Re: FFR Tips for AAA'ing tough sections of files ingame
Okay, after somehow scraping 2 boos off of Jteh's RunnyMorning, I thought I'd swing by with my hints for nailing it. Now, don't get me wrong, it's pretty straightforward even for an FMO, but the blue note syndrome gives me a headache. Here, for my benefit and hopefully that of others as well, are the main things to look out for in this venerable file.

These first three "parts" kinda-sorta run into each other during gameplay, so you'll want to stay on top of it. This first one with the mini-jacks is actually fairly regular, as the shot shows. The pattern here is [24]231 repeated 4 times before Part 2 begins.

This part is the second of the dreaded speed-up at the end of the intro. The pattern switches a bit to [24]1 four times, and then we have...

THIS. I forget what left-hand note this part starts on, but each note of the lefty trill is on the same frame as one of the notes in the right jack. This pattern, while easier to do at lower speeds, isn't so easy. The framer placement visible at the bottom of the game screen still gets me to dump late goods. Coming out of that mode into a [23] jump is no picnic either. Then you have some nice easy stream for the next 250 notes...but keep your head up.

Because this is what awaits you between the stream and the trill section. After that, each particular trill in the section lasts for 8 notes. Frame placements can cause late goods, but they're easier to see here than in other parts.

And here's the last surprise that the file tosses your way. Three 16th jumps that share a note, followed by a single of that shared up arrow. After this and the slow section, you have the minijack section (the intro of which is echoed at the very end). Another slow bit, then two long trills where it's easy to lose your concentration. Watch the transition out of the up-down, then hit the ending like you did before. "ES GEE E-E-EX."
Okay, after somehow scraping 2 boos off of Jteh's RunnyMorning, I thought I'd swing by with my hints for nailing it. Now, don't get me wrong, it's pretty straightforward even for an FMO, but the blue note syndrome gives me a headache. Here, for my benefit and hopefully that of others as well, are the main things to look out for in this venerable file.

These first three "parts" kinda-sorta run into each other during gameplay, so you'll want to stay on top of it. This first one with the mini-jacks is actually fairly regular, as the shot shows. The pattern here is [24]231 repeated 4 times before Part 2 begins.

This part is the second of the dreaded speed-up at the end of the intro. The pattern switches a bit to [24]1 four times, and then we have...

THIS. I forget what left-hand note this part starts on, but each note of the lefty trill is on the same frame as one of the notes in the right jack. This pattern, while easier to do at lower speeds, isn't so easy. The framer placement visible at the bottom of the game screen still gets me to dump late goods. Coming out of that mode into a [23] jump is no picnic either. Then you have some nice easy stream for the next 250 notes...but keep your head up.

Because this is what awaits you between the stream and the trill section. After that, each particular trill in the section lasts for 8 notes. Frame placements can cause late goods, but they're easier to see here than in other parts.

And here's the last surprise that the file tosses your way. Three 16th jumps that share a note, followed by a single of that shared up arrow. After this and the slow section, you have the minijack section (the intro of which is echoed at the very end). Another slow bit, then two long trills where it's easy to lose your concentration. Watch the transition out of the up-down, then hit the ending like you did before. "ES GEE E-E-EX."













Comment