Making an FFR bot....questions

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  • Xx{Midnight}xX
    FFR Player
    • Aug 2007
    • 8548

    #16
    Re: Making an FFR bot....questions

    Why not use it on the LD engine that way it's not being used on the public realm at all?

    Comment

    • Mans0n
      Sun and Stars
      FFR Music Producer
      • Sep 2006
      • 2907

      #17
      Re: Making an FFR bot....questions

      Correct me If im wrong, but weren't you on a list for being a suspected hacker stavie?? i remember seeing your name on TC halogens list i thought
      http://www.facebook.com/?ref=logo#!/Br0wnbread



      Check out my band profile and give it a like! :P

      Comment

      • DossarLX ODI
        Batch Manager
        Game Manager
        FFR Simfile Author
        • Mar 2008
        • 14999

        #18
        Re: Making an FFR bot....questions

        That was MasteroftheTaco.
        Originally posted by hi19hi19
        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

        Comment

        • phe0nixblade
          Praise the sun mofo
          • Sep 2005
          • 4281

          #19
          Re: Making an FFR bot....questions

          stavie is good enough to have bs called on him tbh, hes pretty good at this iirc

          Comment

          • rushyrulz
            Digital Dancing!
            FFR Simfile Author
            FFR Music Producer
            • Feb 2006
            • 12985

            #20
            Re: Making an FFR bot....questions

            Originally posted by Reincarnate
            I've always wanted to make an FFR-playing robot... would be REALLY interesting to see.
            hurr


            Comment

            • justin_ator
              🥓<strong><span style="col
              • Mar 2007
              • 7648

              #21
              Re: Making an FFR bot....questions

              Make sure you're logged in or you'll get bs calls on it not being your own program.

              Comment

              • benguino
                Kawaii Desu Ne?
                • Dec 2007
                • 4186

                #22
                Re: Making an FFR bot....questions

                I find AutoHotKey to be good for this type of stuff.
                AMA: http://ask.fm/benguino


                Originally posted by Spenner
                (^)> peck peck says the heels
                Originally posted by Xx{Midnight}xX
                And god made ben, and realized he was doomed to miss. And said it was good.
                Originally posted by Zakvvv666
                awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

                Comment

                • Izzy
                  Snek
                  FFR Simfile Author
                  • Jan 2003
                  • 9195

                  #23
                  Re: Making an FFR bot....questions

                  I might consider programming one as well. I'll send it to velo if I ever get around to it. I'd most likely use c++ for mine. Since you can easily set it to create windows keypresses I don't really see how it would be detectable if I make some kind of +1 -1 frame offset between notes.

                  Comment

                  • Velocity
                    Doing the wrong thing the right way since 2010.
                    FFR Simfile Author
                    FFR Administrator
                    • Jul 2007
                    • 1817

                    #24
                    Re: Making an FFR bot....questions

                    Originally posted by Izzy
                    I might consider programming one as well. I'll send it to velo if I ever get around to it. I'd most likely use c++ for mine. Since you can easily set it to create windows keypresses I don't really see how it would be detectable if I make some kind of +1 -1 frame offset between notes.
                    Anything is detectable.

                    Comment

                    • Reincarnate
                      x'); DROP TABLE FFR;--
                      • Nov 2010
                      • 6332

                      #25
                      Re: Making an FFR bot....questions

                      Technically, the one I made that emulates the very statistics of my playstyle is not detectable (95% confidence interval)

                      If everything's hitting the same frame, it'll be easily detectable. If it's simply randomized, that can be detected too.

                      The only way to be undetectable is to randomize it according to your playstyle, which means doing more than just reading/hitting notes: You have to know what KIND of patterns you're hitting as well as the local arrow densities. You also have to know your own playstyle intimately (and quantitatively -- via testing).

                      In other words, most people here aren't smart enough to figure out how to do that -- so Velocity is more or less correct, lol.
                      Last edited by Reincarnate; 02-17-2011, 06:53 AM.

                      Comment

                      • Plan_Bsk81127
                        snooches
                        FFR Simfile Author
                        • Aug 2007
                        • 6420

                        #26
                        Re: Making an FFR bot....questions

                        Originally posted by Reincarnate
                        Technically, the one I made that emulates the very statistics of my playstyle is not detectable (95% confidence interval)

                        If everything's hitting the same frame, it'll be easily detectable. If it's simply randomized, that can be detected too.

                        The only way to be undetectable is to randomize it according to your playstyle, which means doing more than just reading/hitting notes: You have to know what KIND of patterns you're hitting as well as the local arrow densities. You also have to know your own playstyle intimately (and quantitatively -- via testing).

                        In other words, most people here aren't smart enough to figure out how to do that -- so Velocity is more or less correct, lol.
                        Ya I always wondered if someone took a different approach in making a bot like this. Most bots just hit everything in the same frame so it straight up easy to tell its a bot. Randomizing it would lessen that automatic assumption a bit but still is detectable unless you sit there and can do as you said above.

                        Pretty much if you take this much effort to make a bot this well just to cheat a score on a flash game thats pretty sad. lol. < for serious players

                        A bot like this would be something neat to mess around with though.

                        Comment

                        • rushyrulz
                          Digital Dancing!
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2006
                          • 12985

                          #27
                          Re: Making an FFR bot....questions

                          If ffrBotProgram = bad Then
                          ...kil yaself
                          Else
                          ...sup rubix
                          End If


                          Comment

                          • stavie33
                            FFR Player
                            • Aug 2006
                            • 1925

                            #28
                            Re: Making an FFR bot....questions

                            Originally posted by Reincarnate
                            Technically, the one I made that emulates the very statistics of my playstyle is not detectable (95% confidence interval)

                            If everything's hitting the same frame, it'll be easily detectable. If it's simply randomized, that can be detected too.

                            The only way to be undetectable is to randomize it according to your playstyle, which means doing more than just reading/hitting notes: You have to know what KIND of patterns you're hitting as well as the local arrow densities. You also have to know your own playstyle intimately (and quantitatively -- via testing).

                            In other words, most people here aren't smart enough to figure out how to do that -- so Velocity is more or less correct, lol.
                            honestly, this is what I was going to try to do, I was going to randomize the frames it hits on, but that's too obvious, to make a successful human emulator, I should, as you said match my playstyle, so right handed trill will hit horribly off frame, and jumpstreams have plenty of split jumps, etc. Gotta see how this works though, haven't started yet cause' I have shit to do but I need to have this done by April 3rd or some shit
                            It's getting better all the time
                            I used to get mad at my school (No, I can't complain)
                            The teachers who taught me weren't cool (No, I can't complain)
                            You're holding me down (Oh Oh)
                            Turning me round (Oh Oh)
                            Filling me up with your rules (Oooh)

                            Comment

                            • Reincarnate
                              x'); DROP TABLE FFR;--
                              • Nov 2010
                              • 6332

                              #29
                              Re: Making an FFR bot....questions

                              You don't NEED to make it emulate human style for the sake of your project, though. Having it hit each frame is probably good enough.

                              Comment

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