STEPOCALYPSE (Official Thread)

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Wafles
    FFR Player
    • Feb 2013
    • 1988

    #121
    Re: STEPOCALYPSE (Official Thread)

    MSWGO is 5218? Huh

    Puts me from 488 to 489 at the moment.

    Quote because bottom paged:
    Originally posted by EzExZeRo7497
    For anyone who wants to calculate their scores by themselves and DL'd the spreadsheet with the qualifiers hours ago:
    Change the step count for MSWGO to 5218 and Death Moon Edit to 1987 - I added the amount of holds to the notecount by accident
    Last edited by Wafles; 09-22-2014, 10:36 PM.

    http://smleaderboards.net/profile/view/Wafles

    Comment

    • shenjoku
      Wubalubadubdub
      • May 2005
      • 1697

      #122
      Re: STEPOCALYPSE (Official Thread)

      My hands are hating me already x.x Gonna have to wait another day before I can play anymore XD
      boop

      Comment

      • scottiena
        FFR Player
        • Jan 2012
        • 299

        #123
        Re: STEPOCALYPSE (Official Thread)

        please let me join this tournament.

        Comment

        • lurker
          ur worst nitemare
          FFR Simfile Author
          • Jan 2003
          • 1628

          #124
          Re: STEPOCALYPSE (Official Thread)

          gotcha
          some feathery f**k

          Comment

          • Sakish
            FFR Player
            • Sep 2007
            • 2973

            #125
            Re: STEPOCALYPSE (Official Thread)

            Sign me up, (if i still can)

            Comment

            • lurker
              ur worst nitemare
              FFR Simfile Author
              • Jan 2003
              • 1628

              #126
              Re: STEPOCALYPSE (Official Thread)

              You most certainly can!
              some feathery f**k

              Comment

              • shenjoku
                Wubalubadubdub
                • May 2005
                • 1697

                #127
                Re: STEPOCALYPSE (Official Thread)

                Managed to AAA quasar, but I can't even get close to passing anything else so I give up XD Knew it was going to be too hard when I entered so no biggie :P
                boop

                Comment

                • TC_Halogen
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2008
                  • 19376

                  #128
                  Re: STEPOCALYPSE (Official Thread)

                  3.95 USERS

                  TIMESTAMP: READ THIS CAREFULLY, I AM NOT RESPONSIBLE IF YOUR STEPMANIA STARTS BREAKING. DO YOURSELF A FAVOR AND BACK YOUR THEME UP SO THAT IF IT DOESN'T WORK, YOU STILL HAVE YOUR PREFERRED THEME WORKING.
                  Code:
                  <ActorFrame>
                  <children>
                  <!-- debit13's/TC_Halogen's timestamp -->
                  <Layer
                  	Type="BitmapText"
                  	Font="_Arial 14 Shadow"
                  	Text=""
                  	OnCommand="%function(self)
                  		self:queuecommand('Update');
                  		end"
                  	
                  	UpdateCommand="%function(self)
                  		month = MonthOfYear();
                  		text = string.format('%s %d, %d - %.2d:%.2d:%.2d', MonthToString(month - 1), DayOfMonth(), Year(), Hour(), Minute(), Second() );
                  	    self:GetText(tostring(text));
                  		self:settext(tostring(text));
                  		self:x(10); -- the x and y values dictate the position here; if you want to move them, play with this accordingly.
                  		self:y(5);
                  		self:vertalign('top');
                  		self:horizalign('left');
                  		self:zoom(0.4);
                  		self:queuecommand('Update2')
                  		end"
                  	
                  	Update2Command="%function(self)
                  		self:sleep(1);
                  		self:queuecommand('Update');
                  		end"
                  	/>
                  </children>
                  </ActorFrame>
                  Check the BGAnimations directory of your theme (i.e. Themes\(your theme)\BGAnimations), and search for the following:

                  - IF YOUR THEME HAS A HEADER THAT CUTS THE ARROWS OFF BEFORE THE TOP OF THE SCREEN: Search for ScreenGameplay overlay.xml OR a folder named ScreenGameplay overlay; OTHERWISE: Search for ScreenGameplay underlay.xml OR a folder named ScreenGameplay underlay

                  - Search for ScreenEvaluationStage underlay.xml OR a folder named ScreenEvaluationStage


                  If you do not have a folder or XML for either of those two:
                  Copy the contents of the code block into a text file, and save them as ScreenGameplay overlay.xml or ScreenGameplay underlay.xml (depending on your situation as listed above). Place those saved files in the BGAnimation folder of your respective theme.

