Beta Engine: R^3 [Updated 6/5/14]

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  • foxfire667
    The FFRchiver
    FFR Music Producer
    • Jun 2009
    • 2169

    #226
    Re: Beta Engine: R^3 [Updated 6/18/13]

    Originally posted by TC_Halogen
    Still opposed to it because it removes the challenge/boredom of higher level players taking on really easy/long songs.
    Honestly though, I feel that boredom should not be a "challenge aspect" of FFR. If people want to improve their ranks (which is a main point of this game technically) it should only be limited by the player's skill level at accurately hitting notes. These processes are supposed to be enjoyable, or at the very least feel tolerable and more enticing to complete. I'm sure a big reason of why a lot of others haven't bothered to improve their level ranks is because of such tedium. If there is a way to make improving average ranks more tolerable without undermining actual skill, I don't really feel opposed to it.

    A selling point of actually improving FFR ranks shouldn't be "you MUST sit around and be bored out of your mind for several hours barely hitting notes" if this can be avoided.
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    • qqwref
      stepmania archaeologist
      FFR Simfile Author
      • Aug 2005
      • 4092

      #227
      Re: Beta Engine: R^3 [Updated 6/18/13]

      It'll be a bunch of work, but maybe we should figure out a ranking system that doesn't depend on how much time you've spent playing scores way below your skill level.

      Edit: No, I don't mean tier points, I still wanna have an average-rank type thing. But how about something like this: let X be the difficulty (out of 100) of your 10th hardest AAA. Then, when we calculate avrank, we credit the player with a AAA on every song of difficulty at least (X - 20). They do not actually get those scores recorded but avrank is calculated as if they did.
      Last edited by qqwref; 06-18-2013, 09:58 AM.
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      • HalfStep
        Can't AAA anything
        • Sep 2007
        • 1391

        #228
        Re: Beta Engine: R^3 [Updated 6/18/13]

        @ qqwref
        That's kinda what the tier point system is I would say.

        Edit: ninja'd by your edit

        4th Official Tournament - D1 34th Place
        5th Official Tournament - D3 Last Place
        8th Official Tournament - D3 3rd Place
        TSR's Summer Golf Tournament - D4 2nd Place
        FFR Multiplayer Tournament 2013 - D5 12th Place
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        TSR's Rates Tournament - Standard 2nd Place
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        • RagedBerserker
          Hello Kitty
          • Sep 2004
          • 1296

          #229
          Re: Beta Engine: R^3 [Updated 6/18/13]

          Don't get me wrong, the idea of making ALL of the FFR songs worthwhile is very enticing. But yes, manipulating patterns from what they originally were made to be can screw up some song scoring. I'm thinking patterns in Kono Spoon even... with that going faster I could see jumptrilling those patterns becoming much easier.

          I just really don't like the fact that rate changes really kind of effect how the file and chart were made.

          I'm just an old boy now

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          • Xx{Fallen}xX
            Hugs 4 Hire
            • Feb 2008
            • 464

            #230
            Re: Beta Engine: R^3 [Updated 6/18/13]

            Originally posted by RagedBerserker
            Don't get me wrong, the idea of making ALL of the FFR songs worthwhile is very enticing. But yes, manipulating patterns from what they originally were made to be can screw up some song scoring. I'm thinking patterns in Kono Spoon even... with that going faster I could see jumptrilling those patterns becoming much easier.

            I just really don't like the fact that rate changes really kind of effect how the file and chart were made.
            So do you have any issues with players using mirror?

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            • YoshL
              Celestial Harbor
              FFR Simfile Author
              FFR Music Producer
              • Aug 2008
              • 6156

              #231
              Re: Beta Engine: R^3 [Updated 6/18/13]

              Originally posted by RagedBerserker
              I just really don't like the fact that rate changes really kind of effect how the file and chart were made.
              Please don't forget, when you're making alot of these points, you still would retain the option to /not use rates at all/

              That being said, if you choose to give yourself a more "cheatable" song, at the price of making it faster, I think that option should be given. If you don't want to change the rate to keep the integrity of the original file, so be it. It's not like you're going to be forced to use rates for the rest of your life

              Edit: and adding on to fallen's post:
              mirror, speedmods, downscroll, even key setups and offsets have changed the way FFR has been played. And all of the above mentioned are basically optional. You don't need to use any of it if you don't actually want to.

              double edit:
              press start. all the rolls were /meant/ to be semi-jump trillable. rates would actually aid my purpose in that case
              Last edited by YoshL; 06-18-2013, 10:25 AM.


              Originally posted by Charu
              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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              • foxfire667
                The FFRchiver
                FFR Music Producer
                • Jun 2009
                • 2169

                #232
                Re: Beta Engine: R^3 [Updated 6/18/13]

                Originally posted by RagedBerserker
                I just really don't like the fact that rate changes really kind of effect how the file and chart were made.
                Well it's more so that it changes the speed at which the patterns come, potentially allowing for more room to get better judgements on files which have already potentially cheat-able patterns within them. It actually doesn't change the patterns themselves at all really.

                I'm not exactly sure how I feel about allowing rates universally (though I personally wouldn't object to someone getting an AAA on a file at a higher rate, even if it makes certain sections seemingly slightly easier). I should point out the person talking about using them for super easy files, requested putting the rate at 1.5x or higher before leader-board scoring can occur, so that potential pattern manipulation on harder files would be pretty much impossible (and if they pulled it off, they probably deserve the AAA). So before outright rejecting the idea based on potential additional help with rolls / trills, would you approve of a mechanic like that?
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                • TC_Halogen
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2008
                  • 19376

                  #233
                  Re: Beta Engine: R^3 [Updated 6/18/13]

                  Originally posted by YoshL
                  Personally...I honestly don't see this as a bad thing at all?

