Official Tournament 13 Batch Notes

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  • psychoangel691
    Retired Staff
    FFR Simfile Author
    • Dec 2004
    • 10438

    #76
    Re: Official Tournament 13 Batch Notes

    Judge:TC_Halogen

    Cobra Commander (ositzxz369) [8.5/10]
    Artist: Venetian Snares -- Perms: OK

    - 1.936: missing 16th
    - 10.641: could make this a [R] to capture both of the hi-hats
    - 16.952/24.452/etc: percussion notes missing here, there are others but they’re not extremely noticeable
    - 17.605: might be good to make a burst here
    - 33.476: 32nd burst colliding into a triple at this speed is highly ill-advised
    - 40.976: same as 33.476
    - 48.476/etc: same as 33.476, in general you shouldn’t have a 32nd burst at this speed running into triples because it always forces a minijack on a column that is basically guaranteed to be a 2-framer
    - this ending sounds like complete horse shit
    - despite my disdain for the end of the song, I will say that this chart is quite well polished and the only qualms I’ve got are those bursts into triples; rhythms are perfect and everything is highly coherent

    Eccentric ghost channel as Poltergeist (VisD) [8/10]
    Artist: cybermiso -- Perms: OK (provided)

    - 17.654: missing note for bass synth
    - 21.990: this is REALLY mean given the difficulty of the song; that forces a one handed trill at 256 BPM 16ths for 8 notes
    - 25.154/etc: missing note for bass synth - find the others and fix them
    - 1:17.185: if you’re following the scratches, this should be delayed a bit more (falls on the 32nd afterward)
    - 1:18.357: missing note
    - 1:19.412: should be x--x--x-x 64ths, that’d be blue, green, orange, red
    - 1:23.513: missing notes for scratch
    - this is a pretty fun file overall; please consider being a bit less rude with that OHT at 21.990 - I don’t think it’s reject worthy but it is a pretty tough difficulty spike to deal with

    Gentleman (Areia Remix) (hi19hi19) [7.5/10]
    Artist: Areia Creations -- Perms: OK

    - 15.520: move this to [LR] to separate the snare/bass properly -- I know this jump has both but the bass comes much more clearly so it seems fair to give more precedence to it
    - 32.663: this one triple stands out as erroneous compared to the rest of the section
    - 59.448: seems like your relevance got a little messed here; might want to shuffle patterns around to get it fixed up
    - there’s not many mistakes with the structure presented overall, but I do feel like the usage of jumps can be a bit better with regards to properly accenting percussion in the earlier part of the song, and the lyrics in the later parts.
    - well executed given what’s presented within the song, but could use a bit more.

    Mad Maestro (trumaestro) [6/10]
    Artist: Devin Martin -- Perms: OK

    - greaterthancolonopenparenthesis.sm
    - 29.790: not sure why this is a mini one-handed trill compared to others
    - 50.790: missing jump
    - 55.904: jump really doesn’t belong here
    - 1:00.063: no need for this minijack here; vocal sample doesn’t repeat here, it repeats at 59.790
    - 1:02.108: shouldn’t there technically be a jump here too?
    - 1:08.040/1:08.313/1:08.586:
    - 1:10.699: ghost note
    - 1:11.108: missing jump
    - 1:16.972: this should take precedence in your layering
    - 1:17.381: this longer sequence of down arrows kinda implies something should be followed, but you have numerous melodies changing in pitch
    - 1:19.836/1:24.199: missing jump
    - 1:34.154: this note has been accented throughout the drop, but is missing here
    - 1:47.472: missing note for vocals here, it seems a bit strange to omit given that it’s a pretty familiar motif within your chart structure
    - 2:01.290: bass starts a bit faster then tapers off; straight 48ths here is noticeably off
    - 2:04.927: same deal with the missing vocal
    - 2:14.381: missing jump for kick; I get accenting the synth but you can still catch the percussion you’ve been following with a single note here without issue
    - 2:18.609: you had an earlier accent with this as three jumps, so this is a structural inconsistency
    - while your audio file says 320kbps, this sounds far from that; I’ve listened to this song from other sources and your audio sounds noticeably more tinny/lower quality
    - don’t quite feel like the chart does enough to really be interesting until the 1:10 mark or so
    - a little draggy and the audio quality seems very muddy

    Zygorous Distribution [8.5*/10]
    Artist: Aquellex -- Perms: OK

    - 34.016/etc: some missing jumps maybe?
    * 1:31.551: I get the accent, but I think at this speed, you’re gonna have to compromise with splitting that apart on different hands as opposed to LLDD or RRUU
    * 1:33.480/1:33.909/etc: ^
    - file’s super hard. Nothing more to say about that.
    - CQ with the minijack changes
    Last edited by psychoangel691; 06-23-2020, 04:13 AM.
    Originally posted by Charu
    My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
    Originally posted by DaBackpack
    also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
    Originally posted by Shadow_God_10
    Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

