Beta Engine: R^3 [Updated 6/5/14]

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  • dAnceguy117
    new hand moves = dab
    FFR Simfile Author
    • Dec 2002
    • 10097

    #331
    Re: Beta Engine: R^3 [Updated 6/23/13]

    I finally just tried R^3 for the first time today. It's incredible. Rock on, arc and Velo.

    Comment

    • HalfStep
      Can't AAA anything
      • Sep 2007
      • 1391

      #332
      Re: Beta Engine: R^3 [Updated 6/23/13]

      Just cleared all my alt engines accidentally, would be nice to have a confirm button for that too :P

      4th Official Tournament - D1 34th Place
      5th Official Tournament - D3 Last Place
      8th Official Tournament - D3 3rd Place
      TSR's Summer Golf Tournament - D4 2nd Place
      FFR Multiplayer Tournament 2013 - D5 12th Place
      YoshL's Tournament of Mediocrity - 2nd Place
      TSR's Rates Tournament - Standard 2nd Place
      DRG's Team Tournament - Intermediate 1st Place
      9th Official FFR Tournament - D5 35th Place

      Comment

      • iManiac
        FFR Player
        • Feb 2012
        • 15

        #333
        Re: Beta Engine: R^3 [Updated 6/23/13]

        I got the standalone and tried R^3 today for the 1st time. I really like the new look of it and all the customization and stuff, ESPECIALLY the isolation and rate feature. No more taking screenshots@

        Only thing that sucked was that it took a lot of messing around with the offsets to finally get it to play in sync for me. Used to use velocity and -1 offset worked for just about every song.

        After like an hour of messing around I found that 0 global and .642 judge works fine for me so far. Will see if it starts messing up again.

        Only things I don't understand are the custom judge window thing (where you right click in judge offset and click 'Custom judge window') and the accuracy thing where you right click on the mods on the results page after you finish a song. No idea how those work.
        Last edited by iManiac; 07-21-2013, 12:30 PM.

        Comment

        • iManiac
          FFR Player
          • Feb 2012
          • 15

          #334
          Re: Beta Engine: R^3 [Updated 6/23/13]

          Oh, also just a suggestion but you should make all Amazing!!'s and 0 misses AAAA rating and have a different colored combo # for it instead of orange like all Perfect!'s 0 misses.

          Comment

          • arcnmx
            nanodesu~
            • Jan 2013
            • 503

            #335
            Re: Beta Engine: R^3 [Updated 6/23/13]

            Originally posted by HalfStep
            Just cleared all my alt engines accidentally, would be nice to have a confirm button for that too :P
            Yeah, again, options redesign needs to happen. That whole alt engine combo box is ugly and stupid, I was just lazy.

            Originally posted by iManiac
            Only things I don't understand are the custom judge window thing (where you right click in judge offset and click 'Custom judge window') and the accuracy thing where you right click on the mods on the results page after you finish a song. No idea how those work.
            The accuracy thing is your average offset, so basically it's the judge offset you should've used for that run of the song. Checking it on a song you can play well gives you a tip of where your judge offset should be. Ignore the +/- part, it's just the standard deviation from the offset, so basically a measure of how accurate you were.

            Custom judge windows are for setting up your own timing windows, you can make them wider, stricter, or any sort of weird setup you want.


            FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

            Comment

            • RagedBerserker
              Hello Kitty
              • Sep 2004
              • 1296

              #336
              Re: Beta Engine: R^3 [Updated 6/23/13]

              Slashmaid first 4 notes are sped-up. I'm playing 60 fps, 2.0 speedmod with screencut... if that matters whatsoever.

              I'm just an old boy now

              Comment

              • top
                Banned
                • Apr 2012
                • 1907

                #337
                Re: Beta Engine: R^3 [Updated 6/23/13]

                Originally posted by mi40
                r^3 kind of lags for me
                what should i do?
                also is flash 10 or 11 better
                i actually started out just fine using fp10, but after a bit i started to know it was goin off sync/laggin just a tad. couldn't be fixed no matter what fps, judge offset, or global offset combo i tried. so....

                tosh tells me:
                use fp9 like you would for velo engine

                I did this, all same settings. holy shit it works. You get that feeling like, "omfg everything is perfect"

                Comment

                • Doug31
                  Falcon Paaaauuuunch!!!!!!
                  FFR Simfile Author
                  • Jun 2004
                  • 6811

                  #338
                  Re: Beta Engine: R^3 [Updated 6/23/13]

                  I made a custom judge and then couldn't figure out how to get rid of it. I pushed the reset button just to get rid of it, and I thought it'd be gone, and then redid all my settings, but the custom judge was still there. It's hard to tell when you have a custom judge set and hard (impossible?) to get it to go away without refreshing the page. I think it could be improved.

