DeadSignal/csenc Progress Thread

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  • DeadSignal
    FFR Player
    • Jan 2012
    • 136

    #1

    DeadSignal/csenc Progress Thread

    Since I noticed a handful of people have been making their own threads for this, I figured I might as well do the same.

    Late-2015 edit: Here's a small goal list I've decided to start publicly maintaining here.
    I'm not going to strongly adhere to them in a way that may potentially stunt my skill progression, if anything this is mainly to give a rough idea of what my intentions and objectives are.

    Entries are crossed out as I AA them. Bolded ones are milestone entries, to varying extents.
    Red corresponds to an instance of me failing to AA it - essentially a 91-92% score.
    However, in the event that such an instance actually corresponds to an outlier score that really stands out for me, it will be colored in magenta instead.

    Middlish-late 2016 edit: yeah definitely not going to be up-to-date ever lmao

    Speed:
    D4:
    - Fury of the Storm 1.0x (HSMP1) - AA
    - Shind Bad 1.2x (CKMP2) - AA
    - Whazashmup 1.0x (Tachyon Delta) - AA

    D5:
    - After School NAVIGATORS 1.0x (Yolomania 3) - AA
    - Paraclete 1.0x (Nuclear Blast 5) - AA
    - Caelumize 1.1x (Yolomania 3) - AA
    - 300 1.0x (Yolomania 3) - AA
    - Ai no Scenario 1.0x (Skwid 2) - AA

    D6:
    - Chipmachine 1.1x (Tachyon Zeta) - AA
    - Trickstarz oni 1.1x (Super Revival Pack 2015) - AA
    - Almost There edit 1.0x (HSMP1) - AA
    - Technicians 1.0x (Rebound 2) - AA
    - Schur's Theorem 1.2x (USP) - AA
    - Scary Halloween Show 1.0x (Yolomania 3) - AA
    - Imperium 1.0x (Dump Parade) - AA
    - Kakushinteki Metamaruphose! 1.0x (Skwid 2) - AA
    - Anata Ga Mawaru 1.0x (Nuclear Blast 5) - AA
    - Hunger 1.0x (The Outsiders) - AA
    - Days 1.0x (Skwid 2) - AA
    - Kinetic 1.0x (Yolomania 4) - AA
    - Destiny GAMMA 1.1x (HSMP6/hi19hi19 2) - AA
    - Kaguyahime 1.0x (Skwid 1) - AA
    - Kishi Koushinkyoku 1.0x (Skwid 1) - AA
    - Empty Walls 1.0x (Rebound 1) - AA
    - DISREGARD 1.0x (HSMP1) - AA
    - Death Reveals 1.0x (HSMP1) - AA
    - JTeh's OP 1.0x (Skwid 3) - AA
    - Brave Shine 1.0x (Skwid 1) - AA
    - Fera Ventura 1.0x (Mina 1) - AA
    - Worldwide Choppers 1.0x (German 4) - AA
    - EternuS 1.0x (hi19hi19 3) - AA
    - Midwest Choppers 2 1.0x (German 4) - AA
    - Fukkireta 1.0x (Kaiten 2) - AA

    D7:
    - Renai Circulation 1.0x (Kaiten 2) - AA
    - Join Me 1.0x (German 4) - AA
    - Absolute Soul 1.0x (Skwid 1) - AA
    - Makiba 1.0x (Fullerene Shift) - AA
    - Vertex GAMMA 1.0x (HSMP1) - AA
    - La Notte Etterna 1.0x (Mina 1)
    - Magia 1.0x (Skwid 2) - AA
    - Be_Natural 1.0x (Yolo Dumps) - AA
    - War March of the Lunar Legion 1.0x (Mina 4)
    - Storytime 1.0x (Mina 4) - AA
    - Realization 1.0x (Yolo Dumps) - AA
    - Realization 1.0x (Yolo Dumps) - 95%
    - 5oul on D!splay 1.0x (Yolo Dumps) - AA
    - Turning Up! 1.0x (Xayy Lmao) - AA
    - Eiyuu no Shi 1.0x (Kaiten 4) - AA
    - End Time (Short Cut) 1.0x (Fullerene Shift) - AA
    - End Time (Short Cut) 1.0x (Fullerene Shift) - 97%
    - Mousou Express 1.0x (Attang 2) - AA
    - Moon-gate 1.0x (Attang 2) - AA
    - Moon-gate 1.0x (Attang 2) - 97%
    - Voyage of the Fallen 1.0x (The Outsiders) - AA
    - Dimension Tripper 1.0x (Attang 1) - AA
    - Ira Di Dio 1.0x (Mina 1) - AA
    - Ira Di Dio 1.0x (Mina 1) - 95%

