ITT: Awesome AA on vid + score dump

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  • roundb0x
    FFR Veteran
    • Dec 2008
    • 533

    #31
    Re: ITT: Awesome AA on vid + score dump

    Glitch layout (the spaces aren't showing up in the arrows but you get the idea):

    *Around 298 combo*
    <
    <
    >
    ^
    V
    <Glitch
    >
    >
    <
    V
    ^
    >Glitch


    *Then again at around ~307 combo post-Glitch #2*

    ^Glitch
    >
    ^
    V
    <Glitch

    >
    ^
    V
    <Glitch
    >
    ^
    V
    <Glitch

    < >
    < >
    < >
    < >Glitch Glitch

    (You can verify these locations yourself -- play the file normally and you'll see where the misses occur).

    When I refer to a Normal arrow, I refer to an arrow that is just fine -- your standard, correctly-working arrow. A Glitch is an arrow that looks normal but really has an extra 0-framer with it (think two arrows fused into one slot with 0 distance between the two). When I refer to a general arrow number, I am referring to visible arrows (which include both Glitches and Normals, as in, what the arrows WOULD be excluding 0-framers if this file were glitch-free)

    When you hit Perfect, a glitched arrow will show you judgment of 1 Perfect, 1 Miss (hit too soon and you get a Good/Miss or an Average/Miss). Either way, you WILL miss because you cannot technically press the same key twice simultaneously in the same spot to hit two arrows occupying the same space. There are eight glitched arrows in the whole song, and therefore you will get a minimum of 8 misses. This is not up for debate at all.

    If you completely miss a glitched arrow, you actually miss 2 since you miss the seemingly Normal arrow and the 0-framer.

    However, here's where things get strange. The glitched 0-framers are somehow dual-yielding. It was my understanding that the 0-framers are accessable due to timing irregularities of dual-fused arrows in the FFR engine.

    When two arrows are slightly apart in a jack, you all know that timing windows overlap such that, given an early-to-late timing window of Averages->Goods->Perfects->Goods:
    0 Framer: Miss + Perfect at best... theoretically
    1 Framer: Average + Perfect at best
    2 Framer: Good + Perfect at best
    3+ Framer: Perfect + Perfect at best

    For example, a 4-framer means that one of the Perfect windows for the first arrow of a jack is dominated by the early Average window of the second arrow. If you wait too long you allow the second arrow to get its timing window within reach, and so hitting the first note too late means you interact instead with the second arrow, yielding a miss on the first. This is what causes Av-Misses on 4-framers. Therefore, a 0-framer means every single frame of the first arrow is dominated by the frames of the second. Thus it would imply that hitting a 0-frame jack means one of the arrows will be totally ignored no matter what you do. However, this logic only seems to apply for spaced-out arrows where one is clearly before the other. When two arrows occupy the same space, it's like the game engine doesn't know how to assign priority. However, like low-framers, a Miss is usually assigned when you try to hit the "first" arrow too late, and this is no different from a 0-framer case, but the difference is that since the two arrows are one, you can technically hit the same arrow twice. It's like the game engine lacks a case-exception for this, and at this point, the game mechanics start to work differently.

    This is why 8 Goods is not a minimum for the song -- you can hit a Glitched arrow as a Perfect (and at this point you will get a miss because of the aforementioned game mechanic), but then the arrow occupying the same space can be hit again. The key is to hit the Glitch arrow as early as possible which getting a Perfect, and then hitting the "same" arrow again as it moves PAST the early spot to a later spot STILL within the Perfect window. Notice that if you just hit the arrow once, you'll see another arrow slide on by with a Miss, and this will still happen if you hit the arrow twice, but this is indicative of the fact that 0-Framers can be hit twice -- once early, and once up its way up within the Perfect window. It's a very precise requirement to get two Perfects out of a glitched arrow, but it's possible (and on this song, using the background characters' heads as guides work well for determining when to strike early).

    Main point: Glitched arrows with 0-framers will give you inevitable misses, but they also act as free extra arrows -- at best you can squeeze 2 Perfects + a Miss out of a Glitch arrow

    Additional note:
    Combos carry additional weight through glitched arrows. For instance, if you hit arrows 301-305 Perfect, before the glitch-miss of arrow 304 fully arises, you can actually add more than 304 to your combo even though you got a 304 combo in reality (since arrow 304 is the source of the miss). You can verify this by setting autofail to something just a bit higher than 304 Perfects and getting a Perfect on arrow 304 and its 0-framer in addition to arrow 305. You'll notice that even though you visually should have a 304 combo, you can get something like 305 or even 306 if you want the right arrow bad enough. This is why 315 is possible later but VERY hard to get. I don't even bother with it, because I usually end up with spatterings of Goods and Averages trying to roll the arrows JUST as they are available for hitting. I've never gotten a 315 but I have gotten a 314.

