Anti-skill tokens

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  • rushyrulz
    Digital Dancing!
    FFR Simfile Author
    FFR Music Producer
    • Feb 2006
    • 12985

    #136
    Re: Anti-skill tokens

    Eh, I'll play it some more when I get back on XP and see what I think afterwards.

    Originally posted by MrRubix
    No, the logic is that categories have to make sense. The fact that it's a numeric system implies "Well, generally all files that belong to Difficulty X are of the same rough difficulty level and therefore belong in X."

    If you want 12 to be the max, then 12 is the max. It doesn't make sense to say "Well, this file is ABOVE the max!" especially when I've AAA'd one of the 13's, and clearly we wouldn't label DP as a 12 (most people would argue it's a clear 13). It never makes sense to invoke a "max difficulty threshold" that isn't somehow dynamic. The idea is to have a rolling, relative scale. It's almost as dumb as saying Marvelous is better than Perfect... it just confuses people.

    ThirdStyle is, in the future, going to be using a difficulty-judging metric I made that basically creates difficulty levels on files resultant of player statistics and performance metrics where 100 = always the hardest. We don't have that kind of system here, so it become totally ****ed if we start stuffing everything into 12 and then putting anything we deem "absurd" into 13.
    Which is why we need a broader spectrum right?

    Also, didn't you AAA Gigadelic the day it came out? Not the case with Death Piano.

    There's always going to be controversy in the songs high in one difficulty and low in another. Some people will think high 8s are 9s, high 10s are 11s, high 12s are 13s, vice versa with low/high. So there's not really a point to arguing this. I could live if it was a high 12, I also wouldn't mind it as a low 13.
    Last edited by rushyrulz; 11-17-2010, 12:37 PM.


    Comment

    • MrRubix
      FFR Player
      • May 2026
      • 8340

      #137
      Re: Anti-skill tokens

      Originally posted by rushyrulz
      Eh, I'll play it some more when I get back on XP and see what I think afterwards.



      Which is why we need a broader spectrum right?

      Also, didn't you AAA Gigadelic the day it came out? Not the case with Death Piano.

      There's always going to be controversy in the songs high in one difficulty and low in another. Some people will think high 8s are 9s, high 10s are 11s, high 12s are 13s, vice versa with low/high. So there's not really a point to arguing this.
      A broader spectrum only increases the degree of accuracy within the scope -- ideally you need something that is relative.

      If you only have two difficulty levels, *ideally* we should say, "Files in Category 1 are generally easier than anything you play in Category 2." As you increase the number of categories, the logic should still roughly hold. The *number* of categories is arbitrary and can be extended as far as you think we need precision for (does it make sense to use a 100-pt scale? Sure. 1000? Probably not -- we would likely be unable to really sense much difference between a level-767 and level-768 file). Ultimately the amount of precision needs to be such that we can make the rough claim I mentioned above.

      The fact that I AAA'd it doesn't mean much. It's still a harder file than almost any 12 right now, but it isn't as hard as RATO or DP, etc.

      It IS something we can argue if we go by statistics. You might say "Well, I think this file should be a 10," but if the stats show that people perform worse on it than some other file, it may be an 11. You may just be in the upper standard deviation for that file because of some outlier-skill (e.g. jacking) that gives you a comparable aid on said file.
      https://www.youtube.com/watch?v=0es0Mip1jWY

      Comment

      • Plan_Bsk81127
        snooches
        FFR Simfile Author
        • Aug 2007
        • 6420

        #138
        Re: Anti-skill tokens

        It also depends on ones playability, someone who is going to be good at jacks is surly going to find this easier then a song that is speed/bursty. When picking the difficulty, you need to actually look at all aspects of the file instead of basing off your personal playing strengths.

        Comment

        • MrRubix
          FFR Player
          • May 2026
          • 8340

          #139
          Re: Anti-skill tokens

          Originally posted by Plan_Bsk81127
          It also depends on ones playability, someone who is going to be good at jacks is surly going to find this easier then a song that is speed/bursty. When picking the difficulty, you need to actually look at all aspects of the file instead of basing off your personal playing strengths.
          Right -- but difficulties ideally need to take in a sort of "open market" effect in judgment. YOU might be better at one given file, but we can say that for MOST people, this may not be the case.
          https://www.youtube.com/watch?v=0es0Mip1jWY

          Comment

          • revolutionomega
            FFR Veteran
            • Mar 2006
            • 2240

            #140
            Re: Anti-skill tokens

            Correct. This token is stupid to get.
            "AW MAN, WE SUCK AGAIN!"
            - Rob Schneider, The Waterboy (1998)

            Comment

            • Vanilla Mnm
              cavs
              • Dec 2007
              • 3258

              #141
              Re: Anti-skill tokens

              I've watched replays of gigadelic, and although rubix AAA'd it the first day, I highly doubt more than 3-4 people will AAA this. Maybe not even that.. there is no way that it's a 12.

