So uh, heads up to people on the engine. The serverside settings are somehow broken, if you find the game getting stuck on loading, go here and click the button to reset your settings. You may have to do this every time you start the engine until it's fixed.
Originally posted by awein999
Is it easier to get goods/averages purposely in this engine? I'm kinda confused.
Not quite sure what you mean by this?
EDIT: Crash fixed, all broken settings have been erased from the server -- they're still loaded locally anyway.
05/13/13
• R^3 replay sync fixed (R^2 replays still require manual offsets)
• Default speedmod changed to 1.5x
• Restart count now properly counts restarts after the results screen
• Alternate engine scores will no longer be lost when the list is cleared
• Users are now prevented from being a player in two multiplayer games at once
• Fixed an issue that would in certain cases cause an engine crash at the end of a multiplayer game with alternate engine songs
Originally posted by icontrolyourworld
just wanted to drop in and say R^3 is amazing and arcnmx is a cool guy
:3 (sorry for suddenly disappearing yesterday :<)
FMO AAAs (1): Within Life::FGO AAAs (1): Einstein-Rosen Bridge
MP suggestions:
- upon room creation, let the host decide whether or not the game is rated/unrated (games where users have greater than 8 level difference will still not change MP ranks despite a host choosing rated, to prevent MP level boosting)
- mulligan button, where both users have to agree on preventing a rated game from changing the ranking at the end of the song, for reasons like not being ready, joke song choices not intended to be ranked, etc.
upon room creation, let the host decide whether or not the game is rated/unrated (games where users have greater than 8 level difference will still not change MP ranks despite a host choosing rated, to prevent MP level boosting)
I would love to see this feature. Then people who are concerned with levels wouldn't have to worry about losing them, especially when messing around with mods and anti-pa challenges users might want to participate in. Would make people want to try out features with others for fun quite a bit more, and perhaps coax people to play regardless of how much better or worse they are compared to the challenger.
Yup, rated/unrated rooms would be nice. There needs to be a whole Create Room dialog with various options, it's missing mainly because I didn't want to bother making one with a temporary interface. One issue will be how it deals with opponents on older engines though, since they would ignore the option and treat everything as rated.
As for the mulligan, it's a bit confusing serverside to retract a game after it's been submitted. It could be done though I'm not sure it's necessary. R^3 already ignores games if a player's score is negative so players who fail out for not being ready aren't affected. For joke song choices, perhaps a room could be switched to rated/unrated at will (pending agreement from both players, probably)? Am I missing any other use cases?
FMO AAAs (1): Within Life::FGO AAAs (1): Einstein-Rosen Bridge
Think I asked this before, but still waiting to see it. Can you throw in the FFR Orbular skin that is on the R^2 engine onto this engine. Dont think it should take long to put in. Waiting for that skin to be put in before I start using this engine more seriously. Wouldnt mind seeing a Cel noteskin as well just because its a more solid coloring of the metal skin.
I just found a glitch in the new R^3 where if you quit out of a song once it reaches the result screen, the song from the file you were just playing will play in the menu. It also plays the song when you go to play a different level.
Last edited by SC_coolguy44; 05-20-2013, 08:37 AM.
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