Re: FFR Tips for AAA'ing tough sections of files ingame
Nope.
Again, CCCP's weird stuff is very jumptrillable (0-1 framers. Jumps are coloured as can be.) I'll add CCCP to the list. Still haven't finished Rage Template lul.
Re: FFR Tips for AAA'ing tough sections of files ingame
A lot of CCCP's tougher sections revolve around rhythmic subdivision. I'll come back tomorrow with more tricks on how to do it, but a generalized idea for a few of the things:
Re: FFR Tips for AAA'ing tough sections of files ingame
AJ great explanation on the part I fucced up onnnn
ok so I just watched my video again and I noticed I got a miss on the 1065th arrow lol
the white arrow comes in at the jumptrill part
that part is hard to PA for me
so apparently it's a 192nd staircase leading to the awkward jumptrill
then the random bursts are kinda ugly, perhaps jumptrillable to combo but not for PA
Re: FFR Tips for AAA'ing tough sections of files ingame
Maybe this will help someone:
In general, when I play SM/FFR/etc, I let my eyes lazily relax somewhere in the middle of the screen and let my muscle memory take care of the rest.
However, for difficult patterns (especially bunched-up bursts and such), I find that it helps to somewhat shift where I am looking up towards the receptors. That way you're only attacking the top sections (mentally) of a difficult pattern instead of becoming overwhelmed by the complexity of the entire unit. It's a bit of a "mental screencutting" approach that works well for me.
Re: FFR Tips for AAA'ing tough sections of files ingame
I tend to do this too, but the downside is that it doesn't prove very effective for people using higher speed mods (because FFR makes it extremely choppy). It's also how I'm able to read on 0.5x when playing FFR; as shown by videos in my profile, I don't need to screencut.
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