    Originally posted by hi19hi19
    yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

    Comment

    • hi19hi19
      lol happy
      FFR Simfile Author
      • Oct 2005
      • 12194

      #77
      Re: Official Tournament 13 Batch Notes

      wow making me split the minijacks smh okay STEPMANIA HITLER ill change the pattern


      jk I had a feeling that would happen, definitely one of the iffier parts of the file and the fix makes total sense, thanks for the 8.5!

      And yeah I agree Gentleman is a little thin for a tournament file... ehh not sure what else to do about it? I love the song lol
      EDIT- in hindsight I really should have sent another file and put Gentleman in the normal batch. Same for Fotvaerk. Sorry.
      Last edited by hi19hi19; 06-22-2020, 09:31 PM.


      Comment

      • ositzxz369
        Venetian Snares stepper
        FFR Simfile Author
        • Jan 2008
        • 542

        #78
        Re: Official Tournament 13 Batch Notes

        Originally posted by psychoangel691
        Cobra Commander (ositzxz369) [8.5/10]
        Artist: Venetian Snares -- Perms: OK

        - 16.952/24.452/etc: percussion notes missing here, there are others but they’re not extremely noticeable
        - 33.476: 32nd burst colliding into a triple at this speed is highly ill-advised
        - 40.976: same as 33.476
        - 48.476/etc: same as 33.476, in general you shouldn’t have a 32nd burst at this speed running into triples because it always forces a minijack on a column that is basically guaranteed to be a 2-framer
        NOT updated Cobra Commander (will edit this sentence after I actually resubmit it). Addressed the other notes, but I have an issue with the ones above. 16.952 now has an added 64th as u suggested, but r u sure u want me to implement 24.452’s suggestion? It’s just one 64th away from becoming those 2-framer minijacks that u disliked from the “32nd burst into hand” sections that u mention later on. Also, can u elaborate on the spots referring to “etc” in the phrase "16.952/24.452/etc"? Because so far, I’ve discovered such spots like 30.077, 31.952, 39.452, 46.952, 54.952. Also, what do u suggest on how to nerf the “32nd burst into hand” sections? Because my immediate solution to this would be to turn the hands in these sections into white-note jumps.
        Last edited by ositzxz369; 06-23-2020, 12:37 AM.

        Comment

        • TC_Halogen
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          • Feb 2008
          • 19376

          #79
          Re: Official Tournament 13 Batch Notes

          Originally posted by ositzxz369
          NOT updated Cobra Commander (will edit this sentence after I actually resubmit it). Addressed the other notes, but I have an issue with the ones above. 16.952 now has an added 64th as u suggested, but r u sure u want me to implement 24.452’s suggestion? It’s just one 64th away from becoming those 2-framer minijacks that u disliked from the “32nd burst into hand” sections that u mention later on. Also, can u elaborate on the spots referring to “etc” in the phrase "16.952/24.452/etc"? Because so far, I’ve discovered such spots like 30.077, 31.952, 39.452, 46.952, 54.952. Also, what do u suggest on how to nerf the “32nd burst into hand” sections? Because my immediate solution to this would be to turn the hands in these sections into white-note jumps.
          I'll address these as soon as I can since it requires me to look at details. Your file's changes are lower priority because the song was accepted without any conditions (I didn't forcefully CQ you for it). You have the agency to choose to make any changes you would like, at the risk of dropping your file from accept to CQ status if you make something unplayable. If I were you, I would hold off just a bit longer on the changes.



          For everyone who has files in CQ status/accept status, please be patient with me and sit tight while I get the remainder of these files out. The last three sets that Kayla provided me are sets of 6 instead of 5, since there's 18 files and it made more sense to split them evenly.

          I'm starting the first of the final 3 sets today and will have notes for them tonight, and will do my best to push through the last two sets so that everything can have a first pass judgment before the weekend. At that point, I'll be able to quickly review the accepts/CQs to ensure that things didn't change too far beyond their current accepted states (or introduce things that might affect viability of play).

          Kayla can correct me on this, but as far as I know -- only CQ/accept files will have the ability to send fixes for files. Anyone who had a score of less than 6.5 will not be eligible to resubmit their file to the batch.

