FFR Tips for AAA'ing tough sections of files ingame

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  • emulord
    FFR Veteran
    • Sep 2006
    • 778

    #61
    Re: FFR Tips for AAA'ing tough sections of files ingame

    Suggestion: how do you do the initial 12th jumps on Hardkore atomic? I can do the rest of the file just fine, but the initial jumps ruin my boo count for attempting Disconnected Hardkore.

    Comment

    • Plan_Bsk81127
      snooches
      FFR Simfile Author
      • Aug 2007
      • 6420

      #62
      Re: FFR Tips for AAA'ing tough sections of files ingame

      The end 12ths jumps?

      Comment

      • emulord
        FFR Veteran
        • Sep 2006
        • 778

        #63
        Re: FFR Tips for AAA'ing tough sections of files ingame

        No for disconnected hardcore I dont need to combo the end jackjump crap. The initial stuff is too much combo to ignore though. I need to just combo the initial stuff with getting minimal boos to get that token.

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 15000

          #64
          Re: FFR Tips for AAA'ing tough sections of files ingame

          Try putting more emphasis on the jumps. Also make sure your hand is in a comfortable position so you don't get unecessary boos on the one-handed patterns.
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • i love you
            Live a wonderful life~
            FFR Simfile Author
            • Oct 2006
            • 7315

            #65
            Re: FFR Tips for AAA'ing tough sections of files ingame

            Eclipse Solar (More detail)

            WARNING: To do most of the rolls in this file, you need a massive amount of reading ability and speed.

            Be aware that there's a [23] going to a [134] hand. A lot of people miss this.


            On this first long jack, you can sometimes get a random good if you start off this jack too early. Hit it on time so you can nail this 95% of the time.


            Be aware that there's a slight gap after that first 4th note. If you start this roll too early, you could get 1 or 2 goods here. If you're not aware of that double then you could get another good/average/boo there. ALOT OF THE ROLLS IN ECLIPSE HAVE THIS SAME 4TH NOTE GAP.


            This is a very tricky pattern to nail most of the time. There's two ways to do this: 1) You can hit this whole pattern slightly late so that you can PA that 2nd 32nd note. 2) You could hit it as a 143[1234] however doing it this way might feel awkward when hitting that 16th note right after it. Also, be aware of that gap or you could get another random good there.


            Hit this part slightly late to nail it 95% of the time


            This one you're going to have to hit it as it is. I decided to SS this because it's possible that you could get random goods here.


            Like i said before, there's a double inside that massive 32nd stream.


            This jack is really ****ed up lmfao. Your best bet is to just hit it normally rather than trying to gamble it and hitting it early.


            EDIT: I think that covers most of the things on eclipse. The rest from here are straight forward IMO.
            Last edited by i love you; 02-27-2011, 01:55 PM.
            ===============================
            The idea that RDCP 3 may come out in the future is a fun thought to have~
            ===============================

            Comment

            • Plan_Bsk81127
              snooches
              FFR Simfile Author
              • Aug 2007
              • 6420

              #66
              Re: FFR Tips for AAA'ing tough sections of files ingame

              That 32nd bit into the hand right before the break is where I always tend to mess up.

              Comment

              • One Winged Angel
                Anime Avatars ( ◜◡^)っ✂╰⋃╯
                FFR Simfile Author
                • Mar 2007
                • 10837

                #67
                Re: FFR Tips for AAA'ing tough sections of files ingame

                oh wow, this thread looks sick

                I can offer advice for any song that's FMO or lower, there's so many little things I've done on a shitload of files to 'cheat AAA' certain sections

                brb reading the rest of this thread


                Originally posted by ilikexd
                i want to be cucked by cirno

                Comment

                • XCV
                  has nice tits
                  • Nov 2008
                  • 744

                  #68
                  Re: FFR Tips for AAA'ing tough sections of files ingame

                  Not looking to AAA or anything but what's with that one polyrhythm after the jumpjacks and those strange [123432][234321] patterns in DP?

                  Comment

                  • ~Zeta~
                    Flag Master
                    • Oct 2010
                    • 2156

                    #69
                    Re: FFR Tips for AAA'ing tough sections of files ingame

                    Adding to Eclipse

                    The nasty what LOOKS like a roll part



                    Have to add that small halt when hitting this. You'll hit early goods down the roll. The start of this is 43[gap]21 then to the 4[gap]3214. This section is practically 3214[gap]3214 in another perspective.


                    EDIT: For the long middle section, it's just a shit load of rolls and reversing roll transitions.

                    EDIT2: ****ed up the image. The second gap is wrong. The gap is on the left at the end. Might fix it later.

                    EDIT3: GO HERE: http://www.flashflashrevolution.com/...5&postcount=82
                    Last edited by ~Zeta~; 02-28-2011, 12:17 AM.

                    Comment

                    • ~Zeta~
                      Flag Master
                      • Oct 2010
                      • 2156

                      #70
                      Re: FFR Tips for AAA'ing tough sections of files ingame

                      Someone should post where the 0-framers are in P4U v1 showing the combo. I know they're all on the right arrow.

                      Comment

                      • Ziergdsx18
                        ℜ1 ステップチャート 著者
                        FFR Simfile Author
                        • Nov 2007
                        • 2800

                        #71
                        Re: FFR Tips for AAA'ing tough sections of files ingame

                        Originally posted by ~Zeta~
                        Someone should post where the 0-framers are in P4U v1 showing the combo. I know they're all on the right arrow.
                        I memorized most to all of them, I could post a video showing where they are.


                        | irc.rizon.net | #touhouradio - Come listen! |

                        Comment

                        • DossarLX ODI
                          Batch Manager
                          Game Manager
                          FFR Simfile Author
                          • Mar 2008
                          • 15000

                          #72
                          Re: FFR Tips for AAA'ing tough sections of files ingame

                          Originally posted by ~Zeta~
                          Someone should post where the 0-framers are in P4U v1 showing the combo. I know they're all on the right arrow.
                          qqwref has a pastebin thing which shows them all but I forget the link to it.

                          The ending though, the part with the zero framers are the [14] jumps and in that section there's a zero framer right arrow on every single one of them.
                          Originally posted by hi19hi19
                          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                          Comment

                          • ~Zeta~
                            Flag Master
                            • Oct 2010
                            • 2156

                            #73
                            Re: FFR Tips for AAA'ing tough sections of files ingame

                            Using my method for cp trill:



                            Next step is rank 10 or lower now against overlayers rofl.

                            EDIT: Aim message; didn't care for spelling.
                            Last edited by ~Zeta~; 02-27-2011, 08:23 PM.

                            Comment

                            • Plan_Bsk81127
                              snooches
                              FFR Simfile Author
                              • Aug 2007
                              • 6420

                              #74
                              Re: FFR Tips for AAA'ing tough sections of files ingame

                              Now go do it in the full song. :P

                              Comment

                              • ~Zeta~
                                Flag Master
                                • Oct 2010
                                • 2156

                                #75
                                Re: FFR Tips for AAA'ing tough sections of files ingame

                                Originally posted by Plan_Bsk81127
                                Now go do it in the full song. :P
                                I will tomorrow or the day after. Now for homework due tomorrow lulz.


                                EDIT: and other tips and stuff of course.

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