FFR Tips for AAA'ing tough sections of files ingame

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DossarLX ODI
    Batch Manager
    Game Manager
    FFR Simfile Author
    • Mar 2008
    • 15000

    #76
    Re: FFR Tips for AAA'ing tough sections of files ingame

    Originally posted by ~Zeta~
    I will tomorrow or the day after. Now for homework due tomorrow lulz.


    EDIT: and other tips and stuff of course.
    Best vibrator currently alive

    Not joking
    Originally posted by hi19hi19
    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

    Comment

    • rushyrulz
      Digital Dancing!
      FFR Simfile Author
      FFR Music Producer
      • Feb 2006
      • 12985

      #77
      Re: FFR Tips for AAA'ing tough sections of files ingame

      idk if I can post tips, but here it is anyway:

      How I AAAd For FFR:



      They're just 24ths, don't really need to do anything special. The slight 'offness' of some of the arrows is negligible.



      You can hit this as a jumptrill, but it won't work if you start out [14][23][14][23] you need to hit the beginning then work your way into the jumptrill like shown above.

      After a few hits (7-9):



      Switch to hitting 13241324. This will make the transition to rolls easier than if you were jumptrilling the whole time.
      Last edited by rushyrulz; 02-27-2011, 09:09 PM.


      Comment

      • ~Zeta~
        Flag Master
        • Oct 2010
        • 2156

        #78
        Re: FFR Tips for AAA'ing tough sections of files ingame

        Whoa, that's freaking nasty. You're jumping on ugly splits but hitting the more jumpable ones normally?

        Comment

        • rushyrulz
          Digital Dancing!
          FFR Simfile Author
          FFR Music Producer
          • Feb 2006
          • 12985

          #79
          Re: FFR Tips for AAA'ing tough sections of files ingame

          AAAd the isolation 5-6 times with that method.


          Comment

          • DossarLX ODI
            Batch Manager
            Game Manager
            FFR Simfile Author
            • Mar 2008
            • 15000

            #80
            Re: FFR Tips for AAA'ing tough sections of files ingame

            Party4u v1

            Zero framer placements are highlighted in red boxes. One box = 2 notes on the same arrow, one rectangle = 4 notes (this is for the ending of the file).

























            This section of the ending is all zero framers on the right arrow on the [14] jumps, as shown. A [134] hand precedes the part. Tip: Vibrate early on the right arrow. The rectangles at the very top are the continuation from the previous picture.



            Last zero framer in that section is on the [14] right before the [134] hand.




            Individual framer placements (courtesy of qqwref's placement finder, WHITE BARS MEAN ZERO FRAMERS)


            http://pastebin.com/yuHpu04w (Paste the code into the box, then click off of the box and press space to show more information.)

            Framer jack count:

            25,0,18,132,16
            In this order:
            Zero-One-Two-Three-Four
            Last edited by DossarLX ODI; 02-28-2011, 12:04 AM.
            Originally posted by hi19hi19
            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

            Comment

            • bmah
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              • Oct 2003
              • 8448

              #81
              Re: FFR Tips for AAA'ing tough sections of files ingame

              Don't know if this link has been posted yet, but it's a good idea to add this to the OP for easy reference:

              information on isolation files

              Comment

              • ~Zeta~
                Flag Master
                • Oct 2010
                • 2156

                #82
                Re: FFR Tips for AAA'ing tough sections of files ingame

                Thanks, Doss.

                Eclipse weird frame rolls fixed



                You'll hit early goods down the roll. The start of this is 43[gap]21 then to the 4[gap]3214. This section is practically 3214[gap]3214 in another perspective. Either hit the middle perfect or late perfect area to get over the gaps.

                Second half of the frame rolls:



                Pretty sure there's a gap between the last 32nd and the jump.

                Comment

                • Xx{Midnight}xX
                  FFR Player
                  • Aug 2007
                  • 8548

                  #83
                  Re: FFR Tips for AAA'ing tough sections of files ingame

                  Necropotence's ending?