    Regardless, if you only hit what is visible to you without regard for hitting the 0-framers hidden within the glitched arrows and went for perfect PA, you'd get 637 perfects and 8 misses. This means there are 8 potential Perfects to add through the 8 glitched arrows.

    Now, the score you all saw was one with a 312 max combo, 637 Perfects, 4 Goods, 8 Misses, 1 Boo. People are saying it is impossible, but it is not -- just because some previous calculation was made that factored 8 Goods into a minimum doesn't mean it was a correct calculation. Try it yourselves.

    In a perfect-perfect run, you'd get 645 Perfects and 8 Misses. This is the maximum achievable score (637 regular + 8 0-framers). Now, the Boo we can disregard because that was the result of a press where there was no arrow somewhere. The 8 misses is normal -- it means I did not miss anything else in that run other than the inevitable glitchmisses. 637 Perfects + 4 Goods is 641 total. This means I must have missed 4 0-framers because I did not hit 645. Now, I can tell you from memory that some of my Goods came from non-glitched arrows. I can't recall how many, but let me give you this hypothetical scenario that is equivalent in concept:

    Say I get Perfects on absolutely everything, including the framers, up until Glitch #5. So far I have an additional 4 Perfects added to my score. The extra framers for Glitch #5, #6, #7, and #8 are ones that I miss entirely for whatever reason. Then I get a random four goods on normal arrows before the song ends. Now, if I hadn't hit the 0-framers for Glitches #1-#4, the extra four goods on normal arrows would mean I'd have 633 Perfects with the 4 Goods from the normal arrows for 637 steps total, which makes sense. But since I hit four of the 0-framers, I add 4 to this and get 641 (which indeed matches the total).

    Therefore the score IS possible. And it did take me many more tries than 2 to achieve. Due to heavy BS calling, sometimes I either boo out/refresh the screen, and sometimes I just get lucky. My accuracy is usually pretty precise.

    Now, the score. 660950 was the number. You can verify this in the picture I posted. Now, Smitty claimed the score breakdown was BS because rank 2 was somehow only achievable with a 313/314 combo or more, or something like that. But let me remind you:

    "Each 1 combo is worth 1000 points, each perfect is worth 550, each good is worth 275, each average is worth 55, each boo is -20, and each miss is -310. Hope that helps." - From the Absolute Zero token post

    Since every arrow was hit in this run plus the hidden arrows that contribute to each combo, a max combo of 312 means a base of 312,000, plus 637*550 + 4*275 - 8*310 - 1*20 = 660950.

    Score is legit and it all adds up quite nicely.

    The highest possible score then is a little uncertain, because a 315 combo would definitely put you on the upside, but you'd probably need to suffer an Average for it to get it in time before the Miss registers (which happens FAST). So the best possible score is probably 315 combo with 644 P 0 G 1A 8M 0B for a grand theoretical total of 666,775.

    And yeah, I have been playing a little bit longer than most of you think, just not under any alias or anything. I'm not really a guy who came out of nowhere -- I've been familiar with many of the songs here for a while, and by looking at where glitches came out of the arrow woodwork during an otherwise fine run, I knew where the problematic arrows existed. I just didn't know the terminology of "framers" at the time -- I kinda assumed they were just invisible arrows, but really they're just glitchy.

    So there you have it. Hope that explains things.

    If you want to refute any of it, go for it.

    EDIT:

    I figured I'd share some tips that I am pretty sure no one else really uses. But it's effective and I use it whenever I notice a sub-4 frame separation leading into a two-framer (one example: On 1.5x, such a separation occurs when, say, the down arrow's tip could JUST graze the tail of a left arrow if it were to move leftward). You don't really see these too often since songs with two-framers are limited, but this approach works in a pinch and I've found it to be pretty effective. This method is also pretty crucial for consistency on songs like Nova Pulser.

    I call this "ghostjumping." You basically hit the arrow before a two-framer (a "leading" arrow) as a jump such that you are also able to hit the two-framer early enough to combo/PA it.

