1-13 Difficulty Titles

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  • arcnmx
    nanodesu~
    • Jan 2013
    • 503

    #61
    Re: 1-13 Difficulty Titles

    I don't really understand why they have to be official labels in the first place, it's pretty meaningless. What does arbitrarily deciding that the 91s aren't FSOs accomplish? I find the names to be a nice way to describe general difficulty but I fail to see why they have to be taken so seriously at the thresholds (and I wouldn't miss them if they didn't exist, I'd just be using terms like "70s" and "80s" instead of "FMOs" and "FGOs").

    I'd have to say that 1-20 is the better system since it nicely categorizes the songs by difficulty without one single number encompassing a massive difficulty range as 1-13 does... But that's too many difficulty names to keep track of so in the context of difficulty names 1-13 wins. The scarhand/speedvibe tokens should probably match it though, whichever system stays as the official secondary difficulty categorization. I just kind of hope they don't influence the rating of songs on the 1-99 scale, even though the Stinger/etc. talk in this thread seems to indicate it will do exactly that...

    tl;dr I don't care, it all means nothing.
    Last edited by arcnmx; 07-30-2013, 04:42 AM.


    FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

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    • AlexDest
      good hot
      FFR Simfile Author
      • Sep 2007
      • 5309

      #62
      Re: 1-13 Difficulty Titles

      For Scarhands Only

      I was hoping to see Jae implement the 1-20 system, but went with a "temporary" 1-99 system. Sadly, he disappeared and pretty much left us with this difficulty system. I'd still want to see how the 1-20 ratings will play out, it's a much wider range. With the amount of simfiles we have in game, it will soon be overflowed with an x difficulty number where we will eventually question if x difficulty must be y difficulty, it could become a huge mess.

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      • DossarLX ODI
        Batch Manager
        Game Manager
        FFR Simfile Author
        • Mar 2008
        • 15000

        #63
        Re: 1-13 Difficulty Titles

        Was asleep when this thread was made but I'll bring this post up

        Originally posted by mi40
        i don't like the For ___ Only stuff
        I don't like it either since it is like saying "if you aren't a master, you can't play this" etc. instead just say Master and Guru without the For and Only parts of it.

        This way you could also have something like Brutal, Legendary, Revolutionary (this was the 10 foot label in DDR back before 6th mix), etc.

        I actually like Revolutionary because this is Flash Flash REVOLUTION after all.
        Originally posted by hi19hi19
        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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        • mi40
          FFR Simfile Author
          • Aug 2008
          • 3655

          #64
          Re: 1-13 Difficulty Titles

          ??? for studs only ???

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          • _Fluttershy_
            92 Black Flags & Counting
            • Jul 2012
            • 536

            #65
            Re: 1-13 Difficulty Titles

            Yeah, I'd definitely like to see the old 1-13 system back in the game. First of all as that was the system that I and a lot of people on this site were used to for so long. Also, the fact that it is a relatively reliable ranking system helps. Also, coupled with the 1-100, it's a good way to measure a file's difficulty as 1-100 is very specific in measuring how hard a file is whilst the 1-13 is a more generalised way for measuring files. I like it.

            Originally posted by EzExZeRo7497
            I would explain more but typing on a phone is like masturbating with sandpaper.
            Dude, you should try masturbating with barbed wire ...




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            • ~Zeta~
              Flag Master
              • Oct 2010
              • 2156

              #66
              Re: 1-13 Difficulty Titles

              Originally posted by arcnmx
              I don't really understand why they have to be official labels in the first place, it's pretty meaningless. What does arbitrarily deciding that the 91s aren't FSOs accomplish? I find the names to be a nice way to describe general difficulty but I fail to see why they have to be taken so seriously at the thresholds (and I wouldn't miss them if they didn't exist, I'd just be using terms like "70s" and "80s" instead of "FMOs" and "FGOs").

              I'd have to say that 1-20 is the better system since it nicely categorizes the songs by difficulty without one single number encompassing a massive difficulty range as 1-13 does... But that's too many difficulty names to keep track of so in the context of difficulty names 1-13 wins. The scarhand/speedvibe tokens should probably match it though, whichever system stays as the official secondary difficulty categorization. I just kind of hope they don't influence the rating of songs on the 1-99 scale, even though the Stinger/etc. talk in this thread seems to indicate it will do exactly that...

              tl;dr I don't care, it all means nothing.
              Stinger/Slashmaid just don't feel like 13's. Getting decent scores on them compared to J'ai and Scmoll was the issue that threw them off balance. 1-13 grouping for new songs will still be decided by 1-99 scale since it's far more accurate. 1-13 just consolidates and groups files together.

              Naming them has been a thing ever since the site was created. Everyone grew up and around VC, C, diificult, VD, FMO, FGO, etc. Having names gives it slightly more meaning to players instead of numbers.

              Comment

              • PaperclipGames
                Mrow~
                • May 2008
                • 648

                #67
                Re: 1-13 Difficulty Titles

                The 1-99 scale as a whole is very accurate and I like that it exists. As for names, the old names are the best IMO, mostly because it's simply what we're used to use. Terms like VC, FMO, FGO...

                I'm not D6/D7 enough to seriously judge whether 90 or 91 should be the FSO line, and whether Stinger and Slashmaid would belong in that group. But yeah, I'd like to see the old 13 names back.

