STEPOCALYPSE (Official Thread)
Collapse
This topic is closed.
X
X
-
Re: STEPOCALYPSE (Official Thread)
3.95 USERS
TIMESTAMP: READ THIS CAREFULLY, I AM NOT RESPONSIBLE IF YOUR STEPMANIA STARTS BREAKING. DO YOURSELF A FAVOR AND BACK YOUR THEME UP SO THAT IF IT DOESN'T WORK, YOU STILL HAVE YOUR PREFERRED THEME WORKING.
Check the BGAnimations directory of your theme (i.e. Themes\(your theme)\BGAnimations), and search for the following:Code:<ActorFrame> <children> <!-- debit13's/TC_Halogen's timestamp --> <Layer Type="BitmapText" Font="_Arial 14 Shadow" Text="" OnCommand="%function(self) self:queuecommand('Update'); end" UpdateCommand="%function(self) month = MonthOfYear(); text = string.format('%s %d, %d - %.2d:%.2d:%.2d', MonthToString(month - 1), DayOfMonth(), Year(), Hour(), Minute(), Second() ); self:GetText(tostring(text)); self:settext(tostring(text)); self:x(10); -- the x and y values dictate the position here; if you want to move them, play with this accordingly. self:y(5); self:vertalign('top'); self:horizalign('left'); self:zoom(0.4); self:queuecommand('Update2') end" Update2Command="%function(self) self:sleep(1); self:queuecommand('Update'); end" /> </children> </ActorFrame>
- IF YOUR THEME HAS A HEADER THAT CUTS THE ARROWS OFF BEFORE THE TOP OF THE SCREEN: Search for ScreenGameplay overlay.xml OR a folder named ScreenGameplay overlay; OTHERWISE: Search for ScreenGameplay underlay.xml OR a folder named ScreenGameplay underlay
- Search for ScreenEvaluationStage underlay.xml OR a folder named ScreenEvaluationStage
If you do not have a folder or XML for either of those two:
Copy the contents of the code block into a text file, and save them as ScreenGameplay overlay.xml or ScreenGameplay underlay.xml (depending on your situation as listed above). Place those saved files in the BGAnimation folder of your respective theme.
If you have an existing folder that contains a default.xml file in it (example: ScreenEvaluationStage -> default.xml)
Copy the contents from the <Layer> to </Layer> tags and place them outside of another layer tag, but within the <ActorFrame></Actorframe> and <children></children> tags. This should only be done if you have another Layer element of some sort in the file that you don't want to have removed.
If you do this correctly, you will have the timestamp working properly inside of your game, and on the results screen as well.
ONE MORE NOTE: VERIFY THE FONT THAT IS USED IN YOUR THEME'S FONT FOLDER. Mine is _Arial 14 shadow 16x16.png. Note that you don't need to include the font sheet's size attribute of 16x16 in the font's name inside of the code.
EVALUATION SCREEN AFTER A FAIL: IF YOU USE COURSE MODE IN YOUR STEPMANIA FOR ANY REASON, BACK UP YOUR OLD METRICS.INI FILE AS THIS WILL BREAK COURSE MODE
Metrics.ini
- Open a text editor.
- Ctrl+F (or Edit -> Find), and search for [ScreenGameplay] (yes, including the braces).
- ShowEvaluationOnFail=1 (this is 0 by default).
- NextScreen=ScreenEvaluationStage (this is @GetNextGameplayScreen or something like that, by default).
If this works correctly, you should be able to fail a song and still see the results screen, even with the fail settings set to Immediate.Last edited by TC_Halogen; 09-27-2014, 09:36 PM.Comment
-
Re: STEPOCALYPSE (Official Thread)
thanks for the work, man! added to post 2
80 minutes to send scores in ffffuuuuuuuuu (except for a couple of people who warned me that they had already played the songs but couldn't submit the scores yet)some feathery f**k

Comment
-
Re: STEPOCALYPSE (Official Thread)
Also, I'll make a video for you guys tomorrow showing the process -- it's a lot easier than I explained it to be; you just have to be confident in making some theme changes, is all.Comment
-
Re: STEPOCALYPSE (Official Thread)
aite everyone, qualifiers are closed
there are a couple of people who have warned me that they will need to submit their scores (which they already got) tomorrow, and they are the only ones permitted to do so
the top 12 will be formally announced as soon as i get scores from them or in 24 hours, but the "qualifier stats" sheet on the info doc has the scores of everyone who submittedLast edited by lurker; 09-27-2014, 11:05 PM.some feathery f**k

Comment
-
-
-
Re: STEPOCALYPSE (Official Thread)
Can I still send mine then?
Also, the excel file isn't letting me calculate scores with rates (except 1.0 and 2.0) for some reason... why's that?Comment





Comment