oh, i didnt read the 30k donation = level up thing lol. tempting... pay 2 win confirmed? :P
Not pay to win, but an incentive to donate and the only thing it does is speed up the leveling process by three levels.
@Shadow, nice AQ name
@Marcus, reflect works by taking an enemy hit, negating the damage, and dealing a portion of the damage back to the target. Block is completely negating any incominh damage, which includes magical damage taken so keep that in mind.
@Trumpet, first SB!
Currently updating.
Updated!
PrawnSkunk
You have received THREE level up tokens! Thank you for the donation!
I'm going to put a hold on level up tokens as I would like to solidify something else. Discussing with a few about how any paid advantage is not the best for an equal environment. If you donate and qualify I will place a ghost token for you so I know you have hit qualifications but I'll be honest it'll be changed to something else by the start.
@Trumpet, those are recommended stats for that class. It is a basic guideline of what you want to focus around but everyone plays differently so I can't wait for the combinations. When dungeons become officially released, classes will gain four skills that are specific to each class and will be used only for dungeons for the time being until a later change.
Might I add that classes will have beneficial buffs to use during dungeons; so having a diverse group will benefit those who try. The buffs are worked into the kit they will receive. There also might be a PvP system at a later date as it was considered but I'm focused with the questing portion and explaining the mechanics over working on the PvP system.
Also, do you generally have stronger attacks, and stronger defense when using a Melee class?
No, to an extent. When the spreadsheet goes up tomorrow, there will be a class tab that will explain their base stats. Base stats differ from class to class so yes some will have stronger defense than others and likewise to attacks. Keep the questions coming!
Hype, thinking about dropping some new classes for more variation. Also, you can change your class up until the start date. Once chosen at the start date, they are locked in.
Will the recommended stats automatically level up the more you level up?
Again, to an extent. Besides getting stat points, when you level you get RNG'd 1-10 that are distributed randomly to your stats. You though can choose stat points you earn to focus on a specific stat, which the recommended stats are in basis with what any class should be focusing around.
When you level, the number that is picked by RNG will be the total you get from leveling (although I believe I set it to 5-10 because if anyone got 1 I'd understand frustration). You roll 6, out of that 6 another RNG will pick what stat a point goes to.
EDIT: Very big changes for tomorrow, introducing the first changelog and also something that every player loves. Unofficially announcement: donation incentive has been removed!
One more question, which class has the most balance for all stats?
By most balanced I'd assume which class can benefit from the most stats and the answer would be none. Most if not all of the classes benefit from 2-4 different stats. Being unique and masterful with getting the best result with your stat choices will prove a challenge, but that's a fun portion of this event. Since I am rolling a healer first, I'll be focused on Vitality and Wisdom while dumping some points in Int/Luck. Also, keep in mind that building your character should suit yourself and possibly others if you plan on doing dungeons.
Comment