FFR Tips for AAA'ing tough sections of files ingame

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  • igotrhythm
    Fractals!
    • Sep 2004
    • 6535

    #46
    Re: FFR Tips for AAA'ing tough sections of files ingame

    Okay, after somehow scraping 2 boos off of Jteh's RunnyMorning, I thought I'd swing by with my hints for nailing it. Now, don't get me wrong, it's pretty straightforward even for an FMO, but the blue note syndrome gives me a headache. Here, for my benefit and hopefully that of others as well, are the main things to look out for in this venerable file.



    These first three "parts" kinda-sorta run into each other during gameplay, so you'll want to stay on top of it. This first one with the mini-jacks is actually fairly regular, as the shot shows. The pattern here is [24]231 repeated 4 times before Part 2 begins.



    This part is the second of the dreaded speed-up at the end of the intro. The pattern switches a bit to [24]1 four times, and then we have...



    THIS. I forget what left-hand note this part starts on, but each note of the lefty trill is on the same frame as one of the notes in the right jack. This pattern, while easier to do at lower speeds, isn't so easy. The framer placement visible at the bottom of the game screen still gets me to dump late goods. Coming out of that mode into a [23] jump is no picnic either. Then you have some nice easy stream for the next 250 notes...but keep your head up.



    Because this is what awaits you between the stream and the trill section. After that, each particular trill in the section lasts for 8 notes. Frame placements can cause late goods, but they're easier to see here than in other parts.



    And here's the last surprise that the file tosses your way. Three 16th jumps that share a note, followed by a single of that shared up arrow. After this and the slow section, you have the minijack section (the intro of which is echoed at the very end). Another slow bit, then two long trills where it's easy to lose your concentration. Watch the transition out of the up-down, then hit the ending like you did before. "ES GEE E-E-EX."
    Last edited by igotrhythm; 02-27-2011, 03:09 AM.
    Originally posted by thesunfan
    I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

    Comment

    • DossarLX ODI
      Batch Manager
      Game Manager
      FFR Simfile Author
      • Mar 2008
      • 15000

      #47
      Re: FFR Tips for AAA'ing tough sections of files ingame

      Holy shit LMFAO I remember doing something like that for hardkore atomic but I didn't remember the framer placements being like THAT

      Also, +1 for removing crowdpleaser from the level ranks mainly because that file encourages BSing the file (overlay setup or two setups). It is extremely unfair to the players who don't have keyboards that have crisp keys that rise and fall in time for overlay and over 90% of the FC's weren't even done the real way (vibrating).

      And Hakulyte, token ranks might be a good idea since public rank is what really matters in the game. The skill token/token genre is not necessary for public rank - but Crowdpleaser should definitely be taken off the tier point list (because like I said, that file encourages unfair methods).

      Just a side note..... the "worked their butts off" excuse is laughable haha. I wouldn't care if RATO was removed either despite it being by far my most played file and having rank 1/2 on it.
      Last edited by DossarLX ODI; 02-27-2011, 07:43 AM.
      Originally posted by hi19hi19
      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

      Comment

      • Xayphon
        sausage
        FFR Simfile Author
        • Nov 2008
        • 1630

        #48
        Re: FFR Tips for AAA'ing tough sections of files ingame

        I've FCd it by vibrating, because I still don't know what overlay is

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 15000

          #49
          Re: FFR Tips for AAA'ing tough sections of files ingame

          Originally posted by Xayphon
          I've FCd it by vibrating, because I still don't know what overlay is
          Well good job - but I bet you got a disappointing rank, right? Because like I said over 90% of the FCs weren't even achieved the real way

          Overlay only requires one key setup but it requires a keyboard with keys that can rise and fall in time as you do a one handed trill on each key (for example, you set left to the left shift key which is big and then right to the right shift key and then you use two fingers on one key to do the jacks, do a trilling pattern, and it's basically double setup but with one key setup).
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • kmay
            Don't forget me
            • Jan 2007
            • 6523

            #50
            Re: FFR Tips for AAA'ing tough sections of files ingame

            +1 for CP being removed

            Comment

            • iironiic
              D6 FFR Legacy Player
              FFR Simfile Author
              • Jan 2009
              • 4342

              #51
              Re: FFR Tips for AAA'ing tough sections of files ingame

              Originally posted by DossarLX ODI
              Well good job - but I bet you got a disappointing rank, right? Because like I said over 90% of the FCs weren't even achieved the real way