    D8:
    - Muteki no Soldier 1.0x (Fullerene Shift) - AA
    - Muteki no Soldier 1.0x (Fullerene Shift) - 97%
    - Realization 1.1x (Yolo Dumps) - AA
    - Realization 1.1x (Yolo Dumps) - 95%
    - The Others 1.0x (Mina 2) - AA
    - The Others 1.0x (Mina 2) - 97%
    - Jashin no Konrei Gi wa Ai to Shiru (Skwid 2) - AA
    - Spente Le Stelle 1.0x (Mina 1) - AA
    - Spente Le Stelle 1.0x (Mina 1) - 97%

    --------------------

    Chordjacking:
    D5:
    - Take My Life 1.0x (Yolomania 3) - AA
    - Paladin 1.0x (Overloading Stamina) - AA
    - CROSSOVER 1.0x (SMOC8) - AA

    D6:
    - Spring Pony 1.0x (Skwid 1) - AA
    - RIGHT ON TIME 1.0x (SMOC7) - AA
    - Nemesis 1.0x (Yolomania 3) - AA
    - Trance Party 1.0x (Yolo Dumps 1) - AA
    - Drop It! Yoko! 1.0x (SMOC8) - AA
    - Guernica 1.0x (SMOC7) - AA
    - Be-Music Primary 1.0x (mizuki) - AA
    - Ooi [Game Edit] 1.2x (Yolomania 4) - AA
    - Dream War 1.0x (SMOC1) - AA
    - Paladin 1.1x (Overloading Stamina) - AA
    - Frozen World 1.0x (Yolomania 4) - AA
    - Trapce 1.0x (SMOC8) - AA
    - Kamikaze 1.0x (SMOC8) - AA
    - Megitsune 1.0x (Yolomania 3) - AA
    - Gigadelic 1.0x (HSMP1) - AA
    - Future MUSiC 1.0x (mizuki) - AA
    - Can't take my eyes off you 1.0x (SMOC8) - AA
    - Escapes 1.0x (Yolomania 1) - AA
    - shadow of cats 1.0x (Dump Parade) - AA
    - Floating Point 1.0x (IcyWorld single) - AA
    - Sandstorm 1.0x (HSMP1) - AA
    - Pray 1.0x (VJ Collection) - AA
    - S.Y.S.T.E.M. 1.0x (HSMP1) - AA
    - Sandstorm extended 1.0x (HSMP1) - AA

    D7:
    - The Lost Dedicated 1.0x (Fullerene Shift) - AA
    - LOVELY BOMB 1.0x (Skwid 3) - AA
    - Earth Quake 1.0x (HSMP1) - AA
    - Blue Planet 1.0x (HSMP2) - AA
    - True Vertex GAMMA 1.0x (HSMP1) - AA
    - Identity part 2 1.0x (HSMP1) - AA
    - Can't take my eyes off you 1.2x (SMOC8) - AA
    - Conflict 1.0x (Einar) - AA
    - Conflict 1.0x (Einar) - 95%
    - Auston 1.0x (VJ Collection) - AA
    - far in the blue sky... 1.0x (VJ Collection) - AA
    - Rigid Paradise 1.0x (VJ Collection) - AA

    D8:
    - Conflict 1.1x (Einar) - AA
    - Endeavor 1.0x (mizuki) - AA
    - Endymion 1.0x (mizuki) - AA
    - OAA - γ 1.0x (mizuki) - AA
    - Sandstorm extended 1.2x (HSMP1) - AA
    - Be-Music Primary 1.3x (mizuki) - AA
    - Pray 1.3x (VJ Collection) - AA
    - Angelic Layer 1.0x (mizuki) - AA
    - BlythE Extend 1.0x (VJ Collection) - AA
    - Endymion 1.1x (mizuki) - AA
    - Blue Planet 1.1x (HSMP2) - AA
    - The Lost Dedicated 1.2x (Fullerene Shift) - AA
    - Auston 1.1x (VJ Collection) - AA
    - far in the blue sky... 1.1x (VJ Collection) - AA
    - Astronomy 1.0x (VJ Collection) - AA
    - Identity part 2 1.1x (HSMP1) - AA
    - Rigid Paradise 1.1x (VJ Collection) - AA
    - LEthAl wEApOn 1.0x (VJ Collection) - AA

    --------------------

    Technical:
    D4:
    - Kasta Sten 1.0x (HSMP2) - AA
    - Maid of Fire 1.0x (PPP) - AA

