Re: is there a specific date avmiss fix is really going public?
People need to understand that really, providers of free services simply have it in their best interest to not commit to fixed dates for any implementation. It creates forced deadlines which if you have even a partially voluntary workforce (Which includes people on a salary working unpaid overtime, or hourly working unofficially or on their own time) creates tension that tends primarily to lose you staff members.
By committing to a fixed date, they are also inviting rampant criticism by people who don't actually know the mechanics of the intended implementation, but simply see a date, and see a failure to make that date.
When you look at something like FFR and the way implementations go, the only time they actually know how long something will take is the moment it is finished. Problems can only get fixed when someone has an inspiration to the solution, and the available working time to do it, and the available budget money to pay for it. Things being worked on will have to get postponed when more important issues need work, when unexpected things occur, and for a host of other reasons that can't possibly be accounted for.
Maybe they do have an idea exactly when they want to release the avmiss fix to the public, maybe they decided ahead of time how long they wanted it to be sub-tested to ensure no bugs, maybe they decided how long it was going to stay sub-only as a reward for subscribers.
Heck, you can even be really cynical and suspect that they delay public implementation because they are strapped for cash, and subscriptions are up.
Regardless, insisting that they provide you a fixed date of implementation just shows a lack of understanding and appreciation for the type of situation that free games that nevertheless try to pay staff are in pretty much all of the time.
Re: is there a specific date avmiss fix is really going public?
Originally posted by devonin
People need to understand that really, providers of free services simply have it in their best interest to not commit to fixed dates for any implementation. It creates forced deadlines which if you have even a partially voluntary workforce (Which includes people on a salary working unpaid overtime, or hourly working unofficially or on their own time) creates tension that tends primarily to lose you staff members.
By committing to a fixed date, they are also inviting rampant criticism by people who don't actually know the mechanics of the intended implementation, but simply see a date, and see a failure to make that date.
When you look at something like FFR and the way implementations go, the only time they actually know how long something will take is the moment it is finished. Problems can only get fixed when someone has an inspiration to the solution, and the available working time to do it, and the available budget money to pay for it. Things being worked on will have to get postponed when more important issues need work, when unexpected things occur, and for a host of other reasons that can't possibly be accounted for.
Maybe they do have an idea exactly when they want to release the avmiss fix to the public, maybe they decided ahead of time how long they wanted it to be sub-tested to ensure no bugs, maybe they decided how long it was going to stay sub-only as a reward for subscribers.
Heck, you can even be really cynical and suspect that they delay public implementation because they are strapped for cash, and subscriptions are up.
Regardless, insisting that they provide you a fixed date of implementation just shows a lack of understanding and appreciation for the type of situation that free games that nevertheless try to pay staff are in pretty much all of the time.
Re: is there a specific date avmiss fix is really going public?
I'm not sure how saying "Your policy is getting absurd, and could mean you will never release it, tell me exactly when you'll release it and I'll be satisfied" constitutes respect just because you say "with all due respect"
Re: is there a specific date avmiss fix is really going public?
once again, devonin with the win. Personally, I think it's a combination of wanted to get some more money from subs and really working out all the bugs.
I also feel a little special for having my avg rank where it's at without using the avmiss fix.
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