          However, there are two files that have a rating of 6 that I have considered looking the notes over again and potentially amending their rating to 6.5, pushing them into CQ as well. Those responsible for charting the corresponding files will receive notification if I have decided to bump them into the CQ area, as they will be permitted to submit fixes as necessary.

          Thank you all for being patient; at the home stretch.

          Comment

          • Psychotik
            Heckin' Cute
            FFR Simfile Author
            • Jan 2008
            • 1727

            #80
            Re: Official Tournament 13 Batch Notes

            Originally posted by TC_Halogen
            However, there are two files that have a rating of 6 that I have considered looking the notes over again and potentially amending their rating to 6.5, pushing them into CQ as well.
            Check out my Speedruns
            Originally posted by TEEX
            I want me a grrrl that will call me at 4 in the morning and ask me what my best is on Ants.

            Comment

            • suicidaln00b
              FFR Player
              FFR Simfile Author
              • Jan 2007
              • 163

              #81
              Re: Official Tournament 13 Batch Notes

              response to tower of heaven notes
              Originally posted by psychoangel691
              - 29.622: hi-hat is 24ths here
              decided to not change this since it's virtually impossible to hear on 1x
              it's audible on lower rates for some reason though
              Originally posted by psychoangel691
              - 50.327: this sequence of jumps doesn’t adequately follow the percussion
              elaborate? thought it was fine as is tbH
              Originally posted by psychoangel691
              - 1:04.447: not sure why this triple is here over any other spot
              leaving this as is, i think the lone snare hit stands out enough to be a hand
              Originally posted by psychoangel691
              - 1:05.260: the only thing that I can hear following this is the piano playing a single note that’s way in the background, and if that’s the case, then you should be putting the note on the 16th at 1:05.206
              ok i removed this but i sware on me mum i hear some grace'd hihat here or som shit

              also minor stealth changes i made:
              - fixed shitpoop PR at 2:52.406
              - at 2:56.013, added jump to blue 8th note (also applied to every time this pattern occurs throughout the climax)
              - at 2:57.611, added jump to the first note of 24th trill (applied to all other times this pattern occurs)
              tl;dr climax is slightly more difficult

              Comment

              • psychoangel691
                Retired Staff
                FFR Simfile Author
                • Dec 2004
                • 10438

                #82
                Re: Official Tournament 13 Batch Notes

                Judge:TC_Halogen

                Air Nad Adrian (Deamerai) [7.5/10]
                Artist: The Flashbulb -- Perms: OK

                - pitch relevance in the first minute is a bit shoddy; additionally, it adds a bit more to the drag when the same precise patterning contour is used for a second repeat of the melody -- it’s of course not wrong to utilize it twice, but it’s less differentiation
                - 57.153: while there technically is a sound here, it’s shadowed by the much louder hi-hat that falls on a 16th instead
                - 1:01.324: not following why this particular softer kick is a jump; there are other instances later in this section where you opt out of utilizing jumps when you could easily incorporate it
                - 1:02.762: ^, like after this particular 96th as an example
                - 1:06.496: definitely a missing note for distorted percussion here
                - 1:07.317: the kick being placed on 96ths is correct; this 64th is a touch off
                - 1:16.527: a bit of a jarring transition for something so smooth sounding; not any real need for the minijack
                - 1:17.465: same here; not really any need for an abrupt termination
                - 1:28.160: not a need for a flam here
                - 1:36.215: no need for this minitrill
                - 1:38.559: a few missing notes for the reverse sound effects
                - 1:44.746: missing note for a kick here, likely a single
                - in general, jump usage feels strange at times and rhythms can be cleaned up a bit more too, but the chart’s structure is actually pretty engaging and I can see this being enjoyed given the overall ambiance and difficulty approach

                Don Pardo Pimpwagon (ilikexd) [9/10]
                Artist: Bumblefoot -- Perms: OK

                - 6.823/etc: if the jump at 3.579 is placed from the guitar + kick landing at the same time in this accent, then this jump could be removed; otherwise, nbd
                - 23.415: this jump’s quite a bit off from the snare you’re trying to land on (a good 30ms off)
                - 31.518/31.586: missing 24ths for the instrument you’re following in this section
                - 49.005: missing guitar note a 12th before the [DR]
                - 1:05.100: missing guitar note on this 32nd
                - in general, the guitar solos kick ass and have some great patterning motifs that are super cool to see visually
                - 1:11.840: eh, those rhythms for the solo will do I guess lol
                - 1:30.517: pretty noticeable missing snare between these two jumps
                - 1:55.287: ghost note
                - 1:57.558: missing note for kick when no melody is being played (you add at 1:56.818/1:57.135)
                - 2:44.740/2:44.811: remove notes and add a single 16th between the 4th/8th
                - 3:14.775: guitar melody gets quite a bit more complicated here
                - this song is such a jam, holy shit
                - finer rhythmic representation can definitely be improved when the guitar gets a little less linear in melodic structure, but this chart is a blast to play through and does not feel anywhere as long as it actually is