              Overlay only requires one key setup but it requires a keyboard with keys that can rise and fall in time as you do a one handed trill on each key (for example, you set left to the left shift key which is big and then right to the right shift key and then you use two fingers on one key to do the jacks, do a trilling pattern, and it's basically double setup but with one key setup).
              Is that legal? :O And lmao thanks for the help Bryon xD

              Comment

              • DossarLX ODI
                Batch Manager
                Game Manager
                FFR Simfile Author
                • Mar 2008
                • 15000

                #52
                Re: FFR Tips for AAA'ing tough sections of files ingame

                Well *apparently it is since Luis, OWA, and Rubix used that method to AAA the file and their scores haven't been removed*

                Byron also did that and many other players
                Originally posted by hi19hi19
                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                Comment

                • kjwkjw
                  >w<
                  FFR Simfile Author
                  • Sep 2007
                  • 2585

                  #53
                  Re: FFR Tips for AAA'ing tough sections of files ingame

                  Originally posted by kjwkjw
                  I'm surprised no one's asked about the ending of For FFR.

                  If anyone will be kind enough.. :3
                  ... Anyone? :<


                  Goodbye and good riddance, military service (February 23, 2015 ~ February 22, 2017)
                  Project Sekai 535

                  Comment

                  • Plan_Bsk81127
                    snooches
                    FFR Simfile Author
                    • Aug 2007
                    • 6420

                    #54
                    Re: FFR Tips for AAA'ing tough sections of files ingame

                    Originally posted by iironiic
                    Is that legal? :O And lmao thanks for the help Bryon xD
                    Technically overlay is legal because you are only using one key setup but its still cheating imo.

                    Comment

                    • Zon Fire
                      ♎♏
                      • Nov 2006
                      • 1082

                      #55
                      Re: FFR Tips for AAA'ing tough sections of files ingame

                      Woah, nice guide so far dossar, rebound, igotrhythm etc

                      here's a suggestion. bursts in CCCP

                      Comment

                      • Xayphon
                        sausage
                        FFR Simfile Author
                        • Nov 2008
                        • 1630

                        #56
                        Re: FFR Tips for AAA'ing tough sections of files ingame

                        Originally posted by DossarLX ODI
                        Well good job - but I bet you got a disappointing rank, right? Because like I said over 90% of the FCs weren't even achieved the real way
                        Yes I have a quite bad rank on CP compared to the rest of my ranks:


                        Rank 54 on it now

                        Originally posted by DossarLX ODI
                        Overlay only requires one key setup but it requires a keyboard with keys that can rise and fall in time as you do a one handed trill on each key (for example, you set left to the left shift key which is big and then right to the right shift key and then you use two fingers on one key to do the jacks, do a trilling pattern, and it's basically double setup but with one key setup).
                        Ahhh now I see - Thanks

                        Comment

                        • ~Zeta~
                          Flag Master
                          • Oct 2010
                          • 2156

                          #57
                          Re: FFR Tips for AAA'ing tough sections of files ingame

                          Did the first roll as well since some might have issues with it.



                          It's 24ths, so hitting to the song might make you think it's 32nds. The gaps are tedious. There's 6 sets of these. Start the right arrow and keep time with syncopation. The right arrow is roughly in time with 4th---16th---8th---16th thing.

                          Ending Pathway 1:



                          It can almost be hit as a jump trill but the other arrows are spaced different.

                          Path 2



                          Seeing the 1324 is much simpler than 4132. There's 6 sets of this with the same syncopation as the first roll.

                          Transition:



                          No way of getting around this. That's what it is.

                          Last roll:



                          Repeat beginning. Same exact thing.

                          Comment

                          • cedolad
                            moonchild~
                            FFR Simfile Author
                            • Jan 2007
                            • 6879

                            #58
                            Re: FFR Tips for AAA'ing tough sections of files ingame

                            That one weird ass burst patterns on I Hate the 80's.

                            Comment

                            • ~Zeta~
                              Flag Master
                              • Oct 2010
                              • 2156

                              #59
                              Re: FFR Tips for AAA'ing tough sections of files ingame

                              That's jumptrillable as can be.

                              Comment

                              • DossarLX ODI
                                Batch Manager
                                Game Manager
                                FFR Simfile Author
                                • Mar 2008
                                • 15000

                                #60
                                Re: FFR Tips for AAA'ing tough sections of files ingame

                                Yeah, although that part is a bit of a framer mess - you'll have to keep an eye on the receptors for that one.
                                Originally posted by hi19hi19
                                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                                Comment

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