Official Tournament 13 Batch Notes

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  • ositzxz369
    Venetian Snares stepper
    FFR Simfile Author
    • Jan 2008
    • 542

    #136
    Re: Official Tournament 13 Batch Notes

    MY REPLY TO AJ's NOTES!!

    Circle Pit (ositzxz369) [7/10]
    Artist: Venetian Snares -- Perms: OK

    - took me a bit to understand the white note usage here in the opening, glad I played it through a few times

    Ehh, I usually don’t do white notes for non-vocals, but I wanted to highlight this sound during this tiny section of the beat. I’ll turn all the later non-vocals to regular colors, but let me know if u want this section (19.566-37.842) stepped as the regular yellow 16ths.

    - 26.118: not entirely sure why the switch from [L] to [u] for the snare happens; part of me wants to think that it’s for the bass that’s kinda pushing out, but that starts at 25.773

    The bass 124 ascends three times, then the bass 321 descends two times. Imma just change this to 123/432. Honestly, from 19.566-37.842, it’s repetitive filler, so on this section, I just did whatever patterns as long as it wasn’t the same as the preceding pattern.

    - 35.773: ^, but at 35.428

    The bass 123 ascends three times, then the bass 432 descends two times. PR is really loose here, I was just focused on the ascend/descend.

    - 41.383: this white note feels a bit off because it starts immediately; the other instances in this section are fine, it’s just this one.

    Woops, that’s a ghost note.

    - 44.738: given that you opened with normal color for percussion and white notes for vocals, omitting them when there’s clearly still percussion going on feels strange

    K, the non-vocals are regular colors now.

    - 1:50.428: I do believe this is a missing jump for that lower instrument you’re following every three 8th notes

    There’s nothing jump-worthy about this note?? Snares are singles. There’s no thicc kick or any relation to the 3-beat background pattern. (1:48.876/1:49.393/1:49.911, 1:51.290/1:51.807/1:52.324, etc)

    - 1:55.773: this pattern is kinda rude; I know it can be executed basically as a roll but the fact that you’ve got three 8th jumps in a 32nd burst like this makes this the worst burst in the chart by far

    Removed the jump in the middle. K, how bout now?

    - 2:06.893: ghost note, unless you’re following the lower synth -- in that case, you have numerous missing notes ahead that are pretty noticeable

    Added some more notes for the lower synth. K, how bout now?

    - 2:13.014/2:13.704: instance 1, same notes not repeating; instance 2, same notes, repeating?

    K, I made Instance 1 into repeating.

    - 2:14.566: if the patterning behind this is dictated by the instrument’s pitch, then this should also be an U (which will force you to resolve a minijack)

    Relooking this, I want to completely change the way I did this descending pattern, so pls recheck dis new pattern I did.

    - 2:19.221: missing jump for… I guess that’s a background organ? Hard to tell but it appears that’s what your jump structure conforms to.

    Jumps only go on thicc kicks (the type of sound can be found on 2:18.704) and the 3-beat background pattern (which is probably rightly named – the background organ). This spot isn’t background organ, but it might be a thicc kick? I’ll put this as a jump just to be safe.

    - 2:28.876: ^, same deal

    There’s no background organ or thicc kick. It’s just two notes that sound the same, so it’s a mini-jack.

    - 2:32.324: don’t see a need for the mini-jack here

    K, I changed the jump into a single, so the mini-jack is gone now.

    - 2:41.980: missing jump for kick

    K.

    - 2:56.635/2:59.049/(etc): missing jump for kick (you do it at 2:54.221)

    K. Added on to this by doing jumps on 3:00.256/3:00.428/3:00.514/3:02.928.

    - 3:03.014/3:03.531: both of these [u]’s should be moved given that the first [u] is not a snare.

    K, from 3:02.497-3:03.531, the [u] is the snare now, and the [r] is the Hoover now.

    - 3:09.221: same musically as 2:59.566 - why are these only jumps (or better question, why are there 16ths after the jumps in the first instance?)

    Good catch. K, I removed the 16ths in the first instance.

