FFR Scores ~2011 Remix~
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Re: FFR Scores ~2011 Remix~
false, someone who's able to AAA DP is definitely capable of AAA'ing excite bike, but this obviously isn't true when the songs are reversed
this is clearly an extreme example because the difficulties of both files are extremely far apart, but there you can still objectively determine that DP is more difficult than EB
if I lessen the gap to two songs like Horizon Remix and Vertex Beta, everyone can still pretty much agree that VB is the more difficult of the two files
my point is, even when it gets to the point where gaps between two songs are extremely miniscule, there should still be a way of objectively determining which song is more difficult than the other...and I understand that some people find bursts more difficult than fast jumpstream and others find jacks more difficult than runningmen, and vice versa, but I think songs should be compared to other songs containing similar patterns requiring similar skillsets and then raised or lowered to the appropriate difficulty by comparing the difficulty to one or two other songs in the game as a base
I'm in class right now and I probably worded this terribly because I'm trying to listen to the prof at the same time so I'll rewrite this later with what I'm thinking (it makes total sense to me and eliminates as much subjectivity as possible from rating difficulty levels)
Originally posted by ilikexdi want to be cucked by cirnoComment
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Re: FFR Scores ~2011 Remix~
Ripoff could qualify as an FGO with the low AAA count (it has lower AAAs than FGOs in its time, if I remember correctly).
Kirby is a good FMO.
PE Gym: FMO with gay ending.
He's a Radical Rat could be low FGO if people cared to change the rating anytime soon, haha.Comment
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Re: FFR Scores ~2011 Remix~
lmao AJ, I think they're all FMO, but all of them are still more difficult than lolo, that's the point I was trying to make haha
Originally posted by ilikexdi want to be cucked by cirnoComment
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Re: FFR Scores ~2011 Remix~
Ripoff IMO is just a dumb FMO with a lot of places to get random goods at.
He's a Radical Rat IMO should be a low FGO but that's just me lol===============================
The idea that RDCP 3 may come out in the future is a fun thought to have~
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Re: FFR Scores ~2011 Remix~
Lets make things simple, everyone stop caring about what difficulty something is and just play the songs. >_>Comment
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Re: FFR Scores ~2011 Remix~
Okay, lets make Death Piano a 12 then !_!===============================
The idea that RDCP 3 may come out in the future is a fun thought to have~
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Re: FFR Scores ~2011 Remix~
This. Does it really matter? I mean, as long as you AAA the file or come close to it, who cares what difficulty it is?
Example: Some edit files on SM are rated 1 footers, even though they should be 17 due to them being dump files. Same thing, the difficulty number isn't as important IMO. As long as you do well on the file, it doesn't matter the difficulty.
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Re: FFR Scores ~2011 Remix~
Well, I wasn't trying to give my opinions on songs either; I'm trying to look at it from a perspective of the entire community and how well they score on these particular songs as well. To be honest, I think Lolo is a fitting rating FGO, but is easier than a few FMOs that I believe should stay an 11 as well. I also play other rhythm games outside of FFR -- usually in these games, speed is a heavy determining factor of difficulty. At the same time, you've got other FMOs that push a ridiculous amount of speed for shorter sections (looking at He's a Radical Rat and Of Course You Need...etc.), but are below Lolo. Overall technicality plays a factor too, but it's hard to generalize a difficulty of any sort because people have particular bias in patterns.
On the flip side, you could always do NPS + extreme sections for a particular technical pattern (jacks/runningmen/other named pattern here) and compare.
EDIT: just because people don't care doesn't mean we're forced to not care -- stop telling people how to think and go do something better with your timeComment
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Re: FFR Scores ~2011 Remix~
That, my friend, is basing difficulty based on how well people do on it.Yeah but the thing I'm getting at is that when people get better overtime, they start reducing difficulties which IMO is dumb. I've seen this happen many times and it's not going to change. Look at the Oni Token for example, back then you could unlock it by AAAing any FMO song but now they limit it to certain FMO's rather than all of them which doesn't make any sense when the requirement simply says that you have to "AAA a FMO song to unlock this token".
In other words, that's biased, which yes, is bs.Comment
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Re: FFR Scores ~2011 Remix~
It's only partially biased, actually. Remember that there can be an initial error in difficulty rating before players even get to the songs. Here's an example from ITG that you might be familar with, Zier:
When ITG came out for PS2, Mythology was only rated a 10. However, the ending of the chart pushed a technique that is mostly found in higher level charts, and that was very quick crossover patterns. Just about everyone was scoring higher on all of the 11s in comparison to Mythology. In this case, you have a sample of how players are doing, and they're all doing poorly.
On FFR, you had Einstein-Rosen Bridge initially rated as an 11, but the framers, jacks, and off-colored combination made it considerably harder to score on than any other 11, so it got bumped up. People seem satisfied with this rating, too.
On FFR, you could use the top players as a sample for figuring out when a song is a 10 vs. 11, or 11 vs. 12 by seeing how regulars compare in the song versus songs in that difficulty range (obviously observing weaknesses and strengths in these players).
Partial bias, but it can lead to more accuracy in difficulty ratings.Comment
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Re: FFR Scores ~2011 Remix~
I wish we can give each file our own personal ratings, then again, that's really unlikely to happen. If something like this would ever happen, knowing this community, people will rate Excite Bike as a 12 or something. Maybe give restrictions? idk
/twocents
And to be on topic, nice scores flash! I'm gonna work on long songs today so that's going to be fun.Comment
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Re: FFR Scores ~2011 Remix~
Put it in perspective, players who find rolls and polys hard, will find For FFR to AAA, those who think they are easy, can do it.
Probably the truest statement made ever~~Grand Chase Stats~Elesis (Knight/Spearman/Sword Master/ Savior) Lvl 80/80, MP Bars 4/4 EXP Rank 1
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Re: FFR Scores ~2011 Remix~
That only works as long as you're comparing songs to each other. In fact, I'd say that all the VC-FMO and FMO-FGO borderline files should be decided by how the community performs on them.On FFR, you could use the top players as a sample for figuring out when a song is a 10 vs. 11, or 11 vs. 12 by seeing how regulars compare in the song versus songs in that difficulty range (obviously observing weaknesses and strengths in these players).
Partial bias, but it can lead to more accuracy in difficulty ratings.
The problem is, a lot of people will compare a song against their *idea* of what a difficulty should be, and that tends to slightly increase when you get better. So you start with people raised on low FMOs like K8, Southern Cross, LW4, NWE, etc., and then when they get better they decide that those songs don't "feel" like low FMOs anymore and should be pushed down. Nevermind that those songs basically defined where the VC-FMO boundary was for a long time. When you develop enough speed, you don't think speedy patterns are hard anymore - just look at all the people saying Lolo is easy enough to be FMO (because they have the speed to hit it), when someone who's starting to PA FMOs will consider it totally out of their league.Last edited by qqwref; 03-2-2011, 12:25 PM.Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment











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