              Comment

              • GTO14080
                FFR Player
                • Dec 2009
                • 2

                #142
                Re: Anti-skill tokens

                no

                Comment

                • igotrhythm
                  Fractals!
                  • Sep 2004
                  • 6535

                  #143
                  Re: Anti-tokens

                  Originally posted by TC_Halogen
                  +1 to 1bil/day vROFL unlock.
                  ^ This, if only because it would turn the requirement from doing better than the other guys in your division to a more objective measure of skill.

                  Still, 1 billion points in a 24-hour period is no mean feat, seeing as less than 10 people have proved willing and able to reach that milestone.
                  Originally posted by thesunfan
                  I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                  Comment

                  • master q60
                    Aka Shinboro
                    • Nov 2007
                    • 895

                    #144
                    Re: Anti-skill tokens

                    If we did this, everyone would be like Izzy and ask for a vROFL challenge what defeats the purpose of unlocking it
                    Originally posted by TC_Pr0
                    I'm pretty sure God said this about the ten commandments.
                    Originally posted by Sprite-
                    I have a MAJOR problem with you. So ask me if I care. Stop whining.

                    Comment

                    • Plan_Bsk81127
                      snooches
                      FFR Simfile Author
                      • Aug 2007
                      • 6420

                      #145
                      Re: Anti-skill tokens

                      Originally posted by master q60
                      If we did this, everyone would be like Izzy and ask for a vROFL challenge what defeats the purpose of unlocking it
                      You cant do that anymore, they made it so you cant accept a challenge unless you have the song as well.

                      Comment

                      • master q60
                        Aka Shinboro
                        • Nov 2007
                        • 895

                        #146
                        Re: Anti-skill tokens

                        sry didnt know that
                        Originally posted by TC_Pr0
                        I'm pretty sure God said this about the ten commandments.
                        Originally posted by Sprite-
                        I have a MAJOR problem with you. So ask me if I care. Stop whining.

                        Comment

                        • OneHandNow
                          Banned
                          • Sep 2006
                          • 5305

                          #147
                          Re: Anti-skill tokens

                          itt: the elite top 500 players bicker about wanting dumps or not on ffr while the other 99% of users struggle to FC FMO songs

                          Comment

                          • rushyrulz
                            Digital Dancing!
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2006
                            • 12985

                            #148
                            Re: Anti-skill tokens

                            ^.


                            Comment

                            • awein999
                              (ಠ⌣ಠ)
                              • Oct 2007
                              • 4647

                              #149
                              Re: Anti-skill tokens

                              Originally posted by Vanilla Mnm
                              I've watched replays of gigadelic, and although rubix AAA'd it the first day, I highly doubt more than 3-4 people will AAA this. Maybe not even that.. there is no way that it's a 12.
                              How can it be a 13 though? It can't compare with death piano nor RATO. No one in there right mind would AAA those (I guess besides Rubix...). It's one of the hardest 12's but you can understand HOW it is AAA'able...I think it should stay a 12 unless we want to broaden the definition of what level 13 songs are. Either way Gig is on the edge. Since when is a song too hard to be a 12 when 3 or 4 people can AAA it? Sounds like some fgo's to me. 13 is like "no way anyone is AAAing this". (Rubix doesn't count cause he's noob )

                              the patterns just simply aren't nearly as fast as dp and rato
                              Last edited by awein999; 11-17-2010, 04:47 PM.
                              Originally posted by Staiain
                              i am super purple hippo

                              Comment

                              • master q60
                                Aka Shinboro
                                • Nov 2007
                                • 895

                                #150
                                Re: Anti-skill tokens

                                I just realized that OMGWTFT3KEN doesnt say ready at the beginning
                                Originally posted by TC_Pr0
                                I'm pretty sure God said this about the ten commandments.
                                Originally posted by Sprite-
                                I have a MAJOR problem with you. So ask me if I care. Stop whining.

                                Comment

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