Noticing through recent years vs the first five years of FFR, has there been a general spike in skill from all players happened due to the new engines?
Back in the day, you only had the Legacy engine to play on, which runs iirc on a constant 30fps, has less reading space, but works on nearly every computer. There were only 6 divisions competitively, not near as many songs, the 1-12 scale (later 1-13), and less of a player base.
Nowadays, there is still the Legacy engine; but now there is also the Velocity engine, R^2, and R^3 engines. They each have their perks and downfalls, but what can be noticed between each engine and general skill in the population?
R^3 is more advanced with creating a very personal setup that a player can use that contains options for rates, noteskins, speedmods, etc. There is more reading room, screencutting ability, and even the option to play FFRMania (as well as different engine playlists that certain Teams use, for example Team Indeed's engine).
What can be said about the skill increase from then to now; excluding the fact players are adapting better than previous. Are the engines a main benefactor in increasing skill, or have they already made a substantial impact on the community as a whole's skill and can be further experimented on?
I'd like a clean discussion; and if anybody could fill in the blanks I left with the options in Velocity/R^2 engines please post them. Originally posted on a phone but when I get on a computer I will clean up the OP.
Back in the day, you only had the Legacy engine to play on, which runs iirc on a constant 30fps, has less reading space, but works on nearly every computer. There were only 6 divisions competitively, not near as many songs, the 1-12 scale (later 1-13), and less of a player base.
Nowadays, there is still the Legacy engine; but now there is also the Velocity engine, R^2, and R^3 engines. They each have their perks and downfalls, but what can be noticed between each engine and general skill in the population?
R^3 is more advanced with creating a very personal setup that a player can use that contains options for rates, noteskins, speedmods, etc. There is more reading room, screencutting ability, and even the option to play FFRMania (as well as different engine playlists that certain Teams use, for example Team Indeed's engine).
What can be said about the skill increase from then to now; excluding the fact players are adapting better than previous. Are the engines a main benefactor in increasing skill, or have they already made a substantial impact on the community as a whole's skill and can be further experimented on?
I'd like a clean discussion; and if anybody could fill in the blanks I left with the options in Velocity/R^2 engines please post them. Originally posted on a phone but when I get on a computer I will clean up the OP.
















- Tosh 2014



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