FFR File Submission Tips

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • iironiic
    D6 FFR Legacy Player
    FFR Simfile Author
    • Jan 2009
    • 4342

    #16
    Re: FFR File Submission Tips

    Originally posted by YOSHl
    The only problem i have with judges considering the framer conversion of files is that, many will just assume that the file will have horrible framers. Maybe there could be a way to test this out somehow so files don't/do get hurt because of assumed conversion problems
    Id assume the reasoning behind this is that we don't have the time/desire to convert these files ourselves for the sake of FFR. I really wish that judging was done on a separate FFR engine instead of SM since the file is going to be judged by the public via FFR. The admins are probably busy themselves though so this idea won't be considered for a very long time.
    Last edited by iironiic; 02-6-2012, 08:43 AM.

    Comment

    • who_cares973
      FFR Player
      • Aug 2006
      • 15407

      #17
      Re: FFR File Submission Tips

      Originally posted by YOSHl
      The only problem i have with judges considering the framer conversion of files is that, many will just assume that the file will have horrible framers. Maybe there could be a way to test this out somehow so files don't/do get hurt because of assumed conversion problems
      if i had the time to convert every file submitted i would but thats a ridiculous amount of time wasted just to do a quick check of the file
      Originally posted by iironiic
      Id assume the reasoning behind this is that we don't have the time/desire to convert these files ourselves for the sake of FFR. I really wish that judging was done on a separate FFR engine instead of SM since the file is going to be judged by the public via FFR. The admins are probably busy themselves though so this idea won't be considered for a very long time.
      the only problem with this is that unless the files are able to be added to ffr in groups without having to worry about adjusting offsets or anything and the files are also available to test in sm then it just wont work.

      Comment

      • hi19hi19
        lol happy
        FFR Simfile Author
        • Oct 2005
        • 12194

        #18
        Re: FFR File Submission Tips

        I'm hand-editing any bad framer gaps in all my tournament files. That's 40+ files, and it only takes me like 10 minutes per file to make any changes at this point.

        Honestly it's not that hard, everyone is just lazy/hasn't actually tried doing it.


        Comment

        • who_cares973
          FFR Player
          • Aug 2006
          • 15407

          #19
          Re: FFR File Submission Tips

          5-8 minutes to convert a file
          usual batch is 80-100 files

          **** that

          Comment

          • qqwref
            stepmania archaeologist
            FFR Simfile Author
            • Aug 2005
            • 4092

            #20
            Re: FFR File Submission Tips

            Originally posted by who_cares973
            lets make all ffr files look and play the same
            If all fun files look and play the same, then I am OK with all FFR files playing the same.

            Originally posted by Xx{Midnight}xX
            I don't feel as if this one small section was a personal preference.
            And yet you're the only one who is angry enough about it to type up a multi-paragraph rant It's fine if a few parts of a song are tricky to PA, then it just requires more skill/concentration to nail it... but having a few parts of a song being really tricky to FC make it a lot more annoying to players.

            Originally posted by iironiic
            I like this thread. Glad to see this. I wish nearly all of your files in the Indeed Engine considered this though ;(
            Same, but then again, a lot of Dossar's offline-FFR charts are mainly intended to be super difficult, as opposed to really fun to score on. I'd rather compete on an awkward file for a week and be done with it than have it rotting in my levelranks for all eternity

            Originally posted by iironiic
            I really wish that judging was done on a separate FFR engine instead of SM since the file is going to be judged by the public via FFR.
            Okay, this is actually a super awesome idea, and I wish I had thought of it. This would get rid of ddream bias ("it's 8ms off! you lose points for syncing by ear!") and complaints about patterns being technically wrong on 0.4x rate, and also make judges look at how a file actually feels to play/score on over just how technically accurate it is. I also really like that the judges would be grading against the same thing that players would actually see later on.
            Best AAA: Policy In The Sky [Oni] (81)
            Best SDG: PANTS (86)
            Best FC: Future Invasion (93)

            Comment

            • Anaru
              Banned
              • Dec 2011
              • 1530

              #21
              Re: FFR File Submission Tips

              @Midnight: What's so hard about that file?

