Beta Engine: R^3 [Updated 6/5/14]

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  • Tarrik
    D7 Elite Keymasher
    • May 2007
    • 2240

    #361
    Re: Beta Engine: R^3 [Updated 7/26/13]

    Ah alright.

    Comment

    • Doug31
      Falcon Paaaauuuunch!!!!!!
      FFR Simfile Author
      • Jun 2004
      • 6811

      #362
      Re: Beta Engine: R^3 [Updated 7/26/13]

      I just noticed the game lets you restart a song with the options open. I set the restart key to 4 and then typed a 4 in the current speed and then the song restarted lol. And then the mouse disappeared but I couldn't see anything useful with the options in the way. Then I changed the restart key to Q and then that also restarted the song. Can you please disable the restarting of the song with the options open?

      Comment

      • mrpreggers
        D7 Elite Keymasher
        • Feb 2011
        • 3393

        #363
        Re: Beta Engine: R^3 [Updated 7/26/13]

        yeah i played Resistance 4 on reverse and the music was reversed but the chart wasn't and it really fucked with my head

        Comment

        • mrpreggers
          D7 Elite Keymasher
          • Feb 2011
          • 3393

          #364
          Re: Beta Engine: R^3 [Updated 7/26/13]

          arc if you built an autoplay feature that you could pause, rewind, and fast forward i would love you forever

          Comment

          • RNGRX
            FFR Veteran
            • Oct 2006
            • 683

            #365
            Re: Beta Engine: R^3 [Updated 7/26/13]

            Originally posted by mrpreggers
            arc if you built an autoplay feature that you could pause, rewind, and fast forward i would love you forever
            and skip to certain parts like a video. pause is key.

            Comment

            • VisD
              FFR Simfile Author
              FFR Simfile Author
              • Jun 2007
              • 1196

              #366
              Re: Beta Engine: R^3 [Updated 7/26/13]

              i just made the switch from R^2 to R^3 and omg, should have done it months ago. Thanks a lot for the engine!


              Comment

              • PaperclipGames
                Mrow~
                • May 2008
                • 648

                #367
                Re: Beta Engine: R^3 [Updated 7/26/13]

                I played Reality on Reversed and on Mirror, then decided to take away Mirror. Upon restarting, no arrows appeared.

                When I put Mirror back on and retry, the arrows will appear fine, but as soon as I take it off, no arrows appear.

                So far it's only happened in Reality. I play on 2.3x, 100 fps.
                948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs
                Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65)

                Comment

                • Bronely
                  FFR Player
                  • Feb 2012
                  • 20

                  #368
                  Re: Beta Engine: R^3 [Updated 7/26/13]

                  Finally, a smooth framerate with no random seizes. 10/10

                  Comment

                  • MracY
                    FFR Veteran
                    • Oct 2007
                    • 284

                    #369
                    Re: Beta Engine: R^3 [Updated 7/26/13]

                    Dear Arcnmx,

                    could you please add in a Tornado mod with the next update?
                    Please, I will give you 300 yen if you do.

                    Comment

                    • Raining Nails
                      Oh no! It's Raining Nails
                      • Oct 2009
                      • 83

                      #370
                      Re: Beta Engine: R^3 [Updated 7/26/13]

                      So... I stopped playing much FFR for awhile as my life got very busy. Now that I have a bit more "spare time" I decided to take a hiatus from my hiatus. When I returned I cranked up Velocity (my engine of choice) I noticed that I had some serious lag going on and nothing I did seemed to help except playing on the new R^3 engine. In the end I blame my internet connection.

                      So I decided that now was the time to switch to R^3 since I would have a skilldrop anyway... and OMG. I feel like it is 2010 all over again. I get 50+ Goods on mid-50's and can't even FC Macau Underground (a 63). I played {Firestorm} just now and I ended up with a beautiful 27-2-0-2 or something. I am a mid D4 player, bear in mind. (at least... I was.)

                      Did it take others awhile to adjust to the new engine? Because i've been at it for awhile now and.... skilldropping this far is alarming!

                      Comment

                      • YoshL
                        Celestial Harbor
                        FFR Simfile Author
                        FFR Music Producer
                        • Aug 2008
                        • 6156

                        #371
                        Re: Beta Engine: R^3 [Updated 7/26/13]

                        because specs are different between r3 and velo you want to adjust a couple of things like

                        receptor spacing
                        speedmod (needs to go up from what you had previously) or
                        adjust screencut


                        Originally posted by Charu
                        Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                        Comment

                        • TC_Halogen
                          Rhythm game specialist.
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2008
                          • 19376

                          #372
                          Re: Beta Engine: R^3 [Updated 7/26/13]

                          Raining Nails: did you change your offset appropriately? By default, a user with an offset of 0 on the Legacy/Velocity engines will have a global offset of 2 and a judge offset of 1.

                          Receptor spacing and screencut, as YOSHl mentioned, can be used to replicate the engine.

                          Also, a potentially impossible suggestion for arcnmx: a lot of people might be having issues moving over from Velocity due to visual differences that may be attributed to things like:

                          - receptor flashing: when an arrow is properly timed and hits the receptor, it makes a noticeable gain in size
                          - screen size: while the vertical game size can be manipulated, the horizontal size cannot be manipulated in a way that doesn't scale overall game downward, giving it the same long feel
                          - noteskin seems a bit more sharp and people might not be used to that either

                          Would it be possible to make an "old" style function that reduces the window size/receptor flash to more appropriately emulate the Velocity/legacy feel? It might seem like a dumb suggestion, but the intent is to get everyone using the new engine -- bringing the old appearance/feel of the older engines to the newer engines presents the opportunity to remove engines with deprecated coding methods.

                          Comment

                          • m0de
                            Marble Eater
                            • Jan 2006
                            • 1437

                            #373
                            Re: Beta Engine: R^3 [Updated 7/26/13]

                            Originally posted by TC_Halogen
                            Also, a potentially impossible suggestion for arcnmx: a lot of people might be having issues moving over from Velocity due to visual differences that may be attributed to things like:

                            - receptor flashing: when an arrow is properly timed and hits the receptor, it makes a noticeable gain in size
                            - screen size: while the vertical game size can be manipulated, the horizontal size cannot be manipulated in a way that doesn't scale overall game downward, giving it the same long feel
                            - noteskin seems a bit more sharp and people might not be used to that either

                            Would it be possible to make an "old" style function that reduces the window size/receptor flash to more appropriately emulate the Velocity/legacy feel? It might seem like a dumb suggestion, but the intent is to get everyone using the new engine -- bringing the old appearance/feel of the older engines to the newer engines presents the opportunity to remove engines with deprecated coding methods.
                            +1 this would be fantastic.

                            Comment

                            • Velocity
                              Doing the wrong thing the right way since 2010.
                              FFR Simfile Author
                              FFR Administrator
                              • Jul 2007
                              • 1817

                              #374
                              Re: Beta Engine: R^3 [Updated 7/26/13]

                              Comment

                              • Tim Allen
                                B^)
                                • Jul 2013
                                • 1129

                                #375
                                Re: Beta Engine: R^3 [Updated 7/26/13]

                                Originally posted by Velocity
                                ah good stuff

                                Comment

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