32nd-note rolls are evil.

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  • Solomine Gray
    Forum User
    • Oct 2007
    • 529

    #16
    Re: 32nd-note rolls are evil.

    Hehe, give Torinouta's "rolls" a shot.

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    • jokim
      Don't talk to me.
      FFR Simfile Author
      • Jan 2006
      • 196

      #17
      Re: 32nd-note rolls are evil.

      Originally posted by dore
      Play the up and down arrows as a jump, hit both keys with your middle finger.
      I'd approve that
      You can also try sliding your fringer from up to down for more accuracy
      And if it still doesn't work, well..... get a laptop XD

      Keys are lower, easier to press. lol.

      If you still can't do it (or can't afford a laptop - was kind of a joke anyway)
      Switch to spread, or just play this part with 4 fingers.

      Comment

      • Crashfan3
        FFR Player
        • Nov 2006
        • 2937

        #18
        Re: 32nd-note rolls are evil.

        Originally posted by Solomine Gray
        Hehe, give Torinouta's "rolls" a shot.
        Oh, god, I have the hard version of that on SM, it's a barely-passable nightmare for me XD

        Originally posted by jokim
        I'd approve that
        You can also try sliding your fringer from up to down for more accuracy
        And if it still doesn't work, well..... get a laptop XD

        Keys are lower, easier to press. lol.
        I'm not allowed to play FFR on the laptop because of things like this.

        Comment

        • leadafro
          Tykeem Ultimatum
          • Dec 2004
          • 975

          #19
          Re: 32nd-note rolls are evil.

          Originally posted by Roy Campbell
          I'm not a 1 hand player, but, that looks like it would be impossible to do 1 handed unless you were incredibly fast.
          LOL not really.Try index.Thats harder to hit 32nd rolls with.
          I'm black yall I'm black yall I'm blickity black black and I'm back.

          Comment

          • chopperdudes
            FFR Player
            • Apr 2007
            • 220

            #20
            Re: 32nd-note rolls are evil.

            Originally posted by DarkManticoreX2
            oh, One handed?

            I always found right to left rolls to be really easy. The left to right ones however, I never found a consistant way to PA them other than treating them as 24, 68 jumps.
            one hander here also...
            yeh, i can combo like 8 consecutive right to left rolls (i think it was in for ffr or someing). but something like this? max 2 and if i get lucky, 3 rolls. i kinda got the speed for it, but as some1 said, Torinouta's "rolls" rly messes me up... and i guess i used to have trouble (still do abit) with coat czech.

            actually, it's cuz of like these rolls at the end of TGWP part 2 that i can't fc it... best i've got was one miss... at the rolls.

            Comment

            • Crashfan3
              FFR Player
              • Nov 2006
              • 2937

              #21
              Re: 32nd-note rolls are evil.

              Originally posted by chopperdudes
              actually, it's cuz of like these rolls at the end of TGWP part 2 that i can't fc it... best i've got was one miss... at the rolls.
              Lol, that sucks. But if I'm not mistaken, aren't those rolls at the end of TGWP2 24th (light pink) notes? I manage to do those okay, as long as there aren't too many at once (e.g. omg-wall-of-24ths).

              Comment

              • jokim
                Don't talk to me.
                FFR Simfile Author
                • Jan 2006
                • 196

                #22
                Re: 32nd-note rolls are evil.

                Originally posted by jokim
                You can also try sliding your fringer from up to down for more accuracy.
                I just noticed the mistake I made, The arrows are down to up, so you can't really slide that on a PC.

                Another options is to take those as doubles : Left down, Up right, and repeat.
                Still take some speed >.>

                Comment

                • TS_SonicMaster
                  FFR Lolicon
                  • Apr 2006
                  • 1257

                  #23
                  Re: 32nd-note rolls are evil.

                  Rolls are just tricky, even though they're easier to not av-miss on and allow faster songs to have hard steps, just one arrow for each finger on spread and more than one for index and 1/2 hand 2 finger makes it confusing for some people at high speeds.


                  And I believe the rolls at the end of TGWP2 are a mixture of notes with 24ths, 32nds and a 48th in in, it isn't a clean roll.
                  Last edited by TS_SonicMaster; 11-28-2007, 02:34 PM.

                  Comment

                  • EnR
                    Massive flaming dildos.
                    FFR Simfile Author
                    • Jul 2007
                    • 8431

                    #24
                    Re: 32nd-note rolls are evil.

                    anyone notice the last orange 32nd is lower..
                    sigpic

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