                  Idk, basically, making FFR more fun to play, rather than disable features that could really help out.

                  And it's not like a player's integrity is totally harmed by playing on rates to get a song over with. Because at a point, cleaning up lower level ranks stops being fun and ends up being a chore. Even in like, real life, getting chores out of the way with quicker, more innovative methods feels better in my opinion

                  besides, level 3/100s aren't supposed to be tailored to high level players. Why not let the higher level players tailor their experience to themselves?
                  The way that I see it, it removes a meta-game aspect that forces users to have patience on lower level files. I personally don't find it fair that users can now utilize rates to their advantage if a song is too slow for them to be patient on.

                  EDIT: as mentioned before, it also adds an unfair advantage to players that can't do rolls and utilize jumptrills and gives them the opportunity to do well on songs that they shouldn't be -- Skeletor is a huge example of this.
                  Last edited by TC_Halogen; 06-18-2013, 10:51 AM.

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                  • YoshL
                    Celestial Harbor
                    FFR Simfile Author
                    FFR Music Producer
                    • Aug 2008
                    • 6156

                    #234
                    Re: Beta Engine: R^3 [Updated 6/18/13]

                    basically, what I see this argument is at this point is kinda fruitless atm

                    both sides have actually fairly balanced points objectively, e.g. pattern cheating potential vs. song speed up difficulty, but most of the big points are all up to opinion. Whether something or not is "fair" is pretty much subjective, because I can say something like "It's not fair that people can record their scores at anything above 1x scroll rate, because it makes it alot easier to read patterns. everyone should have the patience to learn how to read clusters of arrows, because that's how it was intended". However, everyone will be like "nope". Although yeah, my point is completely valid, it's subjective. my opinion, which is "everyone should have the patience to learn how to read clusters of arrows, because that's how it was intended" equates to "everyone should have patience to play long songs or else it's not fair". however, there's objective proof through "reading clusters of arrows" and "cheating patterns". again though, the objective points mostly balance eachother out: for the speedmod example, you are actually having to read much faster than before, and with our current dillemma, you do indeed have to hit arrows much faster.

                    TL : DR; vote, cause it's opinions

                    EDIT: as mentioned before, it also adds an unfair advantage to players that can't do rolls and utilize jumptrills and gives them the opportunity to do well on songs that they shouldn't be -- Skeletor is a huge example of this.
                    unfair how so? when everyone else can also utilize the system to do the same exact thing?
                    I personally don't agree with your usage of "unfair", because that implies that only some people will get to take advantage of the mechanic, which is definitely not the case here

                    also, is anyone forgetting those split jumptrills that will start to become hell on rates lol (for skeletor)
                    Last edited by YoshL; 06-18-2013, 10:58 AM.


                    Originally posted by Charu
                    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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                    • TC_Halogen
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2008
                      • 19376

                      #235
                      Re: Beta Engine: R^3 [Updated 6/18/13]

                      Fair enough -- truly a catch 22...

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                      • One Winged Angel
                        Anime Avatars ( ◜◡^)っ✂╰⋃╯
                        FFR Simfile Author
                        • Mar 2007
                        • 10837

                        #236
                        Re: Beta Engine: R^3 [Updated 6/18/13]

                        About to grab lunch in like two seconds so can't really elaborate. Will just say I'm highly against having non-1.0 rates reflected in the same scoreboard.


                        Originally posted by ilikexd
                        i want to be cucked by cirno

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                        • XXXsmittyXXX
                          Anxiety monster
                          • Jul 2005
                          • 6924

                          #237
                          Re: Beta Engine: R^3 [Updated 6/18/13]

                          Rate scoring? Sounds like a calling for separate scoreboards to me as well.

                          Also, i'm getting kind of bad lag using flash10. When i turn off my volume on my speakers manually
                          and turn them back on, the lag disappears. What could that be coming from?

                          & accuracy calculations are boggling my mind. If you set a custom judge using the calculation, do scores record?
                          Wouldn't that make getting amazings way too easy?
                          Last edited by XXXsmittyXXX; 06-18-2013, 11:09 AM.

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                          • justin_ator
                            🥓<strong><span style="col
                            • Mar 2007
                            • 7648

                            #238
                            Re: Beta Engine: R^3 [Updated 6/18/13]

                            Originally posted by XXXsmittyXXX
                            & accuracy calculations are boggling my mind. If you set a custom judge using the calculation, do scores record?
                            Wouldn't that make getting amazings way too easy?
                            Custom judge offset* Same thing as a music offset, just moves the timing windows. Doesn't lengthen them

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                            • HalfStep
                              Can't AAA anything
                              • Sep 2007
                              • 1391

                              #239
                              Re: Beta Engine: R^3 [Updated 6/18/13]

                              No, when you put a custom judge your scores don't submit lol

                              Unless you mean standard judge offsets, which has been available for a while.

                              4th Official Tournament - D1 34th Place
                              5th Official Tournament - D3 Last Place
                              8th Official Tournament - D3 3rd Place
                              TSR's Summer Golf Tournament - D4 2nd Place
                              FFR Multiplayer Tournament 2013 - D5 12th Place
                              YoshL's Tournament of Mediocrity - 2nd Place
                              TSR's Rates Tournament - Standard 2nd Place
                              DRG's Team Tournament - Intermediate 1st Place
                              9th Official FFR Tournament - D5 35th Place

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                              • XXXsmittyXXX
                                Anxiety monster
                                • Jul 2005
                                • 6924

                                #240
                                Re: Beta Engine: R^3 [Updated 6/18/13]

                                Thanks.

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