Beta Engine: R^3 [Updated 6/5/14]

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • popsicle_3000
    Legendary Noob
    FFR Simfile Author
    • Sep 2005
    • 4641

    #166
    Re: Beta Engine: R^3 [Updated 6/7/13]

    did that for cia rave for me

    Originally posted by One Winged Angel
    39,000 popsicles pro bg blue note arrow slayer whoa damn..
    Originally posted by Xx{Midnight}xX
    one way to stream them all
    Originally posted by Xiz
    Right after sex, it skillboosted me by +10 levels from like a 35-45 about. (Which then 15 min's later I got really tired and couldn't play anymore)

    But then my lady friend got pissed off I was playing FFR instead of playing her. Then for the rest of the night she played the 'Only want me for my body' card and I didn't get to sleep with blankets that night.
    Originally posted by thesunfan
    replacing ifitypedhisnameaslargeashisnamesuggests,iwouldgetbanned with theelongatedaustrocanadian3000 (pop).
    Originally posted by reuben_tate
    Title: Popsicle Three

    Thousand the farthest
    He's gone in an official
    Whoop hip hip hooray!
    Originally posted by U.N. Owen
    kjwkjw: "oh my god, Tosh. Post that in the thread."

    @popsicle_3000:
    Danger incoming
    The popsicles are melting
    Three thousand of them
    Originally posted by Wayward Vagabond
    you got to ease the topic into some conversation and let it go from there

    dynam0: man friend that was an intense sm session right?
    friend: haha yeah you really nailed those patterns
    dynam0: yeah man kind of like how gay dudes nail other gay dudes in the ass!
    friend: hey bro can i tell you something
    dynam0 yeah man whats up?
    friend: hypothetically speaking would you care if i was bisexual or maybe even gay?
    dynam0: bro we shower together after sm sessions all the time and i'll still shower with you even if you are gay or w/e thats your thing just dont try to ram my ass HAHAHA
    friend: thanks man
    dynam0: no problem man
    Originally posted by One Winged Angel
    pop takin' time out of playing irl Trauma Center to check in on his fiffer buds (mm)
    Originally posted by Xiz
    Well, Popsicle won every award this year so it was canceled.

    Comment

    • User1176756

      #167
      Re: Beta Engine: R^3 [Updated 6/7/13]

      Too bad having higher frame rates makes the score not record.

      Comment

      • awein999
        (ಠ⌣ಠ)
        • Oct 2007
        • 4647

        #168
        Re: Beta Engine: R^3 [Updated 6/7/13]

        In case this hasn't been requested yet:
        In random play I'd love an option to play any random non AAA'd song. Right now all I see if 1-99 filter if that's correct?
        Originally posted by Staiain
        i am super purple hippo

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 14999

          #169
          Re: Beta Engine: R^3 [Updated 6/7/13]

          Originally posted by cedolad
          hey arc, how hard would it be to add in a bpm display?
          I would imagine every file would need the original stepartist to tell its BPM. For synthlight and legacy files this will obviously be an issue as the notes don't follow a specific beat.

          By the way there isn't any such thing as a "BPM" in FFR (the array of data in the swf is just frames) so this is another reason why you'd have to contact the original stepartists for the BPM of songs.
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • Tarrik
            D7 Elite Keymasher
            • May 2007
            • 2240

            #170
            Re: Beta Engine: R^3 [Updated 6/7/13]

            I feel like i get random goods and that the timing is completely off :s

            Otherwise this was a really good update!

            Comment

            • YoshL
              Celestial Harbor
              FFR Simfile Author
              FFR Music Producer
              • Aug 2008
              • 6156

              #171
              Re: Beta Engine: R^3 [Updated 6/7/13]

              omg the frame rate thing lets me actually play ffr again


              Originally posted by Charu
              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

              Comment

              • d4u7211
                Aficionado of Awk
                • Oct 2006
                • 1276

                #172
                Re: Beta Engine: R^3 [Updated 6/7/13]

                Framerate addon works amazingly...I play with absolutely no frameskips on 100 fps, it looks so...SM like!

                This needs to be ranked soon x3 brb getting fun rated scores
                Hardpain of Hell RELEASED!!!

                Comment

                • cedolad
                  moonchild~
                  FFR Simfile Author
                  • Jan 2007
                  • 6879

                  #173
                  Re: Beta Engine: R^3 [Updated 6/7/13]

                  Originally posted by DossarLX ODI
                  I would imagine every file would need the original stepartist to tell its BPM. For synthlight and legacy files this will obviously be an issue as the notes don't follow a specific beat.

                  By the way there isn't any such thing as a "BPM" in FFR (the array of data in the swf is just frames) so this is another reason why you'd have to contact the original stepartists for the BPM of songs.
                  I can see where legacy files would be an issue. But couldn't they pull the bpm data from the original .sm? Or do they not keep the original and instead just keep the conversion?

                  Comment

                  • Garquillex
                    FFR Veteran
                    • Oct 2005
                    • 965

                    #174
                    Re: Beta Engine: R^3 [Updated 6/7/13]

                    I got teary eyed after playing a song with 60fps

                    can I play at 120fps when I get my 120hz monitor?!


