I dunno. Sometimes you get people giving out huge quantities of credits but most of the time they just want to keep them. Whether I have 300k or 3mil sitting in my account doesn't affect much - I mean, yeah, sure, I could give someone credits for something or donate a chunk to a tournament, but the actual value of an additional 100k is very low. Compare that to a new active player who will have a seriously hard time amassing 100k without tournaments, placing high in events, finding someone generous, etc.
I do think it's about time to change the secret genre to something based on grandtotal, though. Let's suppose a song requires 100k. So you have to keep 100k in your account at all times to play it? Is this the behavior we want? Imagine instead we converted it to grandtotal, at 50k points per credit - that's 5 billion GTS. So now instead of requiring a certain credit count, it requires a certain grandtotal count, and once you are over that number you are ALWAYS over it. You can spend your credits at will on fun stuff and you just need to be able to get enough to purchase new songs.
The only thing is that the admins have to be reasonable and not put in stuff that requires too much. Because at that point even an extremely active, high-tier player will have to play for a long time to amass it. (Dossar has 8.something billion and that's AFTER he got 1.6 bil in a day.) So maybe we should make sure these things don't go above 5 billion or so. Instead of putting epic long songs further into the secret genre, we should be having them as awesome tokens. A lot of them would be really great with courses, e.g. staring at my spaceship might require you to FC a couple of Virt songs in a row.
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
By the way, going off of the 1.6 billion figure, it takes about 15 hours of solid, optimized grandtotal whoring to amass a billion points. The real figure will be quite a bit more than that because most people don't constantly full combo VS Boss Battle. So when we say 5 billion GTS we're talking about at LEAST 75 solid hours of gameplay. That's nothing to scoff at.
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
I feel like credits shouldn't even be a thing, as they currently exist on this site. It's fair to have a song shop and such but there are plenty of other ways to get 'unlockable' songs outside of this system (e.g. current skill token system; general 'achieve x playcount/score', etc.).
I'm only saying this because even though there are plenty of good ideas to implement credit sinks, I feel like right now there aren't enough people with enough motivation to actually go ahead and code it in. It'd be nice to have such luxuries like gambling halls and minigames, but if no one is going to step up to make that stuff happen, then what's the point?
Credits are also really subpar prizes for tournaments and payment for odd-jobs (graphics and such). Shitty incentives are shitty.
In terms of the secret genre issue, I think that for the current system it would be reasonable to allow secret songs to stay unlocked after the credit amount required to unlock that song exists, as Zag was saying. However I'd be much more inclined to just move all those to purchasable songs, it'd just make more sense. A "secret" genre should not refer to your credit e-peen, which suffice to say doesn't have to be very large to have all the songs anyway.
tl;dr just get rid of credits unless one of you staff wants to step up and code these suggestions
Bet Amount When Result
10 9 seconds ago Lost
100 25 seconds ago Lost
100 49 seconds ago Lost
500 6 minutes ago Lost
1,000 7 minutes ago Lost
1,000 7 minutes ago Lost
1,000 10 minutes ago Lost
1,000 15 minutes ago Won
1,000 17 minutes ago Won
Last edited by The_Toymaker; 12-14-2012, 03:27 AM.
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