High FGO Special Batch [Sep 2015]

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  • SKG_Scintill
    Spun a twirly fruitcake,
    FFR Simfile Author
    • Feb 2009
    • 3876

    #211
    Re: High FGO Special Batch [Sep 2015]

    sent resub of Stress Free Style, not sure if I was meant to





    Originally posted by bluguerilla
    So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
    ___
    . RHYTHMS PR LAYERING
    . ZOMG I HAD TO QUIT OUT TERRIBLE
    .

    Comment

    • hi19hi19
      lol happy
      FFR Simfile Author
      • Oct 2005
      • 12194

      #212
      Re: High FGO Special Batch [Sep 2015]

      Originally posted by DossarLX ODI
      [5/10] The lost {midoriA} (hi19hi19)
      rip in peace

      btw I still promise to do High-Priestess fixes and the rest of my CQ'd files the moment finals are done.
      I'm really excited to do You Universe fixes, I am glad to see that file was received well.
      Last edited by hi19hi19; 11-30-2015, 04:20 PM.


      Comment

      • One Winged Angel
        Anime Avatars ( ◜◡^)っ✂╰⋃╯
        FFR Simfile Author
        • Mar 2007
        • 10837

        #213
        Re: High FGO Special Batch [Sep 2015]



        Originally posted by ilikexd
        i want to be cucked by cirno

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 14999

          #214
          Re: High FGO Special Batch [Sep 2015]

          Phase 1 in the High FGO Special Batch is now complete.

          The reviews for all 6 Sets can be found in the Batch Review Thread. I've merged the results from Sets 4, 5, and 6 to prevent quadruple posting. The BSE will be updated with these results soon.

          Results for Phase 1 Set 4:

          Rejected
          [6.5/10] Mondo Brutale {Komprex} (hi19hi19) - eligible for rating appeal
          [4/10] Parousia-LAST JUDGEMENT- {xi} (YoshL)
          [4/10] Ultraviolent Junglist {Venetian Snares} (DarkZtar)
          [2.5/10] Resistance 8 {Pyongyang Hardcore Resistance} (HeZe)

          Other
          [PASS/10] Stress Free Style v2 {MOSAIC.WAV} (Scintill) - v1 is the focus instead.

          Results for Phase 1 Set 5:

          Accepted
          [8/10] oppIrish(GYPSYCOREremix) {cybermiso} (gameboy42690)

          Conditional Queue
          [8.5*/10] Epileptic Crisis {Nightmare} (ilikexd)
          [8*/10] Breath After Breath {Craving} (hi19hi19)

          Rejected
          [5/10] DIST SQUAD {Dj Sharpnel} (ItsOnlyDanO)
          [1/10] Apocynthion Drive {HertzDevil} (DarkZtar)

          Results for Phase 1 Set 6:

          Accepted
          [8/10] Grind4 {Dev/Null} (rog)

          Rejected
          [3/10] VEC†LEGGENDARIA {Rotteen} (gold stinger)
          [3/10] Onset {Bexarametric} (Mourningfall)
          [2/10] Corporal Jigsore Quandary {The Berzerker} (mi40)

          As far as Phase 2 is concerned, I'll see if One Winged Angel is available to provide some more lead notes to start as he did the majority of them for Phase 1.
          Last edited by DossarLX ODI; 03-12-2016, 07:41 PM.
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • t-rogdor
            tane orb
            FFR Simfile Author
            • Jun 2007
            • 2685

            #215
            Re: High FGO Special Batch [Sep 2015]

            hell yeah baby
            Originally posted by cetaka
            I saw a flyer on a bulletin board at school asking for high-functioning aspergers/autism people to participate in some kind of experiment, and all I could think was, that sounds like a great place to meet girls.

            Comment

            • ItsOnlyDanO
              Stuck in the past
              FFR Simfile Author
              • Oct 2013
              • 1168

              #216
              Re: High FGO Special Batch [Sep 2015]

              I kinda realised after i sent in dist squad the walls were pretty dumb

              Might just make them 32nds and re-work some of the files in other areas and just send it in normally
              Ghosts appear and fade away.......

              Comment

              • Wayward Vagabond
                Confirmed Heartbreaker
                FFR Simfile Author
                • Jul 2012
                • 5866

                #217
                Re: High FGO Special Batch [Sep 2015]

                Rog killing it

                Comment

                • DossarLX ODI
                  Batch Manager
                  Game Manager
                  FFR Simfile Author
                  • Mar 2008
                  • 14999

                  #218
                  Re: High FGO Special Batch [Sep 2015]

                  One Winged Angel told me the earliest he'd be able to do lead reviews for a set in Phase 2 is Tuesday (and I'll be busy next week anyways), although I could see a Phase 2 set being finished next weekend. This week and next week happened to be a very busy week for me so I had to stick to mostly planning.
                  Originally posted by hi19hi19
                  oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                  Comment

                  • DossarLX ODI
                    Batch Manager
                    Game Manager
                    FFR Simfile Author
                    • Mar 2008
                    • 14999

                    #219
                    Re: High FGO Special Batch [Sep 2015]

                    Chiming in to say that Sets 1 and 2 have Lead Notes. I'm planning on doing Set 1 first and then Set 2 this week.
                    Originally posted by hi19hi19
                    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                    Comment

                    • DossarLX ODI
                      Batch Manager
                      Game Manager
                      FFR Simfile Author
                      • Mar 2008
                      • 14999

                      #220
                      Re: High FGO Special Batch [Sep 2015]

                      Notes for Set 1 in Phase 2 have been posted. A Batch Search Engine Update with these results will be coming later today.