                Lavender Town (Remix) (Xtreme2252) [0/10]
                Artist: Stephen Walking -- Perms: NO

                - After checking the Artist Blanket Permissions v8 thread and the FFR Wiki, it would appear that our permission with Stephen Walking is not a blanket one and only covers the releases that he has produced that fall under the Monstercat label. As far as I am able to tell, this does not fall within that.
                - Additionally, there are no mediums where this song has been released that the song is accessible and able to be downloaded.
                - YouTube had a download link that was removed as a result of a ToS violation on what appears to be Stephen Walking’s official personal YT channel, which might signify that the song is not desired to be circulated.
                - Unfortunately, this file will not be looked at as a result of this permission discrepancy. If you have proof of permission to specifically use this before your date of submission (6-14-2020), I will judge this file and amend the rating after an official judgment.

                Reality Hits You Hard Bro (mi40) [6/10]
                Artist: Gizmode -- Perms: OK (self-provided)

                - 11.900: should be jump according to 11.000/11.450
                - 12.350: [UR] makes this more relevant due to having [UR] for the same sound at 12.800
                - 14.375: your previous percussion holds the [D]-[U] trill properly, but these sounds are completely different so they should likely not be holding the same notes
                - 17.975: ghost note (you got tricked)
                - 18.800: move to [D] (no need to have the repeat)
                - 19.102/19.552/(etc...): should be jumps if 18.652 is; this happens somewhat repeatedly in your structure so it might be worth taking a look at to double-check that you’re accounting all of the snares that you would like/not like
                - 35.902/36.352: these two sequences aren’t quite the same but are represented with the same pattern on both repetitions, might be better to do a slightly different file
                - 39.652 to 40.402: this is a good repetition; this is the kind of thing you can apply when you’re certain you hear the same percussion sequence in a short span
                - 40.552: move off of [DU], different snare
                - 54.952/etc: no need to use this crazy looking polyrhythm burst; I do notice that a good majority of these are represented as 24ths in your chart -- the synths are actually 32nds but if you’d like to reduce it to 24ths, it’ll be more viable to keep the triples in place (with the 32nds, triples at the tail ends of these bursts would be ill-advised)
                - 1:14.152/etc: these jumps here are out of place because your accent is harder synth chords, so these feel a bit more arbitrary
                - 1:16.702: should be a jump if you’re catching the synth chords
                - 1:18.652: while this jump isn’t a chord, it accents the lowest synth note which kinda pierces the soundscape pretty nicely, so this can stay a jump too
                - 1:18.952: remove
                - these changes will help a bit once the vocals come in and start jumping over certain accents; the synth chords always stand out against the vocal
                - transition out of the synth following into the hi-hat is pretty smooth and almost unnoticeable which is good; the only suggestion I have is to keep your buildup patterns more linear - 1:42.502, 1:42.802, 1:43.102 fall out of place compared to the mini-trill stuff you’ve got picked up
                - 1:45.952: these are very funky looking blips… not sure if I feel like they’re bad or not, though -- they clearly separate the anchored jumpstream which actually do a reasonable job catching the key changes in the melody
                - 2:01.702: missing jump?
                - 2:04.702/2:05.152: these repeated pairs are incorrect because they’re different notes in each pair
                - 2:08.901: missing jump?
                - 2:10.627: missing note for synth
                - 2:12.352/2:12.502: missing jumps?
                - in general, the sequence of jumps is a bit confusing because it doesn’t quite determine whether or not it wants to follow percussion or the synth structures, as there are instances of harder drums without jumps (1:59.602, 2:03.952, 2:04.402, 2:04.852, 2:06.802, etc), instances of melodic elements without jumps where 16ths don’t appear to play in place (2:01.702, 2:03.802, 2:03.952, etc., 2:08.901, etc).
                - 2:33.802: missing note 3/64 before this one
                - 2:41.002: ^
                - 2:59.002: these first two notes are delayed slightly (by a 64th)
                - 3:10.252: cute color tricks
                - 3:17.452 to 3:46.552: similar issues with jump structures, just for a cumulatively small period as it is occasionally interrupted with the 24th flams
                - 3:19.252: you would have some slightly better relevance if you changed the 24th note flams to also follow the key changes
                - 3:55.286: sync up this slowdown properly, please
                - song definitely drags on a bit as time goes on
                - structurally, the chart is reasonably regimented and has some clarity on more of the bigger accents, but the jump usage is a bit overdone at times and it gets a little tougher to follow