    - 3:09.954: this is a ghost note; technically there’s a flam on the 4th so I can understand why you’d put something here, but they should be separated out

    I hear a 32nd roll in this part, but w/e I’ll do ur suggestion.

    - 3:10.428: flam here, with 3:10.471 and 3:10.514 removed.

    I also heard a 32nd roll here, but I’m more willing to remove the two arrows u listed since my patterning choices were getting limited here before.

    - 3:23.269/3:23.787/3:23.959: why ignore this percussion here?

    Good catch. K, they’re stepped now.

    - 3:36.459: same deal with the background organ as mentioned at 2:19.221.

    Do u mean 3:26.459? If so, then good catch. But if u actually meant 3:36.459, then there’s no jump b/c there’s no thicc kick/background organ involved.

    - 4:07.159: these bursts, and other variants of them -- look pretty bad visually compared to the rest of the chart which is generally really clean; I think you should either let color or pattern changes capture the cutoff cymbals there, because adding the jumps artificially adds difficulty by forcing players to arbitrarily speed up their rolls to hit the jumps properly

    Fuk it, ill just make it a 32nd wall. Idk a good way to incorporate these 32nds.

    Updated Circle Pit second draft. I’d like to add some new notes for u to check. On 2:38.531-2:38.876, I turned the thicc kicks into jumps. Also, on the 24th stream ending, do u think some of the repeated 6-note patterns could be made into a more comfortable pattern? If so, can u suggest some? I only ask b/c I initially phoned it in on this part.

    Anyways, now it is time to wait for AJ’s reply to my reply of his notes on this file (and also to the files of - Back 2 Ze Core, Railing, Cobra Commander, and Benson and Hedges (Venetian Snares remix)).
    Last edited by ositzxz369; 06-27-2020, 05:20 PM.

    Comment

    • TC_Halogen
      Rhythm game specialist.
      FFR Simfile Author
      FFR Music Producer
      • Feb 2008
      • 19376

      #137
      Re: Official Tournament 13 Batch Notes

      Accepted files are lower priority; I'm not going to really be providing commentary accepted files because those files were good enough to not merit a required resubmission. So long as files don't destroy playability beyond when they were submitted, you won't hear anything from me.

      EDIT: edited for clarity - was not referring to Track title -- will check that the next chance that I get.
      Last edited by TC_Halogen; 06-27-2020, 05:34 PM.

      Comment

      • hi19hi19
        lol happy
        FFR Simfile Author
        • Oct 2005
        • 12194

        #138
        Re: Official Tournament 13 Batch Notes

        Sent fixes to 4/5 of my files, all of them except Snorestop. Going to work a little more on that file because, as AJ noted, the layering is a little "freeform" aka bad.

        For the 4 files I updated I took every suggestion except this one:
        Originally posted by psychoangel691
        Gentleman (Areia Remix) (hi19hi19) [7.5/10]

        - 32.663: this one triple stands out as erroneous compared to the rest of the section
        This layers the syllabe "gi" with the snare and the synth. Same scheme as 36.092.


        Thanks again for the reviews!


        Comment

        • TC_Halogen
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          • Feb 2008
          • 19376

          #139
          Re: Official Tournament 13 Batch Notes

          Hopefully VisD doesn't mind me posting this, but I really wanted to share this:

          VisD reached out to me about one of the notes that I put for his chart, Ani Mevushal, asking if I could assist with the cut because I heard one rough cut that didn't go well. He gave me a general range of times saying what the cut featured.

          What I absolutely didn't expect to find was numerous other super subtle cuts you did that worked really well, holy hell. It was actually a little challenging rebuilding it back to what you had sent to the batch. In the absolute grand scheme of things, you absolutely slayed making this cut overall.

          Absolutely necessary to commend you there.
          Last edited by TC_Halogen; 06-28-2020, 12:08 PM.

          Comment

          • Ghost_Medley
            D6.9 Prime Buttonhitter
            FFR Simfile Author
            • Dec 2013
            • 703

            #140
            Re: Official Tournament 13 Batch Notes

            I got my reply to the notes on Gamma Stop Giving Me Hard Bags written.

