Beta Engine: R^3 [Updated 6/5/14]

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  • YoshL
    Celestial Harbor
    FFR Simfile Author
    FFR Music Producer
    • Aug 2008
    • 6156

    #241
    Re: Beta Engine: R^3 [Updated 6/18/13]

    idk i feel like it'd move ffr in a positive direction? because, like, well, all the points everyone are completely valid and such, but like, i guess my question would be "what would make ffr better". To any other user it's like "ooooh i can play this song faster wow I did so well on it what an accomplishment, oh wait it doesn't even record? why? the song was obviously harder cause it was faster". So, yeah you can cheat the walls with jumptrills, but at the point where you're trying to whore for AAAs, you're still going to be making those little tiny mistakes or getting BS goods from keyboards/finger twitches that you won't be able to avoid. I just don't see how it really affects the integrity of the player, or makes it any less fair to anyone because of how they're changing rates.

    p.s. AJ just tried out skeletor on 1.3, he says wall is too fast lol


    Originally posted by Charu
    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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    • justin_ator
      🥓<strong><span style="col
      • Mar 2007
      • 7648

      #242
      Re: Beta Engine: R^3 [Updated 6/18/13]

      Originally posted by HalfStep
      No, when you put a custom judge your scores don't submit lol
      Am I missing something? I don't even know what you guys are referring to ...?

      Comment

      • YoshL
        Celestial Harbor
        FFR Simfile Author
        FFR Music Producer
        • Aug 2008
        • 6156

        #243
        Re: Beta Engine: R^3 [Updated 6/18/13]

        Originally posted by justin_ator
        Am I missing something? I don't even know what you guys are referring to ...?
        not judge offset, but there's a new feature where you can input custom timing windows basically


        Originally posted by Charu
        Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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        • XXXsmittyXXX
          Anxiety monster
          • Jul 2005
          • 6924

          #244
          Re: Beta Engine: R^3 [Updated 6/18/13]

          Haha sorry yeah that's what i meant. All these updates, getting a little confusing.

          Comment

          • justin_ator
            🥓<strong><span style="col
            • Mar 2007
            • 7648

            #245
            Re: Beta Engine: R^3 [Updated 6/18/13]

            Originally posted by YoshL
            not judge offset, but there's a new feature where you can input custom timing windows basically
            ...where is that? lmao I'm so confused

            Comment

            • HalfStep
              Can't AAA anything
              • Sep 2007
              • 1391

              #246
              Re: Beta Engine: R^3 [Updated 6/18/13]

              Right click judge offset, it's a sekrit feature

              4th Official Tournament - D1 34th Place
              5th Official Tournament - D3 Last Place
              8th Official Tournament - D3 3rd Place
              TSR's Summer Golf Tournament - D4 2nd Place
              FFR Multiplayer Tournament 2013 - D5 12th Place
              YoshL's Tournament of Mediocrity - 2nd Place
              TSR's Rates Tournament - Standard 2nd Place
              DRG's Team Tournament - Intermediate 1st Place
              9th Official FFR Tournament - D5 35th Place

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              • justin_ator
                🥓<strong><span style="col
                • Mar 2007
                • 7648

                #247
                Re: Beta Engine: R^3 [Updated 6/18/13]

                Oh lmao wow, gotcha. Derp

                Comment

                • TC_Halogen
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2008
                  • 19376

                  #248
                  Re: Beta Engine: R^3 [Updated 6/18/13]

                  Originally posted by YoshL

                  p.s. AJ just tried out skeletor on 1.3, he says wall is too fast lol
                  1.3 is a bit too much for me to sustain because I'm not good at long-distance wrist-jacking, but 1.2 is more than manageable for me, haha

                  yeah, I think the disadvantages certainly outweigh the advantages when it comes to speeding up songs of high difficulty just to beat out rolls and whatnot. I'm still not in agreement with speeding up lower songs, but in retrospect, it's pretty stupid to not let it record because you're able to do the song at a much higher rate. I guess it's just my bias against having done them at normal rate in the past, haha.

                  Comment

                  • axith
                    FFR Veteran
                    FFR Simfile Author
                    • Dec 2007
                    • 1251

                    #249
                    Re: Beta Engine: R^3 [Updated 6/18/13]

                    If songs played on higher rates record then the the top 10 daily grandtotal list would probably have be a more active battleground, since VS Boss Battle (or any song, really) on higher rates would increase the maximum possible score in an hour. Dendrite v2 would be an easier token to get, as would mashing your way to vrofl. Don't really know if this is negative, but it's a thought.

                    Comment

                    • YoshL
                      Celestial Harbor
                      FFR Simfile Author
                      FFR Music Producer
                      • Aug 2008
                      • 6156

                      #250
                      Re: Beta Engine: R^3 [Updated 6/18/13]

                      Originally posted by axith
                      If songs played on higher rates record then the the top 10 daily grandtotal list would probably have be a more active battleground, since VS Boss Battle (or any song, really) on higher rates would increase the maximum possible score in an hour. Dendrite v2 would be an easier token to get, as would mashing your way to vrofl. Don't really know if this is negative, but it's a thought.
                      was thinking about this, but again there's the fact that you /will/ be mashing even harder to accumulate the GT.