    What follows is a useful guide for ghostjumping depending on degrees of separation. Pretend that the following guide only applies to a set of three arrows -- a leading arrow and a two-framer set. Understanding how to get the most out of ghostjumping requires you to practice the songs with two-framers a bit so you know how to anticipate the framers and how you should time your hits. Regardless, here is how to maintain combo with each case's corresponding PA outcome:

    With ghostjumping:

    When the 2-framer is 4 frames away:
    Jump the leading arrow as a late Perfect and you will hit the two-framer as an Average. I don't really advocate this but if you're desperate for combo, it could work in a pinch.

    When the 2-framer is 3 frames away:
    Jump the leading arrow as late Perfect and you will hit the two-framer as a Good
    Jump the leading arrow as middle Perfect and you will hit the two-framer as an Average

    When the 2-framer is 2 frames away:
    Jump the leading arrow as middle Perfect and you will hit the two-framer as a Good
    Jump the leading arrow as early Perfect and you will hit the two-framer as an Average

    When the 2-framer is 1 frame away:
    Jump the leading arrow as early Perfect and you will hit the two-framer as a Good


    Obviously, for 2 and 3-frame separations, you *can* hit the leading arrow by itself as a Perfect in any of the three Perfect frames and then hit the two-framer starting in its Good window, but it can be hard to do this consistently for some people. This is why ghostjumping is effective -- you increase one degree of certainty: If you get Judgment X on the leading arrow, you have a much better idea what will happen with Judgment Y on the start of the framer set. The same cannot be said for hitting such arrows individually. This is why people tend to avmiss on fast sections with framers. They can hit the leading arrow just fine, but they tend to not be fast enough in hitting the framer. Hitting non-framers is easier than hitting framers, so why not hedge your risk and bundle the two separate entities in one hit?

    You can calculate for yourself that the probability of getting a Perfect and a Good on such a framer set is higher with ghostjumping than without. You can also use this approach for three-framers, although obviously the rules change a bit (for PA, the degrees of freedom shift). If you jump the leading arrow as late Perfect, the three-framer will be hit as something other than Perfect if it's more than 2 frames away, although this isn't bad at all for combo!

    This is particularly effective on OMW because you can basically combo the two-framers as long as you avoid hitting late Perfects on the leading arrows. You can also ghostjump many other sections of this song to hedge your risk and maintain combo if you're worried about avmissing.





    Here is an example on OMW:

    First 2-framer: On the right, a bit after 200 combo. Couple it with the up arrow immediately before it and treat it as a jump starting on the up arrow as either middle or early Perfect.

    Second 2-framer: Almost immediately after the first 2-framer, and it's on the left. Couple it with the down arrow immediately before it and treat it as a jump starting on the down arrow as either middle or early Perfect.

    Third 2-framer: It's roughly after ~320 combo or so, on the left. Couple it with the previous down arrow and treat it as a jump starting on the down arrow as early Perfect for optimal PA, although you *can* jump the leading arrow as a Good if you want an Average on the two-framer. Either way, combo is conserved.

    Fourth 2-framer: Almost immediately after the third 2-framer, and it's an up arrow. Couple it with the previous down arrow and hit it as a jump starting on the down arrow as either middle or early Perfect.

    Fifth 2-framer: Almost immediately after the fourth 2-framer (around 330+ combo) -- basically the same setup as the second 2-framer: It's on the left, and it should be coupled with the previous down arrow, hit as a jump starting on the down arrow as middle or early Perfect.

    Sixth 2-framer: It's almost immediately after the fifth 2-framer, and it's on the right. Couple it with the previous down arrow and hit it as a jump starting on the down arrow as middle or early Perfect.

    Seventh 2-framer: Again, it's almost immediately after the last one, and it's on the left. Pretty much the same as the second and fifth 2-framer. Couple the framer with the down arrow before it and treat it as a jump starting on the down arrow as middle or early Perfect.



    Practice ghostjumping where you find yourself avmissing in such situations. It's a really effective way to maintain your combo, and when you get good enough at it, optimize your PA.

    i hope this clears things up cetaka move on guys
    Last edited by roundb0x; 01-26-2009, 05:01 PM.
    Originally posted by DossarLX ODI
    What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)
    Originally posted by Flaming_Dingleberry
    The first time you try it, it's to be cool around other people who do it. You realize, "This sucks..." but it's too late, you're addicted.