                Schmollbluk (choof) [7.5*/10]
                Artist: S.I.M. On Kor Funkle


                - 27.759: a little cruel here with this equiv 273.33 BPM 16th mini-trill
                - 32.003: missing note
                - 33.686: the sound at 33.540 actually terminates here without playing a note, so remove this
                * 2:40.125: yikes. The 48ths are workable, but that’s kinda shitty to have to deal with.
                - 2:40.418 to 3:26.076: not including the note at the start of this section, but 13 notes - in 55.5ish seconds in a chart of this difficulty is just too long to have to wait to play something.
                - this chart is almost -too- regimented in the first half; a majority of the jumps are [LD] and [UR], with an entire 18 second section having nothing burst that for major accenting
                - the first 60% of this is really dull; it’s charted correctly and in general without error, but it drags painfully
                - the last part after the break is actually much more interesting
                - i’m not sure what can really be done to alleviate it given the song
                - CQ with removal of 64th wall; I can’t see this used in the OT in any circumstance due to the massive break in the middle and general pacing, but it could be acceptable in general

                Zen’on (AutotelicBrown) [9.5/10]
                Artist: Se-U-Ra -- Perms: OK

                - 15.024/15.294: these three note sequences should be in reverse order for PR purposes
                - 1:10.159: would personally add a triple for a cymbal crash here, but not necessary
                - everything is done with very clear and occasionally cruel intent
                - fantastic file
                Originally posted by Charu
                My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
                Originally posted by DaBackpack
                also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
                Originally posted by Shadow_God_10
                Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

                Originally posted by hi19hi19
                yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

                Comment

                • ilikexd
                  FFR Simfile Author
                  • Apr 2006
                  • 3208

                  #83
                  Re: Official Tournament 13 Batch Notes

                  sent updates for don pardo

                  Comment

                  • XelNya
                    [Kaho]
                    FFR Simfile Author
                    • Sep 2012
                    • 3368

                    #84
                    Re: Official Tournament 13 Batch Notes

                    I wanna say before the rest of this post, the rest of the notes were great and helpful. I do appreciate them.

                    But then you follow those great notes, with the officially, the most stupid, mindless, and absurd fucking thing, I've ever seen attached to simfile notes, and I've had BGOS rejected more than once over the choice of the song, not the file.

                    Originally posted by Halogen
                    - song isn’t the most suitable for an OT anyway given that the v1 is gated as is
                    It strongly implies to me that had the file been satisfactory, you wouldn't have used it only because one is arbitrarily gated off as an OT prize. That file has fucking nothing to do with my file. You shouldn't even bring it up. Fuck outta here with notes like this one. There's no reason for this note to be here, or even be a goddamned thing.

                    Comment

                    • psychoangel691
                      Retired Staff
                      FFR Simfile Author
                      • Dec 2004
                      • 10438

                      #85
                      Re: Official Tournament 13 Batch Notes

                      Originally posted by XelNya
                      I wanna say before the rest of this post, the rest of the notes were great and helpful. I do appreciate them.

                      But then you follow those great notes, with the officially, the most stupid, mindless, and absurd fucking thing, I've ever seen attached to simfile notes, and I've had BGOS rejected more than once over the choice of the song, not the file.

                      It strongly implies to me that had the file been satisfactory, you wouldn't have used it only because one is arbitrarily gated off as an OT prize. That file has fucking nothing to do with my file. You shouldn't even bring it up. Fuck outta here with notes like this one. There's no reason for this note to be here, or even be a goddamned thing.
                      I mean, he could have not judged it at all. Every OT batch we've always reserved the right to take the file out of the batch if it wasn't going to meet our Tournament requirements anyway to save time for the things that do. I don't know why you're getting so defensive and pissed about one single note given to you that is relevant to the batch in this case, but you could have received just that note and nothing more, he still took his time to give you a thorough judgement.
                      Originally posted by Charu
                      My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
                      Originally posted by DaBackpack
                      also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
                      Originally posted by Shadow_God_10
                      Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

                      Originally posted by hi19hi19
                      yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

                      Comment

                      • TC_Halogen
                        Rhythm game specialist.
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2008
                        • 19376

                        #86
                        Re: Official Tournament 13 Batch Notes

                        Originally posted by XelNya
                        I wanna say before the rest of this post, the rest of the notes were great and helpful. I do appreciate them.