            Originally posted by psychoangel691
            - 7.971: next note is technically not the same, so repeated notes aren’t quite accurate, though the contour of the pattern is sensible given that the highest note does still fall on the R here, so -- thoughts
            After some consideration I wanna keep this the same since I don't think any other pattern would fit the PR as well.

            - 15.471/16.012: surprised this isn’t a jump too? I understand a bit more for the second instance, I suppose
            I made the first one a jump, but I didn't have the second as a [43][12] jumptrill because of sound variation.

            - 17.296: note feels like it should be removed
            - 17.498: missing note
            I kept the first one, but added the missing note.

            - 23.850/24.053: surprised to not see notes here, given 18.715/18.917 -- I know there’s a sidechain here but the sound pumps out pretty hard after ducking out from under the kicks and it feels a little weird to be empty
            I can disagree on this one, for me it feels odd to have those notes with the pacing of the section around it.

            - 40.674: would add a jump here to keep the overall flow moving
            - 43.918/etc: if D/U for this, then 44.188/etc should be a different coupling (musically, the first couplet are two different notes but the second couplet are two of the same note)
            - 50.269: flipping the U/R to R/U would give you more relevance to the bass here
            Both were flipped, the second D/U to U/D and the U/R to R/U.

            - 50.674: synth should get an accent of some sort, no?
            Does not feel significant enough playing through normally.

            - 1:05.742: missing note for kick
            - 1:06.485: should likely be a note for the hi-hat here
            - 1:12.296: missing jump for snare
            - 1:16.013: cutoff crash could be worth accenting as a jump (you do it at 1:17.296)
            - 1:20.607: missing note
            - 1:24.121: ^
            - 1:29.661/1:29.797: missing notes for kicks
            - 1:31.553/1:31.689: ^
            - 1:53.986/1:54.121: some more missing vocal samples here
            All done, but omitted the one at 1:54.121.

            - 1:55.180 to 2:13.108: jump usage feels inconsistent in this section; all snares appear to be accommodated for but lyrics and kicks both occasionally get missed for reasons that don’t appear to be related to being the only instrument to land at the time
            - 2:13.108 to 2:30.406: this second half of the section on the other hand is almost perfect in terms of jump representation; if there’s supposed to be some sort of progression, the structure isn’t clear in the first half
            Cleaned up both halves so both follow the percussion precisely instead of a mix of percussion and vocal.

            - 2:56.835: timing on this is not quite right
            Fixed.

            - 2:57.764/2:58.467/2:59.112: missing notes for percussion
            - 3:05.088/3:05.557/3:06.494/etc: missing note(s) for melody, there are others
            - 3:16.455/3:16.924: missing notes for percussion
            - 3:28.174: missing note, according to 3:31.866
            - 3:29.463: should be a jump, according to the sequence at 3:28.350
            - 3:34.971/3:35.088/3:35.440: some more noticeable missing notes for the melody, there are plenty others
            I filled in ALL the missing notes I could find, shifted some patterning to accommodate.

            - a LOT of small errors, and I mean a lot. Definitely more than what’s noted here.
            I did look back through the file and tried to pinpoint notable bits that could be cleaned up. Definitely a weird experience when I'm charting something that's just outside of my skill range.

            Comment

            • Ghost_Medley
              D6.9 Prime Buttonhitter
              FFR Simfile Author
              • Dec 2013
              • 703

              #141
              Re: Official Tournament 13 Batch Notes

              And here are my Robert Desire notes.

              Originally posted by TC_Halogen
              - 3.726/etc: kick/snare accented as jumps here, but only snare accented at 1.226/etc
              I decided to omit the jump layering entirely on those 8th notes.

              - 4.560/etc: if we’re going to have the guitar chugs here that land into some layering, you should pick up the missing one at 2.143/etc (you do this at 14.393)
              I'm sorry, but I don't hear the guitar chugs in the first half of the intro. I did add the missing note at 19.809 though.

              - 10.893/11.560: one of these two pairs of the same arrow can be in a different spot (two different instruments)
              Moved the second set to column 1.

