Anti-skill tokens

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  • One Winged Angel
    Anime Avatars ( ◜◡^)っ✂╰⋃╯
    FFR Simfile Author
    • Mar 2007
    • 10837

    #151
    Re: Anti-skill tokens

    if gigadelic's a 12, the entire FGO category encompasses far too great a span of difficulty compared to the other difficulty levels

    w.e, there's a pretty good chance FFR'll implement a 1-100 difficulty scale instead in the near future so eh


    Originally posted by ilikexd
    i want to be cucked by cirno

    Comment

    • Plan_Bsk81127
      snooches
      FFR Simfile Author
      • Aug 2007
      • 6420

      #152
      Re: Anti-skill tokens

      Originally posted by awein999
      How can it be a 13 though? It can't compare with death piano nor RATO. No one in there right mind would AAA those (I guess besides Rubix...). It's one of the hardest 12's but you can understand HOW it is AAA'able...I think it should stay a 12 unless we want to broaden the definition of what level 13 songs are. Either way Gig is on the edge. Since when is a song too hard to be a 12 when 3 or 4 people can AAA it? Sounds like some fgo's to me. 13 is like "no way anyone is AAAing this". (Rubix doesn't count cause he's noob )

      the patterns just simply aren't nearly as fast as dp and rato
      Look at the current ranks on it. Basically all the top players who play have played it, and the ranks look like DP and RATO where Rubix and Dossar have the top 2 scores that are near AAA's where everyone else is like mashmashmashmash. Just because the file itself doesnt look like DP or Rato with the bursts and all, difficulty wise it is showing that it is a 13. Its like 2 mins straight of jump jacks then has 24th stream thrown in, its pretty hard to have all that. The hardest 12 atm is basically Revo which is really not as hard as people make it to be only because the bg makes you think that. Comparing this song to the other FGO's it just doesnt fit in.

      Comment

      • awein999
        (ಠ⌣ಠ)
        • Oct 2007
        • 4647

        #153
        Re: Anti-skill tokens

        Originally posted by One Winged Angel
        if gigadelic's a 12, the entire FGO category encompasses far too great a span of difficulty compared to the other difficulty levels

        w.e, there's a pretty good chance FFR'll implement a 1-100 difficulty scale instead in the near future so eh
        This has been true for years. If revolutionary etude, WWE, Here We Go, and CCCP are in the same difficulty range as ketsarku, Nevada, and Lolo then it is too great of a range I agree.

        Gigadelic is a difficulty we have never had in FFR. I hope this pushes us to implement a different difficulty scale Under the current one I just can't see it put under 13. I'd dump it in 12 but I wouldn't be happy about it.
        Originally posted by Staiain
        i am super purple hippo

        Comment

        • jimerax
          FFR Simfile Author
          FFR Music Producer
          • Nov 2003
          • 8185

          #154
          Re: Anti-skill tokens

          13 is for harder songs people.

          DP is quite borderline (could be highest FGO too), RATO is very low 13.
          no way putting gigadelic on 13.

          Comment

          • MrRubix
            FFR Player
            • May 2026
            • 8340

            #155
            Re: Anti-skill tokens

            Originally posted by jimerax
            13 is for harder songs people.

            DP is quite borderline (could be highest FGO too), RATO is very low 13.
            no way putting gigadelic on 13.
            I disagree -- this is a pretty strange and arbitrary way of defining difficulty for reasons I stated earlier. The 12 bracket becomes far too large. Again, it doesn't make sense to lump stuff like Lolo or Reality into the same bins are Gigadelic/DP/etc.
            https://www.youtube.com/watch?v=0es0Mip1jWY

            Comment

            • LoneW0lf
              ʕ·͡ᴥ·ʔ Bears ʕ·͡ᴥ·ʔ
              • May 2008
              • 1800

              #156
              Re: Anti-skill tokens

              Originally posted by OneHandNow
              itt: the elite top 500 players bicker about wanting dumps or not on ffr while the other 99% of users struggle to FC FMO songs
              ^^
              I hate my name.

