FFR Tips for AAA'ing tough sections of files ingame

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  • samurai7694
    바보
    FFR Simfile Author
    • Aug 2008
    • 4640

    #226
    Re: FFR Tips for AAA'ing tough sections of files ingame

    indeed

    Comment

    • DossarLX ODI
      Batch Manager
      Game Manager
      FFR Simfile Author
      • Mar 2008
      • 15000

      #227
      Re: FFR Tips for AAA'ing tough sections of files ingame

      Reluctantly Accepting Temporary Overexhaustion (Mirror)

      I would like to note that RATO is my most played FFR file and I have invested a shitload of time into investigating it. My main problem is splitting syndrome since this file suffers from a severe case of it.

      Some of the pictures may also seem arbitrary (like some of the 32nd bursts) but give examples of how much of a difference pattern manipulation makes. If there's something you should notice about my guides, it's that I usually look for one handed trill patterns.



























































































      And that's basically how much I've looked at the file. This file is surely not a good file to play unless you actually have a planned approach.
      Originally posted by hi19hi19
      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #228
        Re: FFR Tips for AAA'ing tough sections of files ingame

        Originally posted by DossarLX ODI
        Reluctantly Accepting Temporary Overexhaustion (Mirror)

        I would like to note that RATO is my most played FFR file and I have invested a shitload of time into investigating it. My main problem is splitting syndrome since this file suffers from a severe case of it.

        Some of the pictures may also seem arbitrary (like some of the 32nd bursts) but give examples of how much of a difference pattern manipulation makes. If there's something you should notice about my guides, it's that I usually look for one handed trill patterns.



























































































        And that's basically how much I've looked at the file. This file is surely not a good file to play unless you actually have a planned approach.
        I'd love to follow this guide, but I simply can't follow patterns this way x.x

        I'm so much better at sub-dividing particular patterns to specific rhythms, rather than sub-dividing particular patterns to easier patterns. alskjflkajfaljd. Looks very detailed though.

        Comment

        • Reincarnate
          x'); DROP TABLE FFR;--
          • Nov 2010
          • 6332

          #229
          Re: FFR Tips for AAA'ing tough sections of files ingame

          Wow the way Dossar breaks down patterns is almost identical to how I was doing it back when I used to play RATO (with some minor exceptions)

          Comment

          • DossarLX ODI
            Batch Manager
            Game Manager
            FFR Simfile Author
            • Mar 2008
            • 15000

            #230
            Re: FFR Tips for AAA'ing tough sections of files ingame

            Bumping this thread for any other requests. I'm also going to see if I can get hakulyte to allow me to upload isolations to his engine, but they'd have no music.
            Originally posted by hi19hi19
            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

            Comment

            • rayword45
              Local Teenage Wastebasket
              FFR Simfile Author
              • Feb 2007
              • 3212

              #231
              Re: FFR Tips for AAA'ing tough sections of files ingame

              Tsugihagi Construction - Mainly the intro, 1st section after that, and the similar section towards the end (last fast part)
              The above post has a 50% chance of being useless. Potentially. Maybe.

              BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht

              Hey, we need some users on this site. Please join.

              And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here.
              NO WAIT THAT SHIT'S OLD GO HERE INSTEAD.

              Comment

              • igotrhythm
                Fractals!
                • Sep 2004
                • 6535

                #232
                Re: FFR Tips for AAA'ing tough sections of files ingame

                Forsaken Neon:

                This is the lowest difficulty song I know that has framers as a real obstacle to shaving off the last few goods, mainly due to this part:



                The 230bpm 16ths are fast enough that there can be the occasional 1-frame interval, and this is (probably) one of them, right before the 8th jack going into the burst and then the pause. I just had to become aware that this existed before changing up how I hit it, but once that was out of the way...yeah.

                (picture is on 2x)
                Last edited by igotrhythm; 06-11-2012, 06:18 PM.
                Originally posted by thesunfan
                I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                Comment

                • qqwref
                  stepmania archaeologist
                  FFR Simfile Author
                  • Aug 2005
                  • 4092

                  #233
                  Re: FFR Tips for AAA'ing tough sections of files ingame

                  Originally posted by DossarLX ODI
                  I'm also going to see if I can get hakulyte to allow me to upload isolations to his engine, but they'd have no music.
                  I can still do new ones like the other old ones I have; they don't take all that long (although I wouldn't want to do like 10 at a time).
                  Best AAA: Policy In The Sky [Oni] (81)
                  Best SDG: PANTS (86)
                  Best FC: Future Invasion (93)

                  Comment

                  • DossarLX ODI
                    Batch Manager
                    Game Manager
                    FFR Simfile Author
                    • Mar 2008
                    • 15000

