any time i see your threads/scores i immediately hear "SUPA HOT FIYA" in my head. glad to see someone still play my old, shitty dump files and accomplish the AAA that I really wanted myself (rebound's op), good stuff!
j5 is cool because you are less likely to cbrush iirc
for every cbrush you dont get due to the smaller boo window you get 15000 more greats that should have been perfs, 2500 more goods that should have been greats and another 2500 boos that should have been goods
the only scenario in which the smaller boo window is remotely relevant is direct comparison between j4 and j7 scores
people constantly misrepresent the purpose of j5, it's not to trim the effect of cbrushing, and in fact you generally get punished harder for making smaller mistakes, it's mostly because of this "...you get 15000 more greats...".
the reality of the game is nobody hits anything "legit"; you're manipulating your timings to fall within whatever timing window you care most about (ma, pa, or just simply comboing) and once you get there you don't get any better unless you either:
a) care about the next timing window tier, which can be an overwhelming transition that can take players years (to achieve on the same level of difficulty)
or
b) slightly reduce timing windows and just play like you always have
and if you go with b) the thing that becomes most immediately obvious is precisely how much you end up baking bare-minimums into your play, people who start j5 and treat it like j4 in terms of what they play end up seeing their great counts more than double on most songs, despite the window only dropping about 17%
this means the distribution of perfects you get on j4 is weighted heavily towards the perfect/great barrier (particularly on things that are actually *hard*), which is the result of only learning things to the bare-minimum, which is a result the fundamental process of improvement which is based on the feedback loop which consists of players executing motions and the timing window in question, receiving judgments on those motions, and then executing them again slightly differently.
if your feedback loop doesn't differentiate between your timings even though they could be improved more, they're never going to improve, full stop
this part of what it means to `understand` the game
tl;dr j4 makes better scores j5 makes better players
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