              [23][14][23][14] 32nd jumps, not even that hard since they're not high BPM -_-

              Comment

              • nois-or-e
                SponCon Aficionado
                FFR Simfile Author
                • Mar 2007
                • 3250

                #22
                Re: FFR File Submission Tips

                Originally posted by iironiic
                I really wish that judging was done on a separate FFR engine instead of SM
                That sounds like a great idea, but if files aren't scrutinised in sm/DDReam, we might as well get 2 or 3 judges that are capable of sdg'ing FGOs and just let them give a yes or no to each file...

                ...Which is a ****ing terrible idea, unless they are also looked over in sm/DDR and given valid critiqué. If an FFR conversion of the batch was to happen, it should only be used as a secondary measure of quality control imo.
                How will newer step artists know what they are doing wrong when they step a file if it isn't able to be slowed down and evaluated, measure at a time? Playing a file once or twice and judging would probably lead to less thorough scrutiny, less guidance to newer steppers and an overall bad system.

                //2c

                Comment

                • bmah
                  shots FIRED
                  Profile Moderator
                  FFR Simfile Author
                  Global Moderator
                  • Oct 2003
                  • 8448

                  #23
                  Re: FFR File Submission Tips

                  I think iironiic meant to say that judging on a separate FFR engine should supplement judging as normally done on SM/DDream, not necessarily serve as a replacement.

                  Comment

                  • T-Force
                    Your world ends with you
                    FFR Simfile Author
                    • Jan 2007
                    • 4753

                    #24
                    Re: FFR File Submission Tips

                    Originally posted by qqwref
                    And yet you're the only one who is angry enough about it to type up a multi-paragraph rant It's fine if a few parts of a song are tricky to PA, then it just requires more skill/concentration to nail it... but having a few parts of a song being really tricky to FC make it a lot more annoying to players.
                    See: Round 1 of the past official tournament. At least a good portion of D4 all said the same thing.
                    Life is simply unfair... Don't you think?

                    Comment

                    • Emithith
                      FFR Player
                      • Sep 2008
                      • 1784

                      #25
                      Re: FFR File Submission Tips

                      @Middie, I would've said the same thing, but I'm pretty paranoid about the community jumping down my throat over little things now.

                      edit: actually, to more make this about me complaining about the file pattern, and not typing up a rant etc, I'll just say I agree.

                      Comment

                      • rushyrulz
                        Digital Dancing!
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2006
                        • 12985

                        #26
                        Re: FFR File Submission Tips

                        freedom dive lol


                        Comment

                        • DossarLX ODI
                          Batch Manager
                          Game Manager
                          FFR Simfile Author
                          • Mar 2008
                          • 15000

                          #27
                          Re: FFR File Submission Tips

                          A 222 bpm 64th gap has a pretty good chance at being a zero frame interval, lmfao.

                          Then you have 192nds..... yeah, zero frame intervals guaranteed
                          Originally posted by hi19hi19
                          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                          Comment

                          • justin_ator
                            🥓<strong><span style="col
                            • Mar 2007
                            • 7648

                            #28
                            Re: FFR File Submission Tips

                            If that wasn't a quad, I'd complain about it. lol

                            Comment

                            • Anaru
                              Banned
                              • Dec 2011
                              • 1530

                              #29
                              Re: FFR File Submission Tips

                              Hmm..

                              The song I'm stepping has this weird roll section @ 145 BPM..

                              It's mainly some 64ths and weirdly placed 192nds. Will that cause framer problems?

                              Comment

                              • DossarLX ODI
                                Batch Manager
                                Game Manager
                                FFR Simfile Author
                                • Mar 2008
                                • 15000

                                #30
                                Re: FFR File Submission Tips

                                Depends on what you mean by "weirdly place 192nds". Those are most likely going to be zero frame intervals.
                                Originally posted by hi19hi19
                                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                                Comment

                                Working...