                      Like AJ posted, skeletor (he says it's 190 bpm, lets go with that), would become 250 bpm at a 1.3, which AJ says is gg nope for him.

                      And also take into consideration that was only one play.

                      Think of the effort and pain it took for people to grind things like EHHS or VS Boss Battle or something, and then make it even more draining. While, yeah, they'd technically get it 1.1x faster...

                      if you estimate half a day for 500k, so like, 8 hours maybe? (from wakeup), you'll get it 1.1x faster, that shaves 35 minutes of gameplay from that 500k. And that's at the cost of even more pain.

                      I think, alot of people are saying things about being able to cheat patterns, and all these cons, but they don't realize that rates actually really do affect playing and difficulty a whole ton


                      Originally posted by Charu
                      Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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                      • RagedBerserker
                        Hello Kitty
                        • Sep 2004
                        • 1296

                        #251
                        Re: Beta Engine: R^3 [Updated 6/18/13]

                        Good points made as a whole. I may be on a bias kick as well due to being old school.

                        I'm just an old boy now

                        Comment

                        • arcnmx
                          nanodesu~
                          • Jan 2013
                          • 503

                          #252
                          Re: Beta Engine: R^3 [Updated 6/18/13]

                          Well I certainly have to disagree with the "challenge in boredom" point, I've been going through my levelranks recently and wouldn't wish it on anyone, it's already painfully boring and I'm only about 200 songs in. I don't understand why anyone would want to force players through a good 48 hours worth of grinding or whatever it amounts to, that really isn't a skill. If anything it's wasted time not spent on improving your actual skill at the game >.>

                          I was going to say that I understand why players might prefer a separate rate scoreboard instead (which comes with its own set of problems, how does one factor the rate into the score itself while still being fair?), and not let them touch the main levelranks... But now that I think about it I actually can't come up with a good reason not to besides "that's how it's always been." Eh, it's still probably not going to happen unless the community clamours hard for it though - I'd imagine it will be difficult changing the minds of many older players :P

                          </opinions>

                          Originally posted by XXXsmittyXXX
                          Also, i'm getting kind of bad lag using flash10. When i turn off my volume on my speakers manually
                          and turn them back on, the lag disappears. What could that be coming from?

                          & accuracy calculations are boggling my mind. If you set a custom judge using the calculation, do scores record?
                          Wouldn't that make getting amazings way too easy?
                          Lag always sucks, newer flash versions just seem to be... bad for some reason. Are you sure it's the volume thing fixing it? Many have found that it just kind of randomly fixes itself after a song restart or two.

                          And nah, the judge windows don't record. They're just there for practice, or people who want to challenge themselves with smaller timing windows, etc.
                          Last edited by arcnmx; 06-18-2013, 12:24 PM.


                          FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

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                          • YoshL
                            Celestial Harbor
                            FFR Simfile Author
                            FFR Music Producer
                            • Aug 2008
                            • 6156

                            #253
                            Re: Beta Engine: R^3 [Updated 6/18/13]

                            cmon i changed AJ's mind (i think) it's possible


                            Originally posted by TC_Halogen
                            1.3 is a bit too much for me to sustain because I'm not good at long-distance wrist-jacking, but 1.2 is more than manageable for me, haha

                            yeah, I think the disadvantages certainly outweigh the advantages when it comes to speeding up songs of high difficulty just to beat out rolls and whatnot. I'm still not in agreement with speeding up lower songs, but in retrospect, it's pretty stupid to not let it record because you're able to do the song at a much higher rate. I guess it's just my bias against having done them at normal rate in the past, haha.


                            Originally posted by Charu
                            Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                            Comment

                            • HalfStep
                              Can't AAA anything
                              • Sep 2007
                              • 1391

                              #254
                              Re: Beta Engine: R^3 [Updated 6/18/13]

                              Waiting for Rob to post I guess

                              4th Official Tournament - D1 34th Place
                              5th Official Tournament - D3 Last Place
                              8th Official Tournament - D3 3rd Place
                              TSR's Summer Golf Tournament - D4 2nd Place
                              FFR Multiplayer Tournament 2013 - D5 12th Place
                              YoshL's Tournament of Mediocrity - 2nd Place
                              TSR's Rates Tournament - Standard 2nd Place
                              DRG's Team Tournament - Intermediate 1st Place
                              9th Official FFR Tournament - D5 35th Place

                              Comment

                              • ~Zeta~
                                Flag Master
                                • Oct 2010
                                • 2156

                                #255
                                Re: Beta Engine: R^3 [Updated 6/18/13]

                                I would go for average rank 1 in a month if rates on files (lets say below VC files) counted.

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