                I currently have no idea what a Guru song is or what a Brutal song is et cetera, rofl.
                948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs
                Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65)

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                • Xx{Fallen}xX
                  Hugs 4 Hire
                  • Feb 2008
                  • 464

                  #68
                  Re: 1-13 Difficulty Titles

                  I dont understand why the 1-13 system is necessary, i feel that the 1-99 does a great job in portraying exactly how hard songs are and how they hold up compared to one another. The 1-99 doesnt work well with the names like Guru, FSO, FMO ect. but i think those names are arbitrary anyway. There is no reason that Within Life (66) should named the same thing as Eradication (75), that range is too large and can be confusing if they were both simply an 11 difficulty.

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                  • foxfire667
                    The FFRchiver
                    FFR Music Producer
                    • Jun 2009
                    • 2169

                    #69
                    Re: 1-13 Difficulty Titles

                    Originally posted by Xx{Fallen}xX
                    I dont understand why the 1-13 system is necessary, i feel that the 1-99 does a great job in portraying exactly how hard songs are and how they hold up compared to one another.
                    I think people want these difficulty names back because everyone is so used to them. Even after they've been technically removed for a while, it hasn't stopped people from consistently using the terms to describe the files (or scores they get on them). If we have to assign difficulty names to songs, I believe the 1-13 difficulty scale would be preferable, mainly because that system stuck with the community. I don't even know the majority of the 1-20 difficulty names honestly.

                    Granted, more and more people are using numbers alone to describe file difficulty (like myself), and I find that to be a better representation. Though you said in conjunction, so I suppose it really doesn't matter, since people are using the 1-13 scale to represent scoring skill/file difficulty still.

                    Ideas for difficulty 13:
                    Revolutionary (Liked this one by Doss)
                    Unrelenting
                    Inconceivable
                    Ludicrous
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                    • alloyus
                      ¯\_(ツ)_/¯
                      FFR Simfile Author
                      • Oct 2006
                      • 3269

                      #70
                      Re: 1-13 Difficulty Titles

                      Deer god yes please, just keep 1-99 and 1-13. Suggestion for 13 is "For Legends Only"

                      ^FFP_D0pey btw

                      Comment

                      • ~Zeta~
                        Flag Master
                        • Oct 2010
                        • 2156

                        #71
                        Re: 1-13 Difficulty Titles

                        For Legends Only is good.

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                        • Xx{Fallen}xX
                          Hugs 4 Hire
                          • Feb 2008
                          • 464

                          #72
                          Re: 1-13 Difficulty Titles

                          Ah woops i didnt really read the op before i commented so i misunderstood what this thread was about. I'm all for integrating the difficulty names from the 1-13 system into the 1-99 one. What OWA suggested in the op makes a lot of sense to me and it compliments the skill tokens.

                          I also really like Dossar's suggestion of Revolutionary for 13's

                          Comment

                          • ilikexd
                            FFR Simfile Author
                            • Apr 2006
                            • 3208

                            #73
                            Re: 1-13 Difficulty Titles

                            Originally posted by arcnmx
                            I don't really understand why they have to be official labels in the first place, it's pretty meaningless. What does arbitrarily deciding that the 91s aren't FSOs accomplish? I find the names to be a nice way to describe general difficulty but I fail to see why they have to be taken so seriously at the thresholds (and I wouldn't miss them if they didn't exist, I'd just be using terms like "70s" and "80s" instead of "FMOs" and "FGOs").

                            I'd have to say that 1-20 is the better system since it nicely categorizes the songs by difficulty without one single number encompassing a massive difficulty range as 1-13 does... But that's too many difficulty names to keep track of so in the context of difficulty names 1-13 wins. The scarhand/speedvibe tokens should probably match it though, whichever system stays as the official secondary difficulty categorization. I just kind of hope they don't influence the rating of songs on the 1-99 scale, even though the Stinger/etc. talk in this thread seems to indicate it will do exactly that...

                            tl;dr I don't care, it all means nothing.
                            One reason I always liked the VC, FMO, FGO, FSO titles is because they always had this meaning to me: VC = D4, FMO = D5, FGO = D6, FSO = D7, if that makes sense.

                            edit: not specifically the names themselves, but the difficulty ranges
                            Last edited by ilikexd; 07-30-2013, 11:34 AM.

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                            • mi40
                              FFR Simfile Author
                              • Aug 2008
                              • 3655

                              #74
                              Re: 1-13 Difficulty Titles

                              Originally posted by mi40
                              11 - For Experts Only
                              12 - For Masters Only
                              13 - For Gurus Only

                              is what i propose, but i'm sure most people would be opposed to moving FMO/FGO up a step since we're super used to calling songs FMO/FGOs (can u imagine calling OMW an FMO lol)
                              i still think this is good

                              Comment

                              • drizzleRomanceGirl
                                It's okay to be yourself.
                                • Oct 2012
                                • 2963

                                #75
                                Re: 1-13 Difficulty Titles

                                If we do implement the 1-13 difficulty system, then I'd like 11 to be Master, 12 to be Guru, and 13 to be Revolutionary. ^.^
                                hi

                                my discord username is drizzleRomanceGirl0706 in case anyone wants to message me

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