Idea for getting more easier files in game

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  • Xx{Midnight}xX
    FFR Player
    • Aug 2007
    • 8548

    #16
    Re: Idea for getting more easier files in game

    Originally posted by bmah
    I suspect people are talking about files of 20-40 or even 20-50 on the new difficulty scale.
    I'm refering to the range of whatever 1-low 8 on the old scale is in the new scale.

    Originally posted by qqwref
    I think we first need a better understanding of what makes a *good* easy file - that is, a file that the kind of people who play easy files will enjoy. Have some people figure this out and get all the judges to agree on it.
    What is "good" is always going to be subjective. Technically Power is a good chart. As long as it makes sense and meets whatever the standards of the judges are, it to a degree is good. (There's obvious reasons I add the "to a degree.")

    Just being able to have charts as a learning curve is a good enjoyment. Stray away from being LOL TECHNICAL to making it more "playable" ect. This means tossing specific things like "PR" aside in some cases.

    I cannot stand that a chart that's deliberately under-stepped is still nazi'd with things like "PR."

    Comment

    • Garquillex
      FFR Veteran
      • Oct 2005
      • 965

      #17
      Re: Idea for getting more easier files in game

      Originally posted by qqwref
      I think we first need a better understanding of what makes a *good* easy file - that is, a file that the kind of people who play easy files will enjoy. Have some people figure this out and get all the judges to agree on it.

      Only then can we do easy file batches, free easy chart submissions, [Light] versions of popular files, and so on. Those are all good ideas but if we aren't getting good charts into the game - charts that will please the people who are just barely able to play those difficulties - there's no point.
      Maybe we can reflect on the easy files we all really liked when we were newbies? I started out on FFR with no experience, and I still remember all the files I really liked, and why I liked them.
      Last edited by Garquillex; 01-3-2013, 12:13 AM.

      Comment

      • qqwref
        stepmania archaeologist
        FFR Simfile Author
        • Aug 2005
        • 4092

        #18
        Re: Idea for getting more easier files in game

        Originally posted by Xx{Midnight}xX
        What is "good" is always going to be subjective. Technically Power is a good chart. As long as it makes sense and meets whatever the standards of the judges are, it to a degree is good.
        Of course. And there's nothing wrong with Power. It's just that what is good for easy charts is not the same as what is good for hard charts (e.g. easy charts should generally not step every sound). And we have to make sure people are comfortable with accepting an easy chart for a song that could be stepped much harder. The current system encourages easy charts that are basically highly technical files for slow, boring songs. I don't think there is any actual audience for charts like that.

        Originally posted by Xx{Midnight}xX
        I cannot stand that a chart that's deliberately under-stepped is still nazi'd with things like "PR."
        PR isn't pedantic just because you can't do it. Maybe newbies can't tell when a song is PR'd; I don't know. But there's certainly nothing wrong with it unless it creates patterns that are too hard for the difficulty. And it can certainly make files more fun to play for higher-level players. I absolutely don't think we should insist on it for easy charts, though.
        Best AAA: Policy In The Sky [Oni] (81)
        Best SDG: PANTS (86)
        Best FC: Future Invasion (93)

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        • dore
          caveman pornstar
          FFR Simfile Author
          FFR Music Producer
          • Feb 2006
          • 6317

          #19
          Re: Idea for getting more easier files in game

          Originally posted by qqwref
          I think we first need a better understanding of what makes a *good* easy file - that is, a file that the kind of people who play easy files will enjoy. Have some people figure this out and get all the judges to agree on it.

          Only then can we do easy file batches, free easy chart submissions, [Light] versions of popular files, and so on. Those are all good ideas but if we aren't getting good charts into the game - charts that will please the people who are just barely able to play those difficulties - there's no point.
          My experience from introducing friends to the game is that they enjoy charts that they can easily pick out exactly what each arrow is going to. You don't have to have perfect PR, but if the pattern shapes itself like a line in the music then they will recognize what they're tapping to and a) be able to follow it better, b) score better because they don't have to read as much, and c) feel more like they were a part of the music instead of hitting random arrows. For really really easy stuff there's only so much of that you can do, but for slightly higher levels you can follow a simple but prevalent line with decent PR (minding not to make the patterns too tricky for PR sake) and the file will be more enjoyable. If the player can say "hey I'm playing the vocal line", then the file will play better, and then you can introduce layering without it being too overwhelming.

          EDIT:
          Originally posted by qqwref
          PR isn't pedantic just because you can't do it. Maybe newbies can't tell when a song is PR'd; I don't know.
          From my experience they most definitely can. It's the sort of thing that makes Guitar Hero easy charts so accessible, they can tell there's PR and a rhythmic basis for what they're playing even if it's extremely watered down.
          http://www.youtube.com/watch?v=IREnpHco9mw

          Comment

          • Xx{Midnight}xX
            FFR Player
            • Aug 2007
            • 8548

            #20
            Re: Idea for getting more easier files in game

            Originally posted by qqwref
            I absolutely don't think we should insist on it for easy charts, though.
            This is exactly what I was saying

            Comment

            • smartdude1212
              2 is poo
              FFR Simfile Author
              • Sep 2005
              • 6687

              #21
              Re: Idea for getting more easier files in game

              Originally posted by Garquillex
              Maybe we can reflect on the easy files we all really liked when we were newbies? I started out on FFR with no experience, and I still remember all the files I really liked, and why I liked them.
              dore's easier files come to mind... as does JX's Horizon.