    D5:
    - Crow's Ghost 1.2x (ODI2) - AA
    - Psicicite 1.1x (ODI3) - AA
    - Ripcord 1.0x (Nuclear Blast 2) - AA
    - I Don't Play Kancolle But Shimakaze-Chan Is Cute 1.0x (Yolomania 4) - AA
    - Bit Howl 1.0x (ODI3) - AA
    - Bit Howl 1.0x (ODI3) - 98%
    ]- to Luv me, I *** for u. (reprise) 1.0x (FFRCP Spring 2012) - AA
    - The Bridgeport Run 1.0x (ODI3) - AA
    - Sakura 1.1x (Dump Parade) - AA
    - Cold Heart 1.0x (USP) - AA
    - Cold Heart 1.0x (USP) - 97%

    D6:
    - Vegetable Soup 1.2x (USP) - AA
    - Reanimate 1.0x (10Dollar 2) - AA
    - Reanimate 1.0x (10Dollar 2) - 95%
    - Chronos 1.4x (ODI3) - AA
    - Insane In The Membrane 1.4x (Rebound 1) - AA
    - Another Day 1.0x (Dump Parade) - AA
    - Another Day 1.0x (Dump Parade) - 97%
    - Jamais Deux 1.0x (HSMP8) - AA
    - High Priestess 1.0x (Fullerene Shift) - AA
    - High Priestess 1.0x (Fullerene Shift) - 96%
    - You Just Got Arabia'd 1.0x (Rebound 2) - AA
    - Odd22 1.0x (USP) - AA
    - Odd22 1.0x (USP) - 95%

    D7:
    - Wrecking Ball 1.0x (Yolo Dumps) - AA
    - Lunatic Rough Party!!! 1.0x (Fullerene Shift) - AA
    - Comsten 1.0x (Nuclear Blast 2) - AA
    - Comsten 1.0x (Nuclear Blast 2) - 95%
    - Peace Breaker 1.0x (Fullerene Shift) - AA
    - Peace Breaker 1.0x (Fullerene Shift) - 95%
    - Watashi Wa Mizuki Desu 1.0x (FFR Summer 2012) - AA
    - Rave7 1.0x (FFR Winter 2011/hi19hi19 2) - AA

    D8:
    - Comsten 1.1x (Nuclear Blast 2) - AA
    - Comsten 1.1x (Nuclear Blast 2) - 95%
    - Peace Breaker 1.1x (Fullerene Shift) - AA
    - Peace Breaker 1.1x (Fullerene Shift) - 95%
    - Maniera 1.0x (FFR Spring 2012) - AA

    --------------------

    Stamina/Jumpstream:
    D5:
    - Destiny 1.0x (HSMP4/hi19hi19 2) - AA
    - Rolling Girl 1.0x (Yolomania 1) - AA
    - 30's Swing tek 1.0x (Nuclear Blast 5) - AA
    - +Danshi 1.0x (Yolomania 3) - AA
    - The Shining Polaris 1.0x (Nuclear Blast 4) - AA
    - Grief & Malice 1.1x (Fullerene Shift) - AA
    - Akasha 1.0x (Fullerene Shift) - AA
    - One More Lovely 1.0x (HSMP2) - AA
    - Memoria Reborn 1.0x (Fullerene Shift) - AA
    - Once In A Lifetime 1.0x (Nuclear Blast 4) - AA
    - Cyber Induction 1.0x (Nuclear Blast 4) - AA
    - Cyber Induction 1.0x (Nuclear Blast 4) - 95%
    - Fury of the Jumpstream 1.0x (Nuclear Blast 4) - AA
    - Destroyer of the Universe 1.0x (Nuclear Blast 3) - AA
    - AETHER 1.0x (Yolomania 4) - AA
    - Aim Burst 1.0x (Nuclear Blast 4) - AA
    - Holding On 1.0x (Nuclear Blast 5) - AA
    - Holding On 1.0x (Nuclear Blast 5) - 97%
    - M-A 1.0x (Nuclear Blast 4) - AA
    - M-A 1.0x (Nuclear Blast 4) - 96%
    - thinking of you 1.0x (Nuclear Blast 5) - AA
    - To Dimension 1.2x (Nuclear Blast 5) - AA
    - Mmmmmmm 1.0x (Nuclear Blast 5) - AA
    - Mmmmmmm 1.0x (Nuclear Blast 5) - 96%
    - Soldiers of the Stamina 1.0x (Nuclear Blast 5) - AA
    - Soldiers of the Stamina 1.0x (Nuclear Blast 5) - 95%
    - Tropical April 1.2x (Nuclear Blast 4) - AA
    - YooN 1.0x (Nuclear Blast 3) - AA
    - YooN 1.0x (Nuclear Blast 3) - 97%
    - LegenD. 1.0x (Yolomania 4) - AA
    - LegenD. 1.0x (Yolomania 4) - 97%
    - Wizdomiot 1.0x (Yolomania 4) - AA
    - Iro wa jyou he to sasou 1.0x (Yolomania 1) - AA
    - Fifth Element 1.0x (Yolomania 2) - AA
    - Kakuzetsu Thanatos 1.0x (Yolomania 4) - AA
    - The Shining Polaris 1.1x (Nuclear Blast 4) - AA
    - Redefine 1.0x (Nuclear Blast 4) - AA
    - Redefine 1.0x (Nuclear Blast 4) - 97%

