FFR Tips for AAA'ing tough sections of files ingame

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  • igotrhythm
    Fractals!
    • Sep 2004
    • 6535

    #241
    Re: FFR Tips for AAA'ing tough sections of files ingame

    Demon Beast Appearance


    (2x, mirror)

    This is ugly as hell. Try hitting the last jump as a hand and treating the yellow arrow as the start of the 24th stream.
    Originally posted by thesunfan
    I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

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    • Jonlovesddr
      h
      • Sep 2008
      • 1631

      #242
      Re: FFR Tips for AAA'ing tough sections of files ingame

      i need major help with this 24th section in midnight dragon notes 712-763
      Attached Files

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      • Hakulyte
        the Haku
        • Jul 2005
        • 4678

        #243
        Re: FFR Tips for AAA'ing tough sections of files ingame

        Make sure you read each triples one at a time and you should randomly nail it.

        @ Igotrhythm you can hit that like [34][1][2][34] any day I believe.. or quick galop the [3][4] worse case. It's clearly not a standard roll.

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        • igotrhythm
          Fractals!
          • Sep 2004
          • 6535

          #244
          Re: FFR Tips for AAA'ing tough sections of files ingame

          That part of Midnight Dragon is one of those things where you either have the ability to hit it or you don't. It's the same speed as the rolls in For FFR, only you're dealing with three notes per roll here. Luckily, it's the same roll in each part, you just have to worry about going between the parts without losing speed.

          Seeing as you're dealing with 18 tps sections now (one-frame intervals!) maybe it's time to start thinking about using a speedmod, Jon.

          Originally posted by Hakulyte
          Make sure you read each triples one at a time and you should randomly nail it.

          @ Igotrhythm you can hit that like [34][1][2][34] any day I believe.. or quick galop the [3][4] worse case. It's clearly not a standard roll.
          I think what's going on in the way I do it is that the 32nds right after the jump still have a convenient 2-frame interval between them, with a 1-framer lurking below the jump. This is about how fast the actual stream right after is, so hitting the actual jump with one hand while starting the stream with the other hand lets me nail the transition on a fairly consistent basis.
          Last edited by igotrhythm; 07-3-2013, 12:49 AM.
          Originally posted by thesunfan
          I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

          Comment

          • James May
            FFR Player
            • Oct 2012
            • 3817

            #245
            Re: FFR Tips for AAA'ing tough sections of files ingame

            Originally posted by Jonlovesddr
            i need major help with this 24th section in midnight dragon notes 712-763
            zzz that part easy modo. If you're blocked on it mirror it. Treat it as the first two arrows of the each triplets as jumps while galloping on the last note of each triplet (that's how I deal with it every time and always AAA the 24ths hehu)
            bananas


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