I've reviewed the MP rules that Shash posted and came to the conclusion that this doesn't break any of them. If I'm mistaken, let me know and I'll rescind this post.
Many people have asked for a long time if it's possible to play multiplayer with downward falling arrows, and the answer has always been no. It is actually possible to do this, provided you're using a capable video card and have made minor modifications to your AutoHotkey configurations.
I'm using an ATI X1300 card, so my examples will show the ATI control interface, however I've got an Nvidia geforce card in another box and the process is nearly identical. Both ATI and Nvidia have quite intuitive tray interfaces, so this should be a cinch.
Also note that dual monitors make this far easier, though it's perfectly possible with a single monitor.
Moving right along, the first step is to access your cards control panel. This can be done via the tray icon (this is the easiest and fastest), or via Window's display settings interface. Select your secondary monitor (if you've only got one monitor you will obviously be selecting that) as shown below:

Next highlight "Rotate display", and select "Inverted Landscape (180 Degrees)", again illustrated below:

The secondary screen (or primary for single monitor people) will then flip upside down. This is not a seemless transition, while the screen IS upside, you'll also notice that things that were on the right are now on the left side. Examples follow.
Before:

After:

A final shot of the inverted FFR interface:

We're mostly done now, the arrows will fall downwards at this point, however since right and left are now switched, you'll need to modify (or better yet, create a new) the AutoHotkey config. This portion is easy. Just reverse the list keys.
For example if you normally play with this:
z::Send {Left}
x::Send {Down}
n::Send {Up}
m::Send {Right}
You should change it to this:
z::Send {Right}
x::Send {Up}
n::Send {Down}
m::Send {Left}
Now the inputs will match the arrows, which are falling in reverse. Welcome to multiplayer down arrows
.
Some Mod input on this would be nice, I'm not sure if this lies in a gray area, but it seemed acceptable to me according to the rules. It is worth noting that the song stepfiles will now be reversed. (For instance a segment that was <,V,<,V will become >,^,>,^).
I should also point out that once you've become accustom to a spread layout, it's typically not very difficult to learn to play with the arrows going up. That said, I prefer playing both multiplayer and single with a down flow.
I created a set of AutoHotkey scripts to handle this automatically. You can grab the script from this thread:
Many people have asked for a long time if it's possible to play multiplayer with downward falling arrows, and the answer has always been no. It is actually possible to do this, provided you're using a capable video card and have made minor modifications to your AutoHotkey configurations.
I'm using an ATI X1300 card, so my examples will show the ATI control interface, however I've got an Nvidia geforce card in another box and the process is nearly identical. Both ATI and Nvidia have quite intuitive tray interfaces, so this should be a cinch.
Also note that dual monitors make this far easier, though it's perfectly possible with a single monitor.
Moving right along, the first step is to access your cards control panel. This can be done via the tray icon (this is the easiest and fastest), or via Window's display settings interface. Select your secondary monitor (if you've only got one monitor you will obviously be selecting that) as shown below:

Next highlight "Rotate display", and select "Inverted Landscape (180 Degrees)", again illustrated below:

The secondary screen (or primary for single monitor people) will then flip upside down. This is not a seemless transition, while the screen IS upside, you'll also notice that things that were on the right are now on the left side. Examples follow.
Before:

After:

A final shot of the inverted FFR interface:

We're mostly done now, the arrows will fall downwards at this point, however since right and left are now switched, you'll need to modify (or better yet, create a new) the AutoHotkey config. This portion is easy. Just reverse the list keys.
For example if you normally play with this:
z::Send {Left}
x::Send {Down}
n::Send {Up}
m::Send {Right}
You should change it to this:
z::Send {Right}
x::Send {Up}
n::Send {Down}
m::Send {Left}
Now the inputs will match the arrows, which are falling in reverse. Welcome to multiplayer down arrows
. Some Mod input on this would be nice, I'm not sure if this lies in a gray area, but it seemed acceptable to me according to the rules. It is worth noting that the song stepfiles will now be reversed. (For instance a segment that was <,V,<,V will become >,^,>,^).
I should also point out that once you've become accustom to a spread layout, it's typically not very difficult to learn to play with the arrows going up. That said, I prefer playing both multiplayer and single with a down flow.
I created a set of AutoHotkey scripts to handle this automatically. You can grab the script from this thread:






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