    D6:
    - Time Bomb 1.3x (Yolomania 2) - AA
    - Over the Fullereneshift 1.0x (Yolomania 2) - AA
    - Memoria Reborn 1.1x (Fullerene Shift) - AA
    - You Time You Show You Universe 1.0x (Nuclear Blast 5) - AA
    - You Time You Show You Universe 1.0x (Nuclear Blast 5) - 97%
    - La Posesion Du Mimi 1.0x (10Dollar 2) - AA
    - Summertime Sadness 1.0x (Mina 4) - AA
    - Snow Goose 1.0x (Nuclear Blast 2) - AA
    - Loveryteks 1.0x (Xayy Lmao) - AA
    - Cyber Induction 1.1x (Nuclear Blast 4) - AA
    - Fury of the Jumpstream 1.1x (Nuclear Blast 4) - AA
    - Pacific Girls 1.0x (Nuclear Blast 5) - AA
    - Pacific Girls 1.0x (Nuclear Blast 5) - 95%
    - Once In A Lifetime 1.1x (Nuclear Blast 4) - AA
    - Holding On 1.1x (Nuclear Blast 5) - AA
    - Marunouchi Survivor 1.0x (Yolomania 2) - AA
    - Revolution Deathsquad 1.0x (Nuclear Blast 5) - AA
    - Take the Test 1.0x (hi19hi19 3) - AA
    - Take the Test 1.0x (hi19hi19 3) - 95%
    - We Luv Lama 1.0x (Nuclear Blast 4) - AA
    - The End 1.0x (Yolomania 3) - AA
    - The End 1.0x (Yolomania 3) - 95%
    - Mmmmmmm 1.1x (Nuclear Blast 5) - AA
    - Future Dominators 1.0x (Nuclear Blast 5) - AA
    - The Hypocrisy 1.0x (Nuclear Blast 4) - AA
    - Imagine Breaker 1.0x (Xayy Lmao) - AA
    - Sunny Street Piano Rush A 1.0x (Nuclear Blast 3) - AA
    - Sunny Street Piano Rush A 1.0x (Nuclear Blast 3) - 95%
    - Katayoku no Tori 1.0x (Yolomania 1) - AA
    - Tactical Railroad 1.0x (Overloading Stamina) - AA
    - Tactical Railroad 1.0x (Overloading Stamina) - 97%
    - Blinded By Fear 1.0x (Nuclear Blast 4) - AA
    - Wizdomiot 1.1x (Yolomania 4) - AA
    - The Invisible Hand 1.0x (hi19hi19 3) - AA
    - A Reyvateil's Curse 1.0x (Dump Parade) - AA

    D7:
    - FORBIDDEN 1.0x (Fullerene Shift) - AA
    - Animatype 1.0x (Wiosna/Eze single) - AA
    - Animatype 1.0x (Wiosna/Eze single) - 95%
    - COCORO 1.0x (Mina 1) - AA
    - Yellow Line 1.0x (Xayy Lmao) - AA
    - Yellow Line 1.0x (Xayy Lmao) - 98%
    - Image Material 1.0x (Fullerene Shift) - AA
    - Image Material 1.0x (Fullerene Shift) - 95%
    - Conspiracy of Silence 1.0x (Nuclear Blast 4) - AA
    - Conspiracy of Silence 1.0x (Nuclear Blast 4) - 97%

    D8:
    - Fury of the Jumpstream 1.4x (Nuclear Blast 4) - AA
    - Soldiers of the Stamina 1.4x (Nuclear Blast 5) - AA
    - Image Material 1.1x (Fullerene Shift) - AA
    - Over the Fullereneshift 1.4x (Yolomania 2) - AA
    - Pacific Girls 1.3x (Nuclear Blast 5) - AA
    - Conspiracy of Silence 1.1x (Nuclear Blast 4) - AA
    - Cyber Induction 1.5x (Nuclear Blast 5) - AA


