KeyBeat 6 Key Beta Engine

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  • Patashu
    FFR Simfile Author
    FFR Simfile Author
    • Apr 2006
    • 8609

    #46
    Re: FFR 6 Key Beta Engine

    convert legend of max convert it convert it convert it
    Patashu makes Chiptunes in Famitracker:
    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

    Comment

    • Phynx
      I'm Forever
      • Mar 2007
      • 3003

      #47
      Re: FFR 6 Key Beta Engine

      Originally posted by NSane
      I've made an FFR Solo engine already. (Not public obviously) but has the same look as the original FFR, and the diagonal arrows are in their standard position like in Stepmania < diag V ^ diag > (you get the idea), etc., etc. I'm just finishing what I need to do and then I'll touch it up and see what happens. As for the one Blastamos made, very nice. Building this from scratch is impressive, nice job.
      The diagonals are far better being on the outside IMO.
      Guardin' of the Scared Shrine

      Comment

      • Phynx
        I'm Forever
        • Mar 2007
        • 3003

        #48
        Re: FFR 6 Key Beta Engine

        P.S. there's significant ghosting occuring with 60fps. I would love to play 60 but I can't cause I keep seeing 1-framer jacks instead of a single arrow. Fix soon? :P
        Guardin' of the Scared Shrine

        Comment

        • bLasTamos
          FFR Veteran
          • Jun 2008
          • 137

          #49
          Re: FFR 6 Key Beta Engine

          Originally posted by NSane
          As for the one Blastamos made, very nice. Building this from scratch is impressive, nice job.
          Thanks.
          This was just to see if FFR could use this playing mod and looks like it can with a few changes.
          It was also to show it's possible to improve a lot of things, for instance a volume setting, which is useful for people who (like me) talk to other people online in voice chats while playing the game, it's even better when you are playing online with that person and talking at the same time. This is not possible in the current engine because the music is so loud.
          I have also changed a lot of other things (technically, most of them are not visible) such as having the stepfile separated from the media file, which is useful for songs with several step charts, so that once you have loaded the media file, you don't have to load it again to play the other charts.

          So you see it's all advantages you have if you rebuild the engine from scratch in AS3, because the game can even be further improved with things like custom noteskins, custom timing window position (more FFR-like or more SM-like), custom receptor position/order with no changes on the stepfile, custom combo/judge position, ability to play current 4key songs and future 6key songs, better multiplayer interface for chosing songs, etc.
          Edit: it's also possible to make the arrows time dependent, so you don't see things like in FotBB where some arrows are spaced 50pixels from the next and some arrows are spaced 30pixels from the next with the same BPM due to frame roundings.

          Originally posted by Phynx
          P.S. there's significant ghosting occuring with 60fps. I would love to play 60 but I can't cause I keep seeing 1-framer jacks instead of a single arrow. Fix soon? :P
          That also happens on other fps, it's not that visible but it's there too. It's a flash issue, I can't fix it, only happens on some computers tho (happens on mine but I know doesn't happen on most).
          Last edited by bLasTamos; 08-27-2009, 09:29 AM.

          Comment

          • malice2
            FFR Player
            • Oct 2005
            • 219

            #50
            Re: FFR 6 Key Beta Engine



            can you take this file out now
            Originally posted by Yesssss
            Remember sjc. Every time you post, you sister gets raped.

            Comment

            • stargroup
              FFR Player
              • Jun 2007
              • 974

              #51
              Re: FFR 6 Key Beta Engine

              hahahahahaha

              soon

              I'll be taking protosphere out as well

              also, nsane, I really think you should just continue where blastamos left off instead of reworking whatever current engine is happening. blastamos's version seems to work better and it more efficient and easier, but I dunno, just my feeling :/
              (´・ω・`)

              Comment

              • NSane
                Retired Staff
                • Jun 2008
                • 475

