Mines turning into arrows

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • dood gone krazee
    RATOOOOOOOOO
    FFR Simfile Author
    • May 2007
    • 1939

    #31
    Re: Mines turning into arrows

    Originally posted by I like it
    Where can you download it?
    Probably in the Simfile DB.

    Btw nice job sigging yourself.
    -4th Official Tournament Expert Divison Champion-

    Originally posted by Sir_Thomas
    Dood... you done gone got yourself krazee.
    Originally posted by robertsona
    I hear back in 12 AD Jesus Himself sent an FGO to Tass and it got a 9 by JX

    "[++] 9/10
    Very good file but not japanese enough ps hi jesus"

    Comment

    • COTMFreak
      FFR Veteran
      • Mar 2004
      • 511

      #32
      Re: Mines turning into arrows

      I was going to mention that lol.

      Holy crap the simfile author must have had fun making that. XD




      Comment

      • Beethovens mask
        FFR Veteran
        • Dec 2007
        • 1569

        #33
        Re: Mines turning into arrows

        I do that in my sleep.


        if you catch my drift....
        Originally posted by fastfingers65
        beethoven youre terrible at speaking like a moron

        Comment

        • I like it
          Housekeeper
          FFR Simfile Author
          • Jan 2007
          • 2122

          #34
          Re: Mines turning into arrows

          http://files.filefront.com/TSUSURVIV.../fileinfo.html

          Comment

          • justin_ator
            🥓<strong><span style="col
            • Mar 2007
            • 7648

            #35
            Re: Mines turning into arrows

            Nice. That's just amazing. And thank you I Like It. I was wondering where I could find it too.
            Last edited by justin_ator; 09-12-2008, 04:59 PM.

            Comment

            • Patashu
              FFR Simfile Author
              FFR Simfile Author
              • Apr 2006
              • 8609

              #36
              Re: Mines turning into arrows

              Here are some more things you can do with negative bpms or stops:


              Patashu makes Chiptunes in Famitracker:
              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

              Comment

              • COTMFreak
                FFR Veteran
                • Mar 2004
                • 511

                #37
                Re: Mines turning into arrows

                Negative BPMs can make the arrows go backwards as well?

                Haha, those sound like a lot of fun...yet annoying at the same time. D:




                Comment

                • Gameo
                  FFR Player
                  • Aug 2006
                  • 437

                  #38
                  Re: Mines turning into arrows

                  Very awesome indeed.....I loved the rush at the ending.

                  Is there some sort of tutorial on how to make these kind of simfiles with negative BPM's?
                  .

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #39
                    Re: Mines turning into arrows

                    Originally posted by Gameo
                    Very awesome indeed.....I loved the rush at the ending.

                    Is there some sort of tutorial on how to make these kind of simfiles with negative BPM's?
                    Make a bpm change or stop in the file, save it, then open the .sm by hand (in notepad or your editor of choice). Go to where the new change or stop is marked in the beginning, and set it to a negative number.

                    Negative bpms, when hit, will 'warp' the player to the next positive bpm. (If the last bpm in the song is negative stepmania will crash.)
                    Negative stops, when hit, do the opposite of a positive stop and jump the player forward x.xx seconds in the chart instead of hold them in place.

                    If you have notes that a negative bpm or stop travels over they will be skipped. They won't turn into misses, they'll just be skipped, so you can throw a fake section of level at the user then switch to the real one in transit for example.
                    Patashu makes Chiptunes in Famitracker:
                    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                    Comment

                    Working...