    First off, I discovered FFR sometime in May-June 2011 and I started playing it very casually (as in literally a couple times per month), not to mention it ran at garbage framerates on my old computer thus making it hard for me to tell what's actually going on - probably where my habit of just mashing through things comes from. Sometime in late 2012 I installed OpenITG and grabbed a bunch of pad packs (namely the Disbalance/Tachyon packs). It is only as of last year that I have started to take it seriously by starting to play more than just a couple of times a month: back then I could play 220bpm single-note streams and had pretty much zero experience with keyboard patterns such as jumpstreams which I still don't play very often due to poor technique that I will explain later. In spite of being very much aware of such limitations, I didn't feel like doing much about them since all I cared about was gaining as much single-note stream speed as possible in order to pass Disregard, which I did manage to successfully pull off a month ago. This has led to me coming to the realization that in order to progress further, I will need to do something about them in ways that will very likely involve dramatically-increasing my standards for scores that I consider to be "good".

    Anyway here's a bunch of scores I've had so far that best reflect my current ability in my opinion, in spite of them not necessarily being very recent (over a month-old). Note that I have not been playing very much over the course of last month, so I have not really improved by much in the meantime.

    Jacking:

    I want to play this on rates someday.


    Ditto.




    Probably close to AA-able on 1.0, since on 1.2x rate the 32nd section equates to 452bpm jumpstream which made me 100% dependent on jump-mashing my way through it.


    For those of you unfamiliar with that file, it's pretty much all sustained jumps at 162.25bpm. It's in Zag2 pack.


    Speed/Streams:

    Could be potentially-decent on a good day.


    Was doing so well on the first streams till the rest of it turned into CB-rush oblivion. ;_; I need to work on maintaining consistency more while going fast.


    This file is pretty much 25 minutes of 242bpm single-note streams, with a few brief breaks here and there.


    Misc:

    My inability to switch optimally from jumpjacks to the awkward streams results in a hard plateau. Same thing happens to me on St. Scarhand and its jacks.


    Pretty much strains my arms a lot whenever I do actually try hard to sustain combos. So not holding my breath for much improvement anytime soon.

    Couple videos if anyone cares:





    To sum it up, I have noticed that my current limitations mainly revolve around my tendency to mainly play from the wrist, thus resulting in my fingers locking up and refusing to move smoothly-enough. This also makes me somewhat very naturally-picky when it comes to patterns since I'm heavily-dependent on them being jump-trillable: even for single-note streams I do this to some extent through offset jumps, which leads to me struggling to pass songs such as Untouched and literally everything in Kaiten's packs. Every once in a while I get days during which my fingers don't lock up as much: they are what I consider to be "good days". Perhaps bad warmup? (Though I did hear from a few people that they don't need "warmup songs" at all, I dunno). My bad accuracy is definitely also a factor, but I figure it will probably be much easier to improve it naturally once I establish a proper playstyle that allows me to sustain combos on hard stuff without completely straining myself.

    My current goals are to further-improve upon Red Sign and other songs with weird streams, and finally manage passes on SYSTEM and Earth Quake from HSMP1, as well as Lights and Get Jinxed from Yolo Dumps. Maybe I'll start poking around with Dump Parade stuff too.


    Edit: Also, does anyone know how to edit the scoring system in order for it to match that of SM3.95 (with AA = 93% if memory serves correctly)? I know it probably has something to do with my theme's metrics, but I don't know exactly what I should change in them.


    I'll update this thread every now and then with my progress. Comments are appreciated for the meantime, and wish me luck on my quest to get good! c:
    Last edited by DeadSignal; 09-15-2016, 03:05 AM.
  • PhantomPuppy
    Washed and Irrelevant D7
    • May 2012
    • 1808

    #2
    Re: DeadSignal's Improvement Thread.

    decent play. glhf on your improvement goals

    10th OT (D3): 13th
    11th OT (D6): 11th
    12th OT (D6): 6th
    13th OT (D7): 31st
    14th OT (D7): 25th
    15th OT (D7): LAST PLACE LOL
    16th OT (D7): LAST PLACE LOL


    Originally posted by Funnygurl555
    you know what they say

    under all the rust is really shiny...……… metal

    Comment

    • DeadSignal
      FFR Player
      • Jan 2012
      • 136

      #3
      Re: DeadSignal's Improvement Thread.

