Tournament Scores
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Re: Tournament Scores
What's the 46 one like? Is it any different besides the 9 freezes?
That might explain it...if it's the same otherwise, no WAY you got that score based on your other scores.4th Official FFR Tournament - Master division champion!
Originally posted by Boogiebearuse ur bain. Itz there for a reason.Comment
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Re: Tournament Scores
Everytime I connect and try to play, I get these...Very much the reason I don't use SMO in the first place. To much trouble.StepMania CVS 4.0 CVS crash report (build 2, Thu Nov 23 16:02:50 2006)
--------------------------------------
Crash reason: Assertion 'sScreenName != ""' failed
Thread: Main thread
RageTextureManager.cpp:97 RageTextureManager::LoadTexture(/Themes/default/BGAnimations/_moveon.png).
RageTextureManager.cpp:97 RageTextureManager::LoadTexture(/Themes/default/BGAnimations/_shared background normal/bg.png).
RageSoundDriver_DSound.cpp:131
Screen.cpp:141 ScreenMessage(60)
ScreenManager.cpp:584 Assertion 'sScreenName != ""' failed
Thread: Mixer thread
RageSoundDriver_DSound.cpp:131
RageSoundDriver_DSound.cpp:131
RageSoundDriver_DSound.cpp:131
RageSoundDriver_DSound.cpp:131
RageSoundDriver_DSound.cpp:44
Thread: Music thread
RageSoundDriver_DSound.cpp:131
RageSoundDriver_DSound.cpp:131
RageSoundDriver_DSound.cpp:131
RageSoundDriver_DSound.cpp:131
RageSoundDriver_DSound.cpp:131
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:631
InputHandler_DirectInput.cpp:607
InputHandler_DirectInput.cpp:626
InputHandler_DirectInput.cpp:631
InputHandler_DirectInput.cpp:607
005d3db5: long CrashHandler::ExceptionHandler(struct _EXCEPTION_POINTERS *) [00400000+1d3c8a+12b]
005ae951: void sm_crash(char const *) [00400000+1ae936+1b]
0073973e: void ScreenManager::SetNewScreen(class StdString::CStdStr<char> const &) [00400000+339708+36]
0043cace: void Screen::HandleScreenMessage(int) [00400000+3ca3c+92]
00504cae: void ScreenWithMenuElements::HandleScreenMessage(int) [00400000+104c4d+61]
7c34218f: MSVCR71!free [7c340000+2151+3e]
7c34218f: MSVCR71!free [7c340000+2151+3e]
7c3a1ccf: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+31]
7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
00504c57: void ScreenWithMenuElements::HandleScreenMessage(int) [00400000+104c4d+a]
004dc59b: void ScreenSelectCharacter::HandleScreenMessage(int) [00400000+dc556+45]
0067cdcc: void RageLog::Trace(char const *,...) [00400000+27cd8e+3e]
00503798: void ScreenWithMenuElements::Update(float) [00400000+10378b+d]
0073aae6: void ScreenManager::Update(float) [00400000+33a9e0+106]
005ae3a8: void GameLoop::RunGameLoop(void) [00400000+1ae2d8+d0]
7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
0043c565: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3c54d+18]
005b3988: main() [00400000+1b2a72+f16]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c9106ab: ntdll!RtlAllocateHeap [7c900000+105d4+d7]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c911596: ntdll!wcsncpy [7c900000+10a8f+b07]
7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c911596: ntdll!wcsncpy [7c900000+10a8f+b07]
7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c911596: ntdll!wcsncpy [7c900000+10a8f+b07]
7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c9105c8: ntdll!RtlFreeHeap [7c900000+1043d+18b]
7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
7c34218f: MSVCR71!free [7c340000+2151+3e]
7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
7c35251c: MSVCR71!realloc [7c340000+124ff+1d]
7c352807: MSVCR71!realloc [7c340000+124ff+308]
7c91094e: ntdll!RtlAcquirePebLock [7c900000+1091d+31]
7c34214f: MSVCR71!unlock [7c340000+213c+13]
005d34cf: int GetWin32CmdLine(char * * &) [00400000+1d341e+b1]
005d3250: WinMain@16() [00400000+1d323a+16]
0079e64a: WinMainCRTStartup() [00400000+39e4c5+185]
7c816d4f: kernel32!RegisterWaitForInputIdle [7c800000+16d06+49]
Static log:
StepMania CVS 4.0 CVS
Compiled Thu Nov 23 16:02:50 2006 (build 2)
Log starting 2006-11-28 00:00:53
Loading window: win32
Windows 5.1 (WinXP) build 2600 [Service Pack 2]
Memory: 247mb total, 658mb swap (378mb swap avail)
Video driver: Intel(R) 82845G/GL/GE/PE/GV Graphics Controller [Intel Corporation]
6.14.10.3882, 8-3-2004 [pci\ven_8086&dev_2562]
Drive: "ST340015A" Driver: atapi DMA: yes
Drive: "TSSTcorp CDW/DVD TS-H492A" Driver: atapi DMA: yes
Sound device 0: Realtek AC97 Audio, 0.0, MID 65535, PID 65535
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Realtek AC97 Audio ALCXWDM.SYS 5.10.5600 [626220b, 06-15-2004]
DirectSound sample rates: 100..192000 (continuous)
Sound driver: DirectSound
Video renderers: 'd3d,opengl'
WARNING: RageDisplay_D3D::TryVideoMode( 1, 640, 480, 16, 0, 1 )
D3D Windowed 640x480 16 color 16 texture 85Hz Vsync NoSmoothLines
Found 1 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
Attempting to connect to: smonline.us, Port: 8765
Beginning to connect
Server Version: 128 SMOnline Server
Players joined: P1
Lost focus to: (NULL), StepMania.exe
Language: en
Current renderer: Direct3D
Theme: default
Partial log:
00:48.734: 64x128 ( 0) _option icon 3x2.png
00:48.734: 32x1024 ( 1) _shared footer.png
00:48.734: 64x1024 ( 0) _shared options header.png
00:48.734: total 7344256 texels
00:48.734: ... PushScreen
00:48.736: ScreenManager::ZeroNextUpdate
00:48.736: Performing texture garbage collection.
00:48.736: Zeroing this update. Was 0.062000
00:48.736: Sending "Style" to server
00:48.737: Dialog: "Lua runtime error parsing "ScreenSelectCharacter::NextScreen": /Themes/default/Scripts/Branches.lua:40: bad argument #1 to 'IsSMOnlineLoggedIn' (number expected, got string)" [LUA_ERROR]
-- End of report
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Re: Tournament Scores
submit it anyway. if you dont someone that doesnt deserve to be eliminated will get ownedbyeComment
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Re: Tournament Scores
o nvm lol that was a late post for shock wave. like supposedly 3 rounds ago or something hahabyeComment
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Re: Tournament Scores
Jesus christ
i really did REALLY good at this song then 8)

I bothered to play it twice after this but I kept getting CBs near the end when i end up choking so eh, this will most definitely do
i personally think it's better than my setsugekka score but man, i'm stoked about this
ps mirror gives me left handed jumps, making this so much easier<citruschild> safsComment



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