Official Tournament 13 Batch Notes

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  • psychoangel691
    Retired Staff
    FFR Simfile Author
    • Dec 2004
    • 10438

    #121
    Re: Official Tournament 13 Batch Notes

    Someone should make me a special D8 token, still need one lol
    Originally posted by Charu
    My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
    Originally posted by DaBackpack
    also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
    Originally posted by Shadow_God_10
    Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

    Originally posted by hi19hi19
    yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

    Comment

    • hi19hi19
      lol happy
      FFR Simfile Author
      • Oct 2005
      • 12194

      #122
      Re: Official Tournament 13 Batch Notes

      While I have a whole bunch of charts that would fit, why exactly do we "need" a D8 token?
      Tradition? Just for clout?


      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #123
        Re: Official Tournament 13 Batch Notes

        Originally posted by hi19hi19
        While I have a whole bunch of charts that would fit, why exactly do we "need" a D8 token?
        Tradition? Just for clout?
        It might have to do with the fact that D7 obtains Unconnected as a result of an involuntary placement. D8 doesn't get anything at all - making nothing to really shoot for with regards to getting to the absolute top.

        Comment

        • psychoangel691
          Retired Staff
          FFR Simfile Author
          • Dec 2004
          • 10438

          #124
          Re: Official Tournament 13 Batch Notes

          Originally posted by TC_Halogen
          It might have to do with the fact that D7 obtains Unconnected as a result of an involuntary placement. D8 doesn't get anything at all - making nothing to really shoot for with regards to getting to the absolute top.
          ^ this
          Originally posted by Charu
          My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
          Originally posted by DaBackpack
          also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
          Originally posted by Shadow_God_10
          Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

          Originally posted by hi19hi19
          yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

          Comment

          • choof
            Banned
            FFR Simfile Author
            • Nov 2013
            • 8563

            #125
            Re: Official Tournament 13 Batch Notes

            Originally posted by psychoangel691
            Someone should make me a special D8 token, still need one lol
            may or may not have an atomhead chart in the works that would shit all over d8 players

            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #126
              Re: Official Tournament 13 Batch Notes

              The following files have been moved from Rejected to Conditional Queue by rating adjustment from 6 to 6.5:

              Good Life (AutotelicBrown)
              Hornet (Psychotik)

              You two will be allowed to submit fixes for the charts once their status is adjusted in the batch submissions area.
              Last edited by TC_Halogen; 06-26-2020, 07:18 PM.

              Comment

              • Psychotik
                Heckin' Cute
                FFR Simfile Author
                • Jan 2008
                • 1727

                #127
                Re: Official Tournament 13 Batch Notes

                Updated, thx for the second wind fam.
                Check out my Speedruns
                Originally posted by TEEX
                I want me a grrrl that will call me at 4 in the morning and ask me what my best is on Ants.

                Comment

                • AutotelicBrown
                  Under the scarlet moon
                  FFR Simfile Author
                  • Jan 2014
                  • 923

                  #128
                  Re: Official Tournament 13 Batch Notes

                  Thanks as well! I'm a bit busy this weekend but I'll work on that and updates for the accepted files early next week.
                  Play my files

                  Comment

                  • choof
                    Banned
                    FFR Simfile Author
                    • Nov 2013
                    • 8563

                    #129
                    Re: Official Tournament 13 Batch Notes

                    schent schmollbluk fixes

                    Comment

                    • TC_Halogen
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2008
                      • 19376

                      #130
                      Re: Official Tournament 13 Batch Notes

                      Conditional Queue Files

                      Armageddon: The lack of addressing of the copy paste for the most part really irritates me and the notion of the kick being the only atonal element being a justification of a copy-paste definitely gets to me as well. However, the patterning on the main accents does get improved in terms of pitch relevance works for me. Accepted.

                      Blackmagik Blazing: Nearly all issues resolved and the chart feels a bit better with the missing notes and structural accommodations. Accepted.

                      Marianas Trench: Offset issue resolved and other things cleaned up along the way. Looking good. Accepted.

                      Pizza Hat: Song cut is much cleaner now! With both charts side by side, I see the patterning changes and the newer version definitely has some noticeable but welcome changes. Pitch relevance looks improved in a couple of spots too where it seemed a bit shakier. Accepted.

                      Sakura Fubuki (Arrange Ver): Structure at the end is much clearer compared to before; regimented, easy to follow, and much more relevant. Accepted.

                      Smash and Burn: Pitch relevance looks improved in general. Like the addition of some of the finer rhythmic details too. Accepted.

                      Sunset Sky Garden: Time signature/offset issue fixed and structure has been solidified a bit more with better percussion representation as well as the addressing of missing/ghost notes. Accepted.

                      Track Title: This looks a bit better, but I still think there are portions of that last 30 seconds or so that can be made a bit more forgiving. There’s still a couple of brief instances of 25ms (4:13ish) separated notes and having massive rolls into split-handed bursts at this speed is pretty damn rough/bordering on unfair being right at the end of a 4:30 song. Conditional queued on continued adjustment of ending.