      As of yesterday I have basically decided to start rebuilding my muscle memory from the ground up. So far it's been working out quite well since I'm beginning to figure out how to limit my wrists to micro-movements while my fingers start hitting patterns more consistently. On top of that jumpjacks feel really good to play with the right technique...


      ... as evidenced by this. :3


      Was fairly-impressive compared to the consistency I used to have. Most CBs were still kinda dumb though, so it's probably AA-able sometime soon.


      Ending still kinda throws me off. Though, I'm glad I managed to pull it off with very minimal wrist movement (as opposed to how I practically had to force myself to jump-trill/BS my way through everything) so there's that.

      I have also started playing FFR again for the sake of AAAing stuff since it appears to have a visible impact on my control whenever I play Stepmania songs within AA-able range. Probably gonna post more single-note stream + JS scores within said range once more progress starts to show.


      To clarify what I had requested in the OP, my current theme makes use of the EX ONI scoring system. For the sake of convenience and determining the true value of my future scores, I'd like to know if there's a way to make it calculate scores based on the standard MAX DP system instead. If anyone here would happen to know what I should change in the theme metrics in order to achieve this, thanks in advance.

      Comment

      • DeadSignal
        FFR Player
        • Jan 2012
        • 136

        #4
        Re: DeadSignal's Improvement Thread.

        Finally managed to change my theme metrics properly, so my scores from here on out will follow the standard percentage-scoring system (with AA = 93%). On top of that, I'm also gradually starting to figure out the proper way to play jumpstream patterns. Once the right technique fully incorporates itself into my muscle memory and normal gameplay, I believe it will only be a matter of time until I will be able to begin my push into more interesting JS territory - e.g. WLL, and Nergal Burning which I always fail on the final stretch due to no stamina. Needless to say I will definitely keep pushing for higher scores on such songs, as I have now begun to see why lots of you guys are striving to achieve most of the ridiculous scores I see in the main SM score thread and on certain people's streams.


        Current goals (non-exhaustive):
        - Nergal Burning [NB5]
        - Cyber Induction [NB4]
        - Put Curse of You [Bunch of Files You Probably Don't Have 3]
        - Over the Fullereneshift [Yolo2]
        - We Luv Lama [NB4]

        Someday once I stop being garbage...
        - Call me it. (500 Tortures) [Yolo2]
        - The Red And White [Yolo1]
        - Peace Breaker
        - Image Material


        Fairly-solid I guess, could be AA-able once I become more confident consistency-wise.


        This essentially felt like a complete fluke run considering I opted for attempting to actually hit the hard parts rather than bullshitting my way through them the way I used to. Messed up on the second one, would've been a pretty solid score for me otherwise.


        Thoroughly-impressed by this one, thought I'd get dunked due to not being used to sustaining combos very well above the 180bpm js range.


        The stamina-struggle is real. >.> Could be relatively-solid one day but I dunno. ;__;
        Last edited by DeadSignal; 03-6-2015, 10:42 PM.

        Comment

        • DeadSignal
          FFR Player
          • Jan 2012
          • 136

          #5
          Re: DeadSignal's Improvement Thread.

          My muscle memory is still currently in the process of "burning in". I now have enough consistency to pass songs such as Nergal Burning and Cyber Induction, however my stamina still holds me back whenever I try to get good scores on them. On top of that, since my accuracy is garbage I still have a strong aversion when it comes to playing most stuff I already know I can AA, since I practically have to FC/SDCB in order to be guaranteed to do so. I went ahead and decided to include one of said scores nonetheless.


          Finally did it. My stamina did somewhat die out in the end but at least it makes for a satisfactory score to my standards.


          Second time I ever played that song. I guess I did alright.


          My jumpstream control is definitely getting there, but I still have a long way to go before achieving true satisfaction.
          This should be AA-able sometime in the near-future though: once I reach that point that'll be when I can start going for AA scores without feeling that I'm holding myself back.


          Ditto. This is what I look most forward to AA-ing currently.



          Garbage score obviously, it should've been an easily-obtainable AA (95% range), but since it was pretty much at the end of the session this hilarious occurrence happened.
          Last edited by DeadSignal; 03-20-2015, 05:09 AM.

          Comment

          • DeadSignal
            FFR Player
            • Jan 2012
            • 136

            #6
            Re: DeadSignal's Improvement Thread.

            Been skillboosting even more in terms of jumpstream consistency, so here are a few scores.



            Second attempt, after having properly re-adapted to a 60hz display. Should attempt 1.1 rate someday?


            First attempt on SM, not a sightread though because I played it on osu!mania. Seems pretty decent I suppose.


