Re: FFR Tips for AAA'ing tough sections of files ingame
yeah I had issues with that pattern too. I would probably pay attention mostly to that one tiny section (3 2 4 3 1 2). Pay attention to the 8th note, and treat those 32nds as maybe a quick gallop or jump, especially the 16th note and 4th note that comes after it (4 3 1 2).
The way I would do it is hit the 3 2 normally and hit the 4 3 as a jump/quick gallop, so it makes the transition of the left rolls easier, and maybe hit the 1 2 as a jump/quick gallop as well.
yeah I had issues with that pattern too. I would probably pay attention mostly to that one tiny section (3 2 4 3 1 2). Pay attention to the 8th note, and treat those 32nds as maybe a quick gallop or jump, especially the 16th note and 4th note that comes after it (4 3 1 2).
The way I would do it is hit the 3 2 normally and hit the 4 3 as a jump/quick gallop, so it makes the transition of the left rolls easier, and maybe hit the 1 2 as a jump/quick gallop as well.






































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