              - 15.476: no jump? musically the same as earlier where you have a jump in this position
              Funny enough I fixed this before reading this note.

              - 24.726: can move all of these to [D] for better relevance
              - 33.560: move to [R] for better PR
              - 37.226/37.560: two [LD] for two different instruments; change one for better instrumental relevance
              Done.

              - 54.893: adding jumps for kicks here messes up your structure because kicks run through the remainder of this phrase
              Made that 8th note a single, I also changed the patterning so it's the 4-note jacks like the first half follows.

              - 1:46.560: you might be better off starting/ending this phrase with two split jumps; you’re missing a jump for a tom at 1:46.810 and you can make those three consecutive hits one-handed -- you’re also missing another at 1:47.143
              I took some liberties and made it a symmetrical pattern: [34][12]3[14][23][14]2[34][12]

              - 2:08.393/etc: ghost note, or barely audible -- there are a few other instances in this section
              After some debate, I removed those notes. I was hearing something with the guitar that I charted them to, but it's likely better to omit it.

              Comment

              • DarkZtar
                (╯°□°)╯︵ ┻━┻
                FFR Simfile Author
                • Dec 2007
                • 668

                #142
                Re: Official Tournament 13 Batch Notes

                uploaded fixes for chronomia and insane inflame. focused on cleaning up the stuff specifically mentioned in the notes. also clarified the jump usage in chronomia and re-structured the ending. made a couple of the burst transitions in insane inflame a bit easier.

                Comment

                • VisD
                  FFR Simfile Author
                  FFR Simfile Author
                  • Jun 2007
                  • 1196

                  #143
                  Re: Official Tournament 13 Batch Notes

                  Just submitted fixes on all my files. I understand the changes for sexy robot may be a bit too late, so if that's the case, oh well, d6 will have a slightly easier time ¯\_(ツ)_/¯

                  When I get time later I might update this post with a more detailed changelog, but I basically took every note on eccentric ghost channel and Ani Mevushal. Thanks for help with the cut on the latter!

                  On Ex Nihilo there were a couple of spots where the piano is actually playing, so didn't remove the highlighted ghosts according to the notes. But made the final third a lot easier in terms of transitions and bursts.

                  On Naive Hopelessness there's a bunch of pr improvements across the board including the slow part. There's a single somewhere that should be a jump according to the notes, and instrument wise this is true, but that point is so so soft that I don't think it's worth putting a jump to. Took every other note.


                  Comment

                  • M0nkeyz
                    Simfile Judge
                    FFR Simfile Author
                    • May 2013
                    • 482

                    #144
                    Re: Official Tournament 13 Batch Notes

                    43.148: minijacks don’t properly represent the bass here all the time, there are some instances of changing if you listen carefully

                    I can't really find these instances so it would be helpful if you could point at least 1 out so I know what to look for, they all sound like they're repeating to me

                    - 1:28.562: this is a repeated note for the melody, so it should likely be at least a jump since it’s defensible for direct and accented layering (it lands with a bass which could pass it as a jump but it’s also a melodic element which also seems to be jumps for this section)

                    Does this also apply to the note on 1:28.976? And do you want them to be jumpjacks? Since you say they're repeated notes.


                    I also fixed some stuff myself, just wanted to see if you agree before I just send these in.

                    Added 16th's from 25.769 to 27.424 to build up the drop better. I think the point where the 16th's started was unclear before.

                    Removed hands and added 32nd's at 26.597 , 27.424 and 28.045 ( Before I only had a 32nd at 27.683 which was inconsistent )

                    Removed 8th at 41.286 to make the vocals stand out more.

                    turned jump into single at 135.838 and added a 32nd at 136.614

                    Added a 32nd and a 16th at 175.460 and 175.511 as they are part of the drop build-up.
                    Last edited by M0nkeyz; 07-1-2020, 04:56 PM.

