FFR Tips for AAA'ing tough sections of files ingame
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Originally posted by hi19hi19oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file -
Re: FFR Tips for AAA'ing tough sections of files ingame
idk if I can post tips, but here it is anyway:
How I AAAd For FFR:

They're just 24ths, don't really need to do anything special. The slight 'offness' of some of the arrows is negligible.

You can hit this as a jumptrill, but it won't work if you start out [14][23][14][23] you need to hit the beginning then work your way into the jumptrill like shown above.
After a few hits (7-9):

Switch to hitting 13241324. This will make the transition to rolls easier than if you were jumptrilling the whole time.Last edited by rushyrulz; 02-27-2011, 09:09 PM.







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Re: FFR Tips for AAA'ing tough sections of files ingame
Party4u v1
Zero framer placements are highlighted in red boxes. One box = 2 notes on the same arrow, one rectangle = 4 notes (this is for the ending of the file).












This section of the ending is all zero framers on the right arrow on the [14] jumps, as shown. A [134] hand precedes the part. Tip: Vibrate early on the right arrow. The rectangles at the very top are the continuation from the previous picture.



Last zero framer in that section is on the [14] right before the [134] hand.

Individual framer placements (courtesy of qqwref's placement finder, WHITE BARS MEAN ZERO FRAMERS)
http://pastebin.com/yuHpu04w (Paste the code into the box, then click off of the box and press space to show more information.)
Framer jack count:
25,0,18,132,16
In this order:
Zero-One-Two-Three-FourLast edited by DossarLX ODI; 02-28-2011, 12:04 AM.Originally posted by hi19hi19oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a fileComment
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Re: FFR Tips for AAA'ing tough sections of files ingame
Don't know if this link has been posted yet, but it's a good idea to add this to the OP for easy reference:
information on isolation filesComment
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Re: FFR Tips for AAA'ing tough sections of files ingame
Thanks, Doss.
Eclipse weird frame rolls fixed

You'll hit early goods down the roll. The start of this is 43[gap]21 then to the 4[gap]3214. This section is practically 3214[gap]3214 in another perspective. Either hit the middle perfect or late perfect area to get over the gaps.
Second half of the frame rolls:

Pretty sure there's a gap between the last 32nd and the jump.

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Re: FFR Tips for AAA'ing tough sections of files ingame
The part where it goes to faster 8ths. I can't fc to it So I can't.Comment
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Re: FFR Tips for AAA'ing tough sections of files ingame
Wow did ~Zeta~ seriously AAA the CP megatrill with standard vibration?
I personally haven't been able to do that, even with isolation. My best is something like 2g clean.
Personally, I think the only reasonable way to AAA the entire CP file is to get good at using overlay setup for the megatrill. It's just too much of a pain to get through the first half of the file with the AAA only to have a high probability of screwing up the megatrill. You'll probably have better luck overlaying.
CP is a tricky file because the coloring of the notes are misleading (there are plenty of jumps, for instance, that are dual-colored when they shouldn't be and they screw a lot of people up who mis-time their hits).Comment
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Re: FFR Tips for AAA'ing tough sections of files ingame
100%.
Time links for the flags. AAA isn't in the vid because that was done a couple days ago.
Hardest part for me is actually finishing the trill (the last 4 arrows of the trill). Always end up short or fall behind. AAA'd it yesterday but my camera died without me noticing. I can consistency get 5 or less on it now lul.
EDIT: As frustrating as vibrating is, I don't feel like messing with overlay. Requires a bit more practice on something I already know how to do. Plus, It'd be quite awesome to get top 10 vibrating against overlayers xdLast edited by ~Zeta~; 02-28-2011, 08:07 AM.

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Re: FFR Tips for AAA'ing tough sections of files ingame
It's very feasible (and actually not that tough) to get <6g using standard vibration when playing the entire CP file. It's just hard as hell to break that 4g barrier, imo. Overlay helps you iron out the time lags that occur with the trill (based on how the engine works, any lag in your taps screws you over in the long run, which is why overlay provides you with a nice steady rhythm).Comment
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Re: FFR Tips for AAA'ing tough sections of files ingame
I know. Rank 10 is 8 goods with 1-3 boos. Shouldn't be too hard for me to get a decent rank.
For FFR.
Don't know if you'll count this, but it worked marvelously for kjwkjw:
using the technique of hitting it for what it is.kjw's epic For FFR journey
Plan #1) Play normally // Result: ~inconsistencymanias~
Plan #2) Read an extensive guide on the file's ending // Result: 3 clean first attempt, over 15 goods right after
Plan #3) Isolation file // Result: AAA'd 5 times but only allowed me to get a low SDG on the actual file
Plan #4)


// Result:

Conclusion:



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