Re: Queue/Batch Discussion Thread
Personally, I don't believe there are too many files, if the files are each good enough that some people will really enjoy playing them. Maybe not everyone will agree that the files are good, but we could use some more diversity - some technical files, some bursty ****, some 13s, some straight up 160-200bpm js stuff, some very fast stream files. I'm sure you're all bored with some of these from playing SM for 5 years, but if there are only a few in FFR, we could probably use a few more.
And hey, if we keep up judging, we WILL get to 1500 playable files eventually. It could take 6 months or 3 years, but we will get there, so the question is just whether we're willing to let some of those extra 600~ be a little more controversial. Seeing as some files make it ingame and are immediately hated by half of the people, or else AAA'd and forgotten about, it can't be THAT bad to accept some files which don't get a ton of points...
Personally, I don't believe there are too many files, if the files are each good enough that some people will really enjoy playing them. Maybe not everyone will agree that the files are good, but we could use some more diversity - some technical files, some bursty ****, some 13s, some straight up 160-200bpm js stuff, some very fast stream files. I'm sure you're all bored with some of these from playing SM for 5 years, but if there are only a few in FFR, we could probably use a few more.
And hey, if we keep up judging, we WILL get to 1500 playable files eventually. It could take 6 months or 3 years, but we will get there, so the question is just whether we're willing to let some of those extra 600~ be a little more controversial. Seeing as some files make it ingame and are immediately hated by half of the people, or else AAA'd and forgotten about, it can't be THAT bad to accept some files which don't get a ton of points...




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