                      Comment

                      • Xtreme2252
                        FFR Simfile Author
                        FFR Simfile Author
                        • Mar 2007
                        • 218

                        #131
                        Re: Official Tournament 13 Batch Notes

                        I appreciate the notes on Vida a lot. I've never really been so compelled to chart a song - It's easily my favourite Venetian Snares song. I'm really bad at critiquing my own stuff, so I appreciate having someone point out the things I missed. I apparently have a hard time hearing these deep bass sounds, but they're clearly there now that I know where to look for them. I may be a slow learner with stepping, but I'm glad to hear that I'm on the right track.

                        Comment

                        • TC_Halogen
                          Rhythm game specialist.
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2008
                          • 19376

                          #132
                          Re: Official Tournament 13 Batch Notes

                          Originally posted by Xtreme2252
                          I appreciate the notes on Vida a lot. I've never really been so compelled to chart a song - It's easily my favourite Venetian Snares song. I'm really bad at critiquing my own stuff, so I appreciate having someone point out the things I missed. I apparently have a hard time hearing these deep bass sounds, but they're clearly there now that I know where to look for them. I may be a slow learner with stepping, but I'm glad to hear that I'm on the right track.
                          Absolutely want to reiterate that you should keep working on it. I very firmly believe it's the best file you've submitted to a batch by a mile -- the effort you put into it was very noticeable compared to other submissions you've had in the past.

                          Best of luck on it; I predict a R1 Simfile Author tag coming for you in the near future.

                          Comment

                          • klimtkiller
                            D4
                            FFR Simfile Author
                            • Jun 2011
                            • 308

                            #133
                            Re: Official Tournament 13 Batch Notes

                            Originally posted by TC_Halogen
                            Conditional Queue Files
                            Track Title: This looks a bit better, but I still think there are portions of that last 30 seconds or so that can be made a bit more forgiving. There’s still a couple of brief instances of 25ms (4:13ish) separated notes and having massive rolls into split-handed bursts at this speed is pretty damn rough/bordering on unfair being right at the end of a 4:30 song. Conditional queued on continued adjustment of ending.
                            Uploaded modifications.

                            because you haven't pointed it out, can i assume everything from the start of the color section to 4:10 is fine?

                            4:10.675 - I have reduced this burst. it was a fast 32nd burst but now it is much slower. this should make it easier to transition to split rolls. after the split rolls im hoping this is jumptrillable for the most part.

                            4:13.497 - i assume this is what you were talking about? i decreased the speed of the green notes and made the patterning easier. I also removed a few unnecessary notes in the following section which should make the transitions easier
                            Last edited by klimtkiller; 06-27-2020, 08:21 AM.
                            Originally posted by IwasAsquidOnce
                            Fantasticone I love your name. The name i hate the most is Klimtkiller, cuz I read it as like, climpt - killer, and climpt is just a gross sound, like an STD or something. Klimt

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #134
                              Re: Official Tournament 13 Batch Notes

                              Realized that I forgot Rain from the CQ list, but that's been moved to Accepted as well.

                              Originally posted by klimtkiller
                              Uploaded modifications.

                              because you haven't pointed it out, can i assume everything from the start of the color section to 4:10 is fine?

                              4:10.675 - I have reduced this burst. it was a fast 32nd burst but now it is much slower. this should make it easier to transition to split rolls. after the split rolls im hoping this is jumptrillable for the most part.

                              4:13.497 - i assume this is what you were talking about? i decreased the speed of the green notes and made the patterning easier. I also removed a few unnecessary notes in the following section which should make the transitions easier
                              - the sequence at 3:59.308 is pretty nasty, but I think it's technically ok; not the most fond of the transition

                              - 4:00.529 - this yellow 5 note burst is < 20 ms between each note, coming after a 24th note burst that has notes 26ms apart; you should likely reduce the first burst a bit because the second burst you represent with yellow notes is much more abrasive and the tightness of that burst could be a bit more fair so long as there's a bit of breathing room to execute it

                              - what you mentioned seems like they're good changes. If all of these things panned out, I think it'll be safe to move this from CQ -> Accepted.

                              Comment

                              • klimtkiller
                                D4
                                FFR Simfile Author
                                • Jun 2011
                                • 308

                                #135
                                Re: Official Tournament 13 Batch Notes

                                Originally posted by TC_Halogen
                                Realized that I forgot Rain from the CQ list, but that's been moved to Accepted as well.



                                - the sequence at 3:59.308 is pretty nasty, but I think it's technically ok; not the most fond of the transition

                                - 4:00.529 - this yellow 5 note burst is < 20 ms between each note, coming after a 24th note burst that has notes 26ms apart; you should likely reduce the first burst a bit because the second burst you represent with yellow notes is much more abrasive and the tightness of that burst could be a bit more fair so long as there's a bit of breathing room to execute it

                                - what you mentioned seems like they're good changes. If all of these things panned out, I think it'll be safe to move this from CQ -> Accepted.
                                just uploaded modifications again.

                                i changed the patterning of the end of the sequence at 3:59.308...hope this is easier now?

                                the burst at 4:00.529 was meant to be jumptrilled. ichanged it anyways to go with your notes. in general it's less tight now.
                                Originally posted by IwasAsquidOnce
                                Fantasticone I love your name. The name i hate the most is Klimtkiller, cuz I read it as like, climpt - killer, and climpt is just a gross sound, like an STD or something. Klimt

                                Comment

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