                  If you have an existing folder that contains a default.xml file in it (example: ScreenEvaluationStage -> default.xml)
                  Copy the contents from the <Layer> to </Layer> tags and place them outside of another layer tag, but within the <ActorFrame></Actorframe> and <children></children> tags. This should only be done if you have another Layer element of some sort in the file that you don't want to have removed.

                  If you do this correctly, you will have the timestamp working properly inside of your game, and on the results screen as well.

                  ONE MORE NOTE: VERIFY THE FONT THAT IS USED IN YOUR THEME'S FONT FOLDER. Mine is _Arial 14 shadow 16x16.png. Note that you don't need to include the font sheet's size attribute of 16x16 in the font's name inside of the code.



                  EVALUATION SCREEN AFTER A FAIL: IF YOU USE COURSE MODE IN YOUR STEPMANIA FOR ANY REASON, BACK UP YOUR OLD METRICS.INI FILE AS THIS WILL BREAK COURSE MODE

                  Metrics.ini
                  - Open a text editor.
                  - Ctrl+F (or Edit -> Find), and search for [ScreenGameplay] (yes, including the braces).
                  - ShowEvaluationOnFail=1 (this is 0 by default).
                  - NextScreen=ScreenEvaluationStage (this is @GetNextGameplayScreen or something like that, by default).

                  If this works correctly, you should be able to fail a song and still see the results screen, even with the fail settings set to Immediate.
                  Last edited by TC_Halogen; 09-27-2014, 09:36 PM.

                  Comment

                  • lurker
                    ur worst nitemare
                    FFR Simfile Author
                    • Jan 2003
                    • 1628

                    #129
                    Re: STEPOCALYPSE (Official Thread)

                    thanks for the work, man! added to post 2
                    80 minutes to send scores in ffffuuuuuuuuu (except for a couple of people who warned me that they had already played the songs but couldn't submit the scores yet)
                    some feathery f**k

                    Comment

                    • TC_Halogen
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2008
                      • 19376

                      #130
                      Re: STEPOCALYPSE (Official Thread)

                      Also, I'll make a video for you guys tomorrow showing the process -- it's a lot easier than I explained it to be; you just have to be confident in making some theme changes, is all.

                      Comment

                      • lurker
                        ur worst nitemare
                        FFR Simfile Author
                        • Jan 2003
                        • 1628

                        #131
                        Re: STEPOCALYPSE (Official Thread)

                        aite everyone, qualifiers are closed
                        there are a couple of people who have warned me that they will need to submit their scores (which they already got) tomorrow, and they are the only ones permitted to do so
                        the top 12 will be formally announced as soon as i get scores from them or in 24 hours, but the "qualifier stats" sheet on the info doc has the scores of everyone who submitted
                        Last edited by lurker; 09-27-2014, 11:05 PM.
                        some feathery f**k

                        Comment

                        • Staiain
                          Can't handle my ÆØÅ
                          • Aug 2009
                          • 4545

                          #132
                          Re: STEPOCALYPSE (Official Thread)

                          Yo eze post my 666.48 scores pls






                          irc.rizon.net | #kbo - Come chat!BlueXoon is back
                          SM Wiki My

                          Comment

                          • EzExZeRo7497
                            • Dec 2010
                            • 6858

                            #133
                            Re: STEPOCALYPSE (Official Thread)

                            I don't have your DME 1.2, I don't think

                            Comment

                            • lurker
                              ur worst nitemare
                              FFR Simfile Author
                              • Jan 2003
                              • 1628

                              #134
                              Re: STEPOCALYPSE (Official Thread)

                              There has been an extension! Anyone who hasn't already played may submit scores by 11:59 PM server time. Revised scores gotten within the original qualifier week may be sent as well.
                              Last edited by lurker; 09-28-2014, 10:15 AM.
                              some feathery f**k

                              Comment

                              • Guilhermeziat
                                Banned
                                • Aug 2013
                                • 297

                                #135
                                Re: STEPOCALYPSE (Official Thread)

                                Can I still send mine then?
                                Also, the excel file isn't letting me calculate scores with rates (except 1.0 and 2.0) for some reason... why's that?

                                Comment

                                Working...