FFR Tips for AAA'ing tough sections of files ingame

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  • ~Zeta~
    Flag Master
    • Oct 2010
    • 2156

    #31
    Re: FFR Tips for AAA'ing tough sections of files ingame

    Crowdpleaser v2.0 - Vibrator's Guide



    There's 2 ways of doing this. The technical way or the BS way (my label). Both ways are equally as hard. BS way is basically what Byron posted. You use the frames to your advantage. It can lead to boos, averages, or goods. The technical way is hitting it as it is. This leads to goods, averages, and the dreaded misses.

    *The early perfect area is small. That box is a bit bigger than it actually is. Use this area to your advantage if you cannot hit this fast enough. The vibrating option is available. The 2 gaps are what screws everyone over. If you aren't fast on the right jacks, the right gap is negligible as you'll end up in or around the perfect frame from falling behind.

    If you vibrate too fast or can hit the arrows too fast, you'll end up with junk. This is where the technical way comes in. The first 5/6 arrows can be vibrated easily. The first 2 of this is practically a jump but FFR's frames lend you a hand with this. Hardest part is counting or knowing when to stop and hit the last arrow or 2. The gaps are the biggest issues which most people practically guess where they're at. since the last few arrows are 32nds, the timing can be quite the issue.



    Pretty self explanatory.

    Another pathway is hitting it similar to La Camp's trill starting with a jump. I end up doing this quite often now and end up with a AAA or 1-2 goods. Timing this has to be spot on. If you start early, you definitely dump easy ass goods.



    The beginning of the trill is nothing. The speed increases by 2 each colour change.

    *Hit them as they are. The music does not match.

    **This timing is ridiculous. Trust me. Tried for 20 minutes and and managed every flag (except boo). In order to hit this trill as best as possible, you must start vibrating here. You may think that it leads to boos or ill-timing but this spot is 32nds and the early perfect window is a MUST. Best as I am at vibrating, it's is ridiculously easy to get behind on this. 120 bpm 64ths = 240 bpm 16th jacks. Finale's only 210. Frame advantage must be abused.

    It also takes a fraction of a second to begin the vibrating engine.

    ***This is the reason why you must start vibrating on the arrow before. If you can't get near the early perfect after it, the 1 framers later will bite your ass hard. It's one of the harder transitions but the justification of vibrating early as you take a fraction of a second to start vibrating.



    Those one-framers.....ruin...everything. If you don't get early on the trill, these will eat your advantage up. This puts you behind and closer to the good/average zone which leads to the misses. If you get them early, it puts you in the middle or late perfect until the end. Still a very dangerous spot.



    Cyan text. As stated above, the middle/late perfect area gets you in a dangerous position. Especially hitting the 1 frame transition from the right 64th to the (12) jump. The jump can leave you with a split because of the 2-3 frame gap from the left arrow.

    Not to mention the jump after the (12). THAT can also destroy you.

    EDIT: The impossible is possible






    There's also a large effect of your computer, ram, flash player, video card but that's way too much to talk about.


    The worse your computer, the worse the ****ing trill is.
    Last edited by ~Zeta~; 02-27-2011, 08:20 PM.

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    • i love you
      Live a wonderful life~
      FFR Simfile Author
      • Oct 2006
      • 7313

      #32
      Re: FFR Tips for AAA'ing tough sections of files ingame

      Nice extended explanation on Crowdpleaser. Defintiely helps

      Also random but personally, i think CP should be removed from level ranks all together lmao
      ===============================
      The idea that RDCP 3 may come out in the future is a fun thought to have~
      ===============================

      Comment

      • LJRoX
        Banned
        • Mar 2005
        • 2762

        #33
        Re: FFR Tips for AAA'ing tough sections of files ingame

        Exactly what I was thinking.
        But then we'll receive feedbacks like
        "ppl worked their asses off to pull that score, etc etc"

        Comment

        • kjwkjw
          >w<
          FFR Simfile Author
          • Sep 2007
          • 2585

          #34
          Re: FFR Tips for AAA'ing tough sections of files ingame

          Originally posted by LJRoX
          Exactly what I was thinking.
          But then we'll receive feedbacks like
          "ppl worked their asses off to pull that score, etc etc"
          Couldn't have said it better xD