                      Results for Phase 2 Set 1:

                      Accepted
                      [8/10] cold (Kurorak's Bootleg) {Kurorak} (hi19hi19)
                      [8/10] Punkture {dDamage} (DossarLX ODI)

                      Conditional Queue
                      [9*/10] ElectroMashcore {Reizoko Cj} (gameboy42690)
                      [8*/10] Powerflux {YZYX} (GammaBlaster)

                      Rejected
                      [5/10] A.Q. Children [Cut] {t+pazolite} (hi19hi19)
                      Last edited by DossarLX ODI; 05-11-2016, 11:12 PM.
                      Originally posted by hi19hi19
                      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                      Comment

                      • GammaBlaster
                        FFR Player
                        • Jul 2011
                        • 1317

                        #221
                        Re: High FGO Special Batch [Sep 2015]

                        Finally got something in that's above 7/10! I'll get around to those fixes ASAP!
                        https://soundcloud.com/aquellex/crystal-chamber-combustion

                        Comment

                        • hi19hi19
                          lol happy
                          FFR Simfile Author
                          • Oct 2005
                          • 12194

                          #222
                          Re: High FGO Special Batch [Sep 2015]

                          I am reasonably sure those A. Q. Children notes are for my file.
                          Ji's was a lot more tame, if I remember correctly.
                          - lets be real you only submitted this so you could jack off to the nps chart don't even lie
                          As if you didn't also get a woody


                          Comment

                          • DossarLX ODI
                            Batch Manager
                            Game Manager
                            FFR Simfile Author
                            • Mar 2008
                            • 14999

                            #223
                            Re: High FGO Special Batch [Sep 2015]

                            I fixed the post. In the notes it wasn't listed as A.Q. Children [Cut] which may have caused the confusion (mi40's submission was for March 2015).
                            Originally posted by hi19hi19
                            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                            Comment

                            • GammaBlaster
                              FFR Player
                              • Jul 2011
                              • 1317

                              #224
                              Re: High FGO Special Batch [Sep 2015]

                              - 3.29, 4.24, 4.95, 9.92, 11.82, 12.76: Ghost 16th
                              - 5.78, 7.32, 8.26, 8.97, 9.21, 10.63, 12.53: Missing 16th
                              - 7.26, 12.82, 13.30: Missing jump


                              * should all be fixed now. should also note I could not hear those tr-808 kits at all at 1.0x speed. nice catch. *

                              - 32.76: What is this jump for?

                              * white noise accent, but can turn it back to a single. pay attention to the measure phrasing. nevertheless, turned back into a single. *

                              - 33.43: There's a 16th triplet here that leads to the 12ths after.

                              * can't hear it, but added an 8th regardless -- I may need clarification afterwards, this note is a bit too vague *

                              - 34.08, 34.79, 35.62: Missing 16ths

                              * deliberately chose to ignore the echo buffers here, but fixed regardless *

                              - 36.51: These are three 3/32nd notes, with the last note being a 16th entering the other five 16th notes.

                              * huh. I always thought these were triplets, but given how trackers work with a tick 6 resolution, this is a nice catch. fixed. *

                              - 38.56, 38.60: Missing 24ths

                              * your offsets are different to what I have supplied. If I am correct, they should be hopefully fixed, and I chose to miss out on those two missing 24ths because I thought the burst would be overkill. regardless, fixed. *

                              - 40.24: Missing 16th

                              * should be fixed *

                              - 41.96: Why was this 24th run cut short? More missing 24ths

                              * see note regarding 24ths again. sure you want these in? should be fixed, nevertheless. *

                              - 46.70: This isn’t a full blown 16th run.

                              * fixed *

                              - 53.33: Also not a full 16th run, there are many extra notes here.

                              * oh god, more echo buffer/staccato note wankery going on, along with bass notes. hopefully, I didn't overdo the details this time around. should hopefully be fixed by now. if there are still errors, please notify me. *

                              - 60.97, 61.09: Ghost 16ths, there’s a missing note on 61.21
                              - 61.92: Ghost note
                              - 62.63: Another missing note


                              * should be addressed by now *

                              - At this point I’m not listing any more missing or ghost notes. Take a look through the file again and send a list of changes please.

                              * bit annoyed, but I'll do my best (according to my offsets):

                              - 62.834 - ghost note fixed
                              - 63.545 - missing note fixed
                              - 63.782 - ghost note fixed
                              - 63.900 - supposed ghost note fixed
                              - 64.729 - ghost note fixed
                              - 64.966 - missing note fixed
                              - 65.440 - missing note fixed
                              - 65.677 - ghost note fixed
                              - 65.914 - missing note fixed *

                              - 65.29: Missing jump

                              * fixed *

                              - 83.65: I don’t see why some hands aren’t stepped as quads (see 85.55, 87.44 for samples to monitor this part). Also in this section there are 16ths that could have been stepped instead of the 8th jumpgluts/hands, I’d suggest toning down the layering here to allow for the 16ths since they’re blasting loudly.