                    #234
                    Re: FFR Tips for AAA'ing tough sections of files ingame

                    Originally posted by qqwref
                    I can still do new ones like the other old ones I have; they don't take all that long (although I wouldn't want to do like 10 at a time).
                    Well what I had in mind was a "pattern example" file. Basically I'd take the part in a file as is, then break it down shortly after to see if my pattern suggestions of how to hit it will help. Of course these files would be in a different genre on the engine to not get mixed up with straight isolations in the first one. Problem is I'm not going to have music in these isolations, the point is to break down the patterns.
                    Originally posted by hi19hi19
                    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                    Comment

                    • Reshiram
                      The Vast White Note
                      FFR Simfile Author
                      • May 2011
                      • 1224

                      #235
                      Re: FFR Tips for AAA'ing tough sections of files ingame

                      So yeah. Not dossar-meets-Rave7 depth, but here are 24 nice, quick tips to improve your Flesvelka.























                      Comment

                      • TC_Halogen
                        Rhythm game specialist.
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2008
                        • 19376

                        #236
                        Re: FFR Tips for AAA'ing tough sections of files ingame

                        A little over a two week bump, but I figure that it's an alright contribution.

                        For those of you having trouble with the last wall of Tenimuhou, it might be beneficial for you to look at this.

                        Reading it like this is an absolute disaster...


                        ...so we'll take a look at it zoomed out a bit more. The numbers here are to indicate when the roll transitions from constant one frame intervals, to a mixture of zero to one frame intervals. This is where you pick up speed.


                        It is also noteworthy to mention that (for the most part) the arrow spacing for the 48th walls are relatively consistent at one frame (with the occasional two-frame straggler), so if you can map in your head how fast your jumptrill should be for the 48th note walls, you should be able to guide your way through the last wall as long as you speed up slightly when the zero frame interval appears.

                        I haven't AAA'd this yet, but I hadn't analyzed the file and I'm pretty certain I can AAA this when I get my hands on a decent keyboard again.

                        Comment

                        • DossarLX ODI
                          Batch Manager
                          Game Manager
                          FFR Simfile Author
                          • Mar 2008
                          • 15000

                          #237
                          Re: FFR Tips for AAA'ing tough sections of files ingame

                          These placements are different from the official version, just fyi.
                          Originally posted by hi19hi19
                          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                          Comment

                          • TC_Halogen
                            Rhythm game specialist.
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2008
                            • 19376

                            #238
                            Re: FFR Tips for AAA'ing tough sections of files ingame

                            Yeah, I noticed your post in the Official Tournament thread.

                            How much different is it given that the note count has changed? I imagine that the 0-framers might have been changed to be on [12]/[34] rather than [23], so the indication of where to speed up should still be valid, regardless of frame placement.

                            I'll take a look at a replay to get a better idea of how it actually looks. Thanks for the heads up, Dossar.

                            EDIT: as I thought. Very nice frame fixes, Dossar - this certainly will make things easier to explain too. Rather than the zero framers being on [23] in the initial replay image, this more updated image has all of the zero framers on [12], which makes things considerably easier to spot.


                            Considering that most people probably handled all of the 48th walls as 24th note jumptrills because they were a frame a part on both sides, we were squeezing four notes out in four frames. I can't tell what the interval is after the zero-framers, though. If the next note is two frames away after the zero framers, you technically don't need to speed up at all. If it's one frame apart (i.e. four notes in three frames), then you'd do something closer to 32nd note jump-trilling.
                            Last edited by TC_Halogen; 08-29-2012, 12:39 AM.

                            Comment

                            • DossarLX ODI
                              Batch Manager
                              Game Manager
                              FFR Simfile Author
                              • Mar 2008
                              • 15000

                              #239
                              Re: FFR Tips for AAA'ing tough sections of files ingame

                              Novelties asked me for some help on A Quick Death, and wow this file is in dire need of frame fixes. I remember raging on the file back when I AAA'd it from how gross they were.

















                              Originally posted by hi19hi19
                              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                              Comment

                              • igotrhythm
                                Fractals!
                                • Sep 2004
                                • 6535

                                #240
                                Re: FFR Tips for AAA'ing tough sections of files ingame

                                Posers Listen to Fakebit Music

                                During the speedup, try hitting the 16ths as (34)(12) style jumptrills for smoother transitions both in and out. Don't force yourself to roll them, even if doing so nailed the 32nds before. Got me my first sub-20 run, anyway, and that was after barely SDGing the first section.

                                Also, in those general sections you want to pour on the speed, even if it feels like you're getting ahead. The mental speedup will be compensated for by having to keep your jumps coherent in the (13)(24) sections, handling the white notes, and mirroring the pattern you just did after the halfway point.
                                Last edited by igotrhythm; 07-2-2013, 10:10 PM.
                                Originally posted by thesunfan
                                I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                                Comment

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