FFR Tips for AAA'ing tough sections of files ingame
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Re: FFR Tips for AAA'ing tough sections of files ingame
LOL. Scythe of 13 is mostly 190 bpm 8th jump jacks, but the real danger is the lone 16th note after the transition into each one, so it's easy to get off beat.
As for K8107, it works kind of like Angel Island's "rainbow trills" in that once you really get into the song, you'll naturally hit the jumps a bit harder. I think the hardest part is balancing keeping up with the trills and watching/listening for the jumps.Originally posted by thesunfanI literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
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Re: FFR Tips for AAA'ing tough sections of files ingame
Well for jumptrills, if the song has a good rhythm, and the jumps are on even 4th beats, best advice is to listen to the rhythm and go with that. Once you get a rhythm, you can compartmentalize how many 16th notes you need to hit in between jumps and stuff...then timing becomes easier since it makes more sense when you have a rhythm.
As for uneven trills, as I said before, eyeball it/sightread it and don't rely on the music. e.g. It's Only NaturalComment
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Re: FFR Tips for AAA'ing tough sections of files ingame
less qq, just learn to trill. At that speed the color change does nothing to how you should be trilling, everyone just gets mental blocks at the color change. Osnap bpm tricks in cmod. Plus the midi changes ever so slightly, wouldn't you rather be trilling on-time than offbeat?Comment
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Re: FFR Tips for AAA'ing tough sections of files ingame
You're better off not making any simfiles. The horrors of playing through any of your songs: holy shit. I bet you couldn't trill better than I could.less qq, just learn to trill. At that speed the color change does nothing to how you should be trilling, everyone just gets mental blocks at the color change. Osnap bpm tricks in cmod. Plus the midi changes ever so slightly, wouldn't you rather be trilling on-time than offbeat?Comment
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Re: FFR Tips for AAA'ing tough sections of files ingame
Then don't play them! Voila. No more horrors.Comment
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Re: FFR Tips for AAA'ing tough sections of files ingame
*Ahem*
WINTER WIND ETUDE
Originally posted by hi19hi19oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a fileComment
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Re: FFR Tips for AAA'ing tough sections of files ingame
It's not mental blocks, it's just hard to randomly take a break while doing what should be a solid trill. You shouldn't be telling people to "learn to trill" though, you aren't even remotely close to the AAA on this file, which means you have no idea how hard it is to hit accurately.
You're saying, because whoever made the midi couldn't make a solid speed trill, you should step it with all the mistakes included? It might be more accurate, but it's certainly not more fun. People do have to play these files, y'know. Why not just smash on the piano for two minutes and then "accurately" step that?Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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Re: FFR Tips for AAA'ing tough sections of files ingame
@qq: Sorry, but accurate rhythms are infinitely more important. And I'm saying this within reasonable bounds, so a response like "oh you want 64th walls of blahblahblahblah" is irrelevant.
It's not Xandertrax's fault that it made an unintentional 3-frame gap. People can bring the point about fun factor, but if every file was entirely fun and tolerable, then the game would be linear and boring. I may not like Xandertrax's files, but I'm not going to sit here and tell him not to step anymore simfiles, especially if I don't have files in game or have absolutely no charting experience.
It's a shame, I went almost four months without making a response like this, but I think it's unfair to him that he's being targeted.
P.S. DeVouR sucks and you are officially banned from using songs with bursts...
...oh wait you stepped Coactive [OmS], never mind
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Re: FFR Tips for AAA'ing tough sections of files ingame
I love the sonata quasi trill and can hit it no problem.
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Originally posted by hi19hi19yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girlComment
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Re: FFR Tips for AAA'ing tough sections of files ingame
You don't need to take a break. It's a fast enough speed to do one constant trill. Just close your eyes and trill with the music. I switch to 1 hand there, it's easier to do a constant trill with 1 hand. Also, personally, I would rather have the notes be 100% accurate than offbeat, which is why they switch like that. It's frustrating to hear a disparity between your keytaps and the music.It's not mental blocks, it's just hard to randomly take a break while doing what should be a solid trill. You shouldn't be telling people to "learn to trill" though, you aren't even remotely close to the AAA on this file, which means you have no idea how hard it is to hit accurately.
You're saying, because whoever made the midi couldn't make a solid speed trill, you should step it with all the mistakes included? It might be more accurate, but it's certainly not more fun. People do have to play these files, y'know.
Why don't I step this next? http://www.youtube.com/watch?v=TvELcETEtQgWhy not just smash on the piano for two minutes and then "accurately" step that?
And WWE is such a dump. That file sucked, again, no clue how it got past the judges.Comment







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