                  Comment

                  • ~Zeta~
                    Flag Master
                    • Oct 2010
                    • 2156

                    #84
                    Re: FFR Tips for AAA'ing tough sections of files ingame

                    ending as in? The ending is basically the beginning. Necro is pretty much straightforward. Jumptrillable with awkward fast rhythms. Don't think there's much of an issue.

                    Combo would help.

                    Comment

                    • Xx{Midnight}xX
                      FFR Player
                      • Aug 2007
                      • 8548

                      #85
                      Re: FFR Tips for AAA'ing tough sections of files ingame

                      The part where it goes to faster 8ths. I can't fc to it So I can't.

                      Comment

                      • ~Zeta~
                        Flag Master
                        • Oct 2010
                        • 2156

                        #86
                        Re: FFR Tips for AAA'ing tough sections of files ingame

                        I'll get it tomorrow. Can't get a replay of it atm.

                        Comment

                        • Reincarnate
                          x'); DROP TABLE FFR;--
                          • Nov 2010
                          • 6332

                          #87
                          Re: FFR Tips for AAA'ing tough sections of files ingame

                          Wow did ~Zeta~ seriously AAA the CP megatrill with standard vibration?

                          I personally haven't been able to do that, even with isolation. My best is something like 2g clean.

                          Personally, I think the only reasonable way to AAA the entire CP file is to get good at using overlay setup for the megatrill. It's just too much of a pain to get through the first half of the file with the AAA only to have a high probability of screwing up the megatrill. You'll probably have better luck overlaying.

                          CP is a tricky file because the coloring of the notes are misleading (there are plenty of jumps, for instance, that are dual-colored when they shouldn't be and they screw a lot of people up who mis-time their hits).

                          Comment

                          • ~Zeta~
                            Flag Master
                            • Oct 2010
                            • 2156

                            #88
                            Re: FFR Tips for AAA'ing tough sections of files ingame

                            100%.



                            Time links for the flags. AAA isn't in the vid because that was done a couple days ago.

                            Hardest part for me is actually finishing the trill (the last 4 arrows of the trill). Always end up short or fall behind. AAA'd it yesterday but my camera died without me noticing. I can consistency get 5 or less on it now lul.

                            EDIT: As frustrating as vibrating is, I don't feel like messing with overlay. Requires a bit more practice on something I already know how to do. Plus, It'd be quite awesome to get top 10 vibrating against overlayers xd
                            Last edited by ~Zeta~; 02-28-2011, 08:07 AM.

                            Comment

                            • Reincarnate
                              x'); DROP TABLE FFR;--
                              • Nov 2010
                              • 6332

                              #89
                              Re: FFR Tips for AAA'ing tough sections of files ingame

                              It's very feasible (and actually not that tough) to get <6g using standard vibration when playing the entire CP file. It's just hard as hell to break that 4g barrier, imo. Overlay helps you iron out the time lags that occur with the trill (based on how the engine works, any lag in your taps screws you over in the long run, which is why overlay provides you with a nice steady rhythm).

                              Comment

                              • ~Zeta~
                                Flag Master
                                • Oct 2010
                                • 2156

                                #90
                                Re: FFR Tips for AAA'ing tough sections of files ingame

                                I know. Rank 10 is 8 goods with 1-3 boos. Shouldn't be too hard for me to get a decent rank.


                                For FFR.

                                Don't know if you'll count this, but it worked marvelously for kjwkjw:


                                Originally posted by kjwkjw
                                kjw's epic For FFR journey

                                Plan #1) Play normally // Result: ~inconsistencymanias~

                                Plan #2) Read an extensive guide on the file's ending // Result: 3 clean first attempt, over 15 goods right after

                                Plan #3) Isolation file // Result: AAA'd 5 times but only allowed me to get a low SDG on the actual file

                                Plan #4)



                                // Result:




                                Conclusion:
                                using the technique of hitting it for what it is.

                                Comment

                                Working...