            Kinda solid I guess, I want to play this on much higher rates someday.


            Mindblocks are slowly vanishing... someday I will AA this.


            Sightread. Once my speed plateau is gone, I should be able to destroy this.


            Now I'm attempting to successfully transfer said consistency over to my peak stream speed, but stamina is still a bottleneck for me. Probably won't have as many noteworthy scores for a while unless I somehow manage to pull off a series of very impressive feats.
            Last edited by DeadSignal; 04-20-2015, 07:20 PM. Reason: Resizing screenshots :s

            Comment

            • Walrusizer
              D7 Elite Keymasher
              • Aug 2014
              • 1080

              #7
              Re: DeadSignal's Improvement Thread.

              Nice game time and tower of saints.
              is expressing my inability to create a creative signature an act of creativity in and of itself?

              Comment

              • DeadSignal
                FFR Player
                • Jan 2012
                • 136

                #8
                Re: DeadSignal's Improvement Thread.

                Dumping a bunch of speed scores here so I can further impress myself sometime eventually. I'm very curious as to how I'd fare in terms of that once I become able to get interesting scores on actually-challenging/fun jumpstream songs (Pacific Girls and WLL oni immediately come to mind), so I'll probably hold out on updating this thread till that happens. Also my left hand is still struggling a bit in terms of posture sometimes due to having spent the past year and a half positioning myself "asymmetrically" during gameplay, but I'm working on fixing that.


                Likely FC-able, didn't really feel like grinding that out though.


                Long-overdue speed goal of mine from 2 years ago, took me a while to remember to reattempt it.


                Kinda fast I suppose. :s The beginning of the latter streams still catches me off-balance though.


                Happened out of nowhere, was pretty amusing.


                I can FC the jacks on 1.1, but I still cannot really understand the middle section which is what cost me the AA.
                Perhaps sometime soon then? I dunno.


                AA when? Garbage accuracy, but I'm surprised that I can already do this.

                Comment

                • DeadSignal
                  FFR Player
                  • Jan 2012
                  • 136

                  #9
                  Re: DeadSignal/csenc Improvement Thread.

                  Haven't updated this thread in a good while. I'm currently in the process of recovering from an extended four-month break due to unfortunate real-life circumstances that have completely prevented me from playing.

                  Here's a bunch of scores that I have managed to obtain right before said break. I had no intention to post them at all, but seeing as how they actually hold certain value to me now, I might as well go ahead and do so.






                  Easily among the top 3 best AA scores that I have obtained so far. Really bursty file, fun patterning.




                  300 burst streams, SDCB's a nice touch I guess. :s


                  Most likely going to start referring to this as a baseline JS chart.
                  PA looks rather awful, but it's a AA that I have been wanting for a while, so whatever.

                  And now for the new scores. I only really play jack-oriented stuff for now, since my current keyboard has Cherry MX blue switches (as opposed to the reds I had on my previous one) which tends to make me overly-conscious of my CB's/greats whenever I attempt speed or JS stuff, unless it's within near-FC range to me. I will probably get back to that within the next few sessions, so... who knows what's gonna happen from there.


                  Didn't really think much of this score till I noticed it was (barely) SDCB. Decent-ish I guess.


                  I can't read that one part of the second half very well... >.> Not to mention it's pretty draining too.


                  Transitioning to the long jacks is what held me back. :s Gonna have to work on that.


                  Overstrained a bit on the 1st half which caused me to spaghetti the 2nd, probably would've been on pace for 88%+ if not for that.
                  Last edited by DeadSignal; 11-29-2015, 07:16 AM.

                  Comment

                  • DeadSignal
                    FFR Player
                    • Jan 2012
                    • 136

                    #10
                    Re: DeadSignal/csenc Progress Thread.

                    Trying to regain speed and JS consistency as well, but I doubt I'll be fully caught up anytime soon.




                    Dakemoto Collection file, it is most certainly AA-able. Maybe once I stop dropping retarded cb's here and there.


                    Not too bad for a sightread apparently. :s


                    Jumptrill stamina manias: the return. :X



                    RIP AAA, I probably wouldn't have liked my mediocre MA anyway.

                    Comment

                    • hi19hi19
                      lol happy
                      FFR Simfile Author
                      • Oct 2005
                      • 12194

                      #11
                      Re: DeadSignal/csenc Progress Thread.

                      If you are at the level where you can just barely AA Destiny and want to practice more JS files try my newest pack ^____^
                      (see signature)

                      Also what pack is that Shimakaze-chan file from lol


                      Comment

                      • DeadSignal
                        FFR Player
                        • Jan 2012
                        • 136

                        #12
                        Re: DeadSignal/csenc Progress Thread.