          Goodbye and good riddance, military service (February 23, 2015 ~ February 22, 2017)
          Project Sekai 535

          Comment

          • ~Zeta~
            Flag Master
            • Oct 2010
            • 2156

            #35
            Re: FFR Tips for AAA'ing tough sections of files ingame

            :_:

            Comment

            • i love you
              Live a wonderful life~
              FFR Simfile Author
              • Oct 2006
              • 7313

              #36
              Re: FFR Tips for AAA'ing tough sections of files ingame

              Originally posted by LJRoX
              Exactly what I was thinking.
              But then we'll receive feedbacks like
              "ppl worked their asses off to pull that score, etc etc"
              I'm expecting that but still...;___;

              I worked my ass off when i got 2-0-0-2 on it and I don't feel bad getting it removed XD
              ===============================
              The idea that RDCP 3 may come out in the future is a fun thought to have~
              ===============================

              Comment

              • Yoshiisland
                FFR R1 Pikachu
                • Feb 2007
                • 953

                #37
                Re: FFR Tips for AAA'ing tough sections of files ingame

                Hardkore Atomic with the burst and pretty much the skill token.

                Comment

                • LJRoX
                  Banned
                  • Mar 2005
                  • 2762

                  #38
                  Re: FFR Tips for AAA'ing tough sections of files ingame

                  I treat the bursts like fast streams lol
                  I usually do a jump if they're almost pinched together

                  Comment

                  • ~Zeta~
                    Flag Master
                    • Oct 2010
                    • 2156

                    #39
                    Re: FFR Tips for AAA'ing tough sections of files ingame

                    Originally posted by Yoshiisland
                    Hardkore Atomic with the burst and pretty much the skill token.
                    There's multiple bursts. 2 parts of it. More specifics? And I'm assuming the skill token you want is Disconnected Hardkore? And what part.

                    Comment

                    • LJRoX
                      Banned
                      • Mar 2005
                      • 2762

                      #40
                      Re: FFR Tips for AAA'ing tough sections of files ingame

                      He's talking about the burst part that most people screw their PA over, the one including the light blue arrows (not sure which timing that is)


                      I believe they're the same in both parts IIRC.
                      Umm for the skill token, it's just about knowing when to Jack properly then going into a trill without losing combo/getting boos
                      Last edited by LJRoX; 02-27-2011, 02:01 AM.

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                      • Yoshiisland
                        FFR R1 Pikachu
                        • Feb 2007
                        • 953

                        #41
                        Re: FFR Tips for AAA'ing tough sections of files ingame

                        The skill token and the bursts beginning around 700 combo I believe. (700-745 combo)
                        Last edited by Yoshiisland; 02-27-2011, 02:05 AM.

                        Comment

                        • LJRoX
                          Banned
                          • Mar 2005
                          • 2762

                          #42
                          Re: FFR Tips for AAA'ing tough sections of files ingame

                          I edited my post btw

                          Comment

                          • Ziergdsx18
                            ℜ1 ステップチャート 著者
                            FFR Simfile Author
                            • Nov 2007
                            • 2800

                            #43
                            Re: FFR Tips for AAA'ing tough sections of files ingame

                            Originally posted by i love you
                            Also random but personally, i think CP should be removed from level ranks all together lmao
                            ^+1


                            | irc.rizon.net | #touhouradio - Come listen! |

                            Comment

                            • ~Zeta~
                              Flag Master
                              • Oct 2010
                              • 2156

                              #44
                              Re: FFR Tips for AAA'ing tough sections of files ingame

                              Hardkore Aromic Bursts

                              All are in order or the song and mirror

                              Burst 1:


                              Burst 2:


                              Burst 3:


                              Burst 4:


                              Burst 5:


                              Burst 6:


                              Burst 7:


                              Burst 8:
                              Last edited by ~Zeta~; 02-27-2011, 02:28 AM.

                              Comment

                              • Hakulyte
                                the Haku
                                • Jul 2005
                                • 4673

                                #45
                                Re: FFR Tips for AAA'ing tough sections of files ingame

                                Nice one, don't think CP should be removed but maybe moved to tokens.

                                If someone could do Across Rooftops ending jump section that would be helpful.

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