                              * this is a layering scheme I chose just for this section/theme, as it only appears once throughout the composition (and to a lesser extent, 102.60 and 110.18). the quad scheme goes towards the 'crashing accents', though I chose to only put quads for every 5th quarter note in a 2-measure formation. I've decided to go with adding quads to every crashing accent, though. if you really aren't happy with this, I'll see what I can do to modify it so it perhaps fits better. I personally do not like to scheme this section with 16ths. *

                              - 102.48, 110.06: The 32nd burst stops here, there’s a 16th that does come out of it though.

                              * fixed, I actually noticed those errors right after sending it in so that's a big whoops for me *

                              - 102.60, 110.18: These 8th jumps don’t go with the track very well, this is a similar issue to 83.65; there are opportunities for 16ths here.

                              * similar layering scheme as previous, I'd really rather not tamper it with 16ths (even if they're occassional - I might botch the layering schemes altogether) as there's a crapton of echo buffers going on in 83.65 and in here as well. should also work as a resting point after the jumptrills. left as is. if you are really unhappy about this decision, please notify me. *

                              - 121.32: Missing jump

                              * doesn't make sense to add a jump to a crescendoing white noise downward sweep, but fixed nevertheless -- actually, just found out you were referring to the 2-note intervals *

                              - 121.97: Ghost 16th, look over this section again please.

                              * goddamnit not again l00000000000000000l:

                              - 122.173 - missing note 16th to triangle wave fixed
                              - 122.884 - ghost note 16th fixed
                              - 123.831 - 16th note to hihat
                              - 124.187 - missing note 16th to hihat fixed
                              - 124.779 - ghost note 16th fixed
                              - 125.134 - ghost note 16th fixed
                              - 125.608 - ghost note 16th fixed
                              - 125.727 - ghost note 16th fixed
                              - 126.674 - ghost note 16th fixed (if I missed anything, notify me) *

                              - 122.50: The heavy bass kick not having a jump on these measure starts makes the layering confusing here at first. You should also include it here.

                              * layering scheme has been fixed. *

                              - 148.91: Missing 8th

                              * fixed *

                              - 149.56: The 32nd burst here started on the wrong note. It should have started on the 8th after like the surrounding bursts.

                              * goddamnit that's kinda embarrassing loooooooooool--fixed *

                              * 155.324 has been fixed too--that's also really embarrassing lmfao *

                              * 159.186 - added a jump too so it's consistent to the first white noise downward sweep crescendo earlier *

                              - 164.61, 166.50: Ghost note, please look over this section again.

                              * actually, 164.61 and 166.50 are 16ths to a hihat. listen very closely. I could be wrong, but I couldn't see the errors properly.

                              here we go again:

                              - 159.838 - missing 16th to hihat fixed
                              - 161.733 - missing 16th to hihat fixed
                              - 164.575 - missing 16th to hihat fixed
                              - 165.049 - missing 16th to hihat fixed
                              - 165.523 - missing 16th to hihat fixed
                              - 166.470 - missing 16th to hihat fixed *

                              - 166.80: This triplet section doesn’t make sense, there are 16th triplets missed that start on the 4ths but those weren’t stepped. There are a lot of “static 8ths” that are being stepped as 16th triplets, and the real 16th triplets are left out.

                              * layering scheme from this point moves on to the leads that follow a || : x-xx : || motif, not the hihats. jumps go to the 'snares'. left as is, though I may be parsing this information wrong. if unhappy, notify me. *

                              - 211.57: The full 16th run here was ignored, and the jumps aren’t even accurate (for instance, 211.80 and 211.86 aren’t even going to the bass kick but are stepped as jumps)

                              * fixed. *

                              * I have to be very careful with runningmen treatment at 114.461 and its section. tricky to touch up as is. *
                              ** m160's 12th handjack has been changed to something more friendlier. *
                              * handstream cut down to a jumpstream. 32nd bursts were added to the kick retriggers now that a handstream isn't ramping up the difficulty of the end of the file to an extreme. some runningmen/anchor treatment was done. *
                              Last edited by GammaBlaster; 05-12-2016, 06:38 AM.
                              https://soundcloud.com/aquellex/crystal-chamber-combustion

                              Comment

                              • DossarLX ODI
                                Batch Manager
                                Game Manager
                                FFR Simfile Author
                                • Mar 2008
                                • 14999

                                #225
                                Re: High FGO Special Batch [Sep 2015]

                                I was informed of a file that was submitted October 27th for Phase 2 and it's been added to Set 4: Make The Fire Burn.

                                Also GammaBlaster, the proper procedure for changes on the file is through email or PM. Please do that next time, thanks.
                                Last edited by DossarLX ODI; 05-13-2016, 01:40 PM.
                                Originally posted by hi19hi19
                                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                                Comment

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