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Took long enough Posted on: November 8, 2013, at 09:24:59pm After months of combined time, across a few years with random breaks due to distractions, I finally finished this feature I've been working on to fix a major bug in the engine we use at work where textures wouldn't ever load if the DirectX device isn't available at initial load time. Holy hell did it ever get complicated, but I'm happy with the result. Multi-threaded texture loading ftw! |