FFR File Submission Tips

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  • Anaru
    Banned
    • Dec 2011
    • 1530

    #31
    Re: FFR File Submission Tips

    Here's the section @ 145 BPM.



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    • megamon88
      FFR Simfile Author
      FFR Simfile Author
      FFR Music Producer
      • Feb 2006
      • 2567

      #32
      Re: FFR File Submission Tips

      A good way to tell what frame intervals jacks may cause is to look at the time difference between the two arrows. If the difference is under 0.0333s, it may cause a 0-framer; anywhere between 0.0333 and 0.0666, possible 1-framer, etc.

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      • DossarLX ODI
        Batch Manager
        Game Manager
        FFR Simfile Author
        • Mar 2008
        • 15000

        #33
        Re: FFR File Submission Tips

        The 64th going into the 8th jump could possibly make a hand (anything above 112.5 bpm 64ths has a chance at zero frame interval), that part would probably play like 24ths or some 32nds on FFR's placements.
        Originally posted by hi19hi19
        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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        • Xx{Midnight}xX
          FFR Player
          • Aug 2007
          • 8548

          #34
          Re: FFR File Submission Tips

          Originally posted by qqwref
          And yet you're the only one who is angry enough about it to type up a multi-paragraph rant It's fine if a few parts of a song are tricky to PA, then it just requires more skill/concentration to nail it... but having a few parts of a song being really tricky to FC make it a lot more annoying to players.
          1.
          Originally posted by T-Force
          See: Round 1 of the past official tournament. Most of D4 all said the same thing.
          2. Fixed.
          3. It's not really a rant, as more of me trying (most likely failing) to explain why it bothers me so much.

          Originally posted by Anaru
          @Midnight: What's so hard about that file?

          [23][14][23][14] 32nd jumps, not even that hard since they're not high BPM -_-
          See this is ignorance from being in D6 (I mean this in a polite manner but I lack the ability to phrase it differently.) I do agree it's not the hardest thing in the world, but it's mostly the fact of butchering the flow. The entire rest of the chart but this section actually flows amazingly well. I at first despised this chart but it's grown on me. I just think that it would have been better suited as either a jumpstream that's generic, or just continue the trills. I understand the 32nds are because they're there, but it just is so obnoxious to use such control on this one section compared to other 10s.

          Originally posted by Emithith
          @Middie, I would've said the same thing, but I'm pretty paranoid about the community jumping down my throat over little things now.
          I'm no stranger to being one of the people who jump down people's throats, and it's just going to happen. Better off to just try to approach it calmly than make a fuss of it.

          Originally posted by rushyrulz
          freedom dive lol
          I find this really clever and I do actually like it, just keep it to more artsy charts like the chart this idea stemmed from: Scatta on the Dragon's Fury Engine.

          I also would love to see more charts with spins <3 But that's irrelevant.

          The thing I noticed is that you need to worry about smaller details more than the bigger ones or your chart gets ripped apart.

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