KeyBeat 6 Key Beta Engine

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ClAsSiC_RoCkEr
    FFR Player
    • Oct 2005
    • 375

    #121
    Re: FFR 6 Key Beta Engine

    Originally posted by Xiaounlimited
    O2/DJMAX/Sirius holds please

    forced, timed releases
    oh god no. I already have enough trouble with SM holds.

    Comment

    • stargroup
      FFR Player
      • Jun 2007
      • 974

      #122
      Re: FFR 6 Key Beta Engine

      yeah we're not doing forced releases most freezes in charts don't work that way (although I think xiao was trolling)

      btw we're also discarding the arrow noteskin permanently, and switching over to notebar/orbular
      (´・ω・`)

      Comment

      • zero!one
        FFR Player
        • May 2009
        • 1

        #123
        Re: FFR 6 Key Beta Engine

        Originally posted by stargroup
        first of all I don't have a base. I'm not ODI and I'm not FFR. second I'm sure as hell not leaching off FFR since THERE'S NOTHING TO LEACH
        All you're doing is leeching off FFR. This engine has nothing to do with FFR except the graphics, which is probably not legal for you to use. Yet you call it 6key FFR, use FFR's website graphics on your site, and advertise/build it up on FFR's forums.

        The engine is a great idea, associating it with FFR and using FFR's name to gain publicity isn't.

        Comment

        • lurkerasdf
          FFR Player
          • Apr 2008
          • 108

          #124
          Re: FFR 6 Key Beta Engine

          Originally posted by zero!one
          All you're doing is leeching off FFR. This engine has nothing to do with FFR except the graphics, which is probably not legal for you to use. Yet you call it 6key FFR, use FFR's website graphics on your site, and advertise/build it up on FFR's forums.

          The engine is a great idea, associating it with FFR and using FFR's name to gain publicity isn't.
          my post completely negates yours
          da end

          Comment

          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #125
            Re: FFR 6 Key Beta Engine

            Originally posted by stargroup
            yeah we're not doing forced releases most freezes in charts don't work that way (although I think xiao was trolling)

            btw we're also discarding the arrow noteskin permanently, and switching over to notebar/orbular
            <3<3<3

            Comment

            • Xiaounlimited
              Eaguru
              • Jul 2005
              • 2832

              #126
              Re: FFR 6 Key Beta Engine

              Originally posted by zero!one
              All you're doing is leeching off FFR. This engine has nothing to do with FFR except the graphics, which is probably not legal for you to use. Yet you call it 6key FFR, use FFR's website graphics on your site, and advertise/build it up on FFR's forums.

              The engine is a great idea, associating it with FFR and using FFR's name to gain publicity isn't.
              Do you realize that this was supposed to be a "proposal" to FFR to prove that this could be done? We've wanted the 6k engine on FFR; so we took it into our own hands.

              We did not use FFR's website graphics. I redid them so it'd look extremely similar, but I can claim that they are not from FFR. Put them side by side and you can tell it's not ripped straight from the site. I can easily switch out the banner and colour theme and all of a sudden it's not FFR amirite? The graphics were made that way to emulate FFR for the reason above. You think that can't be changed either? Hell, you think the entire system can't be changed to be entirely different from FFR?

              This wasn't supposed to be us "leeching" off of FFR's userbase. Have you even bothered reading any of the other 6k threads because we wanted it to be implemented here? With that said, if this splits from FFR and becomes something entirely different I'd be glad to part with this community. It's not like much headway is being made in the first place. I mean FFS, Blastamos coded the engine on his own from scratch in a matter of days which Nsane doesn't seem to want to use because he'd rather use his archaic as2.0 engine that he "had written awhile ago" but never bothered implementing.

              [edit]

              With that said:

              (19:41:00) Dan!: Nsane already has his solo engine and converter - I mean so do we but that's not the point
              (19:41:13) Dan!: Let's say, by some odd chance, it finally gets implemented into FFR.
              (19:41:23) Bufang: then we drop everything and go to ffr
              (19:41:49) Bufang: I've talked to tass
              (19:41:54) Bufang: and we've FINALLY got him in a lock
              (19:41:59) Bufang: as long as it gets implemented
              (19:42:09) Dan!: so you wouldn't bother competing then
              (19:42:15) Bufang: nah
              (19:42:17) Bufang: I mean
              (19:42:21) Bufang: ffr has a bigger base

              We're not so stupid that we don't know when to give up. We ultimately know where we stand.

