Opinion on 255 BPM 32nds?

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  • xXOpkillerXx
    Forever OP
    FFR Simfile Author
    • Dec 2008
    • 4207

    #16
    Re: Opinion on 255 BPM 32nds?

    I wouldn't mind a difficulty 110+ file if it's well structured. A file that the best players get 200+ goods on only makes it less boring. Only files that give me high good counts are DP, Powerflux and Undici, 3 songs out of 2k+. That being said, you're probably not gonna have it ingame cuz people seem not to agree.

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    • DarkZtar
      (╯°□°)╯︵ ┻━┻
      FFR Simfile Author
      • Dec 2007
      • 668

      #17
      Re: Opinion on 255 BPM 32nds?

      I'm not insinuating that the high difficulty by itself is grounds for likely rejection, I agree that the top-end players need access to more files in the 110+ range. The reasons we don't have more are:
      1. Few songs are suitable for files that difficult
      2. The exclusivity of the process most of the hardest files have gone through to get in game. (This is a whole other can of worms that I'd rather not open on a public forum).

      Comment

      • rushyrulz
        Digital Dancing!
        FFR Simfile Author
        FFR Music Producer
        • Feb 2006
        • 12985

        #18
        Re: Opinion on 255 BPM 32nds?

        I've played Powerflux and You Universe all the way through once and I will probably never play them again.


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        • SpaceGorilla
          D7 Elite Keymasher
          • Dec 2014
          • 275

          #19
          Re: Opinion on 255 BPM 32nds?

          basically don't step anything you don't understand

          br2pac


          play this ^

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          • Aquellex
            Dying
            FFR Simfile Author
            FFR Music Producer
            • Sep 2013
            • 277

            #20
            Re: Opinion on 255 BPM 32nds?

            Originally posted by rushyrulz
            I've played Powerflux and You Universe all the way through once and I will probably never play them again.


            ---

            In all seriousness, I can only suggest a more rigid 16th stream passage at this stage in contrast to the ordinary 16th runs from that track.

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            • rushyrulz
              Digital Dancing!
              FFR Simfile Author
              FFR Music Producer
              • Feb 2006
              • 12985

              #21
              Re: Opinion on 255 BPM 32nds?

              It's too god damn fast


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              • xXOpkillerXx
                Forever OP
                FFR Simfile Author
                • Dec 2008
                • 4207

                #22
                Re: Opinion on 255 BPM 32nds?

                Originally posted by DarkZtar
                I'm not insinuating that the high difficulty by itself is grounds for likely rejection, I agree that the top-end players need access to more files in the 110+ range. The reasons we don't have more are:
                1. Few songs are suitable for files that difficult
                2. The exclusivity of the process most of the hardest files have gone through to get in game. (This is a whole other can of worms that I'd rather not open on a public forum).
                Most great players are now on stepmania (etterna thing) and having no files to play on ffr main engine makes it way less attractive.

                "Oh but only 3 playes can play such high difficulty" yeah well those 3 players are basically the image of the game online, so mayyyybe we should make them stay.

                Anyway this thread is about 255bpm 32nds and all I have to say is Yes do it and if it's properly structured I'd accept it tbh.

                Comment

                • SpaceGorilla
                  D7 Elite Keymasher
                  • Dec 2014
                  • 275

                  #23
                  Re: Opinion on 255 BPM 32nds?

                  i would argue, rather, than the lack of files making ffr less attractive, that it's probably got something to do with uhhh the engine maybe?
                  just an idea that i'm throwing out there uh it probably isn't right at all

                  br2pac


                  play this ^

                  Comment

                  • Walrusizer
                    D7 Elite Keymasher
                    • Aug 2014
                    • 1080

                    #24
                    Re: Opinion on 255 BPM 32nds?

                    yeah its certainly partly the engine but only having like 10 charts that are even remotely difficult for moderately high level players definitely doesnt help
                    is expressing my inability to create a creative signature an act of creativity in and of itself?

                    Comment

                    • xXOpkillerXx
                      Forever OP
                      FFR Simfile Author
                      • Dec 2008
                      • 4207

                      #25
                      Re: Opinion on 255 BPM 32nds?

                      Originally posted by SpaceGorilla
                      i would argue, rather, than the lack of files making ffr less attractive, that it's probably got something to do with uhhh the engine maybe?
                      just an idea that i'm throwing out there uh it probably isn't right at all
                      There was lots of activity even when we only had legacy/velo engine. We're lacking files and it shows.

                      Comment

                      • maximemoring
                        FFR Player
                        • Apr 2011
                        • 19

                        #26
                        Re: Opinion on 255 BPM 32nds?

                        Video of said stepping: https://youtu.be/YHN58SFUUio
                        As you can see, I've followed the melody for the 16th stepping, thing is, I don't want to do a 24th step, as it would be unfollowable with the melody.

                        I did it that way, because I noticed that audibly, the beginning of each 4th seemed to "lead" the melody in this part. So it seemed like a good idea to put emphasis on the first 8th

                        I wouldn't mind doing another 16th step, though I really am not sure how I should implement the instrumental change to give it a more intense feel if not by making them 32nds.

                        SpaceGorilla, I understand it.
                        Last edited by maximemoring; 10-22-2017, 10:45 PM.

                        Comment

                        • MinaciousGrace
                          FFR Player
                          • Dec 2007
                          • 4278

                          #27
                          Re: Opinion on 255 BPM 32nds?

                          why

                          Comment

                          • DarkZtar
                            (╯°□°)╯︵ ┻━┻
                            FFR Simfile Author
                            • Dec 2007
                            • 668

                            #28
                            Re: Opinion on 255 BPM 32nds?

                            Originally posted by maximemoring
                            Video of said stepping: https://youtu.be/YHN58SFUUio
                            As you can see, I've followed the melody for the 16th stepping, thing is, I don't want to do a 24th step, as it would be unfollowable with the melody.
                            You didn't actually read my first post did you.
                            At 255 bpm, nobody is going to be following an arpeggiated melody. The player won't notice the lack of precise music relevance at that speed. If you want to go hard with 32nds then fine, do that, just don't have weird bursts of 32nds when the synth is continuous.

                            Comment

                            • maximemoring
                              FFR Player
                              • Apr 2011
                              • 19

                              #29
                              Re: Opinion on 255 BPM 32nds?

                              Originally posted by DarkZtar
                              You didn't actually read my first post did you.
                              At 255 bpm, nobody is going to be following an arpeggiated melody. The player won't notice the lack of precise music relevance at that speed. If you want to go hard with 32nds then fine, do that, just don't have weird bursts of 32nds when the synth is continuous.
                              This isn't about whether people notice if it follows the melody or not. I find it fun to make chiptune files that follow the melody, as it's complex melodies are one of the main draws of chiptune. Which is why I said I don't want to make a 24th, as it would be impossible to follow it, not that it's not better. But I understand, I'm just not sure how I could possible make a harder 16th at that point, or if I should be doing, let's say, a 32nd roll that switches direction along with the melody. Though, there would be a lot of 32nds that are on the same note only one 16th apart (1-2-3-4-3-2-1 The threes, for example), is that a problem?

                              Oh also, can someone define a "jumpthrill"?
                              Last edited by maximemoring; 10-22-2017, 11:42 PM.

                              Comment

                              • DarkZtar
                                (╯°□°)╯︵ ┻━┻
                                FFR Simfile Author
                                • Dec 2007
                                • 668

                                #30
                                Re: Opinion on 255 BPM 32nds?

                                Then go hard with 32nds. Don't let your memes be dreams.

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