              Comment

              • Garquillex
                FFR Veteran
                • Oct 2005
                • 965

                #22
                Re: Idea for getting more easier files in game

                Originally posted by smartdude1212
                dore's easier files come to mind... as does JX's Horizon.
                Horizon is a fantastic file



                I went back and made a list of the easier songs that really stuck out a lot to me and made me replay them all the time, much more than everything else




                5 - Pita - It was so satisfying to hit the quick and odd notes

                6 - Kung Fu Koalas - The change in the intensity of the song really helped pronounce the shift in what the notes were covering. Also, hitting the notes with that punchy percussion in the background made it feel really good. Hitting the rapid 8ths to the melody felt great.

                7 - Geno's Forest F-Zero - The jumps at the end of the "bursts" of notes segmented this song up and made it feel great to try and hit the notes right without being overwhelming because of the breaks between

                8 - Ride of the Black Rider - Easily one of the very best easy stepfiles made. The song and chart flow perfectly together and the sounds the notes go to are very pronounced and satisfying to play to

                9 - Canon in WHEE - The song was basically destined to become a great stepfile. The variety kept the song changing around and all the notes fit with the music very well. The gallops especially helped the song stand out and gave me something to look forward to.

                10 - Zelda Stormy - I'm not sure. It's just good.

                11 - Policy in the Sky - The rapid notes and patterns just felt great to hit


                I have no idea if this is any help to other prospecting steppers of easy files, but here it is
                Last edited by Garquillex; 01-3-2013, 01:36 PM.

                Comment

                • hi19hi19
                  lol happy
                  FFR Simfile Author
                  • Oct 2005
                  • 12194

                  #23
                  Re: Idea for getting more easier files in game

                  I smelled "allow simartists to exceed submission cap" from across the internet

                  Naturally, I approve of this thread


                  Comment

                  • Pseudo Enigma
                    ごめんなさい (/ω\)
                    • Aug 2012
                    • 2290

                    #24
                    Re: Idea for getting more easier files in game

                    just do a mega batch without a cap to promote only easy files

                    FFR 2013 Easy Megabatch anyone?

                    edit: k running away from the judges who hate me for this idea

                    Comment

                    • Razor
                      Dan "Razor" Devilz
                      FFR Simfile Author
                      • May 2004
                      • 1606

                      #25
                      Re: Idea for getting more easier files in game

                      my first (easy) file in game doesn't have PR and got it in, owned
                      Originally posted by FFR Forum Awards
                      Best FFR file from 2013:
                      3rd: Retro City
                      Originally posted by Choofers
                      I play Stepmania, so I know everything about media formats.

                      Comment

                      • TC_Halogen
                        Rhythm game specialist.
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2008
                        • 19376

                        #26
                        Re: Idea for getting more easier files in game

                        Originally posted by Razor
                        my first (easy) file in game doesn't have PR and got it in, owned
                        easy files don't need PR and Finding a Way is really well done without it anyway - what's there not to love about it, lol

                        Comment

                        • emulord
                          FFR Veteran
                          • Sep 2006
                          • 778

                          #27
                          Re: Idea for getting more easier files in game

                          I think we should get the same effect from a different direction. Widgitize/Tokenize bad harder songs. That way your levelrank difficulty spread looks more like the token songs spread, which imo is perfect. About even, with slightly more songs 40-60.

                          Comment

                          • gnr61
                            FFR Simfile Author
                            FFR Simfile Author
                            • Oct 2005
                            • 7251

                            #28
                            Re: Idea for getting more easier files in game

                            i've gotten a few friends casually into ffr, they've all progressed to playing things like old 7s and 8s by now. here's what i gather from their input/song selections:

                            -chipper songs are good. as said before highly technical PR-based slow as shit songs are both obnoxious in their subtle rhythmic complexities and boring as hell. beginners don't care about a song being 'understepped' (or even have a sense of that phenomenon so far as I can tell), they just wanna jam out the approximate rhythms to a dope ass tune.

                            -layering is bad. basically no novice player has a sense of layering, the ability to process multiple lines/rhythms/instruments being charted over one another in real time is like advanced arithmetic to them. unintuitive rhythmic passages or apparent inconsistency in jump usage and whatnot is just confusing and my buddy literally said "this level was REALLY sloppily made" over what looked (to me) like a perfectly layered chart. don't beat yourself up too bad over goddamn layering.

                            -PR is fine and probably even good however much i might still personally think it's kinda gay. definitely not NECESSARY because if its eschewed to any degree a novice player won't think twice on it (one friend has had mirror on for what i'm pretty sure has been the entirety of his ffr experience without noticing). but specifically scales and trills, like dore said about the GH charts, give a very expressive and immersive feeling. use them whenever applicable.

                            anyway thats all i got, probably own't actually contribute any because i'm reeeeally lazy but hope that helps some
                            Last edited by gnr61; 01-4-2013, 01:47 AM.
                            squirrel--it's whats for dinner.

                            Comment

                            • dore
                              caveman pornstar
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2006
                              • 6317

                              #29
                              Re: Idea for getting more easier files in game

                              Originally posted by gnr61
                              -layering is bad. basically no novice player has a sense of layering, the ability to process multiple lines/rhythms/instruments being charted over one another in real time is like advanced arithmetic to them. unintuitive rhythmic passages or apparent inconsistency in jump usage and whatnot is just confusing and my buddy literally said "this level was REALLY sloppily made" over what looked (to me) like a perfectly layered chart. don't beat yourself up too bad over goddamn layering.
                              Very true. From my experience, the only layering you can get away with has to be really simple like a snare drum or something else that provides noticeable impact. It can't just be two things going on at the same time, it has to be one thing putting extra emphasis on that other thing you're stepping.
                              http://www.youtube.com/watch?v=IREnpHco9mw

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