                        Originally posted by hi19hi19
                        If you are at the level where you can just barely AA Destiny and want to practice more JS files try my newest pack ^____^
                        (see signature)

                        Also what pack is that Shimakaze-chan file from lol
                        It's from yolo4, also your 3rd pack's pretty fun :3 Though I'm probably gonna post scores from it once I get faster at bursty JS and consistent-enough at stamina to not get dunked halfway into the songs I play. :s

                        I started warming up properly again, and as a result my technique is starting to return to what it used to be back when I could actually crush certain songs a few months ago. However I still feel that I have a very long way to go in spite of that... anyway, score dump time.


                        Pretty clean run, all 5 cb's were at the same spot. Basically FCing 265 streams kinda makes me want to believe that I haven't reached a complete plateau yet.


                        Warmup PA?




                        Potentially AA-able soon. :s


                        Bad rushes.


                        Still need to work a fair bit more on jack stamina, but getting this was kinda okay I guess. :s








                        Got 4 92% scores back-to-back, which includes another 92.8% score on Psicicite. Needless to say, it's a rather deceivingly-difficult file... not to mention attempting such files several times in a row appears to be a surefire way to develop rather-agonizing mindblocks among other things...



                        ... But I still ended up doing it anyway. Score's still quite terrible though.

                        For the sake of my sanity, I'm probably better off not touching the other one for a while...



                        Interestingly-enough, my progress is now mainly limited by mental attrition rather than pure physical exhaustion as of lately. On just about every session I've had so far, I end up quitting out of discouragement upon feeling that past a certain point they end up reaching a relative standstill after only a short period of time playing (sometimes without them even lasting a full hour). I really miss the days when I would confidently spend three hours crushing my hands with difficult stuff and pretty much giving zero fucks until they couldn't handle it anymore: in fact it's how I have developed most of my physical ability, but now that I have reached the point where I am far better off actively refocusing my efforts on actually acquiring better technique... I never thought that it would end up becoming so mentally-draining to me. Then again, perhaps it could only be a temporary thing that I'll get over someday, who knows.
                        Last edited by DeadSignal; 12-22-2015, 03:29 PM.

                        Comment

                        • DeadSignal
                          FFR Player
                          • Jan 2012
                          • 136

                          #13
                          Re: DeadSignal/csenc Progress Thread.

                          No AA scores this time, but this was my most-satisfying session in quite a long time.

                          Decided to actually dedicate my next few sessions to identifying what was holding me back in terms of JS, and it turned out to be my poor pattern transition ability rather than lacking raw stamina. Definitely going to address this further now that I am finally starting to get back into it. :3


                          Early session score that went alright.


                          rip ending


                          Suddenly stopped choking on handstream as hard, transitions are still a bit awkward though. :s


                          That combo felt pretty nice, if only it could've lasted a bit longer.


                          This was right after I had finished depleting my stamina on stuff like Body Breakdown and The Hypocrisy, so I kept on bleeding misses in spite of how I could last all the way without getting tired.


                          Which also resulted in me choking AA on this. Oh well.

                          Comment

                          • DeadSignal
                            FFR Player
                            • Jan 2012
                            • 136

                            #14
                            Re: DeadSignal/csenc Progress Thread.

                            Am I stamina JS stepmeme meta yet?


                            Unexpected.


                            dat handstream rip


                            all legit no jumptrills i swear


                            Played this after a couple weeks of not playing anything jack-related.
                            Overstrained the ending a bit, but that sudden progress is kinda satisfying overall.


                            dat handstream rip 2.0


                            First pass.

                            Comment

                            • DeadSignal
                              FFR Player
                              • Jan 2012
                              • 136

                              #15
                              Re: DeadSignal/csenc Progress Thread.




                              Likely AA-able soon, hopefully I can get a clean run on this sometime.


                              First AA, CB count is rather unimpressive though.


                              Ending handjacks are still too rough for me, rip :s


                              Kawaii jacks, my overall control not so much.


                              Stopped going spaghetti on the hold sections, so this happened. :3 Kinda nice score I guess.


                              AA soon? Most likely so.




                              This chart is fun, I like the song itself too c:


                              Certainly AA-able soon.


                              rip FC ;__;


                              357 streams



                              Edit: Oops, forgot to upload this one.
                              Not like it matters much though considering how many dumb CB's I've been bleeding throughout this run.
                              Last edited by DeadSignal; 01-9-2016, 11:34 AM.

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