                    Comment

                    • gold stinger
                      Signature Extraordinare~~
                      Event Staff
                      Game Manager
                      FFR Simfile Author
                      FFR Music Producer
                      • Jan 2007
                      • 6428

                      #145
                      Re: Official Tournament 13 Batch Notes

                      TC_Halogen songs that were sent to me

                      Cheeseburger (TC_Halogen) [9.0/10]

                      > No issues found within simfile properties
                      > No issues found within submission folder contents
                      > Sync is good (No adjustments necessary).
                      > permissions check good.
                      -[00:10.804] Understanding that the first intro 192nd at 00:07.301 was dropped for song entry, but unsure if this 192nd was intentionally dropped for patterning or unintentionally because it shares the same sound as the 192nd on 00:09.052.
                      -[00:26.881] expected the 8th repetition to land on something other than [R] here to distinguish PR from [R] repetition at 00:25.129.
                      -[00:37.939] Interesting choice of flam, personally feels a little bit out of place, but ok.
                      -[01:24.472] Very good choices of pattern variance here
                      -Burger patty is shaped quite beautifully and has a nice wide, girth spread. Seasoned with garlic powder, and the noticable frozen butter added within the marbling brings out a rich, creamy flavor after flash frying on an open fire grill. Topped with tomatoes, onion, blue cheese, mustard, ketchup, and a single parsley for garnish. Shrinkage and fat dry took place a little bit, but the overall flavor did not suffer as a result.



                      Vantablack (TC_Halogen) [7.5/10]

                      > No issues found within simfile properties
                      > No issues found within submission folder contents
                      > Sync is good (No adjustments necessary).
                      > permissions check good.
                      -[01:44.651] Not the superbiest fan of this specific level of flams & bursting happen in relation to what the music is portraying, but the song overall is fairly aggressive in that respect.
                      -[02:37.751 & 02:37.951] Missing 16ths here
                      -[02:46.851 -> 02:49.651] Could use a fair amount of colorization cleanup here. Feels out of place with the amount of white & green happening here, especially with a huge emphasis on color theory happening in this file.
                      -[03:07.251] These jacks here fucking slap
                      -[03:29.442] big oof. Not a fan of minijack and the following right column jacks. Pretty evil.
                      -I already have PTSD from reviewing this. Amazing.
                      -I am ok with this suffering being in-game.
                      Originally posted by YoshL
                      butts.


                      - Tosh 2014






                      Comment

                      • TC_Halogen
                        Rhythm game specialist.
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2008
                        • 19376

                        #146
                        Re: Official Tournament 13 Batch Notes

                        Cheeseburger (TC_Halogen) [9.0/10]
                        Originally posted by gold stinger
                        -[00:10.804] Understanding that the first intro 192nd at 00:07.301 was dropped for song entry, but unsure if this 192nd was intentionally dropped for patterning or unintentionally because it shares the same sound as the 192nd on 00:09.052. Whoops; fixed this and added a couple of other notes that actually correspond to that same sound.
                        -[00:26.881] expected the 8th repetition to land on something other than [R] here to distinguish PR from [R] repetition at 00:25.129. Excellent catch. Moved the repeating notes to D and fixed the PR so there's a proper ascension upward into the burst.
                        -[00:37.939] Interesting choice of flam, personally feels a little bit out of place, but ok. I definitely understand why this feels out of place; it's more of a physical thing with the right hand being entirely dedicated the vocal sampling.
                        -[01:24.472] Very good choices of pattern variance here. Thanks. Took a bit of playing around with this to get it just right.
                        Vantablack (TC_Halogen) [7.5/10]
                        Originally posted by gold stinger
                        > No issues found within simfile properties
                        > No issues found within submission folder contents
                        > Sync is good (No adjustments necessary).
                        > permissions check good.
                        -[01:44.651] Not the superbiest fan of this specific level of flams & bursting happen in relation to what the music is portraying, but the song overall is fairly aggressive in that respect. This actually corresponds to the guitar sliding, but it's only audible on the left speaker and it's pretty tough to hear the rhythms properly. I took liberties on the rhythms a bit since it wasn't the cleanest thing to hear, haha.
                        -[02:37.751 & 02:37.951] Missing 16ths here Hmmm... I see your point. Not just these, but I could use some additional progressive additions to separate it out for the first set. There's actually quite a few missing 16ths that can be added that I'll entertain, since it won't do much in terms of difficulty.
                        -[02:46.851 -> 02:49.651] Could use a fair amount of colorization cleanup here. Feels out of place with the amount of white & green happening here, especially with a huge emphasis on color theory happening in this file. So... about that -- up until the point where you *stopped* mentioning, those rhythms were actually about as accurate as I could muster on that high pitch sound -- it starts generalizing right after that, which is why the colors are a bit... more even before it eventually transitions to 24ths, haha
                        -[03:07.251] These jacks here fucking slap Thanks. <3
                        -[03:29.442] big oof. Not a fan of minijack and the following right column jacks. Pretty evil. Alright, alright - it's in the background enough to merit not being accented with proper pitch, lol. The jump jacks are now [24][13][124].
                        Thanks for that; made the fixes and will send these off to Kayla (since I believe the file submission thing is still kinda in a broken state). Appreciate the notes!