                        But then you follow those great notes, with the officially, the most stupid, mindless, and absurd fucking thing, I've ever seen attached to simfile notes, and I've had BGOS rejected more than once over the choice of the song, not the file.

                        It strongly implies to me that had the file been satisfactory, you wouldn't have used it only because one is arbitrarily gated off as an OT prize. That file has fucking nothing to do with my file. You shouldn't even bring it up. Fuck outta here with notes like this one. There's no reason for this note to be here, or even be a goddamned thing.
                        I'm going to walk away from this response and do the right thing and say one thing: this was my personal opinion and wasn't a note. It literally had nothing to do with the notes on the song itself -- and I'm not the one who makes final judgment on what does or doesn't go into the OT batch.

                        I appreciate you placing your immaturity on full display for everyone who is being respectful and engaging in conversations during disagreements.
                        Last edited by TC_Halogen; 06-24-2020, 09:02 AM.

                        Comment

                        • choof
                          Banned
                          FFR Simfile Author
                          • Nov 2013
                          • 8563

                          #87
                          Re: Official Tournament 13 Batch Notes

                          Originally posted by XelNya

                          It strongly implies to me that had the file been satisfactory, you wouldn't have used it only because one is arbitrarily gated off as an OT prize. That file has fucking nothing to do with my file. You shouldn't even bring it up. Fuck outta here with notes like this one. There's no reason for this note to be here, or even be a goddamned thing.
                          are there any instances in which a gated v1 has a non-gated v2
                          the point is that if your chart is released publicly there's not really a reason to go for the v1, especially if it's "better"

                          Comment

                          • TC_Halogen
                            Rhythm game specialist.
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2008
                            • 19376

                            #88
                            Re: Official Tournament 13 Batch Notes

                            Originally posted by choof
                            are there any instances in which a gated v1 has a non-gated v2
                            the point is that if your chart is released publicly there's not really a reason to go for the v1, especially if it's "better"
                            Revolutionary Etude and Crowdpleaser are the only two in the game that have this, and they weren't always like that - they came as a result of trying to eliminate lower quality songs out of the public playlist.

                            XelNya's submission isn't better by any means - and most certainly isn't good enough for queue, but that wouldn't be relevant in this case anyway -- the v2 is more accessible in terms of difficulty in the current state as inconsistent as it may be.
                            Last edited by TC_Halogen; 06-24-2020, 09:10 AM.

                            Comment

                            • choof
                              Banned
                              FFR Simfile Author
                              • Nov 2013
                              • 8563

                              #89
                              Re: Official Tournament 13 Batch Notes

                              should I chart the vocal samples xd

                              edit: oh it's freedom dive lmao xel there are so many better songs out there
                              Last edited by choof; 06-24-2020, 09:19 AM.

                              Comment

                              • TC_Halogen
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2008
                                • 19376

                                #90
                                Re: Official Tournament 13 Batch Notes

                                Asked if it was alright for me to simply post my notes earlier and was told that I was able to do so.

                                Judge: TC_Halogen

                                GREEN HOODIES (ilikexd) [8/10]
                                Artist: KURORAK -- Perms: OK

                                - 16.296: missing note for click
                                - 1:35.994: move the note on [U] somewhere else to completely disconnect the visual of the previous melody, since it starts on [R] at this spot
                                - really basically nothing wrong with it; file is solid structurally and done with clear intent
                                - 2:34.016 to end: I found this to be a bit more fun than the rest of the chart since it serves as a combination of multiple chart elements, nice work overall
                                - not incredibly engaging or interesting as a whole, but certainly acceptable

                                Naive Hopelessness (VisD) [8.5/10]
                                Artist: Clonepa -- Perms: OK

                                - 41.991: this repeating 3-note pattern looks a little weird here
                                - 58.599: i’d move this [L] to an [R] since you’ve got the two [L]’s before this that correspond to kicks
                                - 1:03.688: very nice flam usage
                                - 1:22.349: detach [R] from this jump to prevent it visually looking like three repeats for kicks
                                - 1:37.706/1:40.563: one of these two repeating patterns should be changed (likely the first one to make things have a bit more continuity when you hit the slowdown) for the purpose of PR -- the first one could easily be a repeating [L][U][D][R] instead since there’s no deviation like earlier; if you do this, adjust the same melody in the slowdown as well
                                - 2:12.349: missing jump here; this snare’s not particularly filtered out yet
                                - 2:20.553/2:21.089: same jump, two instruments -- change one of them
                                - 2:21.446/etc: this particular sound seems to have inconsistent representation within your structure; it seems to show up as a jump when the background piano collides, but there are some instances where it’s alone and is still doubled up (2:30.017, 2:35.732) and others where it’s not (2:24.303, 2:41.446)
                                - in general, I feel like the last bit of the song has a more inconsistent structure, but everything before 2:18.946 is very well done
                                - still enough to be acceptable, this chart has an excellent and highly regimented structure beforehand

