Beta Engine: R^3 [Updated 6/5/14]

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  • axith
    FFR Veteran
    FFR Simfile Author
    • Dec 2007
    • 1251

    #16
    Re: Beta Engine: R^3 [Updated 4/13/13]

    Originally posted by FissionMailed1
    Well then, I'd like to know about updating the DWI converter to support 60 frames per second files..
    That's one thing I've been wondering about for the last couple months. But I don't know enough about stuff to know if it would break legacy.

    Anyhow, Thank you so much for bringing r^3 to multiplayer. The graph changes are awesome too.

    Comment

    • bballa48
      FFR Veteran
      • Jan 2007
      • 1496

      #17
      Re: Beta Engine: R^3 [Updated 4/13/13]

      Any way to block your opponents combo/accuracy in multiplayer?
      "Running is a mental sport...and we're all insane!"
      Learn to run when feeling the pain: then push harder.

      Comment

      • retching oesophagus
        (^._.^) =^-ω-^= (^・o・^)ノ
        • Jan 2008
        • 805

        #18
        Re: Beta Engine: R^3 [Updated 4/13/13]

        The new features are awesome, thank you so much. I played a little and I can't wait to try them out properly next week but it's lookin good.
        Last edited by retching oesophagus; 04-13-2013, 07:28 PM.

        Comment

        • FissionMailed1
          FFR Player
          • Feb 2012
          • 1267

          #19
          Re: Beta Engine: R^3 [Updated 4/13/13]

          Originally posted by axith
          But I don't know enough about stuff to know if it would break legacy.
          To be honest, legacy files need to go. They are just detrimental to new players, and everybody that I have talked to about them finds them really awful to play.


          YOUR THROBBING MULTIFARIOUS LUSTFUL DESIRES ARE COMPLETED N YOUR HYPER-ORANGE SELF, YOU MAKE ME LOVE AGAIN, YOU'VE CHANGED MY HEART, MY MELANCHOLIA DISAPPEARS WHEN YOU ARE INSIDE OF ME, MY HUMAN RAGE IS TEMPERED WHEN I AM INSIDE YOU, THE SECRET IS COMMUNICATION, LONGEVITY, STAMINA, REPETITION, FURY, SOULFUL KISSING, EARPLUGS. YOU FUCKING CORPORATE COCKS AND CUNTS.

          MY ANXIETY COMPLETE, MY DESIRE REPLETE, THE TASTE OF ORANGE BLOOD AND CUM AND GREENBACKS RUNNING DOWN MY FACE. THE STREETS WILL RUN ORANGE WITH YOUR MIXTURE OF CHEETOS AND HUNDRED DOLLAR BILLS REGURGITATED AND EATEN AND SHIT OUT AGAIN AND EATEN AGAIN.

          YOU ARE MY SCULPTURE, MY SCULPTRA, MY SELF-DEFINITION. MY DEFINITION OF HUMANITY, MY HARMONY. MY HEART AND MY MIND.

          YOU ARE SO ORANGE. SO CRUNCHY. SO CONSUMABLE.

          THE NEW ORANGE UNDERGROUND IS THE ORANGE UP MY ASS. AND YOUR ASS.

          I LOVE YOU CHEETOS.

          Comment

          • arcnmx
            nanodesu~
            • Jan 2013
            • 503

            #20
            Re: Beta Engine: R^3 [Updated 4/13/13]

            Indeed, encoding songs at 60fps would break all the other engines, so it can't be used for FFR songs. The goal is to change R^3 to run fps-independent and move away from frame timing altogether, then it wouldn't matter what the songs are encoded at. This is something that will take time, but if an alt engine host wanted to encode songs at 60fps that would only work on R^3 I could implement some quick fixes that would make it work.

            Originally posted by bballa48
            Any way to block your opponents combo/accuracy in multiplayer?
            There is not an option for this currently. The MP interface itself is still very much a work in progress.


            FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

            Comment

            • FissionMailed1
              FFR Player
              • Feb 2012
              • 1267

              #21
              Re: Beta Engine: R^3 [Updated 4/13/13]

              Originally posted by arcnmx
              encoding songs at 60fps would break all the other engines
              The issue with this is that FFR should be aiming for one universal engine, much like ThirdStyle already has. It just causes unnecessary confusion and complication when there is multiple engines for what could be a one-size-fits-all engine. Also, if you move FFR to MS timing, you are just going to make a direct competitor to ThirdStyle as well. Maybe that is exactly your intention, but do what you want.


              YOUR THROBBING MULTIFARIOUS LUSTFUL DESIRES ARE COMPLETED N YOUR HYPER-ORANGE SELF, YOU MAKE ME LOVE AGAIN, YOU'VE CHANGED MY HEART, MY MELANCHOLIA DISAPPEARS WHEN YOU ARE INSIDE OF ME, MY HUMAN RAGE IS TEMPERED WHEN I AM INSIDE YOU, THE SECRET IS COMMUNICATION, LONGEVITY, STAMINA, REPETITION, FURY, SOULFUL KISSING, EARPLUGS. YOU FUCKING CORPORATE COCKS AND CUNTS.