                  And 0 (piano version) also has its first 2 notes sped it, if no one mentioned it yet.

                  Comment

                  • arcnmx
                    nanodesu~
                    • Jan 2013
                    • 503

                    #339
                    Re: Beta Engine: R^3 [Updated 6/23/13]

                    Yeah, you can get rid of it by going back to the custom judge prompt and entering junk or a space. It's a sekrit feature after all, which I'm using to mean super-beta-causes-problems-may-be-completely-broken.

                    As for the sped up songs, these should all be fixed in the next update.


                    FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

                    Comment

                    • Velocity
                      Doing the wrong thing the right way since 2010.
                      FFR Simfile Author
                      FFR Administrator
                      • Jul 2007
                      • 1817

                      #340
                      Re: Beta Engine: R^3 [Updated 6/23/13]


                      So this is a thing.

                      Comment

                      • Xiz
                        TWG Chaos
                        FFR Simfile Author
                        • Feb 2012
                        • 3399

                        #341
                        Re: Beta Engine: R^3 [Updated 6/23/13]

                        Originally posted by Velocity

                        So this is a thing.
                        wtf Velo such a baddie 1g on exicte bike lfmao

                        Comment

                        • arcnmx
                          nanodesu~
                          • Jan 2013
                          • 503

                          #342
                          Re: Beta Engine: R^3 [Updated 7/26/13]

                          k update time. Generally stuff has been fixed up and editor mode now lets you move almost everything around. Arrow speedup should be fixed, though I'm not sure about the complaints that sometimes songs start slow - if you find any that are really obvious let me know along with your settings.

                          The options page has been redone, along with some new autofail settings. Replays are now seekable by clicking on the progress bar. The experimental multiplayer spectate feature is also available now (emphasis on "experimental"). Finally, press F2 to bring up the new replay manager - your recently-played games are now temporarily saved.

                          07/26/13
                          • Fixed arrow speedup at beginning of songs
                          • Replay Manager
                          • Replay seeking
                          • Highscores on results screen
                          • Game interface customization
                          • Multiplayer spectate mode
                          • Autofail


                          FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

                          Comment

                          • Charu
                            Snivy! Dohoho!
                            FFR Simfile Author
                            • Mar 2006
                            • 6161

                            #343
                            Re: Beta Engine: R^3 [Updated 7/26/13]

                            Originally posted by arcnmx
                            • Multiplayer spectate mode
                            I love you.


                            Originally posted by JohnRedWolf87
                            Charu the red-nosed Snivy
                            Had a very shiny nose
                            And if you ever saw it
                            You could even say it glows

                            All of the other Snivies
                            Used to laugh and call him names
                            They never let poor Charu
                            Join in any Snivy games

                            (Click the arrow to see the rest)


                            Originally posted by Vendetta21
                            All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                            Comment

                            • Xiz
                              TWG Chaos
                              FFR Simfile Author
                              • Feb 2012
                              • 3399

                              #344
                              Re: Beta Engine: R^3 [Updated 7/26/13]

                              Originally posted by arcnmx
                              07/26/13

                              • Game interface customization
                              • Multiplayer spectate mode

                              Comment

                              • TC_Halogen
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2008
                                • 19376

                                #345
                                Re: Beta Engine: R^3 [Updated 7/26/13]

                                Originally posted by arcnmx
                                k update time. Generally stuff has been fixed up and editor mode now lets you move almost everything around. Arrow speedup should be fixed, though I'm not sure about the complaints that sometimes songs start slow - if you find any that are really obvious let me know along with your settings.

                                The options page has been redone, along with some new autofail settings. Replays are now seekable by clicking on the progress bar. The experimental multiplayer spectate feature is also available now (emphasis on "experimental"). Finally, press F2 to bring up the new replay manager - your recently-played games are now temporarily saved.

                                07/26/13
                                • Fixed arrow speedup at beginning of songs
                                • Replay Manager
                                • Replay seeking
                                • Highscores on results screen
                                • Game interface customization
                                • Multiplayer spectate mode
                                • Autofail
                                holy FUCK

                                YES

                                Comment

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