Re: Beta Engine: R^3 [Updated 6/18/13]
Honestly though, I feel that boredom should not be a "challenge aspect" of FFR. If people want to improve their ranks (which is a main point of this game technically) it should only be limited by the player's skill level at accurately hitting notes. These processes are supposed to be enjoyable, or at the very least feel tolerable and more enticing to complete. I'm sure a big reason of why a lot of others haven't bothered to improve their level ranks is because of such tedium. If there is a way to make improving average ranks more tolerable without undermining actual skill, I don't really feel opposed to it.
A selling point of actually improving FFR ranks shouldn't be "you MUST sit around and be bored out of your mind for several hours barely hitting notes" if this can be avoided.
Honestly though, I feel that boredom should not be a "challenge aspect" of FFR. If people want to improve their ranks (which is a main point of this game technically) it should only be limited by the player's skill level at accurately hitting notes. These processes are supposed to be enjoyable, or at the very least feel tolerable and more enticing to complete. I'm sure a big reason of why a lot of others haven't bothered to improve their level ranks is because of such tedium. If there is a way to make improving average ranks more tolerable without undermining actual skill, I don't really feel opposed to it.
A selling point of actually improving FFR ranks shouldn't be "you MUST sit around and be bored out of your mind for several hours barely hitting notes" if this can be avoided.














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