                                Snorestore (hi19hi19) [8/10]
                                Artist: Virt -- Perms: OK

                                - 27.183: might be better as [LU]
                                - 1:41.308: not quite right; a bit earlier than this 8th and only two notes
                                - 1:54.433/1:54.683/1:54.933: piano doesn’t quite come in here as well as it did earlier, nor are there any background brass accents that pick up the slack; these three jumps feel slightly out of place
                                - as a whole, the file feels pretty good to play -- however, the jump usage for accenting feels a bit questionable at times; it’s definitely intended to play a bit more freeform and for the most part it feels ok
                                - very good tournament file, imo

                                Stress Fracture (trumaestro) [5.5/10]
                                Artist: JT Bruce -- Perms: OK

                                - 4.869/etc: if the intent is to give the lower guitar accenting power with repeated notes, then you’re going to want to make sure that columns are free when you transition to accenting chords so it doesn’t seem like you’re repeating notes an incorrect number of times
                                - 11.583: missing note for snare, which is a core part of your layering/accenting here
                                - 13.869: this is clever, I like it
                                - 22.011: [LD] for most accuracy in PR
                                - 23.154: missing jump for guitar accent
                                - 26.583: missing jump (you add one for a similar melody/phrase at 22.011)
                                - 28.154: likely shouldn’t be a jump if you want to give the most attention to the melody, as this particular guitar note is exactly the same as the secondary chugs at 27.583/27.726/27.869
                                - 33.011: remove jump, neither snare or open hi-hat land here
                                - 33.440: missing jump for open hi-hat
                                - 36.869: remove note
                                - 38.154/38.297: melodically these two notes are different than the ones you follow with the repeated up arrow tapping
                                - 42.154: remove jump, same as 33.011 -- if the intent is to actually capture the kicks, then you’re missing one at 42.869 (and the same corresponding jump earlier on as well)
                                - 49.869: if the two [D]’s before this are for the guitar, then this jump should have a [D] as well
                                - 53.154/53.440: this sequence of jumps makes it seem like you’re giving attention to snares here, and if you are - there are numerous missing snares earlier and throughout this section; if not, you’d do better to separate these two jumps so that one accents the guitar’s pitch and the other is just a filler
                                - 56.583: missing note for kick
                                - 58.940: missing note for kick
                                - 1:05.297/1:06.011/1:06.297: missing notes for guitar
                                - 1:15.583: quite a few [U]’s here despite the melody changing up every three notes
                                - 1:22.154: if you start this sequence on [U] instead of [D] and keep the backwards pattern, you’ll effectively separate the snares that come back here
                                - 1:26.726: why are these kicks being followed right here but not anywhere else in this section, where the kicks playing on 16ths are a brand new musical element?
                                - 1:38.297: having these jumps as [LD] give the guitar emphasis on the [L] a bit of an early accent; you should either move the jumps or change the column that is anchored
                                - 1:47.011: missing snare
                                - 1:49.297: ^
                                - 2:00.083: missing note for guitar
                                - 2:23.011: missing note for kick
                                - 2:28.083: missing note for snare
                                - 2:30.940: somewhat similar deal as 1:22.154; with your first trill being [R]-[L] for the guitar, this note for the drums makes the guitar accent appear like it’s a note earlier
                                - there’s parts of this that are reasonably done but a lot of this chart is inundated with largely inconsistent jump use -- sections where jumps are used reasonably are unfortunately counteracted with large sequences of unclear repetition; pitch relevance is noticeable through the heavy layering, though
                                - despite being a touch under 3 minutes, this feels pretty draggy

                                Vast Universe (mi40) [5.5/10]
                                Artist: Vospi vs. KOTOKO -- Perms: OK