              [/edit]


              Also, I was not trolling. I was 100% serious about the forced release holds because I like them better that way.
              Last edited by Xiaounlimited; 09-1-2009, 09:04 PM.
              Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

              Comment

              • Exag0n
                FFR Player
                FFR Simfile Author
                • Aug 2006
                • 633

                #127
                Re: FFR 6 Key Beta Engine

                Originally posted by Xiaounlimited
                Also, I was not trolling. I was 100% serious about the forced release holds because I like them better that way.
                They ruined O2Jam don't ruin a perfectly decent game, please.


                StepMania Solo Videos:
                http://www.youtube.com/watch?v=knZa5V0DiDU
                http://www.youtube.com/watch?v=1c3Vq7JraNc

                SORO OWNLY, NO SINGALZ
                C650, REVERSE, Note+

                Comment

                • stargroup
                  FFR Player
                  • Jun 2007
                  • 974

                  #128
                  Re: FFR 6 Key Beta Engine

                  HOLY SH*T

                  exagon how long has it been

                  wassup man
                  (´・ω・`)

                  Comment

                  • dood gone krazee
                    RATOOOOOOOOO
                    FFR Simfile Author
                    • May 2007
                    • 1939

                    #129
                    Re: FFR 6 Key Beta Engine

                    Originally posted by Exag0n
                    They ruined O2Jam don't ruin a perfectly decent game, please.
                    I agree. I didn't mind them much in 02Jam until they were overused, which will ultimately happen later on as files get harder on FFR 6 Key.
                    -4th Official Tournament Expert Divison Champion-

                    Originally posted by Sir_Thomas
                    Dood... you done gone got yourself krazee.
                    Originally posted by robertsona
                    I hear back in 12 AD Jesus Himself sent an FGO to Tass and it got a 9 by JX

                    "[++] 9/10
                    Very good file but not japanese enough ps hi jesus"

                    Comment

                    • who_cares973
                      FFR Player
                      • Aug 2006
                      • 15407

                      #130
                      Re: FFR 6 Key Beta Engine

                      Originally posted by lurkerasdf
                      kEyBeAt
                      yessssss

                      Comment

                      • Patashu
                        FFR Simfile Author
                        FFR Simfile Author
                        • Apr 2006
                        • 8609

                        #131
                        Re: FFR 6 Key Beta Engine

                        forced release holds are gay, especially because often sounds do not have a clear ending point, or alternatively the large length of some sounds you'd like to emphasize with a freeze is too cumbersome to have a freeze for the whole length and making it end short means you have to guess when you've gotta release it.
                        maybe shorten the amount of time you can have a finger off the key though to say 4 frames at 30 fps (= 6 at 45, 8 at 60)?
                        if you absolutely must have them code in ~~lift notes~~

                        also if you're breaking away make your convertor spit out millisecond/submillisecond timings for notes instead of frame numbers. this lets you do two things, display notes in a more visually meaningful fashion and also stretch timings slightly such that for example when a note's actual timing is just barely with in a frame you can give it an extra frame of 'perfect' in that direction so the timing windows are 'nice' to make up for the fact that the sampling rate is low
                        Last edited by Patashu; 09-2-2009, 12:50 AM.
                        Patashu makes Chiptunes in Famitracker:
                        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                        Comment

                        • stargroup
                          FFR Player
                          • Jun 2007
                          • 974

                          #132
                          Re: FFR 6 Key Beta Engine

                          good point

                          we'll consider it if it isn't too much trouble
                          (´・ω・`)

                          Comment

                          • stargroup
                            FFR Player
                            • Jun 2007
                            • 974

                            #133
                            Re: FFR 6 Key Beta Engine

                            losin views

                            bump
                            (´・ω・`)

                            Comment

                            • LongGone
                              -
                              FFR Simfile Author
                              • Jul 2008
                              • 1679

                              #134
                              Re: FFR 6 Key Beta Engine

                              What. Lol I'm frankly a little biased towards forced released holds and say that they add an increased level of difficulty to the file (true they tend to be overused but they are also used effectively in some good files). In SM solo, I could just hold down the freezes all the way till past the end and still get an *OK*, or mash the freeze and it still would count. Just my opinion though I'm on the fence =/ I understand that most holds aren't technically accurate when it comes to letting them go, I just feel they add an extra level of fun when used effectively
                              My Solo Simfiles
                              My Solo Simfiles Part 2

                              Originally posted by Choofers
                              people age at a rate of about 1 year per year

                              Comment

                              • stargroup100
                                behanjc & me are <3'ers
                                FFR Simfile Author
                                FFR Music Producer
                                • Jul 2006
                                • 2051

                                #135
                                Re: FFR 6 Key Beta Engine

                                notebar and holds are going to be implemented VERY soon

                                all we need left is xiao's noteskin gfx
                                Rhythm Simulation Guide
                                Comments, criticism, suggestions, contributions, etc. are all welcome.

                                Piano Etude Demon Fire sheet music

                                Comment

                                Working...