    Comment

    • iCeCuBEz v2
      XFD
      • Mar 2008
      • 4924

      #32
      Re: ITT: Awesome AA on vid + score dump

      you're officially bs until you revert back to your old avatar
      I bring my math homework to church. It helps me find a higher power.

      Dennis, Nell, Edna, Leon, Nedra, Anita, Rolf, Nora, Alice, Carol, Leo, Jane, Reed, Dena, Dale, Basil, Rae, Penny, Lana, Dave, Denny, Lena, Ida, Bernadette, Ben, Ray, Lila, Nina, Jo, Ira, Mara, Sara, Mario, Jan, Ina, Lily, Arne, Bette, Dan, Reba, Diane, Lynn, Ed, Eva, Dana, Lynne, Pearl, Isabel, Ada, Ned, Dee, Rena, Joel, Lora, Cecil, Aaron, Flora, Tina, Arden, Noel, and Ellen sinned.

      Comment

      • MinaciousGrace
        FFR Player
        • Dec 2007
        • 4278

        #33
        Re: ITT: Awesome AA on vid + score dump

        aight guys i give in brb let me find it

        Comment

        • bmxant
          FFR Player
          • Dec 2004
          • 2569

          #34
          Re: ITT: Awesome AA on vid + score dump

          Originally posted by customstuff
          Check out some of the Sony cams, they are made with cheap parts and cost a fortune
          I agree, go with Olympus, Canon or Nikon.
          My Latest and Greatest Dump
          Best simfile ever, anonymously approved
          THAT WALL1
          THAT WALL2
          THAT WALL3
          My Latest Unicorn dump as of 10/08/2009
          Oh my god! It's totally like a bmxant birthday simfile, omg!

          Comment

          • mnnicol
            U mirin'?
            • Jun 2007
            • 4262

            #35
            Re: ITT: Awesome AA on vid + score dump



            - Retired Stepman
            - I lift things up and put them down

            Comment

            • foilman8805
              smoke wheat hail satin
              FFR Simfile Author
              • Sep 2006
              • 5704

              #36
              Re: ITT: Awesome AA on vid + score dump

              Oh thank God. That last avatar was horrendous.

              Comment

              • MrRubix
                FFR Player
                • May 2026
                • 8340

                #37
                Re: ITT: Awesome AA on vid + score dump

                roundb0x: What, I'm still proud of that Chrono thing. Me vs. entire ****ing FFR community, Winner: Me.


                People at FFR are notoriously stupid when it comes to BS calls. It really bothers me now because it's that kind of **** that ruins the community. Cetaka's one of the worst when it comes to actually offering any real explanation. He just likes to whine -- ignore him.

                For the record, your videos are legit, MG
                Last edited by MrRubix; 01-26-2009, 09:06 PM.
                https://www.youtube.com/watch?v=0es0Mip1jWY

                Comment

                • Minion133
                  FFR Player
                  FFR Music Producer
                  • Dec 2005
                  • 951

                  #38
                  Re: ITT: Awesome AA on vid + score dump

                  gay
                  Last edited by Minion133; 10-10-2010, 01:30 PM.

                  Comment

                  • pastapiggy
                    수영 <3
                    • Sep 2006
                    • 1259

                    #39
                    Re: ITT: Awesome AA on vid + score dump

                    hey i came up with the tag team theory you robber

                    stop fraudin

                    Comment

                    • roundb0x
                      FFR Veteran
                      • Dec 2008
                      • 533

                      #40
                      Re: ITT: Awesome AA on vid + score dump

                      ffraudin
                      Originally posted by DossarLX ODI
                      What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)
                      Originally posted by Flaming_Dingleberry
                      The first time you try it, it's to be cool around other people who do it. You realize, "This sucks..." but it's too late, you're addicted.

                      Comment

                      • igotrhythm
                        Fractals!
                        • Sep 2004
                        • 6535

                        #41
                        Re: ITT: Awesome AA on vid + score dump

                        What the freaking hell.

                        And I'm not talking about the videos, I'm talking about the whole argument about Chrono Trigger. Damn. O_O

                        IMO, the only reason the videos look BS to some is because Mina said that the camera is crap and YT takes care of whatever quality that's left. Just because WookE is considered the best at SM doesn't mean he's unbeatable, just that beating him is more unlikely than beating anyone else.
                        Last edited by igotrhythm; 01-27-2009, 03:27 PM. Reason: You obviously do not believe in the "miracle run."
                        Originally posted by thesunfan
                        I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                        Comment

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