                                - 10.734 to 32.067: with the exception of 20.067 to 21.401/25.401 to 26.734 - this stream is pretty generic and doesn’t really have much pattern control, it’s just everywhere
                                - 31.692: ghost note
                                - 53.901 to 1:12.067: patterning is very staircase heavy, particularly in the second half, and really doesn’t do much in terms of trying to make the patterning stand out in some way
                                - 1:13.484/1:14.151: ghost notes for vocals
                                - 1:13.817: missing note for vocals
                                - 1:36.068 to 2:16.068: I’d be much more willing to give these streams that seem to just be nothing more than pace setting a chance if there was something that the player actually had to pay attention to while doing it; you’ve got a solid vocal line and even an opportunity for a 3 repeated measures of something + 1 transitional measure starting at 1:57.401 -- it’s just seeming like the player is supposed to stream without any real rhyme or reason.
                                - 1:59.818: missing bass note; after the termination at 1:59.568, it starts right back up again
                                - 2:18.734 to 2:37.401: and, by having the basic 16th streams + 4th jumps structure that you’ve got earlier on for a majority of the song, you lose the opportunity to create something different for this section when a synth actually noticeably arrives with 16th note melodies - this unfortunately introduces a bit of a drag
                                - 2:40.068 to 2:49.401: not the best of execution, but I understand the idea and it was a good idea to introduce this kind of change, as the trills are something a player wouldn’t have dealt with before; the few jumps in here feel a bit strange since they don’t seem to accent something discrete
                                - 2:53.901/2:55.901/2:59.234: missing jump for vocals
                                - 3:05.401: the three previous jumps should be changed off of [LD] so that these [LD] stand out as their own accent
                                - 3:34.568: change either the [U] or the [UR] so that there’s not a repeating note
                                - this chart’s unfortunately really generic -- it’s got a consistent application of layering, but it’s not always correct in approach and in general, the streaming patterns don’t do anything worthwhile, nor do the layering that supports it

                                Vida (Xtreme2252) [6/10]
                                Artist: Venetian Snares -- Perms: OK

                                - numerous ghost notes (26.171, 26.809, 28.724, 41.490, 43.684*, 45.320, 47.793, etc)
                                - 33.112: missing jump (this percussion instrument gets a jump at 32.793)
                                - 34.389: missing note for deep bass blip
                                - 38.538: missing jump (instrument accented at 37.261)
                                - 39.974/40.931: listen to these two sounds; 39.974 is very linear, making a 9 note roll like that accurate -- however, 40.931 is a percussive element that has a “wave” in terms of volume, where it hits louder, fades in, then comes back -- you could better accent the burst at 40.931 by having a burst that starts a bit faster, “fades”, and then returns (say, 96ths -> 48ths -> 96ths); if you do this, make the pattern smooth of an exit, as your current burst forces 16ths at 188 on [L]
                                - ^, this mindset above can be used for a lot of different breakcore sampling, just get a feel for the sound and the abrasion it produces; if it’s a jarring sound in comparison to the rest, you can afford to give it a bit (within reason) more of a tougher pattern -- not to say utilizing something with a fast mini-jack but it doesn’t have to be a straight roll
                                - 46.676/46.836: minijacks are technically incorrect here
                                - 47.155/47.314: missing notes, you follow these bass blips earlier
                                - 48.190: not sure why you’d do jumps like this
                                - 56.570: this 64th mini-trill is a bit nasty
                                - 1:07.102: this is also a pretty nasty burst given the sound you’re following - it’s not particularly abrasive
                                - 1:07.540: missing note on the 64th here
                                - 1:09.455: would definitely add a note here
                                - 1:12.447: missing note
                                - 1:20.506: no need for a minijack here
                                - 1:22.261: a minijack would however be very appropriate here
                                - 1:34.788: missing note
                                - 1:35.878: misrhythm, should be at the 32nd at 1:35.905
                                - 1:39.256: another missing note
                                - 1:43.724: missing note
                                - 2:01.357: why not use the accenting method at 1:54.974? same sound and a faster pace
                                - 2:48.272: this burst is way early compared to the snare buzz that I think you’re trying to accent (at 2:48.591) - there’s basically no other reason for this to be here otherwise
                                - 2:56.251: missing note
                                - 3:11.650: missing note
                                - 3:15.001: missing note
                                - 3:25.852/(etc): missing note - this note is way too loud and prominent to simply ignore with empty space compared to the rest of the area; you should definitely be filling these in for both sections
                                - 3:49.548: not quite the correct rhythm
                                - 3:54.814/3:56.729/(etc): missing notes for the thing you accented just seconds ago; representation is definitely inaccurate
                                - the jump usage and pitch relevance in this file do need some work, as it’s often not the clearest when you’re trying to pay attention to melodic elements and when you’re not
                                - I gave you a lot of notes for this because I honestly see a LOT of effort went into this, and I do feel like it’s worth being commended for; while the rating I’m giving you makes it ineligible for a tournament file, I’d love to see you take the notes, fix it up and submit this to a regular batch, because this would be an exceptional first file from you given the technicality and general approach you took. This is by far the most complex and interesting thing you've sent to any batch that I've seen so far.
                                Last edited by TC_Halogen; 06-24-2020, 07:43 PM.

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