              Comment

              • Fantasticone
                D7 Elite Keymasher
                • Aug 2006
                • 6003

                #157
                Re: Anti-skill tokens

                How could DP be a highest 12? The scores on that file are so far from each other compared to the other 12s.

                Comment

                • bmah
                  shots FIRED
                  Profile Moderator
                  FFR Simfile Author
                  Global Moderator
                  • Oct 2003
                  • 8448

                  #158
                  Re: Anti-skill tokens

                  Originally posted by Plan_Bsk81127
                  Maybe they should get the batch process going faster, I mean site came back and they are still working on files sent in from a year ago, like 16 people judging and it is still going slow, want songs that are in batch, speed up the judging process, upload new songs to the game as they are accepted and not wait till the whole batch is completed.
                  refer to my reply on the queue/batch thread

                  Comment

                  • devonin
                    Very Grave Indeed
                    Event Staff
                    FFR Simfile Author
                    • Apr 2004
                    • 10120

                    #159
                    Re: Anti-skill tokens

                    Originally posted by OneHandNow
                    itt: the elite top 500 players bicker about wanting dumps or not on ffr while the other 99% of users struggle to FC FMO songs
                    Struggle to FC 7-9s, you mean.

                    Comment

                    • rushyrulz
                      Digital Dancing!
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2006
                      • 12985

                      #160
                      Re: Anti-skill tokens

                      Originally posted by Plan_Bsk81127
                      Look at the current ranks on it. Basically all the top players who play have played it, and the ranks look like DP and RATO where Rubix and Dossar have the top 2 scores that are near AAA's where everyone else is like mashmashmashmash. Just because the file itself doesnt look like DP or Rato with the bursts and all, difficulty wise it is showing that it is a 13. Its like 2 mins straight of jump jacks then has 24th stream thrown in, its pretty hard to have all that. The hardest 12 atm is basically Revo which is really not as hard as people make it to be only because the bg makes you think that. Comparing this song to the other FGO's it just doesnt fit in.
                      Keep in mind the song has been out for less than a week. Give time for optimization and we'll see how the scores compare.


                      Comment

                      • Plan_Bsk81127
                        snooches
                        FFR Simfile Author
                        • Aug 2007
                        • 6420

                        #161
                        Re: Anti-skill tokens

                        Originally posted by Plan_Bsk81127
                        Basically all the top players have* play have played it.
                        ..

                        Comment

                        • jimerax
                          FFR Simfile Author
                          FFR Music Producer
                          • Nov 2003
                          • 8185

                          #162
                          Re: Anti-skill tokens

                          13 is basically for vrofl and not really a legit difficulty rating yet, so keeping 13s minimum is fine as of now.

                          Comment

                          • OneHandNow
                            Banned
                            • Sep 2006
                            • 5305

                            #163
                            Re: Anti-skill tokens

                            Originally posted by devonin
                            Struggle to FC 7-9s, you mean.
                            yeah, that's what i meant

                            see? i'm assuming many people can FC FMOs, when they really can't

                            Comment

                            • rushyrulz
                              Digital Dancing!
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2006
                              • 12985

                              #164
                              Re: Anti-skill tokens

                              Plan, did you get all your top scores within a week of the songs coming out? Just curious.

                              That's like trying to move a 10 up to an 11 because it only has 15 AAAs after a week. Give it some time. Especially if it's a skill token and doesn't affect your avrank. I don't care about getting a score on it either.


                              Comment

                              • TC_Halogen
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2008
                                • 19376

                                #165
                                Re: Anti-skill tokens

                                It's a 13...why are people arguing this? There won't be more than 2 AAAs (AT BEST, that's IF Dossar gets it) on this song. The rest of the scores will be 40+ goods. It's a low 13.

                                Comment

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