even with the newer releases like Jubeat and Project Diva AC.

                          There's a huge chance that rhythm games can come back, but the only way is to make something influential and popular just as DDR and Guitar Hero 1 + 2/Rock Band did. A lot of Latin America plays Pump over DDR though.
                          Out Now!


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                          • Zageron
                            Zageron E. Tazaterra
                            FFR Administrator
                            • Apr 2007
                            • 6592

                            #28
                            Re: What has rhythm gaming become?

                            Originally posted by HammyMcSquirrel
                            Would people settle for a designated room in prochat for multilingual conversation at least? I don't think the whole moderation issue would be as much of a concern there since we already have the "This Profile" room which is pretty much impossible to moderate.
                            Hammy, think about the current prochat.

                            I don't think that this would work at all. The few people that do go in wouldn't have people to talk to. At least in a sub-forum it's possible to post and have a reply come in hours or days later.

                            I've seen extremely successful foreign language sub-forums on a multiple of websites. (Again mostly MMOs.)

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                            • qqwref
                              stepmania archaeologist
                              FFR Simfile Author
                              • Aug 2005
                              • 4092

                              #29
                              Re: What has rhythm gaming become?

                              I agree with the idea that a lot of online rhythm games are slowly dying because of the attitude of members. Yeah, most people start out as noobs who can't post properly and have no idea how to play the game. Yeah, a big community will have plenty of attention whores who only use the site to be overly social. But you gotta get past that, and not think of SM/FFR/KBO/TS/ODI/whatever as your own personal keysmashing club that accepts no new members unless they immediately fit in.

                              The thing is, good players develop from bad ones. Suppose 1 in 10 random FFR users will potentially become decent players/posters who can enlarge the community, and 1 in 100 are the super-competitive people who will stay there no matter what because they love the game that much. Now, if you start with 10,000 potential active users, and you act mean towards people and discourage off-topic chat behavior, you're gonna end up with your 100 hardcore players. But if you're really nice to new people, you still get the 100 gamers, but you also have 900 friendly social posters - and those are the ones who get their friends to join too. I pulled these numbers out of thin air but the idea should be clear. It's always nice to have a bunch of gurus, but they'll be here no matter what - the question is whether you want a bigger group of people, and I think we do.
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                              • Thatskier
                                FFR Player
                                • Feb 2008
                                • 613

                                #30
                                Re: What has rhythm gaming become?

                                And my revolution continues till people can see the truth.

                                I even contacted Velocity as TC_Halogen had suggested...... looks like this site is a big "wild west town" with the mods and admins as the corrupt sherrifs.

                                Yeah a language board is needed ******* deal with it.
                                Last edited by Thatskier; 03-18-2011, 09:04 PM. Reason: spelling error
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