                #52
                Re: FFR 6 Key Beta Engine

                Originally posted by stargroup
                hahahahahaha

                soon

                I'll be taking protosphere out as well

                also, nsane, I really think you should just continue where blastamos left off instead of reworking whatever current engine is happening. blastamos's version seems to work better and it more efficient and easier, but I dunno, just my feeling :/
                I understand, but I already have a working Solo engine lol. I've had one since early August.
                Retired from FFR/Stepmania
                Playing Hearthstone now

                Highest Hearthstone Rank: Legend
                Lannix#1632 @ Americas

                Comment

                • leonid
                  I am leonid
                  FFR Simfile Author
                  FFR Music Producer
                  • Oct 2008
                  • 8080

                  #53
                  Re: FFR 6 Key Beta Engine

                  Those files are fine. Why take them out ?_?



                  Proud member of Team No

                  Comment

                  • Phynx
                    I'm Forever
                    • Mar 2007
                    • 3003

                    #54
                    Re: FFR 6 Key Beta Engine

                    Originally posted by bLasTamos
                    That also happens on other fps, it's not that visible but it's there too. It's a flash issue, I can't fix it, only happens on some computers tho (happens on mine but I know doesn't happen on most).
                    Yeah, it's just less noticeable on lower FPS. But yeah, that's alright then if its based in flash itself. Great engine though. Major props on it.
                    Guardin' of the Scared Shrine

                    Comment

                    • Bluearrowll
                      ⊙▃⊙
                      FFR Simfile Author
                      • Nov 2007
                      • 7376

                      #55
                      Re: FFR 6 Key Beta Engine

                      Quickly leonid! post a mendes score before its gone1
                      1st in Kommisar's 2009 SM Tournament
                      1st in I Love You`s 2009 New Year`s Tournament
                      3rd in EnR's Mashfest '08 tournament
                      5th in Phynx's Unofficial FFR Tournament
                      9th in D3 of the 2008-2009 4th Official FFR Tournament
                      10th in D5 of the 2010 5th Official FFR Tournament
                      10th in D6 of the 2011-2012 6th Official FFR Tournament

                      FMO AAA Count: 71
                      FGO AAA Count: 10

                      Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR
                      PS: Cool AAA's Terry
                      - I Love You


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                      Comment

                      • stargroup
                        FFR Player
                        • Jun 2007
                        • 974

                        #56
                        Re: FFR 6 Key Beta Engine

                        this is why we need notebar

                        directions mean nothing and it's not supposed to confuse anyone

                        if you see directional arrows you're doing it wrong
                        (´・ω・`)

                        Comment

                        • DJ_Swabber
                          Is feckin' leget, betch.™
                          • Feb 2003
                          • 511

                          #57
                          Re: FFR 6 Key Beta Engine

                          I love at hate this so much.
                          2 more buttons and my mind is blown, lol.

                          JOIN the Spartans or DIEEEEE. =D (go to my random thought)

                          Comment

                          • stargroup
                            FFR Player
                            • Jun 2007
                            • 974

                            #58
                            Re: FFR 6 Key Beta Engine

                            DYNOMITE




                            hu
                            (´・ω・`)

                            Comment

                            • Phynx
                              I'm Forever
                              • Mar 2007
                              • 3003

                              #59
                              Re: FFR 6 Key Beta Engine

                              Originally posted by stargroup
                              notebar
                              NOW!!!
                              Guardin' of the Scared Shrine

                              Comment

                              • jugglinguy
                                Use me as a porta-potty
                                • Dec 2006
                                • 4319

                                #60
                                Re: FFR 6 Key Beta Engine

                                The reason for arrows are so that each note is easily distinguished for what button to hit, while still being able to show the 4th,8th,16th, etc. colors.

                                Changing them is slightly confusing, but nothing to gripe about and call us all noobzorz. I think it makes more sense to do that for people who never play solo, but doesn't make sense to those who do play solo on SM with note.
                                Originally posted by Jem
                                Jem is my name. No one else is the same!

                                You're Aja Leith of the Holograms! You're very exotic, intelligent and sophisticated.

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