                        Comment

                        • gold stinger
                          Signature Extraordinare~~
                          Event Staff
                          Game Manager
                          FFR Simfile Author
                          FFR Music Producer
                          • Jan 2007
                          • 6428

                          #147
                          Re: Official Tournament 13 Batch Notes

                          borger borger borger borger borger
                          Originally posted by YoshL
                          butts.


                          - Tosh 2014






                          Comment

                          • hi19hi19
                            lol happy
                            FFR Simfile Author
                            • Oct 2005
                            • 12194

                            #148
                            Re: Official Tournament 13 Batch Notes

                            looking forward to beesechurger


                            Comment

                            • hi19hi19
                              lol happy
                              FFR Simfile Author
                              • Oct 2005
                              • 12194

                              #149
                              Re: Official Tournament 13 Batch Notes

                              game needs more 2007 era meme bops


                              Comment

                              • TC_Halogen
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2008
                                • 19376

                                #150
                                Re: Official Tournament 13 Batch Notes

                                Conditional Queue Files
                                Chronomia: Noticeably improved on the structural front; better representation of instruments throughout and some misrhythms that were present were also cleaned up as well. Accepted.

                                Circle Pit: In retrospect, looking at this again and seeing the degree of errors (not quantity, but rather amount required to change), this chart likely should have received an accepted rating from the get go. Apologies for that. In any case, chart looks a bit more polished and a fair amount of notes were addressed. Accepted.

                                Gamma Stop Giving Me Hard Bags: Fair amount of notes addressed; chart structure looks better in the 1:55.180 to 2:13.108 section, which was honestly the main point from not putting this into accepted status in the first place. Accepted.

                                Hornet: Looks good. The repeated U at 1:20.377 probably should have the jack separated by changing the jump, since the [R]-[U]-[L] is proper pitch relevance, but that's my only remaining grievance (I didn't note this for some reason when judging it in the first chart, where it also existed). Accepted.

                                Insane Inflame: CQ condition satisfied by cutting song. Some minor improvements to burst patterning/transitions are apparent; chart's still aggressive but a bit more smooth to play. Overall this works nicely. Accepted.

                                Robert Desire: Structure is a bit cleaner; jump usage clarified in some spots and relevance improved in others. Most notes addressed in a way that benefits pitch relevance/layering. Accepted.

                                Schmollbluk: CQ condition satisfied by removal of 64th mini-wall at 2:40.125, and more notes added from 2:40.418 to 3:26.076 to mitigate the low step -> high wait time problem. Accepted.

                                Track Title: I think that'll be good enough. There's still two pretty nasty split-handed bursts in here, but they both transition into very easily. This is gonna piss people off so much, ahahahaha. Accepted.

                                Zygourous Distribution: CQ condition satisfied by reorienting minijack patterning. Accepted.

                                Also addressed some notes for Gym Battle Hi-Tech that were privately provided by M0nkeyz. Good work on the changes, everyone -- and thanks for your contribution.
                                Last edited by TC_Halogen; 07-3-2020, 09:40 AM.

                                Comment

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