                    I have to relearn ffr because I currently use a huge screen cut with 2x speed to make up for the frame rate making it hard to play fast speeds

                    Comment

                    • HalfStep
                      Can't AAA anything
                      • Sep 2007
                      • 1391

                      #175
                      Re: Beta Engine: R^3 [Updated 6/7/13]

                      Originally posted by Garquillex
                      can I play at 120fps when I get my 120hz monitor?!
                      Yep

                      4th Official Tournament - D1 34th Place
                      5th Official Tournament - D3 Last Place
                      8th Official Tournament - D3 3rd Place
                      TSR's Summer Golf Tournament - D4 2nd Place
                      FFR Multiplayer Tournament 2013 - D5 12th Place
                      YoshL's Tournament of Mediocrity - 2nd Place
                      TSR's Rates Tournament - Standard 2nd Place
                      DRG's Team Tournament - Intermediate 1st Place
                      9th Official FFR Tournament - D5 35th Place

                      Comment

                      • DossarLX ODI
                        Batch Manager
                        Game Manager
                        FFR Simfile Author
                        • Mar 2008
                        • 14999

                        #176
                        Re: Beta Engine: R^3 [Updated 6/7/13]

                        Originally posted by cedolad
                        I can see where legacy files would be an issue. But couldn't they pull the bpm data from the original .sm? Or do they not keep the original and instead just keep the conversion?
                        Legacy files were made either using an old step recording program (explaining the offsync blue note files synthlight made) or in notepad. Getting the .dwi or .sm in the first place would require the original song folder.

                        I mean I could start listing the BPMs for some of the current files in game, but I'd like to know if listing the BPM will actually be something implemented into the engine
                        Last edited by DossarLX ODI; 06-8-2013, 09:49 PM.
                        Originally posted by hi19hi19
                        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                        Comment

                        • Wayward Vagabond
                          Confirmed Heartbreaker
                          FFR Simfile Author
                          • Jul 2012
                          • 5866

                          #177
                          Re: Beta Engine: R^3 [Updated 6/7/13]

                          i honestly dont see how knowing the bpm would help lol. unless it would just be, like, a nice fact about the file

                          but then what would happen with files that have tons of bpms?

                          Comment

                          • DossarLX ODI
                            Batch Manager
                            Game Manager
                            FFR Simfile Author
                            • Mar 2008
                            • 14999

                            #178
                            Re: Beta Engine: R^3 [Updated 6/7/13]

                            Displaying a file's BPM gives the player an idea what to expect when playing the file but the bpm change thing is also a valid point to factor in. If anyone wants a reference for what BPM my files are:


                            Dossar file BPMs
                            ----------------
                            A Kidney Stone: 210-420
                            Jamais Deux: 120-240
                            Positively Inclined RMX: 128
                            Metro: 300
                            Ding Dong Song [Light]: 132
                            Fall Silenty: 146
                            Keep On Driving: 128
                            Mourning The Lost: 101.054-280.445
                            Reality Hits You Hard Bro: 118
                            Slashmaid (instrumental): 104-282
                            Satanic Unicorn Orgy: 144
                            Super Signal Force: 200
                            The Bird's Concrete Nosedive: 250
                            Crowdpleaser v2: 120-1920
                            Euromorroc (Clean Edit): 91-182
                            Hero Reconsidering: 254
                            Jamais Vu: 230
                            Case Closed: 86.5
                            Breakbeat Acid: 257.76
                            Ball of Malt v2: 73-104.05
                            Entry: 140
                            2-9: 230
                            W: 179.4
                            Snow [Ca5]: 200
                            Not Our Tomorrow: 130-260


                            Dossar collaboration file BPMs
                            ------------------------------
                            DownTemperature: 200
                            Miss Candy on TV: 190
                            Just Why: 70-140
                            Toxic: 143-143.1
                            /mu/tant corecore: 260
                            Originally posted by hi19hi19
                            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                            Comment

                            • cedolad
                              moonchild~
                              FFR Simfile Author
                              • Jan 2007
                              • 6879

                              #179
                              Re: Beta Engine: R^3 [Updated 6/7/13]

                              it also helps with rates.

                              Comment

                              • Doug31
                                Falcon Paaaauuuunch!!!!!!
                                FFR Simfile Author
                                • Jun 2004
                                • 6811

                                #180
                                Re: Beta Engine: R^3 [Updated 6/7/13]

                                http://www.flashflashrevolution.com/...ad.php?t=34509 has the bpm of the songs that existed when it was made, although a few of them are ??? and some of them are variable rates, such as the games we played. Anyway, I have a few suggestions:

                                I wish it would display more information when you completed a song. You can see your old best rank but not your best score so it's not necessarily that good of an indicator of how close you are to getting your new best. Also I would like more info. when choosing songs. It doesn't have some stats such as your best rank by them, nor is there an option to sort them by rank or in various other ways that they could be sortable. Also I notice the high scores button doesn't work. And it'd be really awesome of the mods that don't let you save your scores would still give you points and credits. I figure eventually they're probably going to be allowed for everyone and then high scores using them will start counting, and so will the other stuff, so the way I see it, we should get the other stuff from them now.

                                Comment

                                Working...