FFR Tips for AAA'ing tough sections of files ingame

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  • LJRoX
    Banned
    • Mar 2005
    • 2762

    #121
    Re: FFR Tips for AAA'ing tough sections of files ingame

    Yeah, does CCCP have its own isolation swf to practice whatever I fucced up on my video?

    Comment

    • ~Zeta~
      Flag Master
      • Oct 2010
      • 2156

      #122
      Re: FFR Tips for AAA'ing tough sections of files ingame

      Nope.


      Again, CCCP's weird stuff is very jumptrillable (0-1 framers. Jumps are coloured as can be.) I'll add CCCP to the list. Still haven't finished Rage Template lul.

      Comment

      • LJRoX
        Banned
        • Mar 2005
        • 2762

        #123
        Re: FFR Tips for AAA'ing tough sections of files ingame

        Oh yea
        the green [23] [14] jump trills are cool but like random white arrows throw me off

        Comment

        • TC_Halogen
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          • Feb 2008
          • 19376

          #124
          Re: FFR Tips for AAA'ing tough sections of files ingame

          A lot of CCCP's tougher sections revolve around rhythmic subdivision. I'll come back tomorrow with more tricks on how to do it, but a generalized idea for a few of the things:







          Comment

          • Fantasticone
            D7 Elite Keymasher
            • Aug 2006
            • 6003

            #125
            Re: FFR Tips for AAA'ing tough sections of files ingame

            Anyone wanna put the white stuff in CCCP? I can't read that for some reason.

            Comment

            • LJRoX
              Banned
              • Mar 2005
              • 2762

              #126
              Re: FFR Tips for AAA'ing tough sections of files ingame

              AJ great explanation on the part I fucced up onnnn
              ok so I just watched my video again and I noticed I got a miss on the 1065th arrow lol
              the white arrow comes in at the jumptrill part
              that part is hard to PA for me

              so apparently it's a 192nd staircase leading to the awkward jumptrill
              then the random bursts are kinda ugly, perhaps jumptrillable to combo but not for PA
              Last edited by LJRoX; 03-1-2011, 12:45 AM.

              Comment

              • qqwref
                stepmania archaeologist
                FFR Simfile Author
                • Aug 2005
                • 4092

                #127
                Re: FFR Tips for AAA'ing tough sections of files ingame

                Here's the white stuff in 11eleven:



                This is the real rhythm (I checked the SM file), so try to hit it like this and you should be AAAing easy.
                Best AAA: Policy In The Sky [Oni] (81)
                Best SDG: PANTS (86)
                Best FC: Future Invasion (93)

                Comment

                • LJRoX
                  Banned
                  • Mar 2005
                  • 2762

                  #128
                  Re: FFR Tips for AAA'ing tough sections of files ingame

                  WTF why is it all white then? ?_?

                  And thanks a lot bro! I appreciate it

                  Comment

                  • ~Zeta~
                    Flag Master
                    • Oct 2010
                    • 2156

                    #129
                    Re: FFR Tips for AAA'ing tough sections of files ingame

                    Colour theory with weird noise going on. All of the notes there are 192nd off. That makes them white on FFR.

                    Comment

                    • TC_Halogen
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2008
                      • 19376

                      #130
                      Re: FFR Tips for AAA'ing tough sections of files ingame

                      I'll have more on CCCP and a few other tricky songs later tonight, promise. There's a few 11s that I have some nice tricks on too.

                      Comment

                      • Reincarnate
                        x'); DROP TABLE FFR;--
                        • Nov 2010
                        • 6332

                        #131
                        Re: FFR Tips for AAA'ing tough sections of files ingame

                        Maybe this will help someone:

                        In general, when I play SM/FFR/etc, I let my eyes lazily relax somewhere in the middle of the screen and let my muscle memory take care of the rest.

                        However, for difficult patterns (especially bunched-up bursts and such), I find that it helps to somewhat shift where I am looking up towards the receptors. That way you're only attacking the top sections (mentally) of a difficult pattern instead of becoming overwhelmed by the complexity of the entire unit. It's a bit of a "mental screencutting" approach that works well for me.

                        Comment

                        • TC_Halogen
                          Rhythm game specialist.
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2008
                          • 19376

                          #132
                          Re: FFR Tips for AAA'ing tough sections of files ingame

                          I tend to do this too, but the downside is that it doesn't prove very effective for people using higher speed mods (because FFR makes it extremely choppy). It's also how I'm able to read on 0.5x when playing FFR; as shown by videos in my profile, I don't need to screencut.

                          Comment

                          • Reincarnate
                            x'); DROP TABLE FFR;--
                            • Nov 2010
                            • 6332

                            #133
                            Re: FFR Tips for AAA'ing tough sections of files ingame

                            I found 1.75 to be a good speed for this -- 2 was too fast and 1.5 was too slow

                            Comment

                            • NekoGon
                              щ(゚Д゚щ)
                              • Jul 2008
                              • 2709

                              #134
                              Re: FFR Tips for AAA'ing tough sections of files ingame

                              Protip: Move your arms really really fast



                              Comment

                              • TheSaxRunner05
                                The Doctor
                                • Apr 2006
                                • 6144

                                #135
                                Re: FFR Tips for AAA'ing tough sections of files ingame

                                I have an awful time with the odd pattern on rose when it first breaks into stream on the arrows 1,2,3. It reminds me of MAMA there.


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