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Debugging shaders
Posted on: November 23, 2013, at 09:06:53pm

Man, I forgot how fun it is to work on graphical programming. Spent the past couple of days integrating a system for supporting per-pixel lighting for lots of lights as well as PSSM 3 shadows. Most of today was spent debugging the shaders to figure out why the lights weren't affecting the shadows and I just FINALLY figured it out. Now it's just a matter of blending the colors together to get the desired effect :D One problem down, lots more to go...