Beta Engine: R^3 [Updated 6/5/14]

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  • awein999
    (ಠ⌣ಠ)
    • Oct 2007
    • 4647

    #121
    Re: Beta Engine: R^3 [Updated 5/9/13]

    Is it easier to get goods/averages purposely in this engine? I'm kinda confused.
    Originally posted by Staiain
    i am super purple hippo

    Comment

    • arcnmx
      nanodesu~
      • Jan 2013
      • 503

      #122
      Re: Beta Engine: R^3 [Updated 5/9/13]

      So uh, heads up to people on the engine. The serverside settings are somehow broken, if you find the game getting stuck on loading, go here and click the button to reset your settings. You may have to do this every time you start the engine until it's fixed.

      Originally posted by awein999
      Is it easier to get goods/averages purposely in this engine? I'm kinda confused.
      Not quite sure what you mean by this?

      EDIT: Crash fixed, all broken settings have been erased from the server -- they're still loaded locally anyway.
      Last edited by arcnmx; 05-11-2013, 02:49 PM.


      FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

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      • icontrolyourworld
        Enjoy life!
        FFR Simfile Author
        • Oct 2007
        • 4193

        #123
        Re: Beta Engine: R^3 [Updated 5/9/13]

        just wanted to drop in and say R^3 is amazing and arcnmx is a cool guy

        Comment

        • EzExZeRo7497
          • Dec 2010
          • 6858

          #124
          Re: Beta Engine: R^3 [Updated 5/9/13]

          Originally posted by awein999
          Is it easier to get goods/averages purposely in this engine? I'm kinda confused.
          It's technically not "easier", since the good frames and such are still as hard as before.

          The judge offset makes the receptors register perfects earlier and such.

          For example, Judge Offset 0 would be:
          Miss
          Good
          Good
          Perfect
          Perfect
          Perfect
          Average
          Good
          Miss

          On Judge Offset 1,
          Good
          Good
          Perfect
          Perfect
          Perfect
          Average
          Good
          Miss
          Miss

          etc.
          Last edited by EzExZeRo7497; 05-13-2013, 02:13 AM.

          Comment

          • arcnmx
            nanodesu~
            • Jan 2013
            • 503

            #125
            Re: Beta Engine: R^3 [Updated 5/13/13]

            Updates!

            05/13/13
            • R^3 replay sync fixed (R^2 replays still require manual offsets)
            • Default speedmod changed to 1.5x
            • Restart count now properly counts restarts after the results screen
            • Alternate engine scores will no longer be lost when the list is cleared
            • Users are now prevented from being a player in two multiplayer games at once
            • Fixed an issue that would in certain cases cause an engine crash at the end of a multiplayer game with alternate engine songs

            Originally posted by icontrolyourworld
            just wanted to drop in and say R^3 is amazing and arcnmx is a cool guy
            :3
            (sorry for suddenly disappearing yesterday :<)


            FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

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            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #126
              Re: Beta Engine: R^3 [Updated 5/13/13]

              MP suggestions:
              - upon room creation, let the host decide whether or not the game is rated/unrated (games where users have greater than 8 level difference will still not change MP ranks despite a host choosing rated, to prevent MP level boosting)
              - mulligan button, where both users have to agree on preventing a rated game from changing the ranking at the end of the song, for reasons like not being ready, joke song choices not intended to be ranked, etc.

              Comment

              • foxfire667
                The FFRchiver
                FFR Music Producer
                • Jun 2009
                • 2169

                #127
                Re: Beta Engine: R^3 [Updated 5/13/13]

                Originally posted by TC_Halogen
                upon room creation, let the host decide whether or not the game is rated/unrated (games where users have greater than 8 level difference will still not change MP ranks despite a host choosing rated, to prevent MP level boosting)
                I would love to see this feature. Then people who are concerned with levels wouldn't have to worry about losing them, especially when messing around with mods and anti-pa challenges users might want to participate in. Would make people want to try out features with others for fun quite a bit more, and perhaps coax people to play regardless of how much better or worse they are compared to the challenger.
                SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

                Comment

                • arcnmx
                  nanodesu~
                  • Jan 2013
                  • 503

                  #128
                  Re: Beta Engine: R^3 [Updated 5/13/13]

                  Yup, rated/unrated rooms would be nice. There needs to be a whole Create Room dialog with various options, it's missing mainly because I didn't want to bother making one with a temporary interface. One issue will be how it deals with opponents on older engines though, since they would ignore the option and treat everything as rated.

                  As for the mulligan, it's a bit confusing serverside to retract a game after it's been submitted. It could be done though I'm not sure it's necessary. R^3 already ignores games if a player's score is negative so players who fail out for not being ready aren't affected. For joke song choices, perhaps a room could be switched to rated/unrated at will (pending agreement from both players, probably)? Am I missing any other use cases?


                  FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

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                  • Hakulyte
                    the Haku
                    • Jul 2005
                    • 4578

                    #129
                    Re: Beta Engine: R^3 [Updated 5/13/13]

                    Small bump to mention that my Isolation Engine now works on R^3 using http://etylukah.zxq.net/r3.xml
                    Last edited by Hakulyte; 05-16-2013, 11:05 AM.

                    Comment

                    • justin_ator
                      🥓<strong><span style="col
                      • Mar 2007
                      • 7648

                      #130
                      Re: Beta Engine: R^3 [Updated 5/13/13]

                      Added your engine xml to the standalone thread, Haku

                      Comment

                      • Garquillex
                        FFR Veteran
                        • Oct 2005
                        • 965

                        #131
                        Re: Beta Engine: R^3 [Updated 5/13/13]

                        It's crashing for me now shortly after loading :<

                        Comment

                        • Garquillex
                          FFR Veteran
                          • Oct 2005
                          • 965

                          #132
                          Re: Beta Engine: R^3 [Updated 5/13/13]

                          I just got in now, but it crashed every time a bit ago

                          Comment

                          • Plan_Bsk81127
                            snooches
                            FFR Simfile Author
                            • Aug 2007
                            • 6420

                            #133
                            Re: Beta Engine: R^3 [Updated 5/13/13]

                            Think I asked this before, but still waiting to see it. Can you throw in the FFR Orbular skin that is on the R^2 engine onto this engine. Dont think it should take long to put in. Waiting for that skin to be put in before I start using this engine more seriously. Wouldnt mind seeing a Cel noteskin as well just because its a more solid coloring of the metal skin.

                            Comment

                            • gavbox
                              FFR Player
                              • Feb 2011
                              • 2

                              #134
                              Re: Beta Engine: R^3 [Updated 5/13/13]

                              Can i just say that i love the new r^3 . :d

                              Comment

                              • SC_coolguy44
                                Harmonoize
                                • Sep 2007
                                • 1041

                                #135
                                Re: Beta Engine: R^3 [Updated 5/13/13]

                                I just found a glitch in the new R^3 where if you quit out of a song once it reaches the result screen, the song from the file you were just playing will play in the menu. It also plays the song when you go to play a different level.
                                Last edited by SC_coolguy44; 05-20-2013, 08:37 AM.

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