2019 September/October Set 5

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  • bmah
    shots FIRED
    Profile Moderator
    FFR Simfile Author
    Global Moderator
    • Oct 2003
    • 8448

    #31
    Re: 2019 September/October Set 5

    @Dragolord: post approved, should be viewable now.

    Comment

    • Deamerai
      Hey Vsnares, Aaron here.
      Profile Moderator
      FFR Simfile Author
      Global Moderator
      • Nov 2010
      • 187

      #32
      Re: 2019 September/October Set 5

      Fixed a couple of things in RATO V2 in Sep/Oct 2019 batch.

      I've already forgotten the reply I wanted to give to the notes. Though, if the fixes are still not sufficient let me know.

      Comment

      • psychoangel691
        Retired Staff
        FFR Simfile Author
        • Dec 2004
        • 10438

        #33
        Re: 2019 September/October Set 5

        !!!Chaos Time!!! [Ghost_Medley]
        Reluctantly Accepting Overexhaustion v2 [Deamerai]
        Symphonies of Suckness [klimtkiller]
        VIS--CRACKED [dragolord]

        have all been moved to accepted
        Last edited by psychoangel691; 01-22-2020, 04:06 PM.
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        Originally posted by Shadow_God_10
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        Originally posted by hi19hi19
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        Comment

        • Shxfted
          Godly
          FFR Simfile Author
          • Nov 2014
          • 235

          #34
          Re: 2019 September/October Set 5

          Originally posted by TC_Halogen

          Sinthasomphone {Venetian Snares} (Shxfted)
          Rating: 7/10

          - 13.741/etc: while I know it’s not the constant stream that used to exist before, it still just feels like too much, honestly… the sound fades away and yet it’s one of the more constant parts of the chart. It feels counter-intuitive.
          - much like Please Don’t Remember, this chart carries similar issues in structure with jumps, where the same instrument/accents are represented in different ways that make it seem a bit inconsistent (see: 28.291/.441/.591 for kicks vs. 31.441 which is a kick separated away from bursts and can easily, safely be a jump for a kick, etc)
          - 28.741: this burst is fine technically, but it might be more accurate if notes 4 and 8 were removed from this burst to give a bit more of a representation to the separation in the overtoned snares
          - triples also seem to have their own inconsistencies: see v. 33.541,
          - 35.341: these bursts aren’t quite right - it’s arguably only two audible snares but if you truly want to catch the reverb, you’ll put notes at .372, .409, .447, .484 (that last one takes the place of the 8th normally at .491)
          - 36.091: ^, similar application but different times
          - 49.291/57.691/etc: compared to the last two instances, this note really doesn’t have the same impact as a triple
          - 58.141/etc: don’t see the merit in this quad; it’s consistently applied, but feels quite overdone
          - 59.341: not quite the correct rhythm, but it still works effectively because it does give a proper separation in abrasion between the two percussive sequences
          - 59.828: this being an offset 16th jack is going to be absolutely awful come conversion time
          - 1:03.616: this is technically the same percussion sample as what you’re following with the jacks, so a 5-note jack would be appropriate here
          - from about 1:20 on, there are very noticeable accents represented with the exact same patterns which really drags on for a bit; vary up the patterns a bit more and ensure that you’re actually representing things properly (1:41.491 for example is a clear incorrect copy/paste of an earlier jumpglut but the musical phrase changes clearly enough to make this look like an error immediately at full rate)
          - 1:39.591/1:50.091: missing 24th note
          - take a look at the mini-jack construction of the chart and ensure that it is consistently applied; there’s a concept of pattern contouring that has lots of mini-jacks colliding into jumps and triples deliberately which is alright in the way it is applied, but there are instances of accents where those mini-jacks should be applied that don’t seem to be there (more frequently towards the end of the chart)
          - chart’s close to good enough to be put in as is, but not quite
          13.741 - Nerfed a bit, kinda left some of the repeating burst sounds which seemed more accented but left out a bit and have it fade out

          31.441 - Added jump and tried adding jumps elsewhere that seemed like they needed them for consistency

          28.741 - Changed as per suggestion

          33.541 - Removed most triples in the intro other than right at the start

          35.341 - Heard them on slightly different snaps, started at .372 but each is spaced a 192nd closer as it seemed more accurate to me, same with the next burst

          49.291/57.691 - Changed these and many others throughout the song to jumps, tried to leave only the for sure heavier sounds as hands

          58.141/etc - Changed all quads to hands

          59.828 - Removed the burst following the jump completely, wasn't really that needed and it flowed poorly out of the previous bursts

          1:03.616 - Do you like to kill players (changed to 5 note jack)

          1:41.491 - Changed, 5 note in the jumpglut is a bit different than the earlier parts as you said

          1:39.591/1:50.091 - Fixed

          Some small edits in the ending as well



          Thanks for the notes, sorry for the (extremely) late response, I barely touch the editor anymore and moved onto other games
          Lemon's Fruit Snacks 2

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