              MY ANXIETY COMPLETE, MY DESIRE REPLETE, THE TASTE OF ORANGE BLOOD AND CUM AND GREENBACKS RUNNING DOWN MY FACE. THE STREETS WILL RUN ORANGE WITH YOUR MIXTURE OF CHEETOS AND HUNDRED DOLLAR BILLS REGURGITATED AND EATEN AND SHIT OUT AGAIN AND EATEN AGAIN.

              YOU ARE MY SCULPTURE, MY SCULPTRA, MY SELF-DEFINITION. MY DEFINITION OF HUMANITY, MY HARMONY. MY HEART AND MY MIND.

              YOU ARE SO ORANGE. SO CRUNCHY. SO CONSUMABLE.

              THE NEW ORANGE UNDERGROUND IS THE ORANGE UP MY ASS. AND YOUR ASS.

              I LOVE YOU CHEETOS.

              Comment

              • arcnmx
                nanodesu~
                • Jan 2013
                • 503

                #22
                Re: Beta Engine: R^3 [Updated 4/13/13]

                Well, one engine is certainly the goal, but it will take time (and with how everyone is set in their ways, seems like it's going to be a long time).

                While I can't comment too much on thirdstyle - since every time I try it the sync is off by a good half-second and the offset options do absolutely nothing - the goal is more about getting the game running smoothly for everyone and fps locks are a bad way to go about doing that. It doesn't necessarily mean ms timing though, just higher resolution timing at however fast you can manage to run the game (probably 60fps in almost all cases).


                FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

                Comment

                • FissionMailed1
                  FFR Player
                  • Feb 2012
                  • 1267

                  #23
                  Re: Beta Engine: R^3 [Updated 4/13/13]

                  I was just using ThirdStyle as an example of standardization. In regard to people using different engines, that's just a matter of providing the appropriate customization so it behaves similar to people's favorite engines.

                  The crux of the issue then becomes getting everybody to run at 60 FPS instead of 30 FPS. I don't know difficulty this would be, since I don't have access to the source (wink wink nudge nudge). You could always include a 60 FPS and 30 FPS version of the charts though, assuming the player has a powerful enough CPU to run it at 60 FPS.


                  YOUR THROBBING MULTIFARIOUS LUSTFUL DESIRES ARE COMPLETED N YOUR HYPER-ORANGE SELF, YOU MAKE ME LOVE AGAIN, YOU'VE CHANGED MY HEART, MY MELANCHOLIA DISAPPEARS WHEN YOU ARE INSIDE OF ME, MY HUMAN RAGE IS TEMPERED WHEN I AM INSIDE YOU, THE SECRET IS COMMUNICATION, LONGEVITY, STAMINA, REPETITION, FURY, SOULFUL KISSING, EARPLUGS. YOU FUCKING CORPORATE COCKS AND CUNTS.

                  MY ANXIETY COMPLETE, MY DESIRE REPLETE, THE TASTE OF ORANGE BLOOD AND CUM AND GREENBACKS RUNNING DOWN MY FACE. THE STREETS WILL RUN ORANGE WITH YOUR MIXTURE OF CHEETOS AND HUNDRED DOLLAR BILLS REGURGITATED AND EATEN AND SHIT OUT AGAIN AND EATEN AGAIN.

                  YOU ARE MY SCULPTURE, MY SCULPTRA, MY SELF-DEFINITION. MY DEFINITION OF HUMANITY, MY HARMONY. MY HEART AND MY MIND.

                  YOU ARE SO ORANGE. SO CRUNCHY. SO CONSUMABLE.

                  THE NEW ORANGE UNDERGROUND IS THE ORANGE UP MY ASS. AND YOUR ASS.

                  I LOVE YOU CHEETOS.

                  Comment

                  • Charu
                    Snivy! Dohoho!
                    FFR Simfile Author
                    • Mar 2006
                    • 6161

                    #24
                    Re: Beta Engine: R^3 [Updated 4/13/13]

                    Oh yeah, folks. I was helping Arc with this when he was testing it out, but... you all might be wondering what he meant by this.

                    Originally posted by arcnmx
                    The game can also be used to play additional songs from alternate engine playlists.
                    Well, it's exactly what it sounds. With this new build, you can play alternate engine songs using FFR's R^3 engine. Better unifying an all in one package, oho.

                    For example sake, I'm going to use the Team Blaze engine since we have that.

                    Under options, you'll notice something called "engine playlist" and it'll ask for input. Well...

                    Using this link: http://teamblaze.zxq.net/r3.xml

                    And then selecting Team Blaze Engine as it loads up... You can access our playlist and even load our level swfs using R^3.

                    Arc can better explain this so everyone who has an engine up and running somewhere can have this work. But that's what he meant by that added feature.

                    EDIT: ALSO, here's a neat feature. You can actually play MP with alternate engine songs, granted the opponent is ALSO using R^3.
                    Last edited by Charu; 04-13-2013, 09:15 PM.


                    Originally posted by JohnRedWolf87
                    Charu the red-nosed Snivy
                    Had a very shiny nose
                    And if you ever saw it
                    You could even say it glows

                    All of the other Snivies
                    Used to laugh and call him names
                    They never let poor Charu
                    Join in any Snivy games

                    (Click the arrow to see the rest)


                    Originally posted by Vendetta21
                    All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                    Comment

                    • m0de
                      Marble Eater
                      • Jan 2006
                      • 1437

                      #25
                      Re: Beta Engine: R^3 [Updated 4/13/13]

                      is there a way to screen cut?

                      Comment

                      • foxfire667
                        The FFRchiver
                        FFR Music Producer
                        • Jun 2009
                        • 2169

                        #26
                        Re: Beta Engine: R^3 [Updated 4/13/13]

                        Wow, there is some really insane stuff going on with this new update, this is awesome! I'm testing a lot of the features at the moment, and after playing a couple of songs my timing actually feels pretty much correct (even with judge options on the old R^2 or 3 I couldn't get it to feel right for some odd reason). I might even ditch the old Velocity engine altogether if it still feels decent with harder files.

                        The only thing I'm wondering from what I have tested so far is why when you play a song segment, you don't get any score for that file. I can understand disabling score recording for the other modifications (it would be even better to receive grand-total score from songs played this way, but not have them record on leader boards if possible) but isolation is just that. You are literally just playing a segment of a song, so it isn't like you could achieve a score that is better than your best or something because of the option. Even if you could, it's just you playing the song normally, only with less possible arrows to hit.

                        It isn't like it's a big deal, but I'm sure the GTS could rack up a bit if someone is practicing a fairly longer section of a song several times. Might as well give them the GTS and play counts they earned.

                        I'm really interested in this alternate engine support, especially with multiplayer. That sounds ridiculously amazing, perhaps even good enough to get some more people in the lobby again if they find out.
                        SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

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                        • Xx{Midnight}xX
                          FFR Player
                          • Aug 2007
                          • 8548

                          #27
                          Re: Beta Engine: R^3 [Updated 4/13/13]

                          These updates are awesome, but if it could be re-sized ect to be just like the velocity / legacy engine I'd love it more because for some reason it reads and plays so differently and it drives me nuts.

                          But best to fix what's here first :3

                          Comment

                          • Tarrik
                            D7 Elite Keymasher
                            • May 2007
                            • 2240

                            #28
                            Re: Beta Engine: R^3 [Updated 4/13/13]

                            Epic Updates

                            Comment

                            • DissonantMuse
                              FFR Veteran
                              • Oct 2010
                              • 756

                              #29
                              Re: Beta Engine: R^3 [Updated 4/13/13]

                              I knew there had to be a good reason for the engine not being accessible earlier. Awesome updates!

                              Comment

                              • arcnmx
                                nanodesu~
                                • Jan 2013
                                • 503

                                #30
                                Re: Beta Engine: R^3 [Updated 4/13/13]

                                Originally posted by Xx{Midnight}xX
                                These updates are awesome, but if it could be re-sized ect to be just like the velocity / legacy engine I'd love it more because for some reason it reads and plays so differently and it drives me nuts.
                                It would be nice to basically have the game support themes and complete customization of the visuals so that everyone can feel right at home, haha. Will probably be a while though because other things do take priority :/

                                Originally posted by foxfire667
                                The only thing I'm wondering from what I have tested so far is why when you play a song segment, you don't get any score for that file. I can understand disabling score recording for the other modifications (it would be even better to receive grand-total score from songs played this way, but not have them record on leader boards if possible) but isolation is just that. You are literally just playing a segment of a song, so it isn't like you could achieve a score that is better than your best or something because of the option. Even if you could, it's just you playing the song normally, only with less possible arrows to hit.

                                It isn't like it's a big deal, but I'm sure the GTS could rack up a bit if someone is practicing a fairly longer section of a song several times. Might as well give them the GTS and play counts they earned.
                                You raise a good point, personally I feel like all the mods that disable score saving should still reward the player with GTS and credits. I believe there are serverside reasons why this won't happen but I'll look into it.

                                Originally posted by Charu
                                Arc can better explain this so everyone who has an engine up and running somewhere can have this work. But that's what he meant by that added feature.
                                Yeah, I should expand on this. An alt engine site requires a permissive crossdomain.xml file such as this and an engine XML which is the link you give to R^3. The format is pretty self-explanatory if you look at Charu's example, the legacySync stuff is optional stuff needed for some engines where the sync differs between songs with different levelids. Another optional flag is ignoreCache="true" where the game will always reload the song between plays (useful for testing out songs as you chart them, mainly). If you need help with it just ask, but it's mostly up to the people hosting alt engines to support it.

                                Originally posted by m0de
                                is there a way to screen cut?
                                There is not, it's something that still needs to be done.
                                Last edited by arcnmx; 04-14-2013, 03:27 AM.


                                FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

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